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	<title>Comments on: From Dennou Coil to SAO: We&#8217;ve Gone Post HCI</title>
	<atom:link href="http://omonomono.com/2012/07/22/from-dennou-coil-to-sao-weve-gone-post-hci/feed/" rel="self" type="application/rss+xml" />
	<link>http://omonomono.com/2012/07/22/from-dennou-coil-to-sao-weve-gone-post-hci/</link>
	<description>The Yard Sale</description>
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		<title>By: omo</title>
		<link>http://omonomono.com/2012/07/22/from-dennou-coil-to-sao-weve-gone-post-hci/#comment-9583</link>
		<dc:creator>omo</dc:creator>
		<pubDate>Tue, 24 Jul 2012 15:59:47 +0000</pubDate>
		<guid isPermaLink="false">http://omonomono.com/?p=4317#comment-9583</guid>
		<description><![CDATA[Fair enough. Your first love is always your first love after all. The sense of wonder of MMORPGs is partly what draws the large crowd of people that play these games today, whichever one that it is.

Those feelings include, sadly, the whole hair-line-away-from death feel that you just don&#039;t get from WoW.]]></description>
		<content:encoded><![CDATA[<p>Fair enough. Your first love is always your first love after all. The sense of wonder of MMORPGs is partly what draws the large crowd of people that play these games today, whichever one that it is.</p>
<p>Those feelings include, sadly, the whole hair-line-away-from death feel that you just don&#8217;t get from WoW.</p>
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		<title>By: Taka</title>
		<link>http://omonomono.com/2012/07/22/from-dennou-coil-to-sao-weve-gone-post-hci/#comment-9582</link>
		<dc:creator>Taka</dc:creator>
		<pubDate>Tue, 24 Jul 2012 14:20:48 +0000</pubDate>
		<guid isPermaLink="false">http://omonomono.com/?p=4317#comment-9582</guid>
		<description><![CDATA[I know what you were doing. I was disagreeing. But I&#039;ve exhausted my argument and haven&#039;t played any ancient MMOs so I&#039;m merely commenting on my reaction to the LN. When I first encountered WoW all that unknown frontier stuff was the real deal for me.]]></description>
		<content:encoded><![CDATA[<p>I know what you were doing. I was disagreeing. But I&#8217;ve exhausted my argument and haven&#8217;t played any ancient MMOs so I&#8217;m merely commenting on my reaction to the LN. When I first encountered WoW all that unknown frontier stuff was the real deal for me.</p>
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		<title>By: omo</title>
		<link>http://omonomono.com/2012/07/22/from-dennou-coil-to-sao-weve-gone-post-hci/#comment-9571</link>
		<dc:creator>omo</dc:creator>
		<pubDate>Tue, 24 Jul 2012 04:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://omonomono.com/?p=4317#comment-9571</guid>
		<description><![CDATA[If by wow you mean like every single MMORPG that&#039;s before wow and far majority of them after wow, then yeah. Everything you&#039;ve brought up was present in the 1997 UO game, the first graphical MMORPG. I think later on even over-head display on NPCs?

I&#039;m trying to point out how SAO is actually very much NOT like WoW because it is the polar opposite in certain regards, and much closer to games like FFXI or EQ. The sense of danger is much higher, the &quot;unknown&quot; frontier actually often a real deal. Of course, there have been no game where you die while dying in it, but there have been some cases of people dying playing MMORPG and the like (certainly D3). In that sense it&#039;s kind of like WoW (which probably has the highest kill count simply because the newbie players that makes up the huge install base).]]></description>
		<content:encoded><![CDATA[<p>If by wow you mean like every single MMORPG that&#8217;s before wow and far majority of them after wow, then yeah. Everything you&#8217;ve brought up was present in the 1997 UO game, the first graphical MMORPG. I think later on even over-head display on NPCs?</p>
<p>I&#8217;m trying to point out how SAO is actually very much NOT like WoW because it is the polar opposite in certain regards, and much closer to games like FFXI or EQ. The sense of danger is much higher, the &#8220;unknown&#8221; frontier actually often a real deal. Of course, there have been no game where you die while dying in it, but there have been some cases of people dying playing MMORPG and the like (certainly D3). In that sense it&#8217;s kind of like WoW (which probably has the highest kill count simply because the newbie players that makes up the huge install base).</p>
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		<title>By: Taka</title>
		<link>http://omonomono.com/2012/07/22/from-dennou-coil-to-sao-weve-gone-post-hci/#comment-9569</link>
		<dc:creator>Taka</dc:creator>
		<pubDate>Tue, 24 Jul 2012 03:24:34 +0000</pubDate>
		<guid isPermaLink="false">http://omonomono.com/?p=4317#comment-9569</guid>
		<description><![CDATA[Yeah I played Diablo II for awhile but I still don&#039;t think you can equate death in real life even with permanent player character death. 

For that matter almost nothing I read in the light novel reminded me of the Diablo II style because minus the dungeons it seems largely quest based for leveling. Which to me screams WoW. I&#039;m sure it&#039;s not unique to have exclamation points signify available quests but the resonance for me at least is with WoW. Also in the side story Kirito follows Argo out to some obscure location to learn how she got her whiskers that also triggered various WoW based flashbacks of NPCs in obscure locations.]]></description>
		<content:encoded><![CDATA[<p>Yeah I played Diablo II for awhile but I still don&#8217;t think you can equate death in real life even with permanent player character death. </p>
<p>For that matter almost nothing I read in the light novel reminded me of the Diablo II style because minus the dungeons it seems largely quest based for leveling. Which to me screams WoW. I&#8217;m sure it&#8217;s not unique to have exclamation points signify available quests but the resonance for me at least is with WoW. Also in the side story Kirito follows Argo out to some obscure location to learn how she got her whiskers that also triggered various WoW based flashbacks of NPCs in obscure locations.</p>
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		<title>By: omo</title>
		<link>http://omonomono.com/2012/07/22/from-dennou-coil-to-sao-weve-gone-post-hci/#comment-9567</link>
		<dc:creator>omo</dc:creator>
		<pubDate>Mon, 23 Jul 2012 21:50:18 +0000</pubDate>
		<guid isPermaLink="false">http://omonomono.com/?p=4317#comment-9567</guid>
		<description><![CDATA[&lt;blockquote&gt;If Japan played EVE Online, everyone would form a queue at common griefing locations and each person would grief one ship that passed into that sector, then head to the back of the line and wait until it’s their turn to grief a new ship.&lt;/blockquote&gt;
LOLOLOLOLOLOLOLOL.

You are not the only person who wants to see SAO played out outside of the game. It could be really cool.]]></description>
		<content:encoded><![CDATA[<blockquote><p>If Japan played EVE Online, everyone would form a queue at common griefing locations and each person would grief one ship that passed into that sector, then head to the back of the line and wait until it’s their turn to grief a new ship.</p></blockquote>
<p>LOLOLOLOLOLOLOLOL.</p>
<p>You are not the only person who wants to see SAO played out outside of the game. It could be really cool.</p>
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