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	<title>Comments on: A Tale of Two Wifus: Makoto&#8217;s Meteoric Rise</title>
	<atom:link href="http://omonomono.com/2012/08/29/a-tale-of-two-wifus-makotos-meteoric-rise/feed/" rel="self" type="application/rss+xml" />
	<link>http://omonomono.com/2012/08/29/a-tale-of-two-wifus-makotos-meteoric-rise/</link>
	<description>The Yard Sale</description>
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		<title>By: omo</title>
		<link>http://omonomono.com/2012/08/29/a-tale-of-two-wifus-makotos-meteoric-rise/#comment-10060</link>
		<dc:creator>omo</dc:creator>
		<pubDate>Wed, 29 Aug 2012 19:23:12 +0000</pubDate>
		<guid isPermaLink="false">http://omonomono.com/?p=4616#comment-10060</guid>
		<description><![CDATA[I think L4U for the &#039;box is a big deal to promote the game on NND, but I don&#039;t know if it added to the core fandom in a way that we can measure. Maybe it got to be more like touhou but that didn&#039;t mean much when we&#039;re talking about a locked down IP. Maybe it helped the PSP and DS games sell, but I don&#039;t know.

To me, the Dearly Stars game and the PSP games are really what lead into the iM@S2 launch, along with anticipation for the new anime. It might not look that way (as I&#039;m sure there&#039;s always something coming out, important or notable or not), but it seems each step since the arcade game they tried to widen things up. The anime obviously fanned the fire like nothing else, but it also doesn&#039;t mean anything if nobody bought the games. Thankfully lots of people bought the games (enough for a budget re-release within a year, which is something you don&#039;t see that often).

I guess it fits that the pachislot game is liken to the original, which would see fit right along side it I suppose...]]></description>
		<content:encoded><![CDATA[<p>I think L4U for the &#8216;box is a big deal to promote the game on NND, but I don&#8217;t know if it added to the core fandom in a way that we can measure. Maybe it got to be more like touhou but that didn&#8217;t mean much when we&#8217;re talking about a locked down IP. Maybe it helped the PSP and DS games sell, but I don&#8217;t know.</p>
<p>To me, the Dearly Stars game and the PSP games are really what lead into the iM@S2 launch, along with anticipation for the new anime. It might not look that way (as I&#8217;m sure there&#8217;s always something coming out, important or notable or not), but it seems each step since the arcade game they tried to widen things up. The anime obviously fanned the fire like nothing else, but it also doesn&#8217;t mean anything if nobody bought the games. Thankfully lots of people bought the games (enough for a budget re-release within a year, which is something you don&#8217;t see that often).</p>
<p>I guess it fits that the pachislot game is liken to the original, which would see fit right along side it I suppose&#8230;</p>
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		<title>By: DiGiKerot</title>
		<link>http://omonomono.com/2012/08/29/a-tale-of-two-wifus-makotos-meteoric-rise/#comment-10058</link>
		<dc:creator>DiGiKerot</dc:creator>
		<pubDate>Wed, 29 Aug 2012 18:38:08 +0000</pubDate>
		<guid isPermaLink="false">http://omonomono.com/?p=4616#comment-10058</guid>
		<description><![CDATA[Hmmm, well, there was two years between iM@S Arcade and the 360 version, but Live for You came almost exactly a year after iM@S 360, then SP almost a year after than, then DS that same year. The most significant gap between major game releases once they started doing home games was between iM@S DS and iM@S2.

Saying that, it&#039;s not like there wasn&#039;t a steady stream of content being produced between the games, though (at least looking at the series timeline in the iM@S For You book they put out with the PS3 game).

Honestly, I think the initial major spike of interest was around the time of the 360 game and, more significantly, L4U (because it really, really fed into the growing NND iM@S PV culture of the time), and then there was a pretty significant dip in general interest in the series around the time of DS (that coming out at the height of Love Plus Mania didn&#039;t really help it). It&#039;s probably more the anime than the PS3 game which spiked the current upsurge of interest. I do find it strangely curious (though I&#039;m not sure if it&#039;s necessarily telling) that the Pachislot game is harking back to the original game rather than the 2nd Vision stuff.

All of this, of course, discounts this whole Cinderella Girls thing...

None of this really discounts any of what you&#039;re saying about the slow and steady build of iM@S fandom, though, so I&#039;m not sure why I&#039;m typing it ^^;]]></description>
		<content:encoded><![CDATA[<p>Hmmm, well, there was two years between iM@S Arcade and the 360 version, but Live for You came almost exactly a year after iM@S 360, then SP almost a year after than, then DS that same year. The most significant gap between major game releases once they started doing home games was between iM@S DS and iM@S2.</p>
<p>Saying that, it&#8217;s not like there wasn&#8217;t a steady stream of content being produced between the games, though (at least looking at the series timeline in the iM@S For You book they put out with the PS3 game).</p>
<p>Honestly, I think the initial major spike of interest was around the time of the 360 game and, more significantly, L4U (because it really, really fed into the growing NND iM@S PV culture of the time), and then there was a pretty significant dip in general interest in the series around the time of DS (that coming out at the height of Love Plus Mania didn&#8217;t really help it). It&#8217;s probably more the anime than the PS3 game which spiked the current upsurge of interest. I do find it strangely curious (though I&#8217;m not sure if it&#8217;s necessarily telling) that the Pachislot game is harking back to the original game rather than the 2nd Vision stuff.</p>
<p>All of this, of course, discounts this whole Cinderella Girls thing&#8230;</p>
<p>None of this really discounts any of what you&#8217;re saying about the slow and steady build of iM@S fandom, though, so I&#8217;m not sure why I&#8217;m typing it ^^;</p>
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		<title>By: omo</title>
		<link>http://omonomono.com/2012/08/29/a-tale-of-two-wifus-makotos-meteoric-rise/#comment-10050</link>
		<dc:creator>omo</dc:creator>
		<pubDate>Wed, 29 Aug 2012 10:33:10 +0000</pubDate>
		<guid isPermaLink="false">http://omonomono.com/?p=4616#comment-10050</guid>
		<description><![CDATA[Probably I should drop Love Plus&#039;s sales figure in there somewhere, as that game sold more copies than anything iM@S. The two franchises&#039; popularity floats differently.]]></description>
		<content:encoded><![CDATA[<p>Probably I should drop Love Plus&#8217;s sales figure in there somewhere, as that game sold more copies than anything iM@S. The two franchises&#8217; popularity floats differently.</p>
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		<title>By: omo</title>
		<link>http://omonomono.com/2012/08/29/a-tale-of-two-wifus-makotos-meteoric-rise/#comment-10049</link>
		<dc:creator>omo</dc:creator>
		<pubDate>Wed, 29 Aug 2012 10:31:41 +0000</pubDate>
		<guid isPermaLink="false">http://omonomono.com/?p=4616#comment-10049</guid>
		<description><![CDATA[it just all came back to back, really. there was a big gap of nothing before that.]]></description>
		<content:encoded><![CDATA[<p>it just all came back to back, really. there was a big gap of nothing before that.</p>
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		<title>By: DiGiKerot</title>
		<link>http://omonomono.com/2012/08/29/a-tale-of-two-wifus-makotos-meteoric-rise/#comment-10048</link>
		<dc:creator>DiGiKerot</dc:creator>
		<pubDate>Wed, 29 Aug 2012 04:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://omonomono.com/?p=4616#comment-10048</guid>
		<description><![CDATA[Hmmm, iM@S SP (the PSP game) and Dearly Stars were still very much iM@S1 iterations. &quot;2nd Vision&quot;, as it were, didn&#039;t really kick off until iM@S2 on 360.]]></description>
		<content:encoded><![CDATA[<p>Hmmm, iM@S SP (the PSP game) and Dearly Stars were still very much iM@S1 iterations. &#8220;2nd Vision&#8221;, as it were, didn&#8217;t really kick off until iM@S2 on 360.</p>
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