Category Archives: K-ON

Music Games that Make Sense

While I was plugging away at iM@S Shiny Festa, I realized two things. First, some of the songs have arrangements that are on beat with calls and certain wota moves, and the button presses corresponds to that. I guess as someone who never really got very far in Ouendan, this is a revelation. I mean, this game can teach potential wotas not only the basics about rhythm and how each songs go, but also on which beat things ought to happen, should one chooses to cheer in that manner.

The other thing I realized, perhaps more important to media consumption, is that games like Shiny Festa actually goes with the franchise. It’s not only just another addition or a spoinoff, but it makes sense. Hanagumi Taisen Columns? Not so much. In Shiny Festa’s case , there’s all this “plot” material which may or may not simply add to the canon of the IP or makes these sort-of virtual, 2D idols more like idols and less like characters from some game or anime. But that’s kind of besides the point. I wonder if this is also the case for Project DIVA?

Then invariably I think about the K-ON PSP game. And how that is really, in a way, another way games can make sense in the big picture–it’s the game that makes the thing they tease you about come true. In that game you get to play and watch the band play their songs–the same songs you hear from their CDs and from the anime–except they’re actually playing it like real musicians. It’s all in-game graphics, not pre-rendered stuff, so you can even create your own set given the components provided you within the game. It doesn’t quite complement K-ON fandom in that way, rather, it’s like the fantasy that comes true.

Now, for iM@S, “fantasy that comes true” would partly be the various concerts and live performances, I think. In my case, it was more a gateway rather than a fulfillment, but nonetheless I probably ought to make time and watch more. Like that 7th Anniversary concert that came out last week.


Slicing Life and Narrative Force

I think it comes down to this. I would like to just lay out my overall thoughts on this topic rather than simply object to what seems like an useful term.

In a nutshell, slice of life is a metaphor, a tortured one, if you will. It describes the kind of pacing and descriptive narratives in which the plot revolves around the everyday life. It’s why I proposed replacing “life” with “everyday life.” It would make a much more accurate descriptor if we want to pin it on the narrative or plot as a point of distinction. It’s like splitting hairs versus splitting a watermelon.

The truth is, the everyday life can have as much narrative force as anything else. This is partly why we can make moving, lovingly crafted biographies. It’s pretty obvious that we watch and read stories where the chain of events follow the characters in the story in a day-to-day manner, and it might even follow traditional trajectories of plot where there are exciting build-up to climatic showdowns and revelations. This is one of the biggest grey area in calling slice of life as a genre or an element.

And then there is K-ON. K-ON is often used as a consensual example of slice of life, but that show is one of the best examples of what constitutes watching a chain of events unfold to drive home some story. Even if often the story is just cute and humorous antics that die to bring forth rich characters, week after week. And K-ON cashes in on that build-up very hard, with entire climatic moments that brings genuine tears in eyes! I don’t know, this is pretty rare even for kuuki-kei anime. I’d go as far as to argue that no “slice of life” anime has done that with the same scale.

There are other works that are labeled in the same way that has amazing stories, and that is why we flock to them. I think Hidamari Sketch and Aria are both prime examples of this, which I think occupies a very different spot even among kuuki-kei anime. To put it simply, there are kuuki-kei pieces that focuses on who, like K-ON, and kuuki-kei pieces that focuses on what and where, like Yokohama Shopping Log or Mushishi.

Compared to, say, a typical Jump manga story, it feels more like a focus on what happens next. I guess that’s where the narrative knife falls. But even then it’s not a clear cut; the more I think about it, the less clean and elegant the metaphoric rule about plot seems to be. Do I care if Takumi yawns in the morning and scratches his butt while talking to his father about racing teams? Where does the knife falls on the entirety of Sket Dance?

And there are other boundary conditions. Consider shows that are made up of short stories, such as Sengoku Collection or Seraphim Call, where each episode or episodic pair unveils some conclusive arc but reveals a little bit about the overall universe. How are these shows different than, say, Darker than Black or Cowboy Bebop, in terms of the nature of the narrative form?

That is the one question I wish people would try to answer, because I have no idea what that should be. I know some people who didn’t like Cowboy Bebop because it lacks that cliffhanger-chained, conveyor belt of a narrative, that there is not much to make of a start or an end, in terms of logical progression of events or in the way the story is told chronologically. But is this something we really want to define via a negative space descriptor? Isn’t it just being lazy? Or is it more about not having the right tools or vocabulary to describe these things? Can we just leave the tortured metaphor about cutting things up, alone?

Anyways, if people think the term has meaning, I’m not against people using it. But what does it mean, and to who? It certainly doesn’t mean much to me, having seen it being used to describe everything from Black Lagoon to Love-Hina, from Bunny Drop to Cosprayers (damn it’s gone from Wiki). Well, that doesn’t bother me much when this fandom still regularly calls Love-Hina as “shoujo.” I think what bothers me is more precisely how we use this fuzzy logic indicator [by the way: what is a chair?] and pretend it is some grand o’ thing. Slice of everyday life is no more or less grand than, well, Takumi scratching his butt. It’s the stories in Aria that are grand, for example, not its genre tags.

What is great is that in the ever-going and never-ending to apply our instinct to categorize the fandom we’re immersed in, we’re coming up with new constructs to describe and explain these new experiences and things. In anime’s case, it’s new also because for many of us, it’s our first and foremost taste of Japan [Insert LOL California roll LOL joke here]. Anime and manga are stories from a strange new world, beyond just as a figure of speech. But that’s just it. If I want to make things clear, I should avoid those terms like slice of life. You’d think my writing is confounding all on its own already, going by the way some people respond to it. Let’s not make up new words [LOL kuukikei] to make things more complicated, unless we have to. And if we don’t need to label Calvin and Hobbes or Peanuts slice of life, we certainly don’t need to for Yotsuba& or Yokohama Shopping Log.

Lastly, let me just go back and give props to 2DT and his essay on Aria. The truth is when we rely only on fuzzy logic, we also invite fuzziness. Is that something we actually want? You are trading for usefulness and in return up new possibilities that might better describe the situation. That’s fine when we are treading familiar and established grounds, but is it in this case? I’d say no, resoundingly. The superior way is to just call it by what it is. And you do that only when you watch it closely.

Look within.


It’s Football Season

This is how I feel when Shannon Sharpe (Hall-of-Fame NFL pro and now commentator) this morning mentioned that the “Ravens will be better served with a little less Flacco, and a little more Rice”:

daisuki!
KOTOKOTO nikonda KAREE
SUPAISU futasaji keiken shichae
dakedo genkai  karasugite… mou DAME
BIRIRI  BIRIRI  BIRIRI
Ohnono nono nono no nonono
KAREE CHOPPILI RAISU TAPPULI

OK, yeah, actually I laughed at Sharpe (who’s known to have a mouth, so to speak) for about a minute. Then again, this is how I feel about Ray Rice generally. It has a lot to do with my Rutgers upbringing but he’s the man to electrified a local football program (along with now-NFL coach Schiano).

This post is brought to you by the strange realization that playing Space Chem from 12:30 AM to 3:30 AM makes the sunlight’s glitter just a little off.

Looking forward to MNF, though. And I’ve re-uploaded those “Asadayo~” tones. Help yourselves.


The K-ON Movie Is about K-ON

You know you’ve done it when I can approach a franchise as an “experience.” Down in Orlando, FL, there’s a place called Universal Studios where big-time American film franchises (and increasing, TV shows) get their own “experiences” in the form of a ride or something. In those situations the customers literally put themselves in a place where their senses are surrounded by stimuli that represents that franchise. The Harry Potter theme park down there is probably the best recent example.

I’m not exactly writing the K-ON film review that way, even if there was a K-ON event sort of thing at Universal Studios Japan in order to promote the film back in December 2011. What I’m referring to is that ultimately, K-ON has been about a singular experience. It’s no longer about the story (which in K-ON’s case, the story is not much to talk about in a very literal sense) but more about the way the customer associates and relates to the franchise. Coming in to the film as a voracious consumer of anime media is not the way to go, oddly enough. Coming into the film as a fan of K-ON, however, you will be surely rewarded with both the emotional revisit to that “Tenshi ni Fureta yo” moment and being able to again see the same girls on the big screen that you previously enjoyed seeing.

Well, basically I’m saying is it only works if you buy in to K-ON. I do, so I thoroughly enjoyed the film. However, I was really suspicious before going in to the film–there wasn’t much in terms of encouraging things to say about the film for the most part. After all, the drink-tea-eat-cake reputation is as honest and truthful as K-ON being an anime about high school girls being themselves.

The funny thing is, after all this, I’m not too sure what is particularly moe about K-ON. The girls are cute (in the Hello Kitty sense) and the subject matters they broach (in the movie, that’d be their graduation, music culture, sightseeing London from a Japanese tourist POV, songwriting, etc) somehow don’t quite mesh with that image. It’s a dissonance not unlike what I find attractive in denpa music. On the flip side, tune to “No Thank You!” or in the Movie, “Singing!” and you can see how this girl power band stuff work just like how it does on the Billboard Charts, even to the degree that it projects this illusion to what the K-ON show is about for people who aren’t familiar with the show.

What is K-ON about? It’s easy to take the movie in conjunction with the first two seasons and see how the movie fills in the gap in the overall story and let it continue to build on what we already know. After the credit rolled, I thought about why the movie was about these things, which kind of fall neatly into 3 acts: before the trip, on the trip, and after the trip. That’s the same formula K-ON uses to tell all its stories: pre keion club, keion club stuff, and when after it is all said and done. Supposing myself as a total K-ON newbie, I can probably watch just the movie and get a good idea what K-ON is really about. It does a great job summarizing and boiling down what makes K-ON interesting and attractive.

Part of it, naturally, is the animation. This is the second Kyoto Animation film that I’ve watched, and I am so thankful it is a good 40-50 minutes shorter than the last one. In fact, it feels just right; the statements about the K-ON movie being two or three glorified TV episodes glued together has some merit here, so it is good to see the film keep things tight and not overstay its cake-and-tea-fueled attention span. You can tell the production team scoped out their shots from London and captured the more expressive motifs among the character animation for the Londoners. It probably is as much of a travelogue as it is a matter of sympathizing with potential domestic Japanese viewers on their own personal experiences. Is Azusa really 17 years old? Certainly, in cat years. And that’s just a little thing.

I always thought the most impressive thing about K-ON was its ability to channel zeitgeist. It captures sort of the feeling about life that you wonder about or occasionally witness. Maybe this is why there are more girl bands in schools in Japan today than there were in 2008. Uncharacteristically, the movie almost makes some outward statements about this in the film when Sawako-sensei reflects on her own high school experience. Life was somewhat different then. Life is somewhat different in London. But in the end that may not really matter.


Music May Be a Thing

There are some spoilers, however light, in this post.

Some opinions for you to consider:

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