Category Archives: Tsukihime

Type-Moon Tycoon: Ice Queens

LOL continuation rocks.

Wise Girl in Snow

I guess I really do mean it that it doesn’t snow in Singapore. Aoko-san must’ve frozen her ovaries off wearing that in this weather. Haha. Anyways…

The Fate Hallow Ataxia FA4 set has been released(?) and people love that stuff more. I can understand why; partly because the characters in this set are either so classic that they’ve gone Rei Ayanami, or too cool and obscure to draw a lot of attention. I guess some people like Aoko Aozaki and Shiki Ryougi? As you can tell with this entry, hopefully, that Alter has done a good job with the obscure girls as well.

On with the pictures. Burrrr.

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Type-Moon Tycoon: Arc and Ciel

You too can be a Type-Moon Tycoon!

Today’s otaku might find themselves more infatuated with the typical kits you find demonstrated on websites like these, but this is not the whole story. A casual browse through Hobby Link Japan will tell you that the Japanese figure/model otaku is quite diverse in trade and genre. The 2-D visual culture stuff is actually a rather new thing encroaching on the visual model arts.

To get to the point, I’ve been always impressed by some of the Type-Moon trade figures. Trade figures are usually a sign of popularity as most popular franchises have them…then again, often not-so popular franchises do too. Well, Type-Moon’s characters have had many different runs, between Tsukihime and Fate Stay Night, and I’ve enjoyed a lot of them. In fact, I’d say that I enjoy them more so than most of the larger, 1/6 or 1/7 or 1/8 ones. The trade figures tend to be cheaper, it gives you this extra layer of “zomg what’s in which box” when you’re comfortably assured that if you buy an entire display box, you can get most if not all of the set…

That is partly why the trade figure system just doesn’t work out so well. But even as individual figures, Alter’s FA4 Type-Moon Collection has been pretty impressive and in this blog entry I’m going to just post some pictures for just two of the figures. Why two? Kind of to highlight the fact that each individual figure is probably as good as some of the cheaper 1/8 ones you can get separately for a lot more money. And LOL I get to make 3 blog posts on ze purtty figurinez~

[An aside, I think the next FA4 comes out for Fate Hollow Ataxia later this month? I skipped out on it because I only wanted the small version of Magical Rin since it looks to be just a smaller, but equally good version of the dekkai Magical Rin? If you ordered a box and you got a repeat of her, let me know…]?

I only have a few pictures of Ciel and Arc today. If you google you can find some nicer ones, too, so I’ll try not to beat the same dead horse. In fact, I encourage you to look around for other pictures of them.

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How to Bukkake the Moon – Tsukihime Edition

Maybe Onegai Twins is just a tribute to Tsukihime? The drama between Kohaku/Hisui and Akiha, and the drama between Arc and Ciel… It’s just so memorable.

Onegai Twins (DMP version)

Kinoko Nasu’s popular smash hit is a tour de force in a lot of ways. It’s sort of like eating a burger the proper way, and you’re not sure if your body agrees with some of the burger’s content.

But having said that, I downed the game in its entirety over the course of a week. It was a lot of fun and somehow I gotten to like Shiki a lot. I think, in all things, having some kind of significant attachment to the main character really helps the reader. It is probably the best thing about Tsukihime. (And probably the largest flaw with Shingetsutan Tsukihime.)

But starting out the new year about a porn game, sadly, is not how I’d like it. And as much as some of us may deny the erotic aspect of the game (in honest), Arc is still pretty hot. Perhaps my biggest complaint of the game, then, is that there’s just way too much pornographic material in the story. And I think a lot of it is excessive. It’s to the degree that after I was through with my second major ero scene I was holding down the fast forward button. Come to think of it, nearly all of the ero scenes were excessive and can be either simply cut, or worked around with the same effect. To be honest there were only a couple more enticing in-game scenes than the 6 different faces of Hisui, and that sort of stuff is just more amusing and morally sensible. In other words, I was just skipping 80% or more of the erotic content just fine, and to me they’re just excessive baggage of the genre norm for these kinds of games. Boooooring. Honestly I’d rather be more bothered if the porn part of the game was better, and as much as it may be something that I initially expected, I was pretty quick to resign to a more morally sound position.
What is more disturbing than the tender loving care Shiki Tohno dispenses to his nonlinear harem is the psychotic violence described in Tsukihime. It didn’t agree with me, but I see why it’s there and the point it makes. It’s pretty interesting because as much as it’s easy to bring about disturbing, snuff-like violence, it’s another to do so by making you feel it. Doubly so with just words. Tsukihime has little visual violence, and those moments aren’t the ones I’m talking about. I’m partly impressed but also kind of put off because a lot of it is not exactly directly related to the story it tries to tell, either.

I think the primary Tsukihime schtick is basking us with ambiance and then it paints our minds with careful, concise statements about whatever Kinoko Nasu wants to talk about. As a result a huge amount of the story is dedicated to painting that ambiance. it’s like drowning your resin kit with a sea of primer, only to put three dots on it with your paintbrush. Mmm, hairless naked figurines? It’s not the most masterful in the execution, but it isn’t terrible. A little blunt, but it gets the point across well. Well, it’s really blunt. For example:

The torrent breaks through.

Spinning. Spinning. Spinning spinning the world is spinning.

Sun and moon. Female and lion. Angel and pollution. Colliding uphill paths. Broken hourglass. Upwards falling sand. Shattered window and a door without a handle. Darkness. Darkness. Darkness. Darkness. Darkness.

* * *

I’m getting crushed.

Melting wall. Solvable meaning. Self who can explain. Smoothness of changable permeability. Transitioning time. Observation life and execution function. A pinky-less hand. Headless eyes. Rolling carpet. Once. Twice. Three Times. 777 cages. Burst balloon. Unfulfillable promise. Unprotectable law. Death contract. Poison and honey. Red and afterbirth. Murcury lamp and bug light. Light refracting to countless dimensions. Swimming fish, singing at the ocean bottom. Tools, tools, tools. Towards endlessly reproducing stars without meaning, without will. Better than wishes. Another only me. Unraveling deep sea. Contradictory that appears from microscopic organisms. Detailed view of a quark. Rejection of everything. Formless form. An embryo within a hearse. I curse and celebrate their existence.

* * *

“What, is this—-”

Cessation is disregard. The bleeding earth. Trade your blood for poison and you will attain immortality. Rose. Rose. Rose. Rose. Your splendor will not last forever. The way to reach Lohan’s temple, eat this bread. Spreading defilement. The April that’s farther than May, the reversal of limbs, awaken in the shrine of balance beyond the dual serpent and scorpion. The skin of rotten fruit. Burned puppet of celluloid. The cannabis of Legion. Grinding and friction. Sun and Moon. Colliding uphill paths. Female and lions. Broken hourglass. Spiraling clouds. I am unparalleled. Upwards falling sand. Eight years ago. Killed. Killed. Killed. Killed.Killed. Killed. Killed. Killed.Killed. You. Killed!

One thing Tsukihime does, like many other complex, multi-pathing kinetic/visual novels, (well) is having a couple major story lines and then fill those out with character story lines, each filling in the gap the other missed. What makes Tsukihime marvelous in this aspect is that its two main stories “near side of the moon” and “far side of the moon” complemented each other very well. I sort of think that the “far side of the moon” was really a story about Kohaku, but they realized how it’s very useful by forcing her story to be unlocked last, it gives Hisui and Akiha’s stories much more “oomph.” It’s a bit of a cheat, I guess, but it’s to good effect. Well, I suppose “well” is kind of relative too, given the fairly lean connection between the major story lines.

I shouldn’t play favorites, but it’s so fun to do it with this game–pretty much everyone’s story are fairly good. One personal favorite part about Tsukihime was that the whole Arcueid-cide aspect came about very well. In fact I think overall Arc’s story is probably my favorite because it is a hair’s breadth away from invoking a Jesus allegory with a straight face. An allegory in the line of Aslan in C.S. Lewis’ famous book about a wardrobe. And it’s subtly wonderful in that how the story BEGINS with it. It’s probably not a common way to look at this story, but I think it pans out in full.

There was a lot of thought that went into Tsukihime, I get the feeling. If a visual novel is the paradigm of excess in a text-narrative world, then Tsukihime loaded this visual novel up with a lot of excessive text, true to the nature of the medium. Excess in words, in feelings, in the relationships and what’s unnecessary but yet so vital to the entire experience. What’s more, it carries the weight, look and feel of a doujin production. It’s a game not for the squirmish, but if you’re adventurous and open minded, this is one hella of a ride.

Flawed, but not fatal; highly recommended.

For reference, I played the game using my copy of Tsukihime from Tsukibako, and used the ONScripter adaptation in English from Mirror Moon. Make sure you use the latest version! The translation, as a post script, is adequate but leaves a lot to be desired; but don’t let that turn you away from this landmark piece of gaming history. For post-post script, a shoutout to chendo and a certain friend in Japan who made this experience possible.


The Tsukihime Half-Time Show

No wonder Coyote Ragtime Show sounded so familiar when I first heard of it.

Arcuied Brunstead

Sorry, this is not so much of a show and much more of a tell. But half way through Type-Moon’s first big-time hit, it struck me that what made the stuff tick is translatable. Stuff was ticking; people who I don’t expect to enjoy or to be remotely interested in the game were playing it. Its warm reception seems to give credit to its content.

Admittedly on the other hand, I find the material a little unreal. In some ways it tries very hard to bring a sense of seriousness about death and holding onto a selfish sense of existence. At points it spirals out on the edge of existential panic to drive Shiki’s motivation home. Yet, so many other times they don’t explain his motivations. Maybe it’s a thematic point they’ll explore later on in the game, but it seems a bit odd.

It seems funny when they are doing the whole crime-and-punishment bit. What would wash away Shiki’s sins? Nothing but the blood of a Jesus allegory, I guess. Or who’d know that tidbits about South American zombies to be relevant? Those were pretty good highlights, as they made me chuckle (at the wrong moments).

But how about the ero scenes? I pretty much smashed the mouse button furiously, for better or worse. Not so sure if the writing was holding up, either…

It’s an intriguing story. Which is probably why I’m still playing it. Shingetsutan Tsukihime, I think, wasn’t as out of whack from this as what people say because it also had an intriguing story. Sure, it doesn’t have the best parts from the game, to start the list of its failures, but it’s not that bad…

Anyways, do yourself a favor and play this game. It’s pretty expensive to buy it, but maybe you’re one of those kind souls who would help to adopt a copy of Tsukibako and give it a good home for the rest of its life. It’s a good thing that I didn’t pawn my copy for a small profit. I’ll be cool about it if that means you’ll have to pirate it first. It looks like you’ll have to pay an auction service but the overall cost isn’t really more than $400, and maybe as low as $100.

One more funny thing. I remember when I first played Tsukihime around the time I first got a copy of Tsukibako. I remember some retarded curfew in the Tohno household. And I remember Akiha and the maids getting into hissy fits like Shiki was when Shiki breaks it cleanly to meet up with Arcu. That was actually kind of fun, aside from the whole “Waaah someone help all the innocent peeps preez” thing going on. Somehow, I get the feeling that Tsukihime is a great multi-pathed visual novel, it would’ve been a lot more fun if it wasn’t visual. And that’s coming from someone who really likes the character designs in Tsukihime, to boot.

This half-time show is brought to you by Mirror Moon, for setting standards at LOL fansub games.