Category Archives: Umamusume: Pretty Derby

Umamusume: Beginning of a New Era

I finally, finally, got to watch it in theaters. On the way home, my playlist rotated to GIRLS’ LEGEND U by chance. This is how it feels, again, to wait and finally fulfill that desire.

It didn’t occur to me at first that the Umamusume feature film, Shinjidai no Tobira, was something you had to see in theaters. I blame that on being exposed to so much lead-up marketing to the film, that desire to watch it as soon as possible–which, with a VPN on U-Next solved a few months after it hit the screens in Japan. I didn’t expect it to be a film that stretches into the contemplative. I would had thought it followed the fierce desire of its protagonist, Jungle Pocket, but the movie was a beast of its own.

Now that it’s finally a thing, which marks the 4th time I’ve watched the film, first I just want to thank REMOW/GAGA for making it happen, and it was not a 1-night event like many other anime movie screenings out here. Pretty sure I missed the last 7 or 8 out of 10 of those in my area, because they’re always happening on a weekend I’m out of town.

Second, as a part of the movie promo, the director, Ken Yamamoto, has done some interviews. I quote the Crunchyroll one here because it’s to the point:

With the mobile game launching in English, the Cinderella Gray anime airing and this film now coming out overseas, Umamusume has had a big year for fans around the world. How does Beginning of a New Era build upon that?

Yamamoto: Since this project was specifically made for the big screen, I feel there is profound meaning in fans experiencing Umamusume in a cinema, especially as a point of connection for fans coming from the mobile game, manga, stage plays, anime, and live concerts.

The world of Umamusume is incredibly vast; how it is perceived can change drastically depending on the lens you view it through. I hope this film contributes to that ever-expanding breadth and offers a new perspective on the franchise.

Having watched it on a PC, a TV, and on a tablet, none of it made as much sense as watching it in theaters. Everything just made the visual language click better, from the sound design to the contrasting lightscapes between the race track, Tachyon’s lab, and Pokke’s memories.

Unfortunately, like most people I don’t have access to Japanese films all the time at my local movie theaters. It seems like half the time I need to watch the said film in Japan, and that really comes down to timing. In this day and age of Netflix and what have you, it’s nice to see that the medium is still the message even if streaming has become the norm. I mean, I don’t need to bring up Cho Kaguya-hime here? Anime in movie theaters is for sure, still a large chunk of that pie, but we’re still not really established in terms of exporting that chain outside of east Asia maybe. When I visited Taiwan earlier last month I realized many Japanese works can be seen in theaters. I don’t mean just normal Japanese movies–that’s actually quite spotty–but things like the HypMic screening that happened recently, various live viewings, and other niche content with established fanbases. America is way, way behind on this front, despite how much we proclaim we may like anime and anime-adjacent media.

Heck, the fact that I had to watch the new Gundam Hathaway chapter in Japan is a huge sign that things are not doing as well as we could, not by a long shot. That said, review to come soon? I don’t know.

PS. Here’s a spoiler-lite quickie on the Hathaway film. Long story short, it’s a good second act in the story where Hathaway drives the camera time but the development is on what depicts the complicated life that Gigi lives. I did think the final scene/sequence was gratuitous in that they had to have that to relieve tension and give the movie something with oomf. It also would be cowardly to do things this way. I thought it would have been fine to have a quiet second act, for a proper SF-y story about the son of Bright Noa and the current-event-y themes this film tackles.


Anime Events, May Anime, Eventing in May

Isn’t it wild that Masako Nozawa is appearing at a West Coast convention and you can join her meet and greet for $3500? Anyways, this is just one of the many recent developments I saw today.

Let me start with house keeping, it’s this kind of a post, sorry? First of all, the newsletter is pretty dead since over a year and half ago so that was that. I have links and pages dated 2023 that I have not linked anywhere. Slowly I’m trying to clean those up from my massive number of Chrome tabs. Only 3-400 more to go or something.

For anime, for what it is, the business that it is, you can check out a couple substacks. It’s nice that semi-pros are doing what I always envisioned to exist in the right way. That said I really should continue to write about my own niche–events, and seiyuu, around anime/game/manga etc.

I recently came back from a local convention (Kogaracon) and talking/overhearing some people who attend these events there are definitely a network of local school cons on top of the more profit-driven events. If you know one near you, it helps to support them by showing up. It’s also pretty relaxing to hit a con and be back home the same day, getting all the things you want.

I have a post written up for Kawaiikon and the fan event I helped run for Sally Amaki and Kana Ichinose. Hopefully that comes out before I start my next chain of events starting from Acen in a couple weeks. (This sentence weights on me more than you think.)

I should also put some thoughts down about the upcoming changing of guards with the josei seiyuu wave. I did have this few weeks of break so I can go back to recouping for things. Or rather, from Aceon onward I will be kinda busy for the rest of the summer–like after Labor Day basically.

This means I actually watched a lot of anime in March and April. I went back and basically finished Atri the anime. This season, I actually felt engaged with a number of the offerings. The last two seasons on the other hand was kind of a dull thing. Maybe it’s just I didn’t watch the shows I would enjoy. Or maybe I should watch more Netflix. Anyways, going to list some for this season that I am/will be/had been watching.

  • Lazarus – The show they finally end up making after like 30 years, IDK. A huge miss to be dub only in legit stream means in the US though.
  • Cinderella Grey – Other than Alexandros being there and breaking the combo of Umamusume signing the OP, it’s just as you’d expect. Which is great. Just like the EN game release date is now set.
  • Witch Watch – Possibly my fav this season. It’s a romcom with a pop culture edge and Narichan nailed her role.
  • Maebashi Witches – It’s a kids show that is dressed like a young adult, and it’s oddly amusing to me.
  • Aharen-san – Not sure if I’ll continue in S2, probably will drop if I don’t have the time, given it’s getting stale already.
  • Zatsutabi – It’s ok and one of the three chill anime girls-do-cute-things anime this season (Kadokawa).
  • Summer Pockets – I might save this for later but it’s ok?
  • Aru Majo ga Shinu Made/Once Upon a Witch’s Death – This production is too gucci to, uh, Drop(s).
  • Ballpark de Tsukamaete – Too many baseball seiyuu in this. Also the subject matter is one I like. Oddly enough the main character is the one thing that sticks out.
  • GQuuuuuuX – I enjoyed Beginnings enough, so it’s time to see what Tsurumaki has left for the rest of “us” who aren’t like myself. I mean it’s a gorgeous work already.
  • Apocalypse Hotel – Sold me after 2 eps, just a matter of finding time to keep up.
  • Takamine-san – Probably will still watch, if not to completion.
  • YOUR FORMA – I have a Samsung tablet so this is actually something I can easily pull up on my TV. That said this show feels like a 2010s anime.
  • Rock Lady – This is also an anime kinda made for me, so I feel obliged to continue.
  • Anne Sherley – Surprisingly great, thanks to Honoka’s spirited performance and dialing the grating aspect of this brat to the right level.
  • KOWLOON GENERIC ROMANCE – Also sold me from the start but I feel this is bait… I will wait for the season to end probably to finish.
  • Ossan Kensei/From Old Country Bumpkin to Master Swordsman – I don’t like the harem aspect so not sure how far I’ll get…
  • mono – the highest profile girls-do-cute-things anime this season (Aniplex). I probably will finish it but it’s like an inferior Yurucamp anime reminding you about Yurucamp.
  • Meshi Umashi/Food for the Soul – The third or my favorite cute-girls-do-cute-things this season (PA Works). It’s the reunion of the Non Non Biyori creatives? It is also an original media mix.
  • Yandere Elf – Takamiina in the lead role of this particular character niche that she seems to end up with every time? As an American I don’t even think it fits her that well, but maybe this is a cultural thing. It’s a trashy anime so I might not survive it, but it is short.

Speaking of shorts there is a Uma short and a Lycoris Recoil short, and others that don’t get wide distribution (Kaiju #8 and Frieren)? It’s been a while since I’ve followed so many in one season. Let’s see if I can keep this up.

If I don’t, it is because…Umamusume EN (Steam, and Android/iOS!), and for sure, Gakuen IDOLM@STER. I can’t play Sense for my life but I can play the other two just fine and it’s been a lot of fun. The game’s commu are super enjoyable and as someone who don’t bother most of the time it’s even gotten me to read (almost) all of it. The gameplay is a bit broken at time, and RNG at times, but it’s part of the game and they copied the right things from Slay the Spire, let’s just say.

With the first anniversary later this month I probably will be stuck in this gacha hell for some time. I hope I am not totally bankrupt lol. Uma EN will be right before AX, and AX as usual will conflict with the usual MLTD anniversary event. If Uma EN is going to be the first produce scenario from the JP game, it will be a huge time sink so I don’t know, it’ll suck for a while. At least I know early-game Uma is kind of skippable.

Anyways, feel free to say hi if I run into you at Acen, London, Berlin, Gakumas 1st HS, Dere Okinawa, LiSA NYC, AX, Ado NJ, 765AS, Animethon, Anime NYC, Anisama…and more…


Umamusume Observations: April 2021

Just jotting down some thoughts about the game. Take it as you will. A hint of a spoiler for S2 of the anime down there but it’s not much of one.

Also this is one of those annoying articles with an image. in. between. every. paragraph.

Continue reading

Umamusume: The Finer Points

The theme song “GIRLS’ LEGEND U” from the game Umamusme Pretty Derby starts with this phrase: やっとみんな会えたね! It translates loosely to “We finally get to see everyone.” Mixed into that is the marching horns and battle cries of the cast in an anthem. It is the banner theme song of the core product in a media-mix property years in the making–partly due to a multi-year delay between the initial release date and the actual release date. It’s really cute that the song tips the hat to the delay. In fact, in a way this song tips a hat to the strange journey of the video game from conception to coming out on our phones, tablets and PCs: Don’t stop until you finish.

But we can farm a lot more out of GIRLS’ LEGEND U than all that. Much more. Woven into the instrumentals are these thematic strings that you can also get a good glimpse in the bridge, as well as different parts of the game as background music. Having the theme song of a thing synchronize musically with the other background pieces of the thing isn’t unusual–it’s rather expected, especially in video games. But also the song itself tells us more up front–really, what I want to write about isn’t the song, but horses.

Umamusme is about horses…girls, of course, but it’s really about horses. Specifically, the legends of horses IRT to horse racing. I would call Umamusme a game about HORSE GIRLS’ LEGEND but the titular song is, instead of HORSE it’s… U for Uma? Umapyoi Densetsu (うまぴょい伝説) is the first theme song for the franchise from 2016 and the title really says more or less the same thing, just more horse than girl.

On paper, the conceit of these alternative character-based franchises (ships, guns, katanas, cities, appliances, etc.) are as database as it gets. You put these things (and animals in our case) in the otaku database machine and create a character story out of it. Bundle a bunch of these and tie it together with a setting and a few themes, and out comes a media franchise.

In that sense, Umamusume is no different. But the big difference that I can see between Umamusume and the garden variety ones out and about, is that Umamusume has been imbued, at least from what I can tell, a spirit that is horse-like. Horses are large, majestic, temperamental and sensitive land mammals. Horses are social, in that they exhibit social behaviors such as pact mentality, dominance, individuality, competitiveness, and others (such as being able to be domesticated). They play and court. It’s easy to translate a particular natural aspect of horses into anime characters, and I see that being a very strong underlying pattern in the Umamusme franchise.

It’s easy to see this in the characterizations of all the horsegirls. It also helps that the “good girl” trope resonate well with the audience–our racing horses all are good horses (and presumably their rights owners wouldn’t allow otherwise). I mean there are so many of them (even just in Japan alone) and the ones that people commemorate enough to put in a video game are already legends themselves. Of course they are good girls. Even if you run into problems like making El Condor Pasa into a she… Doesn’t that break grammar LOL.

Contrast this with, say, things that are based on WWII heroes or weapons of destruction. How do you channel “the military” except only superficially? You can do a lot more when you’re channeling legends about racing horses, it turns out, maybe because it’s not problematic.

And I think this is where Cygames really flexed their muscles. You can directly take what is lovely and endearing about these horses and put them right in the game, down to the way their tails wag or the way their ears twitch. It’s beyond the whole sexual aspect of furry appeal–we are talking about making fiction where you combine the best of what racing horses have to offer with typical otaku tropes. (And including the sex appeal as appropriate, as it never was gone, just not in the fore.)

This to me comes across like all the strings in the instruments throughout the game BGM. Cygames was tasked to make Umamusume a game that conservative Japanese businessmen would gladly sign over their legendary horse brands over to, so I think a certain level of restraint was needed throughout the entire Umamusume experience. The characters (and the cast, FWIW) are still going to do the same rigmarole, the same toe taps and dance routines. Tracen Academy is extremely generic but it does adhere to a classy all-girls school vibe. Symboli Rudolf and Meijiro McQueen can walk down the school yard gracefully, while Vtuber Gold Ship can jump kick the trainer while it happens.

That is the framework that allows things to happen, but what endears us is the individual stories themselves, and how it’s executed. For me, the game taught me the one behind Rice Shower, who was put down during her final race due to injury. It’s sad, sure, but the story in the anime and game makes it a lot more approachable due to the execution and details. The most famous of them all–Haru Urara–only got as popular as she did because of marketing/promotion and production, after all. In a way, Umamusume is the same pitch, but for a lot more horses besides Haru Urara. When these horsegirls channel their named legends, it’s where the magic happens. Even if it’s extremely normal/boring like Special Week, it is still endearing that our mother-loving, Hokkaido born glutton became one of Japan’s best.

Which is all to say, GIRLS’ LEGEND U is a great piece of music, and you can tell by hearing someone playing it on the piano. This is some great composition fit for a sweeping orchestra. Instead we have a bunch of seiyuu grunting calls about winning races. No matter how you cloak it, a good story will shine through–and that’s what Umamusume really is about, putting into character-stories of racing horses, their lives, and their struggles.

PS. There are other finer points to Umamsume Pretty Derby. So far it has largely inherited many of the QOL stuff that I love about Princess Connect! Re:Dive. It being a raising game doesn’t quite translate into how not to make it into the same kind of “menu hell” that JRPGs can be, but I see some small glimpses of hope here as is. It is also kind of time consuming given each raising run takes a good half hour, at least. There are many little touches in the game and in the IP generally that I wish I can highlight but it will make several post at least. Anyways, I’ll end with this video.


Umamusume Raising Guide: 101

As of this writing, we are about 12 days since the launch of the Umamusme Pretty Derby video game service. I probably won’t make many updates to this guide to keep up with changes, but I will fix any errors that I am made aware after the fact.

For a very high level intro to the game, please see this post or this post. More translations and data can be found in this subreddit. Gamewith (reroll tierlist) seems to be the first spot to check JP-side updates. Gamewith’s raising guide is probably a good starting point before reading this article as well as the reddit thread.

Background & Start

The raising scenario URA Finals puts you as the trainer and your Umamusume (horse henceforth) through a scenario of about 72 turns. Each turn you can do one action. For every horse, there are a set of goals you need to clear to first complete the raising goals, then three URA races. If you win them all, you have cleared the URA Finals scenario (congrats you’ve beaten the game…not really).

Beating the scenario is just one desirable outcome. Currently this is also the only way to breed and create horses with more powerful or desirable traits that can be used to raise new horses. If you are going after breeding, completing the scenario is not necessary, but more traits will be passed down the higher rank your horse is at the time the scenario ends (which is just to say, it’s possible to have zero traits passed down if you end the scenario by the first year).

When you begin the scenario, you will need to pick two horses that you have already raised (or the 2 the game prepped you for from the start), or one of horses from trainers that you follow. I will cover breeding more extensively at the end of this post. For newbies, the “osusume” or auto-select button (green button underneath the rectangle in the middle) is fine.

You will also need to select up to 6 support cards to begin the scenario. First, get some and level them up. Needless to say the higher the level the better they are, but that’s in very general terms. Once you get the hang of it, you can figure out what levels and which cards to use better, since there is a lot of nuance and during early game, money is scarce without massive whaling. You can also use auto select here, but generally it doesn’t quite do it.

Being a basic trainer

Without going deep into which training to do with your horse every turn, the key things to know are:

Supporters Tazuna and Kiyruin: If you play their support cards, they will appear as characters that you can power up. At high enough levels (3 bubbles), random events with them will appear in which you can then go out on a date with them, up to 5 times. In general these dates replaces the “rest” action since it recovers a large amount of stamina and give a variety of other benefits such as condition up and adding stats. More over it eliminates the risk of the negative side effect of regular rest action.

The supporters also affects your training action normally when they appear under one. Specifically, Tazuna reduces the stamina cost of the action she appears for, in addition to the random proc bonus she gives. The 2 aforementioned supporter cards, reporter, and the principal all will have extra event(s) at the end of the URA Finals after you beat it, as a bonus, if you level them up to the final bubble.

There are always 2 summer camps that happens on the second and third July/August turns. While they may be interrupted with checkpoint races for a particular horse, during camp, all training are at level 5 (and conversely, you can’t level up the training during camp). When you rest during camp, it is guaranteed 35 energy back with a condition up.

On the first new years turn (first half Jan.), you get to pick between 20 energy, 20 skill points, or randomly some stats. On the second new years turn (Christmas, second half december), you also get the same option but the stats may be improved to 5 points per stat type. There is also a kanshasai event for all the horses, with different benefits (usually 5 stamina loss for 25 skill points). In addition, there is a street raffle event on the second half of January on the second year. You either get some energy back, some energy and some stats, and more energy, stats, and onsen trip tickets. The trip tickets unlock a special ending for your horse if you also beat URA Finals.

Every start of the year (year 2 and year 3, and I suppose also year 1 as that’s the start of the scenario), your horse inherit some traits from her parents and grandparents. The second and third year inheritance is random, but it will always pick from the stats side with 0-3 skills and attributes also passed down. Stats are based on each procced inheritance from 1 star to 3 stars.

When you take a rest action, 3 outcomes can occur: 30 energy recovery, 50 energy recovery, or 70 energy recovery. In the case when you get 30, there is also a random chance of getting a bad effect, which can be cured using the heal feature (it will be greyed out normally until you have an ailment). Generally you want to heal negative effects ASAP as they negatively affect you every turn.

That said I don’t know how big the energy bar is at the start–some events (support cards, doctor event) can increase your max energy bar.

Healing action procs a commu choice and you have a chance of removing the negative effect. You also gain 20 energy. On that note, when you fail a training action, there’s also a chance of getting a negative effect, although the odds of that is much lower than getting it from rest. Also, when you fail a study action, you typically only don’t gain any wiz points.

Yes, you can fail anything that has a fail rate of greater than zero percent. Just because it says 1% or 4% and it fails don’t be mad, it’s just how RNG works.

Here is the rare doctor event explained (similar to Shinymas’s reporter)–you have 5 choices, every choice has something like 50-60% fail rate. 5th choice has 100% success rate.

  • First choice: +20 all stats. If you fail, -15 to all stats, motivation down, and an illness (which can proc same turn).
  • Second choice: 2 energy recovery skills for free. If you fail, motivation down and -20 energy.
  • Third choice: Max energy increased by 12, and gain 40 energy. If you fail, motivation down and -10 energy. [not sure what the negative effect is here]
  • Fourth choice: One time 20 energy recovery, gain “adorable” trait. If you fail, -10 energy, motivation down.
  • Fifth choice: Tell the doctor to bugger off. Gain 10 energy.

Goal: Get to the URA Finals

The below chart, sourced here, is what you need to get to the URA Finals. I tested it a bunch of times with half a dozen horses, and it looks pretty spot on. Just don’t take the numbers too literally–RNG is always ever-present to mess you up, so buffer is always good. That said you can also fly in under these but that’ll make the URA Finals harder. Lastly, this chart is not gospel–there are other ways to beat the scenario while not adhering to this. High power breeding is a big way you can get a leg up against your competing horses. Some set of skills also will give a great advantage, especially when paired with a specific strategy–although often that requires specific race horse or support SSRs.

StrategySpeedPowerGutsWiz
Nige/Escape750350300+300+
Senkou/Runner650500300+300+
Sashi/In-between550600300+300+
Oi/Chase (Goldship)550600300+300+
Stamina Short courseMile courseMedium courseLong course: Arima Kinen (2500m)Long course: >3000m
Mid game150200250300300
Before URA3000400450500550

I’m not going to explain in detail how the stats work, but that table will work for a majority of horses. Why not? Because nobody really knows the full picture. In a nutshell, think stamina as an energy tank that depletes as the horse run the full course, the more stressful and faster the horse runs, the more it depletes. If the horse is in front the whole time, they will need to keep up the chase. Being crowded by horses, having to run through a crowd, and being chased all deplete stamina faster.

If the horse is chasing at the end, the horse needs a lot of power to make up the difference. If the horse is in front, it needs to have a high speed to avoid being taken over at the end. That’s really the two stats with a clear interplay between strategy and application. Smarter horses have more skill procs and don’t get flustered when crowded by other horses, so it affects stamina. Horses give up chasing if their guts is too low.

Again, these are just broad strokes since I don’t know (does anyone know?) all the details. These are basic info that you can apply to the skills that you pick up over time–as far as skills go, whatever reads good, go for it. More skills, more skills procs. Some are synergetic, some directly increase proc rates of others, some are upgrades of others. Some depends on other procs.

Lastly, note this section deals with just getting to the URA Finals. If you want a ballpark stat hint, look at the other horses in your races to know about what you should be at in terms of your core stats. To be safe you should get another 50 points more in speed, power and/or stamina to be truly successful in URA Finals.

Basic trainer tips and tricks

It doesn’t hurt to be conservative, but it also doesn’t hurt to try being aggressive–ultimately you want to raise many horses for the purpose of passing down good traits. However you should have objectives planned out every run. This way, if RNG screws you up, you know when to stop (and not waste any alarm clocks), or how to make up for the key stats you need to continue raising.

This means, you should check out the raising goals for every horse at the start, knowing which races and what each one is, before she has to run them. That will let you figure out which cell in the above table to aim for. Obviously you won’t get all the stats from the get go, but do try to get through them without neglecting any one stat too much, it will make losing races in the intermediate much less likely.

After trying out training a horse for the first time, come up with a plan. First start with your supports, then breeding (optional at first). Know which stat your horse has a bonus to (usually every horse has a 10% bonus in one stat and 20% in another) and plan accordingly. If it helps, set intermediate goals for key stats so you can pass every race easily. I keep a spreadsheet for some of the trickier ones like El Condor Pasa.

Use the int/wiz training/studying to your advantage–since a set amount of wiz is needed anyway, you will have to train in studying. Training the horse’s brains/wiz also has the side benefit of gaining energy instead of using energy. Early in the scenario and during summer camp 1, use this to your advantage and increase your level with your supports while preserving energy. The more you have to rest the less you can train. On the other hand, once you are close to maxing out your supports, use that energy to get the maximum amount of stats, especially the stats you need immediately (sometimes over the training that might be more efficient).

Early on, the stats tips Tazuna gives you in the main screen is helpful, but at the end she will complain about your low brains and guts even if you don’t really need much more than 300.

I typically pick up skills on the turn of the race, after checking out the weather. This way I can pick up the skill most relevant to my horse’s immediate passing chances. Some skills depend on weather and track condition, as well as which specific track. If you know what you’re doing, you can pick whatever in advance if you would like.

Inheritance basics

At the end of every raising scenario, the horse that finished may get some traits that she can pass on. These are like tags that have 1, 2 or 3 stars. If it is a stats tag, it will be blue. If it is a skill tag, it will be green. If it is a attribute tag, it will be red. Lastly if it is a hint tag, it will be grey/white.

Stats tags are the most straightforward. 3* tags adds 21 points. 2* tags adds 12. 1* tag adds 5. Add all the tags the parent and grandparents have, and your scenario will begin with that bonus.

Also straightforward, the number of stars in a skill trait provides a default level when it becomes available for the horse during the raising scenario. Just to mention it in case it’s not clear, every level a skill has reduces the skill point cost to obtain it by 10%.

I don’t know how hint tags work besides it might make some skills available to the horse.

Attribute tags are a mystery, but it does improve the baseline stat of the horse up one grade for every * up to grade A. You can’t start beyond grade A.

Some horses, when paired with other horses, increases the amount of traits inherited by the raised horse. This compatibility is still being documented, and it involves grandparents–generally speaking we’re talking about inbreeding.

Finally, the pain-in-the-butt parts. The traits and things that gets assigned to the horse is entirely random. If you got far enough, you’ll at least get one of each type. But it could be a 1* stat that you don’t care about. Which is most of the time. It could be your F rank dirt ability or C rank mile course ability when you are A in everything else.

The other pain in the butt is that when the parents and grandparents pass their tags down to the child horse, it’s all random after the start of the scenario, during the two goddess events in April. Even if you have a bunch of 3* speed tags, it might skip that more than you’d like. Or that one grass or long course 3* never get passed down. Again, completely RNG other than categorical bias towards stats, and if there is double-circle compatibility, more tags get passed down.

Learning individuality, skills worthiness

While each Umamusme has similar set of stats and capabilities from any other, which can be changed by inheritance, as well as support cards and the guidance of the trainer, each horse still has her own eccentricities. Play around and learn about each horse to be a proper trainer. Of course, the starting kit and the list of racing checkpoints to clear will guide your play largely for each horse, but do take care to learn about their other eccentricities.

In a similar way, this applies to the process of learning which skills are worth buying and for who.

Some horses are easy to train and beat URA, like Special Week, Sakura Bakushin O (spam stam/power at nige short/mile courses), or Silence Suzuka. Others are varying amount of from easy to hard. The current banner, TM Opera O is also a strong, easy-to-train horse girl. I think El Condor Pasa is somewhat difficult. Harder would be, maybe, Grass Wonder. By far the hardest, though, is Rice Shower.

Dealing with RNG

There is a lot of RNG. Don’t be surprised. There are a lot of negative traits and bad things that could happen outside the racetrack, and inside. There are also good things that could happen. You can choose to ride the RNG or reduce its impact by using some strategies. You can play it loose or play it safe. Each have their pros and cons. At the end of the day we all are likely going to sleep in the bed we made, so there’s that.

That’s it! Feedback and corrections are welcome in the comments, or ping me at @omonomono.