Category Archives: English Language Modern Visual Fandom

Thought-Dump Japan 2014 Part 1

So what kills blogging is not twitter, it’s a grueling schedule of a) line up early for goods/events/etc b) events c) post-event hangout d) post-even hangout pt 2. e) oh hey it’s 4am. f) repeat.

But I’ll take this time to write up some stuff. I hope to go to bed soon so should be short. Right.

Bunny berry pink penlight

Continue reading


Mai Mai Miracle on Kickstarter

Kickstarter projects are all over the place, and in 2014 the platform is used for all different kinds of business purposes. I think however if this means having fans able to pool together money to get Mai Mai Miracle out in the wild, translated, it’s well worth doing.

Kiiko

I’m not sure if it’s well-documented, so I assume it’s not, but Mai Mai Miracle is one of those “for kids” movies that is actually for adults. It belongs in the same category as, say, Wolf Children or The Wind Rises in that I am not sure if kids can get everything out of it. Well, no, I don’t think most kids could. The whole thing seemed to be like a mistake from the beginning. The planning and development of the movie binned the movie as a for-the-family affair, mainly for kids. The story and final product, however, beame this precarious and sensitively piece that has a full-blown magical Inaka, where kids in their seats will tire and bore but the old guys will cry. It’s one of those movies that had a bad open but revenue per theater increases as the screening went on. It’s not going to be many children’s favorite, but it can win festival awards.

Furthermore, I think Mai Mai Miracle channels that Asian mid-boom feel, like how Whisper of the Heart succinctly captures the 1980s in urban sprawl Tokyo. Mai Mai just goes another 20 years back. It’s not as meticulous as Ghibli’s works, but that masterful mise en scene, the “relax” look for which animation breaths life, and the whimsical thread that carries forward the movie are just the same. What would Ben say about this ex-Telecom key figure? (By the way, he hasn’t said much about Katabuchi, at least in the posts.)

The kickstarter pegs the DVD/BD SKU at around $55. That’s typical anime pricing I suppose. I would take a step and say that it is also kickstarter pricing. And it’s [/drumroll] Aniplex pricing, coincidentally, on a per-minute basis. What is more notable is the 200-page artbook the Kickstarter is promising. It is not the standard 3000y settings and screencap artbook that you can get from Amazon or any major bookseller. It is a totally new product, which is good, because no way it would be worth $75 even after shipping.

Anyway, go back it. The movie is great if you enjoy kuukikei/Inaka style stuff. It’s great if you are East Asian and can handle a slow film. It’s great if you are an animation buff. But you already know this, don’t you? People who read my blog probably already do!

Also, this is the first UK-based kickstarter that does anime distro for R1, isn’t it.

For old time’s sake (since the only copy of my Mai Mai Miracle blog post seems to be on my desktop), here’s a link to Shii’s breakdown of Sora no Woto, which is basically a digression of the Inaka value as mapped to otaku entertainment.

And oh, the kickstarter.


Ask John: A Lesson about Disparate Impact

When I was in high school, I wrote a paper about Title VII discrimination based on disparate impact. Welcome to America’s Black  History Month, folks. It’s also where I first learned about this “liberal” concept. And it appeals to my sense of fairness.

Actually, more like, welcome to American Ps going to Japan to celebrate iM@S month, since I’ve been really busy working on it. But here’s a segue into John’s post, which feels more like a troll post (like many of his notable columns in recent years):

In a word, “No.” America’s 2008 anime industry collapse was caused by a number of interconnected circumstances, but fickle female anime fans were not one of those factors. In order for female otaku to have significantly destabilized the domestic anime industry with a sudden emigration, they would have had to have been a substantive supporting audience in the first place.

Kou is the best

I think the easy, take-home lesson that John failed to grasp is that girls love shounen anime. And it’s not just him. A lot of people don’t understand that girls love shounen anime. I mean, just look at One Piece. The other takeaway is that nobody buys shoujo anime. Shoujo manga is basically a quaint, dying art form in Japan. It lives on (and will forever so) as an aesthetic, a style, a genre, a bundle of tropes, a few rows in an otaku’s database; but it’s near death commercially. It’s like cyberpunk as a literary genre.

As for anime, there are few shoujo anime to begin with, percent-wise. After 1997 that % plummets to abysmal levels. Most shoujo anime fall into the category that Precure is in–mainstream kids franchises. Licensing them internationally is a serious endeavor with real costs, nothing that even mid-bubble American industry could have really approached.

So John could’ve just said what I just say and be totally PC. But he would still get point #1 wrong. To his credit, the question he was asking wasn’t asking about the impact of shoujo anime, so he tried to use the sales of shoujo anime as some kind of support to his premise that few girls buy anime to begin with. Well, I have no idea if that’s true or not, but that’s like me saying nobody buys shoujo anime–it’s only true in the aggregate at best. For example, Fruits Basket sold gangbusters, and it’s as shoujo as it gets. But that is still just a drop in the bucket compared to all that DBZ FUNi sold. So John may very well be right about girls not buying anime, it’s just there’s no substantiation on this point. Plenty of guys bought Fruits Baskets, FWIW. I did just for the omake. So for all we know more boys buy shoujo anime than, say, a show like Penguindrum (which is kind of in a grey area) or Twelve Kingdoms (which is …technically shoujo but not manga).

Actually the worse thing John demonstrated is a total blind spot for shows like Kurobas, No. 6, Gravitation, and Free. Those are not “shoujo” either. Or maybe I should say, can we blame fangirls for the lack of financial support for Oofuri? Maybe in some MRA dream world.

What does this has to do with disparate impact? The concept, for those unfamiliar with it, is about how certain discrimination-neutral practices once implemented, gives rise to a systemic result that equals discrimination based on whatever that is discriminating. In the race case, it could be, say, a poll test, because one race of people are less educated than another race due to past discrimination patterns. The test itself is not a factor that discriminate based on race, but the result may very well be the same as a racially discriminating device.

So it’s easy to think that “hey anime that shamelessly pander to women is way rare compared to every other kind of anime, so fewer women watch/buy anime.” Except that’s just bullocks. It doesn’t mean anything, because these marketing labels (shoujo, shounen, seinen) are meaningless in this context. As in, the way to prove disparate impact is use numbers, and really numbers only. Maybe this is more like reverse disparate impact, like you hire by race and the result pool matches the general local demographic. Kind of like limiting the Asians admissions of Ivy League schools to keep the old boys club going.


Artist & Client Job Posting Review

So Gargon created this little thing that helps facilitate artists picking up commissions from people looking to commission. I used the “job posting” feature to post an ad for some work for 059Pro, and this is kind of the open feedback for that process after a successful transaction.

I guess first of all, a little about my background regarding art commissions. I’m pretty n00b at it, in that I have done it before and talked to artists about it to get their takes, but never in a very high-engagement kind of way. I’ve browsed DeviantArt’s forums a few times looking at want ads and slots. I’ve bought commission sketches at cons from AA-types. I’ve bought commission sketches from Mangagamer artists, LOL. And the list goes on. So while it seems like I’ve done a lot of this kind of thing, this is the first time I put down real money to have someone draw out something to spec. It’s for a specific project, and not just to hang on a wall somewhere (well, it might end up happening anyway).

So here is the thing, if you have a very clear idea of what you want to draw, and can express clearly how to do so, then the whole commission process should go smoothly, assuming both artist and client are professional at their interaction or whatever that is conducive to a good exchange of info and money.

I guess I should post the full picture sometime

In that sense, Artist & Client, the platform, takes care of the money part. That’s the number one add. For clients,  you have to pre-pay A&C and it holds the money in escrow. Then the artist begins the work. It provides this chat-like interface (a little like SMS-type chat mobile apps in fact) where you message the artist and the artist messages you. There’s a file attachment ability so you can send images this way. During the commission process. any images the artist uploads, the artist will have the option to watermark it so it has these hex-shape lines in the foreground.

I originally was going to just detail a list of bugs and user interface issues and send it to info@artistsnclients.com but I figured I should just put it all in a blog post.

First of all, the chat boxes is kind of too limited. I am TL;DR, as you may know, so too often it causes situations where I have to juggle multiple vertical scroll bars. I’m not sure what the best solution to this problem is. Of course, I was also doing a commission that is quite complex, so I do need that extra word count.

Second, the way it handle URLs is just lame. A&C uses a list of codes that people who mark up wikis and forum codes may be familiar with it. But it is a little clunky for people who are not. At the least, it should auto-parse plainly pasted URL as is. It also doesn’t handle single lines very well, and given the horizontal UI where on the left is user name, timestamp, and text and on the right is the input text box, you can exceed the horizontal lengths on image links very easily both in the text box and in the user text. So the tech solution to this is auto-recognize http links, reformat into shortened embed links (shortened in terms of text, not like URL shortening).

Third, the URL color is too close to plain text color. I think my artist missed at least one link because of this. Well, this is also partly because that person may not have used A&C much and encountered people who post links by embedding it with single-word text representation (eg., click here).

Those to me are important issues. If we’re going to use A&C as the primary channel to communicate it needs to not have these bugs. Maybe a tutorial could help, I don’t know.

There are then the asks, enhancements, I would recommend.

First, a tutorial would go a long way before putting in my money in a job, LOL. I mean, maybe there is something to that extent for job postings but I didn’t see any.

Second, the interface where you work with the artist need to be better… I guess if link handling is better then it would go a long way. Not sure what you would do in that case though.

In general, I have a positive impression of the overall service. There are some patches where it feels rough and could be A-B tested better, but it gets the job done. I can’t speak much about the community, since it’s kind of hard to tap into that besides looking at all the slots posted. I remember contacting one artist and didn’t get a response, and it generally is kind of a hassle to go through all the listing as unguided search is tough for someone like me. It’s not like I always know what I want from an artist nor do all listing are tagged with the right words. So posting a job seems like the way to go if you are looking for something specific.

https://artistsnclients.com/


Horizontal Adaptation of Ideas in Original Anime Concepts

If I smack Anohana with a Nagiasu-shaped noodle press repeatedly, what shakes out of it follows:

  • OKADAAAAA
  • People in love with people in love
  • How more things change, more things stay the same, except things still change.
  • …and as a corollary, themes about passage of time in the physical versus passage of time in the emotional

It’s all really signature. I mean I don’t think the two shows have any overlap other than Okada, so it’s a good exercise in picking out what makes her writing tick. Nagiasu in many ways is a superior version of Anohana, except they have different goals narratively. [Edit: NISA licensed both shows for US distro, which might be the only other overlap!]

I was thinking about this while walking down a sidewalk in midtown NYC during rush hour. Invariably what happens is that you walk with a pack of people and someone is smoking. Then you think about Zvezda.

anzukate

Zvezda episode 3 almost justifies the existence of this anime. It is the sort of thing that makes me go “Original anime are the best.” [read it like “SHOW YOU GUTS COOL SAY WHAT” is the best.] I don’t think about it so much when watching Anohana or Nagiasu, but the thought simply confirms by those things. Similarly I can look at all my favorites this season, and majority of them are original. I’m not even sure that I included Kill la Kill or Space Dandy in that list.

I think what makes original anime good is actually not that they are anime-original. It’s because of the telephone game factor. If Shinsekai Yori was an anime original it would have been gangbusters awesome. You wouldn’t have people who looked it up and get all icky because of the highly sexualized manga, and I wouldn’t had to suffer through the slog of the thing that is the current anime, simply because they could have applied the narrative structure better. Of course, the trade off is that fewer people vet any given concept, none the least are the audience for the original work. Although arguably that is kind of not the point in a lot of cases in the late-night category. Also it isn’t to say original works don’t get that committee’s touch, to put it nicely; that can happen to anything.

Makes me think what Kawamori had to deal with when he was creating the core items in the AKB0048 anime.

I remember reading some interview with the creator of Rahxephon and Mamoru Oshii. This was a part of the US release of the movie, I think? Anyway, the point I want to repeat here is that a part of Evangelion’s greatness comes from the contribution of many of the animators there. There were a lot of talented creators pitching in little things that made it great. This is kind of what I’m referring to by my earlier comment on Witch Craft Works. And I think it is this sort of originality that makes original anime neat.

And to give things some orthogonality, you can track original creators like Okada across works in this way. It’s like she’s basically refining her thoughts on the topics and coming up with new ideas. It’s not just her, either. I think Madoka’s success is largely due to this factor, tracing Shinbo, Kajiura, Urobuchi and even Aoki (albeit a lot less than the others). I also like how Madoka’s PR purposefully hype and hide, so to speak. Nagiasu took a different route by hiding it entirely, and its sales reflects this (other than the obvious genre gap here). Both shows are better for it, I think, sales aside.

And Zvezda too. If the November 11 joke wasn’t enough for you…