First impression aside, here are some possibly useful links:
- UI translation screencaps. This page has some mistakes in the description text but the translations should be sufficient for people not familiar with the language.
- JP Wiki. Some guys started something similar but mostly use the game news?
- Level spreadsheet (via Starlight Stage reddit) but this is kind of not important
- Translated idol skills spreadsheet this is very important. Note “perfect lock” is a misnomer. DereSute, in other words, allows for full combo with even Nice notes, if certain skills proc on Nice.
- Charts and videos.
With the first event on the horizon (I like Ponkutsu Android!), here are some more macro observations and detailed observations.
A very newbie tip, but do the panel missions, they are very helpful. Took me a day or two but it unlocks some pretty easy songs.
Gasha envelope graphics. This can lie to you in that you can get a SSR out of a SR envelope, which lead to some confusion early on. But if you got a SSR envelope you know you scored.
You can pull SRs out of the Friend Point gasha. People often take this for granted but I’ve already seen it happen to 3 people I know.
Latency calibration is useful on Android, not so much on iOS unless you use bluetooth audio. In addition, device lag is a real problem for this game, along with battery and possible heat issues, so playing on 2D seems like a must. I haven’t tested with Apple TV or Android screen casting, but I ought to.
Turning off sound effects on hit is also a good move to reduce lag. I guess it will depend on your preference, but DereSute sounded very loud even with the slider all the way down to 1 or 2, so I just turned it off.
You probably already know this but you can adjust the scroll speed in the menu before starting a Live.
Turn on orientation lock in the features, this is a new functionality. On the same token flipping your phone is one way to hit the pause button if you are not locked.
Your PRP is solely based on the score you get in the song. Naturally, playing at a higher difficulty will score you more points and longer the combo gets you more points. Still, you could get a S on a song and still get more PRP if you get a better S (for example a FC versus not), is what I’m saying. Skills of your cards moderates the rest.
To that end, if you are not great at rhythm games, build a health team in order to unlock the higher difficulties or the MV mode. During a live, you do not regenerate health by default, so fielding at least one of these characters will go a long way to prevent failing a song. Check the translated list above. You can use not only characters that regen, but also “armor” characters that prevent health loss on proc or even the NewGene SSRs (if you have any) to rely on what LLSIF calls “fortify.”
Star Lessons: They are a waste. In the early goings when you are hurting to level up cards, forget Star Lesson on N cards and just feed your dupes instead. What is important to know is that card rarity dictates max Star Level. N=5, R=10, etc. Eventually you want a level 10 R. Keeping a level 5 N for now is nice but you only need 1 anyway. God knows what it will take to get 10+ of same SRs. I’m going to assume down the road, different SR of the same character can be Star Lessoned together.
It’s a minor detail, but when you get cards from Lives, they typically come with some levels already. So stick your lower level cards into the Lesson grinder to feed ones that are already at a higher level. Same applies to Star Lesson.
More minor details but important: Your max friend points is 10000, and you can only have max of 10 energy drinks per type. Any more goes to waste. Since most items in your mailbox expire in 2 weeks, it’s probably safe to say to feel free to use pots as needed (to bump into a new producer level or something). And as far as I can tell there are no reasons to hoard FPs.
My favorite pointless detail in DereSute is how affection/bond points are distributed intelligently so as few as possible are wasted. If you field a team with all but one idol at max, no matter where you put that idol all the affection points will go to that idol.
Different idols behave differently while interacting with the same item in The Room. There is a reason why I have like 6 lamps in my room.
Slide notes and hold notes are actually more forgiving than normal notes. However slide notes are weird in that you may have to move in an exaggerated way to get your phone to think you are sliding over certain notes. If you’ve seen the tweets on the last part of Legne then, yeah.
On migration: I actually created a new JP BNID to facilitate migrating my migration from Android to iOS (and then back to Android again). I can say for sure:
- You will lose all your Star Jewels, both free ones and paid ones
- You will not lose any Star Jewels in your present box, so don’t take them out if you are about to migrate! Actually you don’t seem to lose anything else, stamina or whatever. Just note that the present box items usually also have an expiry time.
In version 1.2, the ability to disassociate a DereSute account from BNID was created, which basically is super helpful and would solve my problem from a couple weeks ago. But what that mean is you can delete your re-rolls and associate your BNID to your “main” account to facilitate device transfers. Since I have not tried it I don’t know what happens to the account that you disassociated with.
FWIW playing Starlight Stage on an iPad was delightful, but really not optimal. My iPad is a Mini 2 and it didn’t even run the game very well. Worse than my Moto X 3rd gen. I guess if you are looking for new hardware to double down on DereSute, consider buying a iPhone 6S or a GS6 or something in that range. Ironically at the Google Play stage event for DereSute at TGS last weekend they rocked a pair of iPhone 6 for their score match games, and it ran quite nicely.
I don’t remember the formula that translate stamina used for a song to the number of experience points you get, but it’s about 3x and gets a little better at higher difficulties.
Still to be figured out is how exactly you can skill up. It happens on occasion when a lot of XP is gained for a card?
The highest ranked/leveled player on my friend’s list is over level 72 and is A rank, last checked. Since the first event begins in a couple days, this is a moot point, but, spending 50 jewels to restore stamina is a smart, long-game play, over rolling away for high draws. As it is with LLSIF, on that note. Just think, for 100-200 jewels you can get a level, assuming you have the time to grind it. That’s way worth it after your first so many SRs. At the same time there’s a really slow curve to max stamina growth that may not be worth as much as we’d think. Look at the spreadsheet I guess.
But outside of events, everyone should be focused on unlocking the character stories by awakening Ns, Rs, etc. There is 25 star jewels for each N and 50 jewels for each R, so that’s quite a few cards right there out of the initial 100 or so cards. At least a couple pulls if you are diligent (or save it for events, it’s more than enough). That said, doing one 10 pull as soon as possible is probably going to save you a lot of time and effort because being able to field Rs is way better than having just a couple Rs in a mostly N team.
At first I thought DereSute is harder than LLSIF. I think that’s wrong; it’s about as hard…for some people. What is hard in LLSIF is hitting the notes. What is hard in Deresute is hitting the notes on time. The funny thing is DereSute uses Shiny Festa’s hitbox, so it’s easy to get perfects. If you have good coordination, DereSute might actually be easier. If you don’t have rhythm, LLSIF will be the easier game. But, as aforementioned, neither game is that hard on a more absolute scale. I personally could use some guides, of the horizontal kind… I am having definitely a harder time in DereSute to FC than I did in LLSIF, on M@STER/Pro.
To end it on this one…when you do a 10 draw and drew 4 Mayu, or keep on getting Mayu over the course of a few days from FP and daily 60 draws… it’s an element of humor I suppose.