Some years ago there was a “locked box murder” anime based on a fantasy low-tech RPG kind of a setting called Rokka, or a sweeping war against the darkness that takes place in a magically locked “room.” Sure, it was adopted from some books but it was a giant mislead for an anime-only person like myself.
It was a case of bait and switch because the show promised a grand setting with fantastic characters, while spending most of the first season in foggy, dank confines. It isn’t even a dungeon–it was literally just this place and the area surrounding it, while the heroes trying to find the traitors and escape the trap they were in.
Instead of some sweeping setting, Rokka spent its time developing the psychology and back story of the hero and heroines. It’s a bit like how Astra Lost in Space is not Star Trek, but it is about kids exploring space featuring a grand conspiracy written into the backstory of the characters. Viewers and the various characters explore both that backstory in the context of staying alive, meanwhile solving the puzzle together.
I guess the two share in the core some kind of overt puzzle in which we have to solve, that drives the story forward. It is the thing that causes overall tension in the story. In Rokka there were various battles, while in Kanata no Astra there were worlds to explore.
I don’t know, at least the latter has what makes Star Trek, well, Star Trek. The former is still a giant tease even if you broken out the concept on paper. Or a blog post in this case.
Why was Rokka such a mislead? What were they thinking when they created the show? It still bothers me to this day.