Category Archives: Modern Visual Culture

I Can Fly

(First, a bit of admin: we’ve had some service interruption on Friday and it’s an ongoing issue, hopefully I’ll have time to resolve it this week.)

JAM PROJECT is coming to the United States of America.

Bring it on?

I don’t really care for 90s arena rock music, but the essence of their burning soul is undeniably attractive. I own a few of their CDs but rarely will these albums make the trip to the mp3 player/cd changer/etc simply because it’s not easy listening.

Otakon purposefully tries to reel in different sorts of performers every year because I think they value the diversity that’s within the kind of “visual culture” context that Otakon works within. JAM Project, personally, embodies the heart and soul of a particular subculture of this visual culture nonsense that has been long neglected. Are there any other band that embodies the concept “anime” + “music” in greater perfection? It’s a little ironic but understandably so, that cons will invite pop rock artists and jrockers to perform, because they are just straight-up performers with little agendas otherwise. JAM Project, on the other hand, is much more purposeful, even if they are also just performers not unlike any other at the core.

JAM Project historically is a “supergroup” of ???. ??? as in a lot of people will have some problems make sense of them. Ichiro Mizuki is the original leader of the team, who sort of retired (part-time member status?) not too long ago during a lull of the group’s activity. And interestingly enough, JAM Project’s membership includes an international individual who’s known for his works in Brazil, Ricardo Cruz. The other folks currently a part of JAM Project rocks out anime-style. So you have a few old guys, a few young(er) folks, and a guy from Brazil as an associate. And they rock out and jump around like nuts! Okay…

Still, and again, ultimately JAM Project is true to its namesake–it’s about Japanese Animation songs. If you don’t know the shows they sing for you wouldn’t know who they are. The careers of the men and women of JAM Project is the precise marriage of the two (well, and also tokusatsu). What does it mean as a musician when the works you produce are just half of an interactive relationship? Is it really surprising that hot-blooded arena rock becomes the primary means of expression for them? It’s both why they’re so powerful as performers but also eternally relegated to a very niche audience. They are not a group or performers that we can easily pigeonhole into some kind of categorically familiar thing. JAM Project is its own, unique thing.

Personally, what makes JAM Project interesting is its international perspective. Of course for oversea fans their perception will vary depending how much old school pop anime they’ve swallowed, or if they happened to be a Masami Okui fan or something, but this world tour folds well into the recent effort for the anime industry to export and explore their cultural “cool” globally. Will Americans be too “cool” to receive them? Only time will tell.

Meanwhile, it’s time to get prepared:

1. SKILL karaoke. Simply because it’s pretty awesome the first and second time I’ve done it, I should do this again. For it to be possible, I have to recruit a few helpers to scream along with me. Post or email (click on my name at the bottom of this post) if interested ;).

2. Get in shape. I’m going to jump around a lot. Well, if KOTOKO threw a show at the 1st Mariner Arena that’d be a good way to practice…

 


Legitimization of Your Fanboyish Behavior

Well, I guess it’s a little more than LOL copyright. This is kind of a comment to my own blog post in a way.

Thanks to Avatar and others (and maybe over at CCB), I’ve managed to say more than what I originally did, and in the process came to realize that this is really a viable possibility. Yes, fansubbing can be reasonably dealt with, outside the shadow of law. I’m glad to run into blogs and editorials of people who are continuing this conversation, because I think it is helpful.

Granted, this is more like a pipe dream than something feasible in the near future, but it’s a start (or a checkpoint?) to the legitimization of fansubbing. To me, fansubbing is a thing that fans do–can we at least legitimize, well, fandom? In general? I don’t really care about specifically fansubbing all that much. This blog post is not just about the economics of it, as some people have previously thought. It’s about the way people live, or will live, in the future.

Here’s an example. I like CLAMP. They’re good at design, specifically. In fact they’ve made a name for themselves as designers in a competitive marketplace with notable power in their brand. Now insert genki-go-lucky, CLAMP-loving, cosplayer teen. Congrats, you just have witnessed the mind set of copyright infringement! I mean, this is probably the least sinister example. It doesn’t involve obscene stuff (porn), it doesn’t involve a tarnishing of CLAMP’s IP (I guess unless you’re an old, fat man trying to do a CCS cosplay or something? I dunno.), nobody loses money, and what’s more, it’s a widely accepted practice that is pretty kosher even in commercial venues. Everyone loves cosplayers, they make good centerpieces for conventions, sets the mood, and it makes great front page pictures for local newspapers.

Is casual, fan cosplaying fair use, however? It’s non-commercial and fairly transformative, but it’s a taking of the entirety and engaging in conduct that is, well, infringing in likely arenas of commercial practice by the rights holder (and the gap has already been bridged in some other instances). In other words, a lawyer could say to the fans that you can’t make and sew your own outfits to resemble these characters. You have to license the right to do so, or buy it from a commercial vendor who did. That is the sad state of affair today. Sure, perhaps if you are an individual there is no incentive for a copyright owner to go after you. But what if you want to start a cosplay cafe? Or sell doujinshi? Or make an AMV collective website and make money via donation and ads? And of course, form a fansub/scanlation organization? The list is long and growing, and it’s all copyright infringement (with a shaky fair use defense at best for them all). As fans do it on their own, they are protected by their own poverty and the inhibiting cost of a federal and/or international lawsuit (at least in the US). But it’s still copyright infringement and the law itself stands in the way between collaboration between the fans and the publishers that lives off the fans, even if neither side cares for it in this context. This legal divide is particularly evident with the debates and controversies surrounding the semiannual Comiket and the doujinshi culture, but the same legal problem comes up in other places too. Traditionally in the US authors and creators have gone after fanfiction writers that produced works they didn’t like, and even entities like Blizzard and Sony-Varent took legal action over fan uses of their MMORPG content they didn’t like.

This has nothing to do with an collaborative enterprise like open source coding, and the strength in public domain against the monopoly (and subsequent control) of proprietary code and patents. It doesn’t even have all that much to do about fighting to restore balance, the power of the past leeching away from the future of you and me in the name of “lol support the artists.” (Even if the end result is some kind of naughty kiddy porn? But don’t we have laws to address that in the parallel?) Fact remains Japanese (and Korean and Chinese and Vietnamese and whatever) animators are already some of the lowest paying workers in this industry, but did anyone or any organization do anything about it? Then again, the industry has plenty of other problems to worry about, and fans too should give all of this a damn (and we don’t).

It’s about legitimizing fandom. It’s about free speech, not free beer. The latter is just a side effect, that, I believe, will continue to exist until the end of time. Sure, the excuse “They Might Be Pirates” can justify the paranoid ways some media companies operated, but is it even a rational thing to do in light of expanding your revenue? Does it even work? Can anyone actually do anything about it? Like propping up the sinking city of Venice, or transplant it to an alien world? You get to keep your pristine world order but at what cost? (Maybe media company execs can use some iyashikei anime too?) I propose a cheaper alternative to fight this particular kind of piracy: legalize it.

Still, the first step about legitimizing fandom is to, well, be legit. Fans have to make a statement about our identity and our condition. For most people this means simply buy the anime you like (as well as the merchandise that you like). Assert your identity through commercial impact, like a good capitalist. As much as I detest R1 DVD art boxes and super LE $$$ releases (because they’re usually low quality from a design point of view, and you’re not getting what you are paying extra for), I buy them because I like it. Isn’t that how it is suppose to work? I have a figure of Haruhi Suzumiya riding high with her Gibson, because I thought that was a captivating imagery, not because I want to support Atelier-Sai and how it makes a living for sculptors riding on the coattails of other people’s intellectual properties. I don’t buy stuff just to “support the artist” because some artists out there are just not worth supporting, and you do better writing them a check as donation than to support them than via some 3rd party which takes a 80-98% cut of the money you give. Besides, what does it say about the artists working for those publishers anyways? The moment we start down that “support” road it becomes a moral and ethical quagmire that betrays the fundamental principle behind charging money for intellectual property: creators and publishers can charge money for it because their IP and services have intrinsic value.

To me that last sentence is the crux of the copyright debate. Fans have to value the stuff they like; if they don’t then we shouldn’t expect publishers and creators to value the stuff they produce. And vice versa–the middleman has to value the creators’ creations beyond merely “business as usual.” The popular misconception that strikes the chord of common conscience is just a hair off. In other words, sure, people should get paid for their labor, but crappy products from hard work is still worth crap, and you shouldn’t be forced to pay for it, even if people “consume” said crappy product the same way they do with a quality work in a mass media context. IP is not commodity like a bar of soap; it’s not like a pile of iPods stocked outside on the street. And the general failure to treat IP as, well, IP, is one of the worst remaining traces of the industrial revolution-era misconception holding back progress in the 21st century. And this is a sin repeated by fans (can we even call them fans?) and by the industry alike.

It’s almost like the objectification of women, except as applied to artistic expressions instead.

Can we just say “support the arts” instead of “support the artists”? I believe most people know the music or TV show they listen to or watch better than how either is produced and financed. Besides, may it be artists or consumers, the art is what we are ultimately after anyways. And ultimately I believe supporting the arts will support the artists indirectly, and that’s a truer reflection of how things really work.

And once you start to see things from “support the arts” perspective, it’s just a different world. And why things like legitimizing fandom becomes so important. As fans naturally we want to share what delights us, and we want to produce derivative works based on these things that delight us. A cursory view into history tells that is how anime companies started in the North America–fans who wanted to make it legit. It’s a history that has repeated itself times and again. It’s how human beings have done it in all of recorded history. It’s how we make more art. We just can’t outlaw that.

It’s also about working together, too. It’s pretty clear that people are willing to pay for anime, and pretty much mass media in general. The question is how to extract this money efficiently and give it to the people who produce anime, without making too much of an economic footprint that suppresses creativity. And I think fans are willing to work with companies in exploring new options to make this exchange of money for services work better. It’s natural to say that, at one extreme end, a guy can go around with a sawed-off shotgun and hold people up at gunpoint, demanding them to buy stuff; or at the other extreme just have people make and publish works for free for all, and take up a donation (although this does work for some businesses). It’s important, I believe, to have a rational dialog between publishers and consumers. It means people have to stop and listen–or else it’s just a shouting match, not a dialog. At any rate, this ongoing dialog will help to figure out what works for us as fans and businesses, and what doesn’t. A site like AoDVD, IMO, is what we need, but it shouldn’t just stop there. And of course we have other tools in our disposal beyond just that, and we should use them.

That’s not to mention many creators and animators are fans themselves, naturally. Invariably legitimizing fandom legitimizes creators, as well. I think this is a necessary step to incorporate and bring closer the distance between creators and people who appreciate those creators’ works. For example, the ongoing dispute (did it end?) between Rowling’s plans to publish an official Harry Potter encyclopedia clashed with plans to publish a book version of the Harry Potter Lexicon, the premiere fan site which even Rowling herself used as a reference in working on the books. It’s just another unfortunate example that the copyright industry we have in place today doesn’t jive with the shrinking distance between fandom and creators, squeezing and trespassing onto the middleman’s territory. Sure, thankfully this will never happen in the US for anime because most anime companies are poor, but it shouldn’t even be an issue. Imagine if Nausicaa.net decided to publish a book on Studio Ghibli and got shut down by Disney? Hmm, I guess it’s not impossible.

Anyways. In a nutshell, I think fans and companies can only work together to deal with issues like fansubbing and doujinshi when we honestly confront each other in a loving way; that we are only here today because we care about the anime/manga/game/whatever we like. The legal barrier that protects the rights of the licensees only gets in the way when it is not put in light of faith in the enterprise of artistic works, but focused merely on money gained and lost. It puts the fans on the defensive and the companies the shoes of oppressors when in reality they’re just between the frying pan and the fire. Fans may be able to say whatever they want but corporate execs can’t because of these laws. It’s not to say we should discard these rights, but rights and entitlement come with responsibility and hard work that justifies them. We need laws to encourage industry practices that bend but not break. It’s not an all-or-nothing proposition; with just limited rights you can still operate a simple business model of selling merchandises and DVDs effectively, and what good is it to sit on all the exclusive rights when you can’t even take advantage of the bulk of these rights?

So to sum it up: fight for your rights. When I say fight I don’t mean cause an argument or shoot people. In a Christian context resistance starts with a death of self in the service of love for other. It’s a fight against complacency and the convenience that robs creativity. It’s a fight against greed and against the principalities of this world (like how the past clamps onto the future). It’s only violent in love. Voting with your money speaks volume louder than a meager blog post (as the good book says, “for where your treasure is, there your heart will be also”). Louder still is the silent majority who choose to not spend any money for whatever the reason. But as fans you are obligated to preach what you are crazy about–that’s part of the job description. That’s why I’ve been prodding Momotato again and again, because while he hasn’t watch a lot of shows this past year (witnessed by the 50% reduction in post count), it serves as a barometer to the health of the industry. It also works well as a non sequitur to end this long rambling thing of a post.


True Sweets

I have a thing for imagawayaki. Part of it was because of my youth, as the local Chinese population then adopted this casual eats from their ex-occupier in Taiwan which, like the nuts vendors at the street corners of Manhattan, promoted its own sales by smell… Sadly, it seems only when you’re walking around town will roasted chestnuts smell anywhere nearly that good.

Thanks to Kanon, everyone and their mom knows what the frell a taiyaki is. But just like how the nikuman is really a spin off of northern style bao zi (and we really need some anime to showcase my favorite Chinese export to northeast Asian cusine, zhajiangmian), the taiyaki is really an ornate relative of the imagawayaki. I think the Japanese variety of imagawayaki tend to be more cakey, with more filling and a generally larger construction than the shell-thin Taiwanese variety, but it’s still a step down from the whale that is an average taiyaki. Well, YMMV of course. These kinds of traditional snacks come in all kind of variety, if one can dare to generalize.

I don’t really know much about taiyaki for that matter. The real truth is that, from a frugal parent’s perspective, it’s a wasteful gimmick to lure kids. Woo it’s a cute fish! Ugh. It’s this unshapely mess that will get those filling all over your hands. It makes your kids whine if you’ve not had the chance to show them how it’s suppose to work. Down with silly shape gimmicks! Down with Macbook Air?

I jest. But it makes you wonder about the imagawayaki. All in all, it’s an unremarkable snack. To western sensibilities, flour-based snacks are quite common, so rice-based ones tend to draw more attention (like mochi and daifuku). I don’t blame them–those do taste hella good. However the imagawayaki is like, the ghetto choice of the everyday man’s confectionery. Not everyone’s snubby enough to enjoy their tea and wagashi all the time? I guess if you can turn into a butterfly and cackle like the best of them, maybe.

That said, in the US we have Waffle Houses and IHOPs, so maybe that niche is taken cared of. I’ve yet to see a pancake place that’d let you have red bean paste… but that’d be dorayaki? Isn’t that the granddaddy of all anime foods?

True Tears is definitely not. While it is an intriguing exhibition of strange people and the not-so-strange, the quirky interaction so far is definitely catching my attention. Plus a chance to relive the taste of imagawayaki!


Election Year

If Saimoe is like the US Presidential campaign (it sort of is, and it even ends around November!) then we’re sort of doing something like the Primary here. Except for another country. And it is irrelevant for the most part, with each other. Plus, we’re about March Madness.

It’s sort of off topic, but I just want to share a few insights about moe elections and, well, this kind of fan activity in general.

1. Purpose.

One thing I really like about Saimoe is how it is impeccable in terms of getting a large group of people on the same page and voting for what they want. I guess that’s the Japanese for you. However it’s a terribly poorly designed contest even compared to its Korean counterpart. But that’s really only half the story. The purpose of Saimoe is somewhat tangential to the purpose of Korean Saimoe in that the latter is really just a popular vote-off. The former is almost a community building event as there is a standardized platform (2ch) where the fan community on the whole recognize as “official.”

When planning something like a moe election, you need a clear goal as to what you want to accomplish, and design around that goal. I like fun, fresh madness. I don’t care so much who wins. I do care about heated competition and excitement and entertainment generally. YMMV, I guess. I think it’s good to have a selection of stuff like this, Touhou Saimoe, SaiGAR, whatever.

2. Design

This is something that’s a little harder and require people who think it through, with experience. But it’s not hard–just get a good feeling as to who are your participants and take their interests into account. Usually after doing it a few times, you get pretty good with it.

3. Promotion

Don’t even bother. Just pick a group of people you want to do this thing with, and do a darn good job. People who enjoy it will just get others to join you. Maybe you want to throw the good word to the people around you just so they know it’s happening, but that’s really all you need.

4. Rules

It’s good to have well-communicated, clear rules. It doesn’t have to be fair, even, but it can’t appear to be partial. In fact even with sucky rules, if people playing the election game think it’s fun, they’ll do it anyways. And usually when their favorites are at stake, there’s plenty of motivation already. Don’t be afraid to take people’s suggestions freely, and freely reject them too. As long as you think it through before committing.

It’s a different bag when it comes to moderating the actual polls. It’s good to be familiar with what technology can offer you, and find people who can work with you. It’s great if people know what’s going on, that there’s transparency in the process. People like fair contests, and they’ll enforce things themselves if it’s made possible that way.

5. Incentive

It’s good to have incentives beyond the mere exercise of the contest. It’s optional for the most part, but sometimes it just makes life a little more fulfilling, even if what you get at the end is a bunch of fanart doodles you don’t like. The way I see it, if people are going through the motions and effort to make it happen, you might as well ride it as much as you can. For the little contest we’re running, we have some used goods. YMMV.


Fur in the Ointment

One Is Preferred than the Other

I too thought Wolf Spice (Old Spice’s traditional brand name?), better known as Spice and Wolf, an anime adopted from another light novel series, was spot on.

The right vibe is there at least in the first episode. Someone told me that it makes him think Tony Taka. Must be all that nudity. But I sort of see where he’s coming from. There’s a sense of realism in the way how character art is chiseled out of ink that is most relevant in good anime porn which, coincidentally, was also part of what made Scrapped Princess good (as in, style, feel and suspension of belief rather than “woah can you believe her boobs?”). Honestly nether show really did a great job about character design at this point, when compared to their peer. Classics like Lodoss War OAV still put the typical TV sword & sorcery production to shame when it comes to design and stills. It’s not really a minus for Spice and Wolf, at any rate, but a very good thing.

Anyways, I suppose it’s much more palatable to put human-animal lead characters in a verbal narrative than a visual one, simply because those who reads it exercise their free will to visualize what they read …or not. Put it bluntly, the freedom to selectively ignore things is one of the growing strengths of the traditional print media. I can forget that Horo is practically a werewolf in appearance if I’m just reading a book about Horo, unless the author wants to mention that she has has a tail and wolf ears hanging out to dry every time the imaginary camera in my head (as directed by the book) points her way. In a TV show or movie, I don’t control the camera so I don’t control what I see. And even if I give the show the benefit of the doubt that they want to drive this point home in the pilot episode, it’s a great distraction to an otherwise perfectly fine episode of anime.

In my own experience I think most fantasy authors do make an effort to wow their audience with a hook; but most know enough about the pop knowledge level of their readers to not make a big deal about the setting unless you are doing something really neat. I can’t decide if all that nudity and fur is there to wow the audience, or just to provide exposition and set the tone and theme for the series. I only know that it bothers me a lot. Despite my furry-phobia, I think it’s just not the best take to tell a serious story. It’s not to say that strange fantasy things and nudity can’t make a good first impression (I think Sister of Wellbur is a good example of the right first impression you can make, contrary to my feeling of that show), but it has to be used with a lot of care that I’m not sure I’m seeing right now.

How serious is Spice and Wolf going to be, anyways? The whole”moeblob” thing with today’s anime has never been better treated, IMO, than how Sutepri introduces Suppi-kun. I hope they don’t just stick that aspect of “genre norm” into the characters and rend that feeling of “immersiveness,” the distinction that separates great fantasies from forgettable ones.