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Seiyuu Work: M

I read this and I’m like, either this brain is too small or it’s just not how it works. However I appreciate this point of view, focused on the male voice actor side of things.

But to look for – in a prospective seiyuu – qualities way far from what being a seiyuu entails, already tells us how the industry has shifted to the point that talent agencies believe that only seiyuu with good looks, that can sing and act are the ones that will be successful in the future. [emphasis removed]

What they are forgetting is that most of these seiyuu, unfortunately, will not survive the industry unless they are extremely lucky.

With the seiyuu rankings, the abuse and manipulation in the seiyuu industry that lead to some – unworthy seiyuu – to rise quickly in the ranks and snatch roles from talented voice actors that didn’t even had a chance due to rigged auditions – in which power plays and favoritism end up deciding most of the main cast in anime series – it is hard for seiyuu to thrive.

Is this fanon leaking? I don’t know…

Based on the handful of older seiyuu who’s given talks in the States, seiyuu industry started out as actors and actor-like talents getting into dubbing. Eventually specialized talents called seiyuu became a thing and really blew up in the 90s–and in a lot of ways the requirement for this is just a specialized actor with additional training/education.

The fact that a lot of the popular male seiyuu nowadays climb the entertainment industry ladder by leveraging fan fame because of their solo activity is pretty much textbook entertainment industry stuff. To me this is more of an indictment that you can’t grow your career purely on voice acting, especially if you are expected to be the primary financial provider in your family. There are only so many ways to monetize fame (traditionally, anyways), and if you make it long enough to be a veteran, there are only so many ways to you can continue the career outside of regular dub roles, such as being a teacher or write a book. I can see a lot of older female seiyuu working mostly just behind the scenes while married with children, because that option is open to them and they don’t have to bust their butts making a buck. I am not sure if I can see any successful men doing this short of the rare SuzuKens (who probably make as much as his wife actually) out there.

So it isn’t seiyuu are becoming like tarento–they are actors to begin with, and it is just like how things were many years ago. Just like how actors sometimes also show up in variety shows and whatever, except they don’t have to as much because they are paid a lot more doing acting on popular TV shows and films.

Yes, seiyuu have to do tarento things because voiceover alone doesn’t pay much, and it’s hard enough to get regular roles in a super competitive field. Even if you make it, it doesn’t really pay until much later, which means you have to “keep” making it, or expand the zone to get into other things like all other types of acting, music and general purpose entertainment. Plus, doing all these jobs open doors that might not otherwise be there.

It’s probably super important to highlight what makes a seiyuu a seiyuu–a set of specialized skills reflected in a seiyuu’s ability to create a character voice or a narration voice based on the customer’s needs. It is not something that is that easily done, and like acting there are different ways or styles (schools of thought) to accomplish this, which is going to also impact how seiyuu work with ADR people, directors, and other people running the project. This is the skill set that made seiyuu a distinct profession, which is not something the average generic JP geijokai tarento will have. In fact most people don’t have it. While any actor can probably do a dub, working with actors and specialized seiyuu are different, and it is something sound directors can figure out–still, directors would want seasoned veterans over people who are not experienced at voicing, no matter if they are tarento or not. That’s why they cost more.

On that note, the other major problem on that article (and the writer) is on “rank” because, again, ranking is not some controversial fandumb. It’s kind of boring. Voice acting in Japan is largely unionized work in which the major agencies agree on a set of pay scale, and industry-wide most agencies follow suit. Internally, each agency have varying systems on ranking their new hires and paying (and charging) out, and rank advancement. There are cases when a seiyuu’s career facilitates going freelance once it reaches a certain point. Different agencies have different priorities in terms of talent management (family friendly work vs. eroge, for example; or voice work versus general purpose versus seiyuu idol). Some agencies don’t do the ordinary cut until you are at high rank and is flat rate until then, etc. It can vary a lot.

Having followed IM@S over the years, it’s a good case study. Every time a new branch launches (although I’m not sure who is that for CG) some seiyuu gets on board as their first role. For example, Eriko Nakamura, Asami Shimoda and Manami Numakura. You can see what happened to them, and wonder as I do why Eriko isn’t married yet? Good for her. But those 3 are still doing well enough to stick with Arts Vision, which is still one of the largest seiyuu agency out there.

If you look at Million Live, there are now a handful of freelancers who have left the mothership, the latest being Asuka Kakumoto. Given it’s been over 7 years that these talents have been with the company, their future careers are well realized at this point. The three Spacecraft Millions each have achieved some degree of success, although arguably none of them are successful; at the same time, being able to participate in a project that do not have an ending in sight and is already relatively popular is a silver bowl of sorts, it is an auto-win.

Which is just to say, with the Million Live anime on the horizon does this mean Asuka gets to keep more of her gyara? Is it because of some internal rank issue? I have no idea, but these do play a role for someone who doesn’t have a lot of jobs otherwise.

More commonly, freelancing is a thing that happens when you think your career has either plateaued or you have a spat with management. Mostly the former. My hunch is also that managers are really in short supply, especially skilled and well-connected ones that can really develop talent. What happens when the manager that helped you out in your first 4 years gets bogged down with newbies and you think the agency isn’t going to help you much more, and you are ready to take on some administrative work to earn back some fees that otherwise goes to management? Again, there is already a pay scale for major work, and freelancing gives flexibility to let you take on smaller jobs or jobs that your agency would not have accepted, it’s not a bad option for established talents.


Deca-Dence’s Early Landing

The Deca-Dence twist was great, so why had I stopped caring by the end?

There is a simple answer to this question. It turned a movie-type plot into an anime series. In a way I applaud the Scamp summarizing the problem into a sentence, but it doesn’t quite unpack the full issue. Deca-Dence spoilers ahoy.

I too thought Dece-dence was a fun show that is quite compelling maybe up to the point where the plan was put together to blow up the monster farm. The narrative has already taken a split between POV of Heybot Kaburagi and POV of Natsume. In as much as the humans in the show are just there, or maybe better put, victims, Natsume gets relegated to that role which gave the beating heart of the story a bit too much emotional distance.

This means Kaburagi’s side of the story has to tag team, and frankly this Heybot-invoking story just doesn’t have the intrigue to carry the intensity the same way that Natsume-could-literally-just-die-any-time, while surf-spearing alien-looking bugs. In a way, the Heybot gimmick worked against it when you have this contrast and it isn’t consistently played for interest, as the second half of the story was mostly in Heybot-POV.

Which is to say, the final boss critter was a powerful monster but was way less fearsome than the doomed-to-fail-but-not mid-series mission where the game devs planned to kill off the over-accomplishing players and humans. Deca-dence was never a game in the first place, by playing up the game aspect, the story has emotionally cheapened its core asset.

Which is also another way to say, the story while had enough gas to go all the way, it was probably too introspective too quickly. The gimmick had to survive 12 episodes (roughly 240-250 minutes if you take out repeated parts), which is probably 120 minutes too long all said and done.


NijiGaku Anime Visits My (Not So) Familiar Digs

Been somewhat enjoying the new Love Live anime this season. My take is not far from this take.

Let’s discuss the real-life locale aspect. Odaiba is this funky east-Tokyo zone with big shopping malls and other leisure complexes. This planned community is not that … community-y and most people go there to enjoy the sea breeze and the wide open park spaces, among the eats and shopping nearby. Zepp Tokyo and Zepp Diver City are the bookmarked ends of this zone for me, although I did walk around past both at least once.

I just find it tiresome that everyone wants to point out the stuff in Big Site’s central/west halls because it is the inside of the school, but that part is the dumb nerd part. I was more stoked about, in last week’s episode, the car museum inside Venus Fort, than anything thus far.

I mean, I get why people like to talk about Big Site because that’s their only reason of being in Odaiba as I am no different: Having spent hours and hours inside Venus Fort myself to attend events and waiting for people around the various Zepps is the only reason why I was there anyway. Having to go to Diver City to find food so I can survive a full day of eventing is not how I’d like to enjoy it. Like, I want to visit the Noitamina Store for once. I walked the whole stretch between the two Zepps, which is pretty nice, when the weather cooperates. And I’ve seen those food vendors. The big ferris wheel is great place to take bocchi selfies, but not at night.

Besides the (missing) Gundam outside Zepp Diver City, that entire area can be an outdoor stage for concerts and idol festivals. TIF is famously held there, plus other idol events. Other famous tourist things including riding the Himiko into Odaiba. It’s a great way to get a short night cruise when the weather might not be the most cooperating.

Which is just to say, if all you know of Odaiba is from Comiket, you really don’t know Odaiba. For one, Big Site is on the Ariake side, and it’s more residential/business. Second, there are a bunch of smaller event spaces in that the vicinity towards the Gundam. Setsuna performing on the steps outside Diver City is sacred idol territory being used by an idol. It goes on. Watching TIF earlier this year will give you a rooftop view of Odaiba’s skyline, much like what NijiGaku is trying to do at times (and will further invoke in the future).

Odaiba is wota territory, thin-book nerds from overseas probably should take note.

PS. On the anime itself, I think it is good. Only if Sunshine was like this I might actually love Aqours. It is also four years too late. In a post-Shinymas world this take on school idols is refreshing but only because the discourse is both divorced from that PreCure/Aikatsu/PriPara context yet it is dragging this otaku-centric franchise one leg into that public-friendly kiddy pool. I think it’s fun and fine, but it is one generation too slow to capture my imagination.


Re: IDOLM@STER at Songs of Tokyo Festival 2020

Songs of Tokyo Festival is an annual1 special program from NHK World, as part of its Songs of Tokyo TV segment. Songs of Tokyo showcases Japanese music acts with translation and feedback from global fans. Now that its 2020 fest had the ON AIR moment last weekend, it is free on demand viewing online here. The VOD expires January 31, 2021.

While Songs of Tokyo and the associated festivals have been going on for some time, it’s always pretty wild to catch the artists on domestic TV that I had to fly to Japan to see. NHK World is commonly broadcasted as a community program in metro areas in the west, or as a freebie in world packages in bundled television services like cable. It’s weird to be able to see all that at 1080 broadcast resolution, where as the real-time web stream looks like, well, a piece of crap. I mean, it probably looks fine normally for NHK programs but these live shows have a lot of visuals going on, and there were just not enough bits. In fact the VOD has the same mushiness look, just much better than the stream.

For this 2020 edition of Songs of Tokyo Festival, instead of in-person audience, there are a bunch of people put on 2 big TV in the venue (NHK Hall), Zoom-style. They act more or less like your typical studio audience.

Enough leading up, I think it’s time to reflect on this 25-minute TV segment that I’ve watched 4 times already in about 48 hours. First of all, the visuals in the back is full blown Mai-Note production value. Fans of IM@S lives will know it well, but I think this is more cranked up than usual given the set is just a giant half-circle LCD wall.

The 15th Anniversary song survived the Coronavirus and we got a presentation of it at Songs of Tokyo Fest. It’s the first time everyone’s seen it performed. It’s not even performed by the original cast–but this is the kind of song that everyone will get to perform. Nandodemo Waraou is also the first IM@S group song with SideM, which means dudes and gals get to sing together, a first for the franchise.

It’s an hour-long TV program including Nana Mizuki, BanG Dream (Popipa, Roselia, RAS), and IM@S. So that they gave ~22 out of 48 minutes of the time to them is already pretty great. In usual JUNGO fashion, team IDOLM@STER’s performance is crammed with little things. Let’s try to unpack some.

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Streaming As Infringement

Some basic questions on streaming and internet and copyright can be found on this (oldish) video about Youtube. But it comes down to that if you created something, you have some rights in dictating how people use that thing when it creates a derivative work.

By derivative work I mean the legal version of this term, better explained by real lawyers. I remember sitting in a class about this stuff 15 years ago and it was already well-understood that the internet, as used by individuals back then, is a massive copyright-infringement machine. This is the understanding Congress got back in the ’90s when DMCA was codified. They weren’t wrong.

What is wrong, is that copyright is never meant as a thing that mediate the use of copyrightable material between companies and individuals. It was always a system that regulates different entities in the IP ecosystem. By entities I mean, like, schools, local governments, libraries, advocates for disabled people, movie studios, record labels, TV stations, movie theaters, manufacturers of home/personal electronics, artist unions, etc., and sure, internet companies should be included in that mix. But their users? That’s just not right nor should that be the case as it wasn’t ever intended to be like that.

When Twitch DMCA’d a bunch of streamers who make money from Twitch streaming, I have so little empathy for this, in that I both know what it’s like and I really have a hard time summoning some empathy. The Twitch economy is a community of people who provide content for folks in Twitch’s niche, and in exchange the streamers are the face of the “product” which folks pay to support and enjoy, while this company that made this economy possible profit by being in the middle. This is really no different than a TV station, but way hands-off and low-effort. Like, ever try producing a show? Twitch barely even does this. But they make more money than any streamer on their own platform. Twitch just dropped the ball here, clearly. They are suppose to bat for their users and streamers, but they dropped the ball at that middleman job.

Twitch’s business model liberates viewers to directly connect from content creatives, but it also liberates its responsibility. It’s the Silicon Valley Tech Startup thing to do. Moderation? Legal guidance? Being responsible to the greater community at large? What are those things?

Which is to say, copyright law and the framework we have today affects many different parties, as in types of industries that are completely different. When USA decided acid rain is not worth cheap steel, there was the will and the means to better regulate industries polluting into the air. It wasn’t the construction industry or the steel industries that thought it was the responsible thing to do. It was the rest of us getting pissed on knowing to not take no as an answer. It’s really the same with copyright law and in how we frame this discussion. In the 90s and 00s we said “wag the dog” in which companies like Disney and the recording industry trying to strengthen copyright law, not caring about the ripple impact it has on, say, tech (see: Oracle vs. Google, a copyright lawsuit that is so dumb that should just end). I mean, the recording industry is only a few hundred billion dollars big in the USA. For contrast, Tesla alone is bigger than all of the recording industry in the USA. (Tesla today, by itself, is bigger by market cap than the motion picture industry in the USA PLUS all of the recording industry in the USA.) Yet the lobbyists it hired to sway law in the 00s affected companies today that are 100x larger than it, like Youtube and Google.

Which is to say, the side effect of this is precisely that, game publishers are legally able to shut down any streamers who stream their games! Because let’s play (and similar) streams are derivative works. Sure, most of the stream would still be original, and people watch these streams less for the game and more for the interaction between the streamers and their environs, but some of the stream isn’t, and that taints everything. But it really shouldn’t come down to this–Youtube has a responsibility here. If it can bother to throw 100s of millions to their streamers and tubers, they can get copyright right for them too.

It’s the same LOL-ness when someone like Digibro makes more money than a room full of animators, years ago when the streaming thing was just starting. I mean, poopheads on Youtube make more money crapping on anime made by 50 or however many animators in Japan getting paid probably 1/10 as much as the streamer talking about the stream? It seems particularly grievous when these streamers only made it big because the community and fandom these anime and games have created. Today the same LOL occurs when Hololive vtubers monetize Shiny Color let’s plays. I don’t have any opinion on this now (or the Digibro thing) other than it is just how reality is ever more ironic than the might of our collective imagination.

I mean, think about it. If Gawr Gura and Hololive get $10000/day on superchats streaming some indie game that sold 10000 copies total, I feel those devs kinda morally deserves some of that chum bux. And even if Gura streams some game from a big name publisher, in entertainment biz, that still means Hololive needs to do the needful and pony up something and get permission. It feels fair. And just the fact that a popular person wants to play a video game or read a book or wear a t-shirt or use a purse, it doesn’t mean those brands or publishers owes it to the celebrity either. They could take it or leave it, as it’s their act that engaged things in the first place. There needs to be an agreement in place first.

More importantly, all this should have been taken cared of behind the scenes. That fans care about this juicy drama is fine, but it should have already been dealt with already. It is drama of a business that could have done a better job running itself.

I think there are a couple additional factors: Fair use. A lot of people don’t realize fair use isn’t really a thing outside of USA. There are other things in other countries that cover some of the same exceptions of fair use, but it’s uniquely American (in how grey-zoned and unpredictable in a court it could be). Plus, as the original copyleftists have manifested elsewhere, fair use is broken anyway, it’s not a compelling and long-term solution to any copyright woes.

Second, people really just want copyleft. But as people in the industry knows, it’s hard to sell something that can be freely (as in speech) distributed (shared). You want it to stop at the first level. There’s no real solution here without fixing some or adding some new law to change the current schemes.

Smart people have been at this and looked at various possible frameworks, both in terms of feasibility and in effectiveness. That’s why we have notions about compulsory licensing in music and the Library of Congress has some arbitrary power to make unlocking phones legal. I mean, why is unlocking phones a copyright things at all? To say the system is broken is to state the obvious. But the solution will require acid rain pissing on us to get pushed through Congress, is the scale we’re at now.