Category Archives: Franchises

Last Christmas I…

Just going to toss these thoughts down before they fly away with the Spring breeze.

Kore wa Zombie Desu ka? – Korean Zombie Desk Car – It’s my most enjoyable, uh, romp this season. It has just the right kind and right amount of randomness. It’s the sort of otaku show that they make every season, that has the kind of self-referential humor that pisses some cancer-speaking-people off and just annoying enough with its senseless plot to highlight that the point of this exercise is all those things otaku like about…things otaku like. Mousou Yuu! Boobs! References to Kira Kira! Of course the drama was pretty amusing that they can even pull it off, but I am not sure if it was used to the show’s benefit.

The only thing left to do is to make Korean Zombie Desk Car our version of Ankoiri Pasta Rice.

Level E – Really enjoyed the show, just as it is. It’s just retro enough, and I really like the ED for some reason.

Fractale – It’s a nice try Yamakan. The story and the composition is all “there” but it just didn’t come together. Which is probably more unusual than I would expect? How many shows like this fall flat? I think noitaminA is flushing them out.

Hourou Musuko – Best show of the season, and I didn’t even read the manga (nor do I really want to). Pretty much everything about this show is spot on, except how we had to squeeze episodes 10 and 11 together. It does have the “you don’t really need to have a vested interest about transgender issues” thing to it, but I think even that is done just right as to not alienate people unnecessarily. OP and ED are not my bag of tea but they are very well done.

Freezing – It was pretty okay except for the horrible pacing for a boobs show. I don’t get why people say the manga is good either. It feels a bit like High School of the Dead, just much less well-produced.

Infinite Stratos – This is the true moe show for this season. Half of which is because of Charlotte. The other day I karaoke’d Straight Jet, and it went down pretty smooth. It’s a quality tune. The ED, as mentioned previously, is cool ensemble stuff.

Dragon Crisis – This is the moe show for the season, and except Yukana’s character, it’s not even that moe. The one quiet girl was more WEIRDO than moe, the Kugyuu character is Yet Another Kugyuu Character and Rose isn’t setting any records there (not even sure if it sets the “most number of times Kugyuu repeat the same word per episode” record). Maruga and everyone that comes after only offer boobs, and not much else. Maybe you can make a case for furry girl but I don’t want to waste my time. Oh wait, oops, too late.

Star Driver – Save the Best Kiraboshi for Last. What he said.

Kimi ni Todoke – I like the first season more, but this one at least pays off. That said, I’m indifferent about the overall story the series covered in season 2. It doesn’t even make me RAEG like it does for some others. The thematic content, however, was pretty interesting terms of talking about communication.

Casulties: Rio, Gosick, Beelz (I should’ve just go watch Gintama), Merry, LOLOL Index.

The Other Type of Casualty: Madoka


Selling Blossoming Flowers

It’s not always a sensible thing to track TV anime by the studio responsible for its production, but over the past few years there has been some outstanding animation houses that have made a big splash. We are all familiar with Kyoto Animation, but another up-and-comer from outside of Tokyo is the studio P.A. Works. This season they bring us an original, 10th Anniversary title: Hanasaku Iroha.

Shows like Canaan, True Tears or Angel Beats are not super-awesome shows, but they are hardly poor. More importantly, all of them offers some gorgeous scenes and a degree of visual richness that few others offer. Will Hanasaku Iroha be the same? More importantly, will it not suffer in the plot and characterization department like its predecessors? Maybe we can make some sense of it from the so-called book cover.

The main character Ohana is, at first glance, a responsible high school student with a good head on her shoulders. In some ways we’re going to be reminded of Ryuuji from Toradora when we first meet the bright but down-to-earth Ohana, exchanging jabs with her wild and crazy mother. The show itself sets a fairly realistic tone in terms of character interaction and behavior, so the Toradora vibe hits even stronger when we realizes she is seemingly without a father, and the two of them make things meet via her mother Satsuki’s authoring work.

On the other hand, Ohana’s best friend, a nice guy and classmate named Kouichi, is a little less down to earth. He is smart and sensitive, but Ohana is too busy living her life to the fullest to realize his feeling for her. Things quickly comes to a head (and this is all before the first CM break!) when Satsuki suddenly decided to run away with her boyfriend to dodge some kind of shady business, abandoning Ohana to fend for herself at her Grandmother’s hot spring inn thing. The city girl got together with her confidant late at night with an awkward farewell as Kouichi confessed his feeling to a shellshocked Ohana, dealing with probably one too many things going on at a time in her life.

The drama doesn’t let up in the second half of the first episode either. Ohana has never met her Grandmother, who has disowned Satsuki and treats Ohana like some version of a cruel, fairy tale stepmom. Ohana tries to take all this change with proud strides, except she’s now the employee of a classic onsen, where the customer comes first, second and third, and Ohana’s selfish pride probably doesn’t even make it to the top 100. I guess that’s where the drama will be for the time being.

At the onsen, named Kisuisou, we are introduced to a bunch of the supporting cast. It looks like Hanasaku Iroha will focus on the girls around Ohana’s age. Two of them we’ve met this week: the straight-faced and grouchy Minko and the shy Nako. Other notable characters thus far includes the fun and light-hearted head mistress Tomoe, and Ohana’s grandmother / inn manager. I think during the brief tour Nako and Tomoe gave to Ohana we went through approximately the entire cast of Working!! (or Wagnaria!!) and then some.

At this point, the story is still just getting started and I’ve only described about two-thirds of the first episode. For this First Impression piece, though, let me just tell you what excites me about Hanasaku Iroha:

  • Dramatic misdirection. Several times in the first episode, we see Ohana think to herself (ie., inner dialog-style voice over) one way to set us up for something, and then the opposite happens. This isn’t a big deal, but I think we’re going to see the same kind of misdirection apply to not just the little things in the episode, but all over the place as the story continues to reveal itself.
  • Realistic presentation. While this is still an anime with many of the usual trappings, the character drama is presented without grand or funny overtures. Nothing special about this either, but it’s refreshing.
  • Flowing animation. I’ve mentioned it before, but this anime looks gorgeous. Mel Kishida’s design comes across here largely intact, unlike some other anime I saw recently.

To making it less sounding like an ad and more like an honest endorsement, I still have the usual reservations about Hanairo. It’s just one episode, and episodes 2-13 (or as pointed out below, 26) can tank completely, who knows. But with a pilot like this, it’s going to sell to me easily.

I think in a way I wrote this just so I can get some opportunity to write everybody’s names down. They’ve thrown over a dozen of those at us in those 23 or so minutes, and I’m not good with names.


Scryed End for Some, Play in the Play for Others

I’m satisfied with how Star Driver ended, and this is why.

For starters, Star Drivers is pretty meta. I think it would be almost stating the obvious to say that this is not a good Mecha show. In the various interviews our lead dudes have professed of not having that sort of knowledge, but in the case that you didn’t follow those delicious behind-the-scene notes from Igarashi and Enokido, it’s hard to miss that there’s this Utena-esqe flair in a lot of the elements in the show. In fact the story seemed more like a regular high school intrigue thing with random battles thrown in there for good measure. In that sense it’s kind of like Utena, too: wait, was there anybody watching that as a Samurai flick? I guess the setup is not too dissimilar to a typical story where an outside guy comes in town and raise havoc. And I mean Utena not Star Driver…

The mecha battles themselves are pretty fun to watch per se, but they lack a certain sense of grit, as if it wasn’t really obvious that they were merely vehicles [/zing] to express certain resolution or points of catharsis for character development. But all that glitter and fabulousness isn’t going to fool me! Maybe that is where some find the show disappointing, like all the reused footage in Utena or the lame sword fights.

The second point, to talk about Utena again, is the structural similarity between Utena and Star Driver. I think if you get one show, you should be able to understand the other. This is not to say anything else about how the two are similar, but it is more like we are getting different themes expressed through the same mechanisms. To use an analogy, it’s like being able to understand one story told to you in gibberish probably means you can understand another, different story told to you in the same language. But that analogy also shows how sometimes you may be able to understand something out of familiarity of subject matter despite how that communication is less than perfect, like a weeaboo talking to a Japanese fan of the same, despite a language barrier.

Then we have the meta-of-meta problem. I talked about the play in a play before, and that sums up both what makes Star Driver work and also arguably its largest flaw. And it should surprise nobody that the series ended just like how the play did. Wako poured her heart out during that battle scene, and that’s as close as we’re going to get to a concession (despite the whole “hey, isn’t that voice-over gimmick what someone does in a play?”) And isn’t that a (relatively) radical message in of itself? It didn’t give me a feeling of “woah that’s pretty awesome” like, say, the end to Canvas 2 anime (it’s a spoiler) but this is a much better way to do it than, for instance, Asobi ni Ikuyo. The problem about meta is simply that the audience tend to get caught up in that and miss the main point behind it all, despite that the meta is an illustrative device serving overall thematic ideas.

I phrased it like a problem, but the meta is a guiding post to understand what the hell the show is actually about; it’s an intended feature, not a bug. Maybe you would think Star Driver could have done a better job by trying to express thing, y’know, normally? I suppose that is up to debate.

Lastly, what goes well probably also ends well. Regardless of our feelings about epic bromances, Takuto and Sugata’s final duel was something, wasn’t it? It’s a good note to end on.


SaiMecha Nonsense, Remembering Mechanical Designs

This is a neat idea, but I don’t have time for yet another one of these. It does presents the opportunity to make me feel slightly excited yet largely apathetic, a “what do I feel in your shoes” moment for my mecha otaku counterparts, coming from someone who can be moe-obsessed at times. Given that I just don’t have time for this stuff, I won’t be emailing in a nomination or anything.

That said, mecha is still the root of my anime fandom, so it’s a good time to do a short list. The very first anime that I was a fan of was no other than Go Nagai’s Mazinger Z, and there’s some pretty glorious stuff from that show. In fact from a design perspective the various iteration of the Z has stood pretty well against the test of time. Or maybe because they keep on releasing slightly redesigned versions of it.

I think the fact that Mazinger threw a rocket punch or did super kicks and shot beams out of its chest was all pretty cool to a 6yo, but at the time I was more infatuated with its wings and Aphrodite A’s famous boobie missiles. (I guess I was a moe fag from a young age?) More relatistically, the wing attachment was simply the coolest thing ever (at 6yo), and missiles are obviously weapons of the future. I mean look at how old Mazinger Z is, and we are barely getting started on actual laser weapons in field testing, with some prototype cannons fired from naval vessels. I suppose this is just to say way back then, I was more a wargame/military weapons boy than a pure fantasy person.

Coincidentally I hated how swords are used in giant robot shows. I mean, dude, these are super cool weapons of destruction from the future! Why are they using stuff we stopped using, like, 100 years ago?

Strangely enough, that impulse or leaning doesn’t push me towards “real robot” over “super robot” when the divide was made clear 10+ years later. If anything, how “unrealistic” real robots were became a major turn-off. (The Aestavalis system’s focus over logistics was the only one that pulled it off in my eyes in a convincing manner.) When it comes to anime and mecha, I was mostly a student of design and of setting elements. And when it comes to sexy mecha designs, there were very few that can rival Shoji Kawamori’s work in anime. Macross-style folding for FTL travel? Yea I can get behind that. Variable fighters? Sexy.

The first Macross mecha/spacecraft that I took to was probably Focker’s VF-1. I mean, it’s basically the F-14 in an alternative future. Nevermind that the F-14 is this aging aircraft that should have been retired from the US Navy 10 years before it actually did, it was pure, jet-engine-grade fantasy fuel. I didn’t think much of the Guardian form–I think at first I didn’t quite get the point of it–I mean, it’s a jet with legs? Things like vectored thrust were not entirely clear to me, in the early 90s. Or for that matter, how the basics of flights like how attack and lift worked with each other. Nonetheless, the swept wings, the transformation from plane to robot, the toys that did the same, the “calves” of the ship that was part of a vector thrust thing, the lines and curves, oh my.

I suppose it is a blessing in disguise that I was not well-informed, so something like Macross’s complexity is enough to pull the wool over my childish eyes. At least I was able to ignore the fact that it had arms, as it was at least justifiable in terms of having hard mount points that were on a robotic arm given the range of motion a Valk had.

Speaking of arms and curves and Macross, I was a big fan of those VR-052Fs in Mospeada too, although I was more taken with the way how action scenes and battles were depicted, combining the fact that it is a motorvehicle and a robot. In fact I didn’t get the same kind of feeling until way later that I finally got to see Priss & the Hardsuit girls. Shinji Aramaki hit a good spot. It was not the first “moe moe” fusion, as it was later coined, but if sexy models and car ads were like bread and butter, Aramaki’s motorcycle-inspired designs were the equivalent of buttered croissants. It is about mastering streamlined curves, and express loudly through design the function of things it may do.

I think as I got older, my fervor for mecha slowly dropped over time. I think part of the reason was simply because there weren’t a lot of variety. I could never really get into gunpla largely because they mostly looked alike, and between the variants of the same models and how the same model would get different releases based on grades it just kind of turned me off. Other franchises didn’t help much; I’ve definitely watched a lot more anime since then but fewer mecha were as awesome as how child perceived coolness for the very first time.

That said, there were plenty of interesting stuff, ranging from Escaflowne’s pulley-driven artifacts, CLAMP’s crystalline beasts, and even occasionally invoking from the best, such as the first scenes of Gundam 00. Maybe I just got too old for Gundam Wing and just right for Syd Mead: Turn-A featured innovative designs, just none very awesome . Maybe I was too young to hold the classic GM or the Guntank dearly in my heart (although the GM did age gracefully, perhaps much more so than anything else in UC): I appreciate the variety, even if to me it is not diverse enough. It’s good, but not moe, you know?

I do like a strong sense of industrial design; but unlike many others like myself I am not overly taken with things like, say, the glorified forklift from Alien 2. Still, I was in utter delight when Railgun featured one of the best take on the forklift weapon with those sexy grapple rocket punches (did it ever get a name? I guess). Tethered! I wish I can take the GAMA home. The MAR hardsuits were already pretty neat (but they were more like the tepid oasis lost in a sea of sand–yes, I am a hardsuit fan, no there are not enough hardsuits anywhere) but that final boss thing takes the cake. Sure beats a weird alien fetus anyways.

Speaking of Railgun, it was probably the last time I felt that dissonance when everybody else watching the show were busy oogling at middle schoolers, and other than Mii I could care less what they were really doing. It’s a solid show that somehow featured something everyone can appreciate (a cool final boss) but that was not what people were looking for.

I’m just limiting myself to humanoid stuff. I have no idea if it counts, but many of the Guild ship designs from Last Exile were superb. Ao no Rokugo’s submarine is something I want one for myself as well. I will probably never be able to afford a replica of ND-001 or any of her sister ships. The Kildren fighters in The Sky Crawlers were one of a kind. Macross Frontier reinvented the mothership/carrier concept with Macross Quarters, and it now is one of my favorite spacecrafts in general. Well, that is technically a humanoid mecha too, although I don’t think of it that way per se.

Let’s just stop here. Because I can go on…and on and on. I don’t really keep up with the newest development in the anime mecha world, nor do I want to. All my database-animal receptors for mecha are present and working, and that’s the thing that truly matters.


Run Ichika Run

Ok, so it finally made sense. Ichika is someone that unites the girls in their simple goal of… winning for whatever their hearts desire. Revenge, currying favor, satisfaction, confidence, whatever it is that drives the multi-national cast, all for one, one for all. It’s a pretty neat theme. Thanks, episode 11.

In that sense, Infinite Stratos is an exceedingly appropriate anime during a time of crisis in Japan. Japan needs our help, so France, Germany, China and the UK are going to step up to the plate and help ’em out right?

In the “final” ending sequence, people are running in sync. In the previous ones, Ichika ran at the same pace only with one other girl at a time. Who knew running would bring it all together? I guess it would be something I noticed earlier if I wasn’t spending all my time staring at Charlotte’s legs.

Other random comments about Infinite Stratos ED:

  • The Japanese chick is the tallest and biggest! Wau, what a bold statement.
  • Only if all the English chicks are oujosamas.
  • Wait, if Laura’s pants are designed like the skirts, why aren’t Orimura’s?
  • I like this seiyuu ensemble thing. Anime otakus do, too, generally. I think I’ve liked them like, every season. Or do I just like Marinajou’s and Hiyocchi’s vocals?
  • There’s no way they are running at the same speed, since their legs are of different lengths.

I guess I’ll leave the obvious LOL-American (not quite anti-American) and the usual nationalist slants to someone else.