Category Archives: Franchises

Selling Blossoming Flowers

It’s not always a sensible thing to track TV anime by the studio responsible for its production, but over the past few years there has been some outstanding animation houses that have made a big splash. We are all familiar with Kyoto Animation, but another up-and-comer from outside of Tokyo is the studio P.A. Works. This season they bring us an original, 10th Anniversary title: Hanasaku Iroha.

Shows like Canaan, True Tears or Angel Beats are not super-awesome shows, but they are hardly poor. More importantly, all of them offers some gorgeous scenes and a degree of visual richness that few others offer. Will Hanasaku Iroha be the same? More importantly, will it not suffer in the plot and characterization department like its predecessors? Maybe we can make some sense of it from the so-called book cover.

The main character Ohana is, at first glance, a responsible high school student with a good head on her shoulders. In some ways we’re going to be reminded of Ryuuji from Toradora when we first meet the bright but down-to-earth Ohana, exchanging jabs with her wild and crazy mother. The show itself sets a fairly realistic tone in terms of character interaction and behavior, so the Toradora vibe hits even stronger when we realizes she is seemingly without a father, and the two of them make things meet via her mother Satsuki’s authoring work.

On the other hand, Ohana’s best friend, a nice guy and classmate named Kouichi, is a little less down to earth. He is smart and sensitive, but Ohana is too busy living her life to the fullest to realize his feeling for her. Things quickly comes to a head (and this is all before the first CM break!) when Satsuki suddenly decided to run away with her boyfriend to dodge some kind of shady business, abandoning Ohana to fend for herself at her Grandmother’s hot spring inn thing. The city girl got together with her confidant late at night with an awkward farewell as Kouichi confessed his feeling to a shellshocked Ohana, dealing with probably one too many things going on at a time in her life.

The drama doesn’t let up in the second half of the first episode either. Ohana has never met her Grandmother, who has disowned Satsuki and treats Ohana like some version of a cruel, fairy tale stepmom. Ohana tries to take all this change with proud strides, except she’s now the employee of a classic onsen, where the customer comes first, second and third, and Ohana’s selfish pride probably doesn’t even make it to the top 100. I guess that’s where the drama will be for the time being.

At the onsen, named Kisuisou, we are introduced to a bunch of the supporting cast. It looks like Hanasaku Iroha will focus on the girls around Ohana’s age. Two of them we’ve met this week: the straight-faced and grouchy Minko and the shy Nako. Other notable characters thus far includes the fun and light-hearted head mistress Tomoe, and Ohana’s grandmother / inn manager. I think during the brief tour Nako and Tomoe gave to Ohana we went through approximately the entire cast of Working!! (or Wagnaria!!) and then some.

At this point, the story is still just getting started and I’ve only described about two-thirds of the first episode. For this First Impression piece, though, let me just tell you what excites me about Hanasaku Iroha:

  • Dramatic misdirection. Several times in the first episode, we see Ohana think to herself (ie., inner dialog-style voice over) one way to set us up for something, and then the opposite happens. This isn’t a big deal, but I think we’re going to see the same kind of misdirection apply to not just the little things in the episode, but all over the place as the story continues to reveal itself.
  • Realistic presentation. While this is still an anime with many of the usual trappings, the character drama is presented without grand or funny overtures. Nothing special about this either, but it’s refreshing.
  • Flowing animation. I’ve mentioned it before, but this anime looks gorgeous. Mel Kishida’s design comes across here largely intact, unlike some other anime I saw recently.

To making it less sounding like an ad and more like an honest endorsement, I still have the usual reservations about Hanairo. It’s just one episode, and episodes 2-13 (or as pointed out below, 26) can tank completely, who knows. But with a pilot like this, it’s going to sell to me easily.

I think in a way I wrote this just so I can get some opportunity to write everybody’s names down. They’ve thrown over a dozen of those at us in those 23 or so minutes, and I’m not good with names.


Scryed End for Some, Play in the Play for Others

I’m satisfied with how Star Driver ended, and this is why.

For starters, Star Drivers is pretty meta. I think it would be almost stating the obvious to say that this is not a good Mecha show. In the various interviews our lead dudes have professed of not having that sort of knowledge, but in the case that you didn’t follow those delicious behind-the-scene notes from Igarashi and Enokido, it’s hard to miss that there’s this Utena-esqe flair in a lot of the elements in the show. In fact the story seemed more like a regular high school intrigue thing with random battles thrown in there for good measure. In that sense it’s kind of like Utena, too: wait, was there anybody watching that as a Samurai flick? I guess the setup is not too dissimilar to a typical story where an outside guy comes in town and raise havoc. And I mean Utena not Star Driver…

The mecha battles themselves are pretty fun to watch per se, but they lack a certain sense of grit, as if it wasn’t really obvious that they were merely vehicles [/zing] to express certain resolution or points of catharsis for character development. But all that glitter and fabulousness isn’t going to fool me! Maybe that is where some find the show disappointing, like all the reused footage in Utena or the lame sword fights.

The second point, to talk about Utena again, is the structural similarity between Utena and Star Driver. I think if you get one show, you should be able to understand the other. This is not to say anything else about how the two are similar, but it is more like we are getting different themes expressed through the same mechanisms. To use an analogy, it’s like being able to understand one story told to you in gibberish probably means you can understand another, different story told to you in the same language. But that analogy also shows how sometimes you may be able to understand something out of familiarity of subject matter despite how that communication is less than perfect, like a weeaboo talking to a Japanese fan of the same, despite a language barrier.

Then we have the meta-of-meta problem. I talked about the play in a play before, and that sums up both what makes Star Driver work and also arguably its largest flaw. And it should surprise nobody that the series ended just like how the play did. Wako poured her heart out during that battle scene, and that’s as close as we’re going to get to a concession (despite the whole “hey, isn’t that voice-over gimmick what someone does in a play?”) And isn’t that a (relatively) radical message in of itself? It didn’t give me a feeling of “woah that’s pretty awesome” like, say, the end to Canvas 2 anime (it’s a spoiler) but this is a much better way to do it than, for instance, Asobi ni Ikuyo. The problem about meta is simply that the audience tend to get caught up in that and miss the main point behind it all, despite that the meta is an illustrative device serving overall thematic ideas.

I phrased it like a problem, but the meta is a guiding post to understand what the hell the show is actually about; it’s an intended feature, not a bug. Maybe you would think Star Driver could have done a better job by trying to express thing, y’know, normally? I suppose that is up to debate.

Lastly, what goes well probably also ends well. Regardless of our feelings about epic bromances, Takuto and Sugata’s final duel was something, wasn’t it? It’s a good note to end on.


SaiMecha Nonsense, Remembering Mechanical Designs

This is a neat idea, but I don’t have time for yet another one of these. It does presents the opportunity to make me feel slightly excited yet largely apathetic, a “what do I feel in your shoes” moment for my mecha otaku counterparts, coming from someone who can be moe-obsessed at times. Given that I just don’t have time for this stuff, I won’t be emailing in a nomination or anything.

That said, mecha is still the root of my anime fandom, so it’s a good time to do a short list. The very first anime that I was a fan of was no other than Go Nagai’s Mazinger Z, and there’s some pretty glorious stuff from that show. In fact from a design perspective the various iteration of the Z has stood pretty well against the test of time. Or maybe because they keep on releasing slightly redesigned versions of it.

I think the fact that Mazinger threw a rocket punch or did super kicks and shot beams out of its chest was all pretty cool to a 6yo, but at the time I was more infatuated with its wings and Aphrodite A’s famous boobie missiles. (I guess I was a moe fag from a young age?) More relatistically, the wing attachment was simply the coolest thing ever (at 6yo), and missiles are obviously weapons of the future. I mean look at how old Mazinger Z is, and we are barely getting started on actual laser weapons in field testing, with some prototype cannons fired from naval vessels. I suppose this is just to say way back then, I was more a wargame/military weapons boy than a pure fantasy person.

Coincidentally I hated how swords are used in giant robot shows. I mean, dude, these are super cool weapons of destruction from the future! Why are they using stuff we stopped using, like, 100 years ago?

Strangely enough, that impulse or leaning doesn’t push me towards “real robot” over “super robot” when the divide was made clear 10+ years later. If anything, how “unrealistic” real robots were became a major turn-off. (The Aestavalis system’s focus over logistics was the only one that pulled it off in my eyes in a convincing manner.) When it comes to anime and mecha, I was mostly a student of design and of setting elements. And when it comes to sexy mecha designs, there were very few that can rival Shoji Kawamori’s work in anime. Macross-style folding for FTL travel? Yea I can get behind that. Variable fighters? Sexy.

The first Macross mecha/spacecraft that I took to was probably Focker’s VF-1. I mean, it’s basically the F-14 in an alternative future. Nevermind that the F-14 is this aging aircraft that should have been retired from the US Navy 10 years before it actually did, it was pure, jet-engine-grade fantasy fuel. I didn’t think much of the Guardian form–I think at first I didn’t quite get the point of it–I mean, it’s a jet with legs? Things like vectored thrust were not entirely clear to me, in the early 90s. Or for that matter, how the basics of flights like how attack and lift worked with each other. Nonetheless, the swept wings, the transformation from plane to robot, the toys that did the same, the “calves” of the ship that was part of a vector thrust thing, the lines and curves, oh my.

I suppose it is a blessing in disguise that I was not well-informed, so something like Macross’s complexity is enough to pull the wool over my childish eyes. At least I was able to ignore the fact that it had arms, as it was at least justifiable in terms of having hard mount points that were on a robotic arm given the range of motion a Valk had.

Speaking of arms and curves and Macross, I was a big fan of those VR-052Fs in Mospeada too, although I was more taken with the way how action scenes and battles were depicted, combining the fact that it is a motorvehicle and a robot. In fact I didn’t get the same kind of feeling until way later that I finally got to see Priss & the Hardsuit girls. Shinji Aramaki hit a good spot. It was not the first “moe moe” fusion, as it was later coined, but if sexy models and car ads were like bread and butter, Aramaki’s motorcycle-inspired designs were the equivalent of buttered croissants. It is about mastering streamlined curves, and express loudly through design the function of things it may do.

I think as I got older, my fervor for mecha slowly dropped over time. I think part of the reason was simply because there weren’t a lot of variety. I could never really get into gunpla largely because they mostly looked alike, and between the variants of the same models and how the same model would get different releases based on grades it just kind of turned me off. Other franchises didn’t help much; I’ve definitely watched a lot more anime since then but fewer mecha were as awesome as how child perceived coolness for the very first time.

That said, there were plenty of interesting stuff, ranging from Escaflowne’s pulley-driven artifacts, CLAMP’s crystalline beasts, and even occasionally invoking from the best, such as the first scenes of Gundam 00. Maybe I just got too old for Gundam Wing and just right for Syd Mead: Turn-A featured innovative designs, just none very awesome . Maybe I was too young to hold the classic GM or the Guntank dearly in my heart (although the GM did age gracefully, perhaps much more so than anything else in UC): I appreciate the variety, even if to me it is not diverse enough. It’s good, but not moe, you know?

I do like a strong sense of industrial design; but unlike many others like myself I am not overly taken with things like, say, the glorified forklift from Alien 2. Still, I was in utter delight when Railgun featured one of the best take on the forklift weapon with those sexy grapple rocket punches (did it ever get a name? I guess). Tethered! I wish I can take the GAMA home. The MAR hardsuits were already pretty neat (but they were more like the tepid oasis lost in a sea of sand–yes, I am a hardsuit fan, no there are not enough hardsuits anywhere) but that final boss thing takes the cake. Sure beats a weird alien fetus anyways.

Speaking of Railgun, it was probably the last time I felt that dissonance when everybody else watching the show were busy oogling at middle schoolers, and other than Mii I could care less what they were really doing. It’s a solid show that somehow featured something everyone can appreciate (a cool final boss) but that was not what people were looking for.

I’m just limiting myself to humanoid stuff. I have no idea if it counts, but many of the Guild ship designs from Last Exile were superb. Ao no Rokugo’s submarine is something I want one for myself as well. I will probably never be able to afford a replica of ND-001 or any of her sister ships. The Kildren fighters in The Sky Crawlers were one of a kind. Macross Frontier reinvented the mothership/carrier concept with Macross Quarters, and it now is one of my favorite spacecrafts in general. Well, that is technically a humanoid mecha too, although I don’t think of it that way per se.

Let’s just stop here. Because I can go on…and on and on. I don’t really keep up with the newest development in the anime mecha world, nor do I want to. All my database-animal receptors for mecha are present and working, and that’s the thing that truly matters.


Run Ichika Run

Ok, so it finally made sense. Ichika is someone that unites the girls in their simple goal of… winning for whatever their hearts desire. Revenge, currying favor, satisfaction, confidence, whatever it is that drives the multi-national cast, all for one, one for all. It’s a pretty neat theme. Thanks, episode 11.

In that sense, Infinite Stratos is an exceedingly appropriate anime during a time of crisis in Japan. Japan needs our help, so France, Germany, China and the UK are going to step up to the plate and help ’em out right?

In the “final” ending sequence, people are running in sync. In the previous ones, Ichika ran at the same pace only with one other girl at a time. Who knew running would bring it all together? I guess it would be something I noticed earlier if I wasn’t spending all my time staring at Charlotte’s legs.

Other random comments about Infinite Stratos ED:

  • The Japanese chick is the tallest and biggest! Wau, what a bold statement.
  • Only if all the English chicks are oujosamas.
  • Wait, if Laura’s pants are designed like the skirts, why aren’t Orimura’s?
  • I like this seiyuu ensemble thing. Anime otakus do, too, generally. I think I’ve liked them like, every season. Or do I just like Marinajou’s and Hiyocchi’s vocals?
  • There’s no way they are running at the same speed, since their legs are of different lengths.

I guess I’ll leave the obvious LOL-American (not quite anti-American) and the usual nationalist slants to someone else.


All Good Girls Have Twin-Tails Inside

I’m sympathetic to 2DT’s take. I always thought Azusa was someone who had to be liken to in some way to a previous experience. The stereotypical saccharine-filled neko-mimi sweets-lover is not why she won Saimoe last year, nor is it why Azusa is probably my favorite K-ON girl (tho I think Yui is still the best, whatever that means).

To put it in the right context, 2DT saw the light because he realized that Azusa is actually based on some real-life notion of ideals. In the comments he explicitly stated this connection (emphasis and added link mine).

I wasn’t so much a fan of her myself… until I realized that all the students I have who are like her, I love! [] Such a sweet, good child. I understand her classic moe pull.

I’m not going to talk much about that classic moe thing (by the way, classic moe is better a term than old moe, because there’s, well, actual old moe involving old people). It is different than the somewhat more mature, hime-cut Yamato Nadeshiko moe (Really? You’d think a Yamato Nadeshiko is naturally attractive?) that is better characterized by Mio, so even “classic” is not exactly a great moniker. Furthermore, moe is so dead, I would rather not talk about it if I could avoid it.

What I will share, however, is my previously-mentioned (well, it was over a year ago) note on how I like K-ON because I see that band dynamics play out in my own experience. In short, Mio reminds me of this guy I know. He is adorable, musically talented and everyone likes him, just like Mio is among her friends. Both of them had a fan club. Well, YMMV, as it is with anything personal.

People are multi-motivational and complex things. It takes time to get to know them, and it is is tough to do fiction where part of the charm comes from mapping characters to actual people in a typical yet lifelike way. The good-girl appeal, however, is always going to be a draw to people who like them. I think it channels some sense of righteousness that many of us have within us, a sense of right and wrong, or good and evil. And going by that measure, that applies to most. I just want to separate out the two different kinds of good girls.

So the story goes, to begin with a scene from Conan the Barbarian (lol thanks JP):

Mongol General: Hao! Dai ye! We won again! This is good, but what is best in life?

Mongol: The open steppe, fleet horse, falcons at your wrist, and the wind in your hair.

Mongol General: Wrong! Conan! What is best in life?

Conan: To crush your enemies, see them driven before you, and to hear the lamentation of their women.

Mongol General: That is good! That is good.

Thanks to a certain parody subber, I have long since fallen with Simoun–more importantly, Mamiina. Simoun has a large cast that comes together for some pretty delicious drama. One of these is exactly the very heart-warming, turn-around good girl that newfags may find familiar in the character Kyouko Sakura from Madoka Magica, if Simoun is unfamiliar to you. Just like Kyouko, Mamiina is not a model citizen. In fact there’s nothing to her that makes me want to stick a pair of cat ears on her head. It’s the difference between a stray cat and a house cat, I guess. But it’s just that Mamiina screams loudly, through her actions, that she is indeed the very sweet, good girl you find in Studio Ghibli’s adventures, even if she is at times antagonistic.

The same idea plays out along the lines of all these Azusa-type moe characters. This is where 2DT’s observation comes into play, but only to a point. Because while we have our Kikis and Sheetas, there’s the Sans and, arguably, Nausicaas in the Ghibli lineup. I’m going to say that there are two sides to the Good Girl archetype, and the difference between the two is a philosophical divide in which only some of us can reconcile.

Back to Mamiina. She is a good girl because she jumps this gap between antagonism and protagonism in order to demonstrates her inner qualities, and she does the Right Thing at the Right Time. It leaves an emotional crater, a desired dramatic impact, especially when framed in the context of her intercharacter relationships. But at the same time, I can imagine a Mamiina-type character would be the nemesis or rival to an Azusa-type character (it probably is the plot to some battle show, wouldn’t surprise me). Without the external stimulus that put these characters through the crucible of tragedy or suffering, maybe the difference between the two types of good girl archetype lies within the answers between the random Mongol and Conan. Conan was just some normal barbarian at first, after all.

Another hypothetical may demonstrate better. Remember the YuiAzu episode? Let’s say if we replace Azusa with the antagonist version of Azusa, what would instead happen is that rather being a type A Good Girl, the antagonist Azusa would not volunteer to help Yui with the performance, yet later on do so anyways for some plot-specific reason. It seems like a typical gap moe tsundere type thing, but that is not directly relevant to a demonstration of character. You can be good or bad and still possess this duality.

I suppose that’s all part of the specification of being good; there is a strictness within Azusa’s tenderness, or the flip side of the coin, a tenderness in Mamiina/San’s intensity. It turns some of them evil, some of them slaved to passionate antagonists, some to reason and some to strange plot devices about clones. I’m not sure how much I can stretch this, but all I’m trying to say is that are Good Girls among us, and there are many. And like girls generally, they have a plurality of face!