Category Archives: Umamusume: Pretty Derby

Umamusume Game Primer

Given a merely 10 days since launch as of this writing, there has not been a lot of detail writeup yet. Why? Probably because we’re all busy playing the game, and the developers have not released the game early enough to professional media types (the folks that work behind sites like gamewith/etc) that the pros do not have it all up yet. And if Japan authorities are behind, it’s free for all on twitter in terms farming various nuggets of info. EN players have to farm it from the game and social just like JP players.

This primer is more for new players–I will still skip the “download Japanese game” portion because that is the same for every Japanese mobile game on Android and iOS. The PC version will be available from DMM in a week or so, to get that, use the Princess Connect Redive guide. For helpful links, read this post.

What is Umamusume?

It is a Cygames franchise about raising racing horse girls (horse henceforth). Each horse is based, in various degree of looseness, on existing race horses in Japan’s horse racing scene and history. Best example primer I can give is this ESPN short. This article is about the video game, but there are some TV anime stuff related to this which gives you a crash course on the setting and some characters.

There are many horses in Umamusume. They are all Japanese race horses (but their heritage do span across overseas). There are 70 of them on the official site. They are all voiced except 4 (who are not debuted). The game do not yet feature all 70 of them as far as we know.

What is Umamusume game?

TL;DR: It is a raising/breeding game with a social/team competition component.

TL;DR2: It’s Priconne x Shiny Colors

It is a raising game with a competitive stats “racing” component. Players control a set of racing horses and a set of support horses. The goal is to make the best states on your horses, and then they can go on to win races. The actual racing part is just back end math calculation (think rolling the dice in Risk, but with 4d chess variables with different horses, and a pretty visualization). Almost all the game play is in how you run a raising scenario.

It’s just like IDOLM@STER Shiny Colors, but for people unfamiliar, you pick a race horse (or idol), select some support horses to go with that race horse, and you go through a period of up to 72 turns in order to complete the scenario. At different points in the scenario you have to clear various objectives–usually winning or placing above a certain place in a race on a certain turn. All the races in the game are loosely based on real races, or actually based on real races–just like the horses (if their rights owner let Cygames do it).

At the end of the scenario, either you win or you lost prematurely, you end up with a “raised horse” which can be used in PVP races, as well as daily races (basically 3 free races to earn money or support points), clear races in the main story, and for “breeding” (I guess it’s called inheritance system). Completing the full training gives you a horse that has more stats, since you had more time to train it.

What’s the gacha system?

The racing horses are rated from one star to five stars, and the gacha system drops horses based on 1* to 3*, 3* being rarest. You can upgrade racing horses up to 5*, including all 1*. To upgrade them, you need to feed it money and memory pieces from the specific horse. When you roll a horse you get some pieces for that horse, and if you roll a dupe you get some pieces for that horse plus a megami figurine token, which can be traded for memory pieces of any horse.

Racing horses with more * level gets more powerful–higher stats, mostly. You can also “social link” or affection-up with them, by using them in races and in the horse raising scenario, as it unlock the character story for that horse. You can also rank them up using drops from races which give them more skills.

Support horses are ranked R, SR, or SSR. For each dupe up to 5 you can level break 5 levels. SSR by default caps at level 30, SR at 25, R at 20. Dupes beyond the 5th card can be sold for other tokens. Support horses are used during the raising scenario (currently, the URA racing scenario) to help you increase the stats on the race horse. Leveling up support horses gives them more powers, and you can do so using support points, money, or via use in the raising scenario.

As for rolling gacha, there are one pool for race horses and one pool for support horses. They are separate. You can spark at 200 rolls for race horses and 200 rolls for support horses. You can only spark the banner at any time, which is its own thing that you ought to read closely before trying for it. Besides that, both support gacha and race gacha follow the “150 for 1 roll, daily once paid 50 for 1 roll, 1500 for 10 roll with guaranteed 2*” model. Just remember the pool is separate for their sparks.

Racing horses can also be obtained through trading in memory pieces of a specific horse at certain quantities, starting at 50 for 1* horses. I’m assuming they’ll follow the Priconne template and allow this for all non-limited horses. You can buy memory pieces in the shop for all non-limited horses currently, and it has an incremental system where the first 25 pieces for a horse costs 1 megami figurine piece (or 25 for 25 of them), the next 25 cost 2 (25 pieces for 50), etc, up to 5(?), which is the prices for all subsequent memory pieces for that horse.

For support horses, there isn’t an obvious way to obtain them besides rolling, but you can get free ones from events and the main story.

What do you do in this game?

For most people, this means raising a horse or three or fifteen, or all of them. In reality, this is a raising game with a breeding component. Each turn in the URA scenario you pick one action, and bare the consequences of that action. This is also one of the more random raising game I have ever played, and while some random events do benefit you, most do not. A lot of the randomness comes in how horses win races–skills have to proc, your horse have to have the right gate, the other horses can’t be blocking yours too much, your strongest opponents might also be blocked or not, your horse might have a bad start out of the gate, whatever. There are so many ways you can lose a race, and generally completing the scenario means you have to take first place in a series of races against 16 opponents. Oh, there are also the usual raising game negative events too. Managing a kid through high school is rough, even if she is a horse!

Every time you start the raising scenario you have to pick 2 horses to be your horse’s ancestors, and some traits from those horses (and their grandparents, so 6 total) will get passed down to the horse you are raising. In the URA scenario, this happens on the 2nd and 3rd April First Half turns. Raising horses through inheriting is very important because not only you can get some limited/rare skills, but you can also increase the horse’s basic parameters, like their innate strength and weakness versus different track types and race strategy. Unfortunately, the way skill passes down from one horse to the next is largely random.

But because it is only largely random, there are things that are not random in which you can manipulate.

Once you produce five raised mares, you can put them in the racing team and start to enjoy that side of the game.

Or, read the Japanese explainer.

Lastly, the horses do a music number after some races, which you can unlock. Songs have interchangeable vocals!

No really, what do you do?

First, reset marathon for what you want–I actually recommend rolling support first since it feels like good support makes the game notably easier, even if you have fewer strong horses to raise. It’s more fun when the game is not nails-tough, trust me. Once you get some good supports, get your guaranteed 3* race horses and roll the race horse gacha once so you get some 1* and 2* horses too, because some of them are pretty good. This game is so easy to resemara, since the menu has a build in player data wipe plus a tutorial skip.

Follow 10 players with good support cards, pick an easy horse–I recommend Sakura Bakushin O, Mayano Top Gun, Silence Suzuka, or Special Week–build a support deck, and go raise her.

When you set up your raising scenario you can also breed from other player’s horses (with a fee). May be worth it sometimes!

Repeat until you get tired of losing, move on to another horse, and keep doing it until you get a feel how the raising game works. Meanwhile, collect support points and money, and upgrade your support cards too.

Multiplayer

TL;DR: Circles are guilds, PVP as much as you want, free bonus.

Players in Umamusume can form “circles.” Circles are basically guilds. Players in the guild collectively earn scoring (in terms of fans) when they raise horses. Later on they probably will introduce team racing.

Individually, there is some kind of ladder (also like Shiny Colors) where you assemble team of horses in a showdown with random opponents. It is set up as a ladder. Each horse is assigned a point value based on how powerful it is, and players are assigned a letter grade based on the total point value of their racing team. Players around the same letter grade then randomly match with each other. You can initiate a race using racing points (which recovers one point per 2 hours, up to 5 total). The race is consisted of actually 5 matches: Long, Medium, Mile, Short, and Dirt Mile. When you build your team you have to put from 1-3 horses in each of the matches (most people are only class 2 so only 2 horses per match), and each match unfold with the horse winning the race winning the match. After 5 matches the player with the most won matches wins the race.

Win or lose, all that matters is the loot that drops (random) and the highest score (when you win against the toughest team). A ranking is generated about once a week and reward is given out to players based on the high score. Players can also advance in class based on their high score ranks, which unlock more benefit.

In addition, there is a bonus to your support horses based on the strength of your racing team. So there is no reason to not put up a team (and let us beat on it).

Anything else?

There’s so much more to say about the game, but I’ll let the people making money or fame from it do the talking. I got horses to raise, I don’t know about you.

I’ll leave you with this.


Blogging About Anime, August 2020

It’s been a while since I wrote about my seasonal watches. Having MLB back on TV seems to provide me a kind of anchor, rhythm-wise. It is arguable that pro team sports is a good or bad idea in the US, in mid-2020, when/where the pandemic is still raging strong. But that seems like just par for the course in 2020, a year that the lowest of bars in politics, health, and communication are all up for argument.

The lowest of bars in anime is also up for arguments. I have some baseline opinions about Uzaki and how generally cutesy anime with sexual overtones have some link to pedophilia or grooming. But that also seems like an overtly obtuse argument used by tribalists who are not really interested in talking about anime. It’s like, just because you can use candies to lure kids into unmarked vans, they are bad? So let’s forget about the main use cases for candies and just say they are for pedophiles? I guess that is the low bar of media literacy up for grabs, in this era of our 2020. I mean, the candy industry does way more money than the anime industry (and tons of Aniplex titles, well), so maybe we can let that pass. Unmarked vans, though, tsk tsk tsk.

That being said, it is a strawman that I encountered–I have yet talk to any live human who would hold the opinion about Uzaki in such a way (in connection to pedophilia). The original complaint back last year about Red Cross Japan using Uzaki to promote a blood donation drive comes down to TPO, so it turns out, which is really nothing controversial. National, high profile charities should not perpetrate sexist stereotypes is a no-brainer. Need more blood, I guess.

The anime itself is surprisingly watchable. Uzaki is an irritating character that gets increasingly charming, and the cast also gets increasingly self-aware. Nothing to write home about, other than having a so-to-speak controversial urn where piss takes go into the huge drain in the internet sky. Maybe Uzaki’s …uzai-ness is part of the ethos behind those poopy takes.

Some anime on hiatus from last season have resumed. I think the best out of those I am enjoying is Major 2nd second season and Food Wars. It’s kind of odd that my tastes lately have shifted onto these arguably mainstream works. Major 2nd is especially praiseworthy with interesting characters and articulate, if a bit too convenient, baseball knowhow. The level of baseball IQ demonstrated by the show is beyond any middle schooler team, even if it’s one of those things coaches and parents who are hardcore baseball types would know. If you have kids this is not a bad watch to teach them about baseball. The way it plays up gender in teenage sports leagues gives me a Disney channel vibe.

Another last-season pickup is the historical fiction racing anime Appare-Ranman. Talk about weird character dynamics. A literal child is in this anime, a literal chinese woman is in this anime. A bunch of Americans, literally, are in this anime. And Japanese people, of course. It is extremely Japanese in a lot of ways, especially for an anime that takes place in a fictional world where America is a thing, that being the country they are in. But I guess these are not really relevant since everyone speaks Japanese or English in this anime, or whichever dub track you select. Is it post-racial or racist-but-who-cares? I don’t know if I care at this point. The premise is so whack that any appeal to historical underpinnings will be lost in all the noise. As an aside, BNW, Iron, and GM? One is not like the other two. Also that guy is French! LMAO.

Along the same line, something is remarkable about Deca-Dence, but the overall thing felt really slippery. I don’t quite have a grasp on the story or the characters–like I get what’s happening, but the post-humanity humanity of it is hard to sympathize. Like, robots are just robots. It’s the risk when you set up a setting that is quite smart but the level of discourse is not much more advanced than Spongebob Squarepants. The setting is visually grand and a bit all over the place at first. It features a sort of cyberspace kind of thing and a sort of meatspace kind of thing, but I wish they would just explain it to us in the way I just phrased it, as inverted.

Picking things up again is the new season of Oregairu and it is the most beautiful image of codependence ever. But it is a pretty neat non-binary depiction of relationships in which things are clear enough that words can describe, but you’re struggling to find them. It’s not so much a story with any emotional investment on my end, given how these really wordy stories play out over a long period (the first season started in 2013, if you forgot like me). It is simply a thing of beauty that came and will pass, again, like the autumn leaves or melting snow or whichever passing-of-four-seasons analogy you’d like.

As far as fanservice goes, Monster Girl Doctor and Kanokari are probably the top picks. Kanokari story is easily the most problematic thing by a country mile this season, it’s so bad that I really didn’t want to watch it at times. On the plus side, it has a fair amount of cultural cache and ultimately the episodes tend to turn out to be enjoyable overall. Once the story gets on its groove I think it will fall victim to general relationship polygonalism and dull its lame-brain, protagonist-takes-for-story-sakes kind of plot justifications.

Maybe the real reason why Kanokari has legs is that it is controversial, as opposed to Monster Girl Doctor which is just WYSIWYG. It is definitely a work where the element of surprise is not its forte, yet it can still occasionally deliver.

In a different programming track, the fantasy light-novel-anime adaptation flavor this season for me is Maoh Gakuin or Misfit of Demon Academy or whatever. It’s absurd in a fun way and plays on your preconceptions. The power fantasy is on the boring side of things but it does a good job withholding information to keep you interested. I also like how the anime tries to cram a lot of information in terms of last minute reveals.

I’m watching Gibiate. It’s sort of interesting if you look at it as an anime watcher’s anime. In premise, time-traveling samurai, ninja, and warrior monk kicks apocalyptic ass seems like a perfectly cromulent 1980s anime plot. You add the bit about self-recording, the virus, the show-in-a-show take, the zombie tropes, and in the end it’s a swamp of animation production issues bookended with unusual music choices. Also some interesting voice cast here. Trainwreck? Brilliantly bad? More like, just oddish.

There’s this anime about idols and magic school, which is tied to a KLab game franchise in the making (out soon?) called Lapis Re:lights. They had a fully-costumed seiyuu live thing last year (or several?). The idol units in the story all play a short live performance for us throughout the anime series, which gets a Youtube cut without the in-episode dialogue. It’s worth checking out if that’s your thing. Honestly, this is a bit too “love live” for me, but overall it’s worth mentioning. In some ways it’s the same formula as Love Live but more tailored to the prototypical otaku notion. Also, this song has a few sextillions in it.

Is this it? I think this is mostly it. I tried a few episodes here and there, like the fishing anime. The characters don’t do much for me but there’s a level of meta here where just like the protagonist, you end up liking the outdoor activity (or the depiction thereof) despite the annoying people? I don’t know. It’s more than what I can say about Peter Grill, although that show is interesting to think about, and kind of icky to think about, so it doesn’t occupy much thinking time. Umamusume shorts are cute and sweet. What else? I’m probably forgetting something as usual.


Spring 2018 Anime Selections

Here are some impressions, as per usual. On a personal note, I recently signed up for HiDive, and it doesn’t have Apple TV support, which is what I use to watch probably 75% of anime these days. It also doesn’t have Chromecast support, which is what I use to watch ~15% of anime these days (only usually because I’m at a friend’s house or Apple TV is having issues). The two technology platforms are kind of interchangeable, since I use both at home for various things. The rest of the time I watch either on my phone (because I’m on an airplane) or on my PC (because I happen to be in front of it), in that 10% remainder. It also means HiDive is kind of worthless to me right now.

The problem with HiDive is that it doesn’t support how I watch anime most of the time. If it takes less effort to me to XDCC some files and watch it on Apple TV via Plex, than load up the video I want on HiDive, cast my whole phone, then hit play, this competing product is just a waste of my time that happened to cost money. Would it be OK for me to subscribe and not use it? I guess so. For now, the only real way to watch stuff on HiDive, short of inside a browser, is that I can dial up a video on my phone and stream my phone Airplay/Chromecast-like, but this sucks if all you have is your phone, and not a second device to play with in your living room. It is very much a first world problem, but this entire blog is more or less a first-world-issues only site.

That’s not even mentioning all the bugs in the Android app. And how the web version is making the same mistakes that plagued FUNi’s website back when they were solo on the streaming. Anyways.

On a less ranty, but still ranting, note, I picked up the EN version of BanG Dream game, administered out of Singapore. It’s perfectly fine and provides an updated experience than my first run-ins with the original JP version so long ago. They fixed most of the tuning issue with stamina usage and event point system. The more fleshed out exchange system now has some balance with grinding up character training mats. There are more songs you have access to right out of the gate, if just the newer covers alone.

Playing it also reminds me what I didn’t like about the game, which is having to put up with songs you don’t like or don’t want to listen to during multiplayer. This is why I almost never choose Random for song selection, anyway. Oh, and the usual abusers in the game that coast or outright cheat.

Then again, I get why some people instant-disconnect after the song selection screen. I really don’t have to want to put up with one more listen of Shuwarin. I’ve not fallen that far yet but it’s getting close. It would be really great if the game lets you blacklist a few songs!

OK, enough sidebars. Here are the initial offering (which is bound to shrink as the MLB season wears on).

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