Author Archives: omo

About omo

I run the site, too.

Goodbye, Sayaka

Actress and singer Sayaka Kanda was found dead on Dec. 18 at the hotel she was staying at in Sapporo. The circumstances as far as I am aware of come down to these two articles. Since it is an ongoing investigation, I’ll refrain from inferring from the fairly well-known set of circumstances surrounding her. It’s kind of on brand that ANN just namedrops Sayaka’s parents without any footnote–Seiko Matsuda is one of the most popular Japanese idol ever, and Sayaka’s relationship with her star-lit parents had been turbulent (and public). But first, I want to extend my condolences to her family and all her friends, colleagues, and fans…especially the fans of her characters. Well, as one of those, I’m writing this to cope, partly.

Sayaka Kanda was a geinokai royalty, who most recently got on my radar from her work in Idoly Pride. Recently she was on a live stream to celebrate Mana’s birthday–the “ghost” character who were later on implemented into the mobile game. It’s not the first time I’ve seen or known her, but as I don’t follow Sayaka’s musical roles, it’s the first time I’ve seen her perform in character as such. Well, yes, also Idoly Pride staff put her name on the little chocolate name plaque on Mana’s birthday cake, because she was Sayaka Kanda, she was somebody?

It turns out Sayaka played a lot of roles in other pop culture notables even before 2021. Her biggest role might had been Frozen’s Anna in the Japanese dub, but she nerded out in Danganronpa, who she provided a character voice to as well as sang a song for as TRUSTRICK. Like others of her age, she was into vocaloids, which you can see her covers on her Youtube channel. Her music career went along these routes, probably because she had an affinity to it?

Needless to say, Sayaka was a talented, multi-role sort of a performer. But, the reality is, does it matter? Personally, I am emotionally hit by waking up to this news today–a tragedy that a popular 35-year-old dying is bad enough, but that she played a character I like in Idoly Pride means this character fundamentally will now also be impacted. It’s a reminder when people passes away, it creates a figurative hole in the world bigger than the size of that person’s direct impact. All of this hit on me is for an IP that’s almost a year old. It only took a year for me to attach so strongly to someone who plays a character I like. It’s really about the distance in your head, and there are few ways to shrink that faster than doing that idol routine.

I’m not sure if I can still play or look at Idoly Pride the same way. I don’t know how the cast feel about Sayaka’s passing, but I hope the best for them. As a fan and player I just hope the management of the game do her contribution justice and do so respectfully.

Me? I’ll probably continue to put off that newsletter, LOL. I have some post ideas lined up and I just want to throw them up as soon as I can.


Cowboy Bebop, Again

I’m not too interested in the actual thing that is Netflix’s Cowboy Bebop, aside from some technical aspects–the music, the Japanese dub (which I don’t get in the US), and the overall reception. To me Cowboy Bebop is like the Civil War–it’s all done in the past. You still see the occasional Confederate flag, and kids learn about it in Youtube videos, but that’s pretty much it.

However what’s never done is the Spirit. And I’m all for the Spirit of Cowboy Bebop to descend onto the popular discourse yet again, and this time with the largest crowd it ever had. I still remember seeing Watanabe at BAAF talking about The Movie and how if it made a million bux in the North American Box Office they will make more. A million USD is about one and a half million USD 20 years later, adjusted for inflation, so that’s a tiny fraction of what Netflix spent, which is still not a lot versus other TV remakes today.

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Omonomono Newsletter, November 17 Update

Wow I didn’t update my blog for like, a month. I did get a lot of rest that I promptly had to “use up” though LOL.

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Omonomono Newsletter, 2021-11-17

I’ll save the personal updates later in the relevant section, but I’m mostly back to your regular operating schedule. A lot of minor-ish interruptions did happen since I last wrote but, anyways.

Just as a note on COVID in Japan, but the vax rate is over 75%, and as of this writing, the highest among G7 countries. Helps when the biggest nerd event requires it basically.

That Erii Yamazaki music video is 4k. But hmm.

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Omonomono Newsletter, October 8 Update

Extra! Extra! Runa Narumi Special Edition…or not. A packed letter again, with first impressions and more!

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Omonomono Newsletter, 2021-10-08

As the temps drop I realize my new PC puts out a lot of heat. Also due to various reasons it is situated in a way where the exhaust is pointing to the center of the room, so all that hot air just gets all over the place.

The new anime season is upon us, and there are a couple smashing candidates already one week in. And now that I don’t have to follow baseball as closely as the playoffs are in the swing (and my horse lost already) it is time to take it even slower. Well, as slow as year-end is going to sneak up on us. It’s only thirty four more days until the Eleventh of November.

But first, Mocho. High-res Mocho.

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Platinum Star Leisure, the Failed Million Live Theater Days Experiment

I’ll try to write this in an all-audience accessible manner. Also, watch me fail at this.

The mobile game IDOLM@STER MILLION LIVE: Theater Days (MLTD) is enjoying its 5th year in 2021. For those who are totally unfamiliar, this Japanese-region based game on iOS and Android (its Korean and TW/HK releases are being shut down later in October) is an offshoot of the bigger IDOLM@STER (IM@S) franchise. What this Japanese media-mix franchise–which started as arcade games but branched into console games, anime TV show and films, comics, and many other things–is known for is mixing its vast array of characters in its raising games with live performances of their voice actors on stage events. To keep the franchise moving, each of the sub-brands put out regularly, new singles, albums and performances (in-game and in-person). There are currently 4 active all-female sub-brands (765Pro All Stars, Cinderella Girls, Million Live, and Shiny Colors) and one all-male sub-brand (SideM)

I’m just whining about one specific part of one specific game for one specific sub-branch of a big brand here, although the same probably can be said of most of current games (except the Popm@s game, which is bejeweled; and to an extent also the Shiny Color game which has an entirely different bag of problems as a F2P visual novel)–they are glorified content delivery platforms, with gameplay being secondary to the idea that you are playing a raising game, producing the idols you are in charge of, and watching them perform their work and reach for success.

Given games like these are F2P platform/services, they have to evolve over time. Five years is a relatively long time. The IM@S franchise also is a sizeable thing that’s been around for 16 years. It costs a lot of money to field a large cast and put on extravagant shows. The Cinderella Girls (CG) series is probably the best example, as it has grown from two successful mobile games and build a large and loyal audience, with concerts in baseball domes, with its 10th anniversary coming up this winter.

While CG can rely on its huge, 200-plus-member cast and a regular, top 20 revenue game in the app marketplaces to keep things going fresh, others are more in a bind. In MLTD’s case, the developers have tried spinning the presentation differently–doing an “anime” type sequence using the in-game engine for example. Or, in this case, a new event type called “Platinum Star Leisure” which caps off a new series of an existing event type “Platinum Star Tale” which is just a repurposed “Platinum Star Tour” event with different rewards.

I appreciate the new try, but, this is not a good look.

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