Tari Tari

To me, Tari Tari is not a finished experience. Some people who really enjoyed it might prefer to have it keep going and slowly savor it. Similarly, I can’t put it away until I rewatch the show from the beginning. There are a lot of little things, here and there, that I still haven’t made sense of. As I try to write this post I find myself lacking the language to express it, and I haven’t seen any other reviews or posts on Tari Tari that satisfies.

For example, fans early on already caught on the name well before the anime even aired. The name “Tari Tari,” in the promo shots, are spelled out using English alphabet. It’s kind of a play on True Tears (which was also spelled out similarly). The episode 1 homage to Reflectia makes it even a stronger case. I mention this, because, did you realize one of the five main characters also share the same T-T moniker? And what was his role in the story? If you think Anohana’s referential web is a trout, maybe TT’s “hidden dragon” approach might be more to your liking.

I hate to bang on this sort of thing but the typical review, picking on Fandompost for example, does that bat-for-averages impression. That’s a solid but fundamentally inadequate way to evaluate Tari Tari, because it doesn’t tease out any of the in-your-face aspects that makes the show attractive via its marketing. It’s like making red wine versus white wine. On the other hand I guess well-filtered opinion is exactly what people are looking for, but that’s not what I‘m looking for.

The funny thing is, I mostly agree with the consensus that Tari Tari is average for its appeal to the average anime viewer. Rather, this is an anime that is very targeted; it’s out with its calling card right from the beginning, and delivers a tactical payload that is proverbially hit or miss, because, well, it’s so targeted. At its core, Tari Tari is a kuuki-kei anime that, like True Tears, exploits using the virtues of emotional warmth. It’s iyashikei; the Manabi Straight-esqe plot towards the end is almost a no-brainer up-lifter, if at least in form. But it’s different in that Tari Tari does everything it does by being itself, and not by being some kind of messy emotional wank material. It, too, is somewhat of a self-contradiction where people would find things they don’t expect to see in there. To some extent, it’s the next step from Hanasaku Iroha–a story that walks the well-established path of dramatic pathos but with a few screws loose. For Tari Tari, it’s busting out the machetes and forging a new path entirely. It does not feel like live action acting; it feels closer to real life.

Tari Tari, like its name sake, is also all over the place. If you come into the show looking for drama along the lines of that Noe-Hiromi triangle, you won’t really find it. It’s not even really about freedom, rebelling, and standing up for yourself and what is right, even if that is a part of the story. In fact, who is the main character? Wakana, right? Just because Ayahime gets top billing? To use Dai Sato’s language again, it’s like a sekai-kei anime that isn’t exactly about relationships.

I think Tari Tari is very noteworthy on that alone: this is a show that defies a bunch of genre conventions. Perhaps that’s why it’s all over the place. The first two episode spanned almost as much time chronologically as the rest of the series. There is not much of a “rail” to guide viewers besides the chronology of Shirosai and the Choir Club & Sometimes Badminton Club’s activities. The characters came at us as they are, and introspection, like those cold lead-ins, hangs in the ether, contextualized only by the ongoing and concurrent dramatic focus. Despite the Power-Ranger-esque distribution of plot and screen time, Wien, Tanaka and Konatsu never get to really shine. Here you are–the leader of the club isn’t even the main character. The last time I enjoyed a show where the leader is not the main character was probably K-ON–if we can admit there is a main character (Yui?) at all. But Tari Tari is even more off-balanced than K-ON. I’m not sure if it is a bad thing, but it certainly seems confusing for some people.

Thankfully, that off-balance nature makes Tari Tari kind of fun to watch. It’s definitely a mood-lifting experience, both for its solid dramatic filling (namely, Wakana’s story) and its butt-slap-tastic antics. Do we really have anything to say in the face of this? Will anyone’s argument work?

The way the three girls made fun of their male club members is both endearing and amusing. It’s easily one of the best part of the show. Sawa’s plight was pretty amusing, once we get past the forced drama. The singing and dancing was a lot of fun in the meta sense in how they held back Ayahime completely until that moment of clarity in Wakana’s life.

TL;DR: It’s easy to call Tari Tari boring because it’s hard to get in to, but for some of us we were in since even before the series started. But even if you weren’t, you could do much worse in the high school drama anime category.

I like to think of  Tari Tari, at least at this point, as a second-hand, expensive piece of audiophile equipment–full of plugs and holes and hooks and missing the manual. All this stuff probably fits somehow, but it’ll take at least another go-through to figure it out.

PS. Are we suppose to fault a show that is “all over the place” because it’s “tari tari”? Next time I try to thought dump on this topic I will probably talk about its formula for what I perceive as life-likedness.


Production IG Kickstarter Offers a Glimpse of What?

Kickstarter is not a thing hidden in some corner of the universe. It’s a major deal, reported in the news worldwide. It was just a matter of time that fine arts project like Japanese animation ends up on one, and a full-blown legit sort of deal. For Masaaki Yuasa’s kickstarter, I think this write-up sums up the general feelings I have for it. But it’s more than just that.

Of course, being the first of its kind, Yuasa’s kickstarter just a high art short film from the acclaimed animator/director. The attempt at the KS is fairly elementary and lacks the sophistication that well-gamed Kickstarts do to back-load backer incentives and incremental updates that encourage people to tell people to back the project. Its conservative Japanese-ness pervades the endeavor. Its “low risk” assessment lends it an air that makes me feel that they would probably bankrolled this anyway, sooner or later.

But that sells shorts of the potential of an anime kickstarter. It’s one thing to say “patronage” but ultimately what Kickstarter (the organization) worries about is turning into a retail outlet, an empty marketing machine on the inside. That’s kind of the mode of backing for most of us, but that concern is a non-factor when it comes to kickstarting anime projects like this…because it is the point. We can talk about risk shifting, but that is besides the point; all established Japanese companies are serious about their customers. It’s more about the interface. Typically, the biggest thing about Kickstarter is giving creators a direct connection to fans and consumers, often around the publisher or distributor. We see a lot of this in the indie game scene (electronic and tabletop (especially tabletop)). But I don’t think anyone thinks it is not Production IG behind Yuasa’s kickstarter, even if they wisely let Yuasa take the spotlight. At least, the copyright notices on the promo images say as much.

The fact that Kickstarter provides an existing framework to allow a worldwide audience to be involved in Yuasa’s project, or any future project, (as an aside, Kickstarter requires a US individual/corporation to process its payments, so IG’s international reach does matter) is what makes Kickstarter valuable to anime, as I see it. That it’s a sliver of light through the muddy cracks of anime’s marketing problem overseas, is how oversea fans can value a Kickstarter anime project. They don’t have to reach around regional licensees at all–this is straight through the magic of the internet, and it’s not some half-baked Japanese attempt at web 2.0, thanks to KS’s hard work. It’s win-win for both us and for them. Kickstarter is an extremely low-cost way to gauge interest, to pitch a marketing spiel without ruffing the wrong feathers (much). It also taps into that highfalutin arthouse market that Japanese anime always had a hand in, in a much more direct way. That’s right, French in the Kickstarter page. (…And before Japanese was put on it.) It gives IG the control to sell as little of it as it can, to market it as weirdly as it can, and not worry about how popular an idea would be to a non-existent mass market–not like anyone would anyways.

Of course, like all art kickstarters, the value proposition is suspect. But at least it’s spelled out here for you. For most of us the mode of consumption for anime video purchases involves first watching the thing, to determine if we like to buy it or not. You get none of that here. Rather than the Sins of A Solar Copyright Empire on our backs as a motivation to “support the industry” we can just, well, support the industry by giving the creators we like money straight up (after KS takes their cuts). But in this case, we don’t get anything (yet).

The unfortunate reality behind anime produced by production companies is not some secret. So if you’re like Dave or Daryl you’re all set. But me? It’s more complicated.

My problem is more about the content. Let me use a concurrent example. There’s this popular Kickstarter going on right now called Project Eternity, which is an isometric PC RPG along the lines of Neverwinter Night, Temple of Elemental Evil, Baulder’s Gate, and Icewind Dale–from some of the same creators, no less. Fundamentally I enjoy these types of games so I backed it. Their reason was that they wanted to make another one of these isometric games, but they couldn’t find a publisher to back them as it is a “dated” sort of game dynamic, so they’re going to Kickstarter. [As an aside, this is kind of a hard-to-swallow reason given how the Firaxis XCOM reboot is.] On day one, the kickstarter had this early bird thing for $20, which is well within how much I want to spend on a game like this, so I was in from the beginning. But as the Kickstarter gain steam (it’s one of the top grossing live Kickstarters right now) they begin to release more info, and the more I read about it the less I like it. To put it to perspective, I really enjoyed the first BG game, and TOEE. Those are my sort of things. I kind of enjoyed Iecwind Dale but after a while it was a pretty dreadful experience because it is repetitive and while it gets slowly more difficult, the difficulty comes more as a test of patience rather than skill or intelligence. And quite frankly I’ve had enough after IWD1. NWN is another series of game that I managed to beat but hated it pretty much all the way, until the 2nd expansion (the first wasn’t a lot better) in which it finally got fun. But by the time NWN2 came out I had already lost any interest in “more of the same.” Of course, what I want is not far from what we all want: another Planescape Torment. And there is zilch coming out of Project Eternity’s teasers that say anything to the extent that they’ll make a game along those lines. If anything, they’re setting things up in the opposite direction.

In the very same way, the more I read about Kick Heart, the more weirded out (okay, delightfully weirded out) I am. I think it’ll be a fun little short to watch, maybe even own (disclosure: I backed the $30 tier). But this is not where I would put my money, compared to, say, a Kaiba localization Kickstarter, where I would offer up a lot more–because it is actually valuable. The bottom line is, Yuasa & Prodution IG still has to earn it by delivering something that has an appropriate value, not just by trying to do something new and perhaps improving the status quo of anime marketing and funding. Like “selling” us a possibly Japanese-produced Blu-ray disc of something (they are), or giving us a chance to have dinner with Mamoru Oshii. That’s value. And because they’re doing stuff like this I think this Kick Heart Kickstarter will really go places.

I guess the Kick Heart Kickstarter is a really a glimpse of meta.


Momoiro Taisen: Pairon ENG Port in Open Beta

So, a (mostly) fully functional online game for the Saki contingent. About time?

Via Dave, I found myself spending a big chunk of my weekend playing mahjong. It helped me learn better all the annoying but critically important little details about riichi mahjong. It also reminded me how fast taiwanese style play is, working against its potential for being the most newbie friendly. Maybe one of these days I’ll learn Singapore rules.

In a nutshell, Pairon (or Mahjong Hime as it is localized) is a scrubby free-to-play microtransaction game. Your money goes into buying usable items and customizing avatars–each avatar is made up of a character card and a voice card. The voice cards, well, are voiced by various brand-name voice actresses, who voices different in-game avatars. For example, every player starts out with “Boniboni” which is voiced by Itou Shizuka. The character cards are cards that gains experience and unlock special moves and CG and what not. As you play each game, you have the option to disable special moves, so there’s that.

I haven’t earned enough in-game coins to change the cards, so I don’t know for sure, but it seems you can just switch out the voice card even if you don’t have a matching character card. If that’s not true let me know.

The games are set up in a usual “enter lobby, enter table” sort of way. The table host can configure the risk-reward level, use special items to allow players to get more in-game currency for winning, and the type of rules (Japanese/riichi, Taiwanese, or Singapore). There are also AI players that can fill out a game if you can’t get 4 people (or if you just want to play solo).

The site that is running this game feels a little bit shady mainly because it seems like an Asian site that is now branching over with some English content, except it’s all very under construction-like. None of the payment options seemed familiar except paypal, which somehow doesn’t work when I clicked on it, giving me some error saying I’ve not been whitelisted. There’s also a persistent log-in bug which makes you re-log-in if you closed the client and want to go back into the game from the launch page.

I haven’t really tried playing with other people, except one time some random guy just joined my game. I’m not sure if he knows how to play but it ended okay? I’m not sure if he just disconnected his client or what. Dave has reported problems and I can see how it could happen.

I personally found reading the rules page on the eligible hands a big help. It’s pretty precise. There are a bunch of minor glitches that you’ll get used to, and once you know how everything works, it’s a pretty smooth experience. Little things like “don’t run it behind tabs” or “don’t click on your tiles by accident” go a long way.

Well, it’s open beta, so I’m not too worried. A look in their forum seems to say that there’s a very dedicated if very small user base. I can see how this game can be kind of fun as a single player experience, but it’s got no scene right now. If you want to play with others, it would be something you have to arrange on your own. If you see “omo” out there, feel free to give me a shoutout…if I’m there and paying attention, I’ll do something?


Oh the Humanity

I sort of dispute SDS’s claim that this anime is unique. I think the undercurrent that Jintai rides on is no rarer than the sort of jokes you find in Kometa’s manga adaptations or even in Welcome to the NHK. To wit, after 3 seasons of SZS and now with Joshiraku running along, Jinrui wa Suitai Shimashita is not some sore thumb standing out in a sea of not-satires. One of my favorite anime adaptation of satire comes alive in season 2 of Seitokai no Ichizon, so this is not something that I would call a rare occurance, at any rate.

What makes Jintai unique, I think, has more to do with the straightforward western style of satire that you find in contemporary British literature. Dry wit, satire as fine as piano wires that cut just as deep; or something resembling the opposite spectrum, like a large aquatic animal. Or bread, in this case. But this made-in-Japan slash, I think, cuts so finely that so many probably don’t quite realize that they’ve been made fun of in the very show they enjoy to watch. To me, it’s very fun because the show portraits exactly what I am thinking of, which is a great testament of the way the story is adopted and written. I mean, it’s less ham-handed than me saying “hey guys, great minds think alike.”

But also along this line of thought, this is why I think there are people who watch Jintai for the fairies, just like there are people who watch Joshiraku for the cute girls. It captures well that spirit of decontexualized otaku thing that, indeed, leads to our decline. It is no surprise that bullying and how the protagonist and her cohort retreat to their own little project in which makes up a relatively mainstream response to the cruelty of human societies and ills that has plagued us since time immortal, even if it means resorting to becoming the queen of fairies.

Lastly, we do have to look at ourselves. Just how meta is it to enjoy escapism via media that is about escapism through critiques of escapist media using media? Can I say I enjoyed Jintai for Mai Nakahara’s resurgence? At first I thought the role was relatively straightforward and narrator-like. I did not expect the role of the protagonist to show enough of a range, from earnest deadpan, slightly vulnerable, to coyly manipulating and mildly annoyed. It’s safe to say this model seiyuu elevator school graduate passed with flying colors.


The Flower of Rinne

Think of this post as a last-episode impression. Naturally, there are spoilers.

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