Is Aniplex USA’s Special Import Business a Danger to Frugal Anime Fans?

Is it? I don’t think so.

[Hey, it’s free PR for expensive Blu-ray box amirite]

For the unfamiliar, the thinking goes that by making these tailor-made releases (sold usually exclusively from RightStuf) which are glorified Japanese releases slapped with a store-specific bonus (a translation booklet) it will lead to a line of anime where in order to buy and own, prospective buyers have to pony up Japanese prices for these (typically luxury) goods.

Generally this is the thinking parroted by people with too much time on their hands (ie every whiner in the ANN forum re: Aniplex releases), so they default to worrying. However, is there any merit to it? It’s a fair question that deserves a closer look.

At about a year since that first controversial Kara no Kyoukai box’s release, Aniplex USA has handled a few other SKU, with the first Fate/Zero box being the repeat of the first expensive experiment. Let’s lay down some information that we know about the these releases. We  know that they are a low-risk experiment to test how big the “import” market is. Low risk meaning it doesn’t cost Aniplex a lot of money or good will. And by import I mean not only people who are empowered enough to know what to buy from Amazon Japan or HMV or whatever, but people who are willing to put up big bucks for a deluxe release as long as there’s enough hand-holding to meet their expectations as a “normal” customer.

To repeat myself, the gap between the goods and the person who would like to buy it is wide and deep when it comes to buying things sold in Japan from over here. By doing this legwork for us, I’m thinking Aniplex just wants to grow their sales of Japanese items organically without making any core changes to their business. It is relatively cheap and easy to make a translation booklet and put subs in some anime, especially this day and age. Doubly so since the anime itself will get a time/sub job via simulcast deals. Thus also the “low risk” statement earlier.

If we assume that a growing line of titles will get the same treatment (for sanity’s sake I’ll use the term “weeaboo-glove” to refer to this treatment, as opposed to white-glove), will this mean more titles will fall in this gap? Will more titles become faux-import only?

Absolutely yes.

So why don’t I think so in regards to the titular question of this post? Mainly because this is a failure to measure the BATNA.

In a hypothetical world, where Aniplex isn’t doing this weeaboo-glove treatment, titles like Kara no Kyoukai will be more akin to, say, Horizon in the Middle of Nowhere–available for purchase, comes with subs, and nobody would raise a stink about this. However once the ads and PR drops in “America” the situation drastically changes for some people. I’m not sure why, but it’s like they expect something as Aniplex crossed some kind of line.

It’s something of an experiment in the first place. When Aniplex and NISA entered the fray after the anime bubble that popped a few years ago, they said as much. We know they were trying to do different things to find the best niches to operate within. They explored dubbing, putting shows on TV, doing limited releases and doing traditional releases. From a business perspective I don’t see the weeaboo-glove imports any differently, it is just another experiment.

But from the consumer perspective that is obviously a gap. By selling it in such a way it is now a “domestic” something or another. Even if I get the same 2-day speedy service from Amazon Japan off of any of their catalog items that they’re willing to ship oversea (to the degree that I may very well buy Fate/Zero from them over Dark Lord’s offering). I guess the translation booklet is part of the deal? And I can see a gap where someone who is familiar with importing will understand how that booklet is just a store-specific tokuen (which is very common-place), and not some kind of crazy “IMMA GONNA RAISE PRICES” conspiracy. But not everyone understands this.

If that 5-letter abbreviation about the best alternative to a negotiated agreement confused you, don’t. It’s just another way to say it’s difficult for some people to see what the alternative is for people who don’t know how anime works as an industry oversea, so irrational thoughts took the best of them. What Aniplex USA is doing is already what they have been doing, in essence. The only things different are things that are, from their end, trivial; but it makes a big difference for a few buyers. The alternatives, in which either you do not buy what Aniplex USA is selling, or in a world which Aniplex USA isn’t doing this service, is definitely not better for you–either you have a world with fewer consumer choices while prices remain the same, or you have a world with less industry participation while prices remain the same.

Mainly because all these things already exist in all three hypothetical worlds. It’s seems, at least to me, the group of people who dislike what Aniplex is doing, seems blissfully unaware what is out there to be imported unless it crosses some magical threshold. I might look condescendingly to these guys, but I know this magical barrier is real and if people don’t even know stuff is there to be bought, surely I cannot expect people to know the ins and outs of the industry over there.

Here’s the real story.

Most, with an ear turned to industry, know that Aniplex USA has been shopping Rakkyo since the very beginning. It’s an ambitious and unique title and fronts a very popular otaku property in Japan, so the asking price is relatively high. The timing of it is also pretty bad, given the 7 films spanned from 2007 to 2009, the worst period of the recent global recession. This is on top of the rocky history that Nasuverse products had in America, with questionable sales from Geneon’s release of Tsukihime anime (ok sure it doesn’t exist) and Fate/Stay night. Domestic licencees have little incentive to pay big, even for a quality title, simply because they cannot afford the price of mediocre success, let alone failure.

I think this is the ultimate gap: From another perspective, one can read what I just wrote and think that the Aniplex USA release of Rakkyo was a gesture that they are finally recognizing the big spending importer. These are the people who, since the very beginning, have been doing the tough part of actually importing anime. In the LD/SVHS fansubbing days, it’s these people who provided the clean raws that would actually survive 13 generations of tape dubbing (and often times also the genlock and SVHS decks). Now all this is truly a thing of the past, when Japanese publishers are making these specific products for that crowd. This is as close to an explicit nod as it gets.

The truth is a lot more ugly, though. It’s not a secret that the R1 licensing industry is not the hottest place to be. US licensing costs has gone through a period of market adjustment, i.e., licensing revenue has dropped because demand has decreased. In other words, again, it necessarily means over-priced titles will not get licensed, in order to have the licensing cost even out. The mechanism of this probably involves Funimation leaving items on the table for smaller operations with less overhead like Zombie ADV to risk on a cheaper production for a smaller crowd. The devil is in the details here and I don’t have any, but this confluence of problems is likely why nobody has licensed Rakkyo yet.

Of course, the demand for Rakkyo is always there. And with demand of anything there’s a price curve. Everyone knows the license still has some value overseas, and when Aniplex’s stuck with this (and other) titles, they decided they will try to realize that value on their own. In order to do that, it’s pretty clear that Aniplex just gambled at it, snipping at the top of that price curve, hoping that enough will bite to make it worth their while, and meanwhile leaving the majority of the R1 market vacant for that potential licensee down the road. Because obviously if everyone had a pimpass Rakkyo box, nobody would be buying the cheaper release unless it is REAL cheap. Having a $400 box at least gives a subsequent re-release a lot of breathing space in terms of the licensee setting the price. At least in theory.

Fate/Zero? I think it’s really the same story. It is no coincidence that both are Nasuverse titles. Or that how the Kenshin releases were also high profile but is not a super hot property over in the US, not to mention the somewhat complicated licensing situation.

I’m thinking for brand new IPs, it’s unlikely we’ll see this play out because the licensing prices have definitely gone down. I’m going to guess this is also why Sentai has picked up a bunch of titles just this past month.

To go back to the original question, there’s still some room for doubt in that in a world where anime demand/supply is depressed–fewer titles get licensed, and a higher percentage of licensed new titles fall into the “cheaper, mass retail” model like FMA or Bleach, the cost of anime on average out-of-pocket of American buyers, will be lower. In that world the price of more niche titles will likely be more expensive, or it won’t exist at a localized price. But believe it or not this world is almost the present-day reality. It’s easy to see once you start looking at MSRP for today’s anime on a per-title basis between Sentai and Funi and how it is trending up, how Funimation finally got a clue and started doing what Hollywood is doing. In order to lower the price of those things, well, it is anyone’s guess as to what would be effective.

This is why I think a select handful of Aniplex titles (among all publishers) being retailed to importers is not likely to change anything in the big picture. It’s not anything novel, and it seems more like something they’re doing as a response to the present market condition than something else.


Waifu Management: Rinko Meets 765 Pro

My copy of New Love Plus arrived, and I had to oblige Rinko yet again. It’s the first time I’ve revisited Rinko’s visage since several months ago, however, the last time I played seriously was roughly in the early goings of 2011. When I realized that the latest incarnation of the same trifecta of 2-dimension mania would grace my humble abode, I had to at least do her the favor of booting it up once more before the switch, hearing her very welcoming “o hi sa shi bu ri” spelt out with every ounce of love that she can muster, which is it say, she is digital.

I suppose it was a compromise of sorts, my new Love Plus experience, as I didn’t give in to the artbook, soundtrack, and the plethera of “limited edition” goods–except for the 3DS. It’s more a blessing in disguise that I am still more immune to the call of “limited edition” than most otaku mainly because I don’t think I’ve really ever regretted about on not going the extra mile. That’s probably because I still do usually go at least some distance further than I have to. I met Rinko half way, I guess, and compromising with your loved ones is something that probably happens in every healthy relationship.

Healthy, well, is not the word I would use to describe this game. New, most definitely, as New Love Plus is indeed very New. It’s not just a more complete version of the game like how Love Plus+ was. The AR stuff and “photo kano” knocks aside, the new release of the game retooled the dating and skinship mechanism entirely, or at least enough that I’m almost at a loss as to how to fill up that kiss bar. The home study mechanism is streamlined by subject matter (ensuring that I’ll will pick 英語 or 数学 every time) and I really like how they made the date a lot more under your control; you can not only choose the venues you visit, but you can even pick between the different eat/drink stops, change the length of the date by using up less “abilities,” and much more. I also liked how they moved most of the heavy-duty touching to the confines of Rinko’s (or whichever girl of your choice) room.

Wait, that probably gives you the wrong impression. It’s perhaps just another instance where the phrase “the courage to talk about Love Plus in public” comes in play. Thanks Nisio Isin! More realistically, couples chill at their respective houses all the time anyway.

Speaking of the girl of your choice, it seems you can actually interact with the other girls in the world even after you’ve gone steady. I’ve only imported the game over (Thanks, Nintendo Store, for taking my credit card!) so I don’t know how it’s like to go through the game from the beginning. Something to do I suppose.

Back to Rinko. It’s pretty amusing how one rendering of Rinko in the DS world looks just slightly off in 3DS, prompting me trying very hard to change her skin tone and hair right off the bat. It’s also kind of neat how the game is capable of being played sideways (the way the DS games were) and the normal orientation. I guess they had to allow for it in order to utilize the 3D display. The 3D is all gimmicky but I find it much better looking than having 3D turned off at many different parts of the game.

There is a certain degree of “game-ness” to Love Plus, and even more so in New Love Plus. The mini-games aside (there’s at least one entirely new mini-game in NLP, one which Rinko always pulls off some special attack that screws me) however, Love Plus is a game where you’re not going to spend more than 30 minutes every day playing, unless you just enjoy your waifu’s company (in which case you can just leave it on the cradle and on, the whole time). That’s want 765 Pro is for.

If you haven’t noticed, I’ve been (responsibly, I’d think) binge playing iM@S. It’s a lot of fun even from a basic level of managing your team of idols and trying to master the mini games, and planning out your play-through (single stats? dual stats? which charms will your strategy revolve around?). Then there’s the idols themselves, enjoying the dumb banter that passes as content half the time and the pretty solid/fun anime-style stuff for the other half of time. On top of that there are the songs and the dances, and even with a party of three you can have enough variety to keep you through the how-many-times you play through the game. I think each play through the # of quintet lives have increased!

It’s not a surprise at all why the Japanese fans buy all the DLCs. I mean I can probably only stand 75% of the songs in the game, and having to play just those songs repeatedly will wear them out. You have to get the new stuff. The real problem is how even some of the DLC songs are… well. For the typical oversea Producer-san on a Playstation 3, it’s a pain in the butt given you have to buy PSN cards from some proxy (or from eBay, I guess). Not sure what oversea Producers on Xboxes have to face, besides having to get a JP Xbox to begin with…

Which, I guess, these days you can get an Xbox 360 for about as much as the surprisingly sensibly looking 3DS (as in, would be not hard to have the courage to play New Love Plus in public) that I now own. I can’t wait until Konami start to roll out the DLCs. Yeah. Right. I really. Cannot. It just makes me feel kind of weird. Like these other instances:

  • It’s like the feeling when Rinko tells you off as a lolicon.
  • It’s like the feeling, during Smoky Thrill quintet, “ARCHERS!
  • It’s like the feeling when you realize, for the first time, the spotlight is a hamburger.
  • It’s the feeling when you’re glad you’re already committed with Makoto, because Mami with glasses is quite, uh, dangerous. Or just “cheer-up cute.”
    • Well, dangerous is when Rinko pounces me with her deadly left sweep.

And it’s just like any harem anime, the weird moments will only continue to happen, the more these waifu you collect.


Kickstarter on Anime

Let’s just put down as much ideas/facts as possible here. Kickstarter, for the unaware, is an online crowd-funding site that provides start-up capital for people who wants to start a project. A lot of the projects on the site tend to be manufacturing some problem-solving device (like the 9001th iPhone holder for your car), specific types of media like independently published games and music and film, and other services. The crowdsourcing part works where the project provides tiers where backers get a perk depending on how much they contribute. A deadline is set in which the project needs to hit a funding goal. When the goal is met, the project is to go forward; if not, nobody pays anything and the project ends.

It’s very common for successful Kickstarter (KS) projects to include a lot of end-user communication (or at least, the promise of) in which the backers are also the target market and a market sample. This communication will happen throughout the process and in the case of a successfully funded project, during the process in which the promised thing is being developed. Depending on the nature of the project that communication can also be part of the service the project provides (think of bands that use KS to fund studio albums). For backers, not only they can look forward to the end result, they also realize there’s some amount of risk involved. A natural thing is for KS projects to have fairly low cost of entry, both because of its consumer-facing nature and to reduce the element of risk. The wikipedia article lists some of the best-funded examples.

Well, how does crowdfunding has to do with anime at all? I guess it can provide enterprising creators some incentive to produce independently published works. Given the relatively low barrier of entry in the doujin scene, one would think this is probably unnecessary. Or rather, the bottleneck is in distribution and not initial fundraising. This is really the very first question we have to ask in order to go forward.

When it comes to anime, fundraising is a much more serious endeavor. Typically anime is created in such a way, where a pitch gets sold to potential investors (and from what we can tell it varies from typical committee and their holding companies to anyone who has money to pitch in). Once there’s the financial green light, the process move forward.

There are other components in which anime-related (and it doesn’t have to be–games and manga and all that can be handled in this way) things can be done for a consumer base who are willing to pay ahead. While I don’t really see how international licensing could work in a way that makes it viable, something more along the lines of creating and marketing a product (say, a PVC figure of Ritsuko Akizuki for mass production) can be handled in this way. At least, not taking financial viability into consideration. And as I alluded to earlier, some projects are more suited than others. The hard part would be the whole “working internationally on a shoestring budget” part.

Which is to say, if I was an “established player” with the connections and channels, I could then solicit the right artists and pony them up for this kind of thing. They would be guaranteed a payment (whoever’s finally in charge probably has to pony up something to get it going even on KS) and then if the fundraiser is successful, the hired guns will crunch out the thing. As long as the producer person is familiar with the idea behind a successful KS and executes, it shouldn’t be a whole lot different than most projects.

There are some actual examples of this. I think in the figure world, there are a lot of examples of similar kind of thing where an established company do a limited pre-order run of some figure. When GSC’s oversea shop went live they had to struggle with shipping those damned thing, and it is a distribution problem that all indie projects have to struggle with in one way or another. In the figure example I can see it being a particular boon being able to communicate to fans as to what they want and what you can expect early on. I guess in the context of a company soliciting funds, it’s really just a matter of plugging the users in with the creators directly.

At any rate, I think it’s easy to identify a potential need in the distribution model to lower the cost of producing independently financed or crowd-financed goods. It’s in that context in which KS is just one facet of a bigger solution.

Anyway, that’s just my thoughts. You can read more about it in this thread over at Fandom Post. Just note that the post is more about the value proposition of the high rolling importer and the role of the “real” Japanese otaku who are fine with paying $300-600 for a 1 or 2-cour anime.


Koi wa Sensou

I always wanted to make something pretentious like this. Just for kicks.

Over the holidays I got access to a new camera, so maybe that combined with a limited edition figure that I foolishly purchased, I feel kind of excited.

Man, I don’t know why camera companies hold back on these sweet CMOS from the masses, because an APS-C sensor does wonders to a point-and-shoot kind of paradigm.

For now, just a few pics. Once I get some real time to shoot at it and time to pour over the pictures maybe I’ll post them (LOL fat chance). Click on image for larger versions (but you knew that, right) hosted off somewhere else, since WordPress is lamers.

I was looking at this picture in photoshop and I was like, man, she’s got some big cans. Big enough to pass for a body builder with those flaming heart tattoos. It’s in the exercise of  reading in between the slender lines that we come to appreciate Miku’s roaring personality in Koi wa Sensou. It is in the exercise of seeing beyond the absolute zone in which we understand the redeeming feature of this figure.

Probably my favorite pick from this session.

Just in case you can’t hear her.

In case you want to know more about the figure, you can find out about it here, here and of course at MFC–see everyone else’s potshots! Koi wa Sensou Miku is very photogenic, as long as you don’t mind her facial expression, roaring with angst. A new meaning to the term siren. I always had the impression that the air raid siren took up a special place in the trauma of Japan. (Second to the earthquake siren, surely.) Is it true? I don’t know. But it sure looks hella good.


Inu x Boku Secret Service Is Fruits Basket, Isn’t It?

I don’t know why it took this long for me to make the connection. Let’s start with the biggest difference first: Fruits Basket is about some downtrodden girl who, by fate, puts on her iyashikei powers on a supernatural family of hurts. Inu x Boku SS is the opposite, where the story begins with someone in said supernatural family of hurts, is hurting, and somehow becomes healed.

This change in perspective aside, it feels very much like the two are really the same. I suppose Furuba puts on hardcore girl-pandering when it comes to some of those 12-Chinese-zodiac things, where as Inu x Boku is more about the male audience crossover. I suppose that is the difference of the source material being serialized in a shoujo manga mag versus a shounen manga mag. These days though I’m not sure if that distinction means fewer girls are buying either types of magazines. Well, I don’t know what Inu Boku manga is like, so I can’t really say much about that.

I think when it comes to making late-night anime adaptations of manga that are otaku-aware, it’s the ultimate challenge–create something that can appeal to a growing number of more hardcore subgenre fans. Or at least, so it seems. I’m not too sure how well Inu x Boku does this schtik, but it does try. I guess the question is then are there any girls watching it?

I think it is an ultimate challenge sort of thing because it takes a big risk–it’s the classic tale of going after two birds and getting none. But even in the era of one bird-in-hand beating two-birds-in-bush where anime production committees tend to play it safe, I think it’s natural that you want to position franchises and promote ideas that sells to more people. Invariably this issue comes up.

I guess I’m just curious: Does anyone who likes Furuba like this show?