Monthly Archives: September 2006

Anime Porn Is a Wild Goose Chase

This is probably a lesson I’m learning in constructing an audiovisual narrative. People who go to film school probably learn this as well. I say “probably” because, well, it’s kind of a thing that I just think up and talk about with random people on the internet.

[Just imagine how difficult it is to have a straight-faced discussion about the effect of inserting various explicit sex acts in a film or a TV series or an OAV series. It just doesn’t happen unless you get lucky with someone who can do it and is willing to do so.]

To cut to the chase: sex is just like anything else that happens in an audiovisual narrative. In that how the typical ero anime is terrible aside from the way one enjoys a B-movie or like any other kind of porn, it is constructed in such a way that it does what it sets out to achieve. However, when we’re talking about inserting a sex scene as a coda or conclusion to a relationship, it just seems to be a poor choice.

In some ways you have to be a bit of a psychologist. Sex in media is a divisive topic especially in the more prudish parts of the world, but even in audience groups who are less fidgety about it, explicit sex acts draw reactions from the audience on a per se basis. This reaction can be distracting, and it’s uncertain how it furthers the point of the story when it has already been resolved to that extent (think of a romance story that has nearly ended).

A good distraction can be a useful tool. REC, for example, does a wonderful job with that as a hook, and they didn’t even have to be explicit about it. Looking back at it, REC is a story about reliance of people, so having a sex act by itself was a good thematic stake that pegs one corner of the bigger context and frames the issue in a distinct way.

But that’s still kind of shameless. It’s a shock tactic. Is it really fair to say that sex or fanservice, when used per se, is of a “lower” use? It may distract some people from looking at the underlying narrative, but what if the show isn’t about that?

To look at the typical TEROGE, it’s a wild goose chase, and sex is the golden egg to get the player’s bodily organs pumped with blood? Yet do people lay acclaims to these TEROGE’s virtues through the geese? I mean, the characters within? Or the chase itself?

I suppose in Fate/Stay Night anime’s case, it was a wild dragon chase.

The point is this: if we abhor poorly and cheaply pandering fanservice and sex scenes, do we have a rational foundation to make our claims credible? Obviously it doesn’t make sense to complain about having sex scenes when we’re talking about a porn piece. But is it true in the inverse, that pornographic scenes are inappropriate in non-pornographic works? And I phrase this not in the artsy-fartsy context, but even in popular, mass media. We definitely can have implications of sex, and even actual depictions of sex acts when it is fairly or even critically relevant to the purpose of the show (Rahx, Eva, Berserk, just to name a few).

Do you like it? Do you hate it? Is this really, killing the goose to get the golden egg?


A Cheap Trick Is Cool x Sweet Anyways?

Tsuyokiss is a crappy show, but I don’t regret watching it one bit. Why?

Twin Tail Is Not DOHC

The actors. Tsuyokiss throws a handful of veterans with a bunch of anime voice acting n00bs. Nana Mizuki takes the lead role and I think she alone carried the show. It all works out well because she is really the main character with the majority of lines. Without spoiling the last episode, let’s just say, she really performs. While I’m not sure where to place Mai Nakahara, but Norio and Takehito Koyasu? They shine when they get the chance to, I suppose?

The theme. Granted as a TEROGE adaptation (or an bad eroge adaptation/bad adaptation of an eroge), Sunao’s schtick is acting, which folds right in with the fact that the best part about this show is the acting! And I think it kind of shines through.

The focus. Considering the man at the helm of this directed some…TERRIBLE? GOOD? I don’t know. Mahoraba? Maburaho? But this is a quick & dirty repeat formula with no originality aside from the shift of focus/theme to double-up on the acting cast. It’s done simply and farcically, and people have fun doing it, it felt. Fun both in “lol I get to cut corner in TEROGE adaptation” and “lol I get to mock TEROGE adaptation.” The show was serious, yes, but it walked through the motion only as much as it was necessary.

The feel. Some got pissed because the OP of the anime wasn’t this. What’s worse, and the pissed people have it right, is that the anime OP is downright awful. I’m sorry but it’s so true. However the last episode gave us a little treat when the SFX team and the voice actors got together and aurally annotated the OP for us. It’s got that “energy” the game OP has, despite the crap animation and crap music. It was fun. I guess he did get a bit less Maburaho and a bit more Mahoraba in the end.

And speaking of which; the end. Both for the series and the ending theme. The ending theme is a nice piece written by KOTOKO, and Kaori Utatsuki delivered it sufficiently to carry the feeling across. Ok, well-illustrated naked chicks in tasteful poses does help, too. As far as the end of the anime goes, I’m just not going to spoil it, even if it’s all too obvious. I think it would suffice to say it ended on that positive note with enough wrap-up to capitalize on the full build-up over the course of 12 episodes.

Yeah, in Air Gear terms, Tsuyokiss was a trick. And it’s a cheap trick. But I guess it’s got less love than the equally cheap trick, Soul Link. Boo-hoo. Alas, I did see it, so I merely lament having few to no one to share.


To Rewatch, To Buy Blind: Herald for Kanon

She Kicks High

Just how often do we rewatch something, and just how much does “not knowing what happens next” drive us to certain consumer (or non-consumer) decisions? The more I think about this topic I realize two interesting notes. At first my answers to these questions merely fill out the presumed value of a bigger economics picture, but it seems that it can help answer some substantive questions as well. Like, what do well-received anime series have in common?

The questions about rewatching and why we watch/buy shows we have not seen are invariably linked, I think, because the same mechanics play in part to answer both questions. One way to look at it is a simple, common-sensical approach that a great show is worth re-watching. In some context this means you simply pull out that copy of Haibane Renmei to feed your melancholy soul on a snowing Saturday afternoon. Another context means I bought Cowboy Bebop to rewatch, partly, but also as something to have in my library so others can watch it too. At least in both instances we are making use of what people buy home videos for.

The reasons that drive us to pursuit new, unviewed material are different, it seems. Perhaps, and for many bloggers, it means to find out what is new, and to discover if this new anime is of any merit. As long as there are new anime coming out, they will naturally find its audience and people will watch new things. For some, they watch new things only because it’s “good” — on par of the old things that are “good.” (“Good” here meaning having one or more desirable attributes.) Many people decide new things to buy based on this standard. Sometimes some of us stumble upon new shows.

But the pattern that is underlined by both is a matrix between quality and sharing. To some, a pursuit for new is a qualitative matter: we hate cliffhangers and unanswered questions. To others, it’s to find more of the same: “good” shows, show with attributes we like. Also, in the process of blogging, or mapping it into the fan scene consensus, or simply talking about a show that interest you, it generates interest for that show. It brings people into awareness of its existence, and in turn, an interest to see it.

To that end, a “good” show that gets talked about all the time is de facto the show that will get watched the most. Evangelion comes to mind. A show that no one talks about, and is crap, will not get watched. I can probably name some names but that would do the really obscure and crappy show no justice.

That much is probably common sense, too. But what’s interesting now is how we could tweak the parameters of “Interest” (to denote what makes sharing likely) and “Quality” to explain some other things one sees. Like the popularity of Naruto or DBZ. Like why Kirameki Project is obscure. Like the importance of the first episode. Like the importance of sending out the “right” “vibe.” Like how to market your show to the right audience.

To me, after all this analysis, it seems to describe my anime watching habits pretty completely. The reason why I watch a lot of new TV fansubs is because “new” is a qualitative trait I look for in shows–being kept up as to what’s happening in the scene, what are the new developments. It’s also a preference towards art style, as I don’t particularly like certain styles of retro-looking animation.

What’s interesting is that shows themselves can create “Quality” elements. Watching the 16 episodes of Simoun, for example, creates a (very, very strong) desire to find out what the hell happens next. For some, the first 2 episodes of Fushigi Yuugi would have done the same, at a lesser degree. Or the first 2 episodes of Initial D. The “pilot” effect is strong when coupled with this sort of hook. Some people look for this kind of quality as a “good” thing, too. There are other responses which a work can solicit from us, that people desire. A very funny show naturally is qualified by its humor or jokes. It could even be a tongue-in-cheek sort of humor, but as a rule of thumb there aren’t too many people who can appreciate it to the extent as other more obvious traits.

There are also places where “Quality” and “Interest” overlaps. These elements, both qualitative and external to a show, are where the most excellent shows and franchises do well in. I suspect why Suzumiya Haruhi’s “perfect storm” rationale behind its massive popularity is a combination of hitting people with the right kind of qualitative traits (high production quality, good acting, suspension of belief, the right genre) and some not-so qualitative traits: such as capturing a very important, vocal segment of the fanbase; a wide approach instead of a narrow, element-based appeal; and having the right amount and right type of marketing (during a market lull to a degree).

On the “Interest” side of thing that tend to be external, we have obviously, the right kind of marketing. Samuel L. Jackson, for instance; or the name GAINAX. Shoujo is a good tag word in the North American market, as another example. Even having the right OP/ED song by the right kind of people makes a huge difference, but that might also be qualitative.

A strong fan interest kindles more fan interest. Hype begets hype. Suiseiseki is not a lonely doll but the banner of an army. VIPPERs. Dancing VIPPERs. SaiMoe. Animesuki forums. Anime conventions. Comiket. 2ch. And many others. All these are factors, “Interests” which leverage people into buying, watching, rewatching, or finding out about shows. It may be simple word-of-mouth. It could be hype. It could be just that a person sees for the first time images from a new show, and is interested.

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Tsuyokiss Aria REVOLUTION: Genre Kings x Delineation

This Picture Is Protected by OFP! ZOMG

You all have your own opinions on this, so I’ll be brief about laying the foundation and get into the meaty theoretical crap. The premise is simple: as genre is refined and redefined, people start to take cue as to what’s the best way to pitch within a familiar context, and evoking the same feel to reach out to the same demographic. The parallel is drawn from the “genre innovation” model that describes the video gaming industry and Nintendo, so if you’re familiar with that, you should have a good foundation.

From a cynical perspective, it all resulted from some successes like Love Hina or Ranma 1/2, where these genre-breaking/creating masterpieces started a trend. Just like telling your friends that “Trinity Blood is kind of like Trigun” will automatically get some of them to check it out, even if it isn’t really like Trigun… When a show resembles a certain something popular it gives the creators the incentive to mimic.

And there’s nothing wrong with mimicry. But when a genre is so well-defined (enough for a wiki article but not enough for bright line rules) because of the excessive mimicking, that if you toss all the divisible elements of what makes a harem anime into a randomizer and when the result of this mad-lib returns as a familiar premise of a real show, something is wrong. It’s not just because it’s absurd, but it’s so absurd that the work stands not on a creative bedrock recognizable by law. (Or is it?)

Thankfully, there are many ways out of this trap, and I think the anime industry has long since started to climb out of. When people like myself with no prophetic powers can see that, it means others are probably annoyed as well. Tsuyokiss is one example: the harem narrative reversed on its head; a typical bishoujo game adaptation has been spun around by the anime’s core team to draw a familiar story. But even then, such an “obvious” trick doesn’t distinguish the trite attempts at entertaining in TonaGura, for example, with Tsuyokiss. When the dumb shtick slapstick becomes the defining characteristic of your show, you’re not going to go anywhere.

But I suppose what these two shows told me, more specifically, is that people are ready. Sure, shows like Shuffle and DearS may prey on the weak still, but when I see Higurashi or even Negima, the vibe is just slightly different. In as much as in a post-Love-Hina reality we no longer can do a shounen romance show without the harem taint, people are tired of that. People are looking for the same, patently haremic elements elsewhere (looking at the new round of SaiMoe for some clues)–Aria, Rozen Maiden, School Rumble, and Mai-Otome, just to name a few. We want the relationships, the characters, the lightheartedness, outside of the traditional harem context. For some it is the desexualization of the context (Rozen Maiden); or it’s the focus on mood without drama (Aria); or inversely just the drama (Mai-Otome); or even pure comedy with little anything else (School Rumble). These shows all contain, for practical purposes, “harems.” However they do not carry themselves structurally as so typically.

Here is where we’re at a loss. This MMORPG dude says where things are going for them. Where are we going?


I Love Ufotable? TARTAN CHECK This!

I literally was rolling and laughing when I found out about Manabi Straight. Not because it’s UFOTable publishing both manga and picking itself up for the anime production, but they call their manga branch…

TARTAN CHECK.

What’s so funny, you might ask? That’s because I am a Tartan. Just looking at their checker-filled website fills my heart with giggly delight. If you’re unfamiliar with that kind of self-designation, you should consider reading up on college sports culture in the United States. It is crazy and possessive and a lot of fun.

Oh Japan, how you combine the weirdest things and gives me this out-of-context joyride. Mutant Dwarf has nothing on this one, well, for me at least.

Meanwhile you can read what little more about Manabi Straight that is available. Like how Horie is the voice actress for Manabi herself, Marina Inoue (of the Cossette fame) is going to also be in this show, and what other image CDs are going to be released