Monthly Archives: March 2026

My Deck Building Games are too Juicy, the Roguelikes too Buttery

With Slay the Spire 2 now in Early Access on Steam, I’ve been slowly pecking at it, reliving playing the first game casually years back. I’ve been also looking at it just like any Gakumas player would–where do these two games overlap?

I am not exactly a big Gakuen Idolm@ster player, in fact I am quite casual about it other than spending money on gacha. I’m not even P Level 70 yet. I’m probably more invested in the characters, the stories, the live concerts, and definitely the music, over the game itself.

I’m just writing that I can’t decide which game to play. On one hand, the grind in Slay 2 is a lot easier to mix it up, each run can be quite different than the next, especially at my point in the progression. In Gakumas, I’m generally taking the easiest P idol card to one of the two or three modes and just trying to hit the current event objective, maybe it’s Hajime Legend or NIA (either). I’m actually not all clear on the Step 3s, so I’ll be taking some time to grind that out. It’s kind of annoying some step 3s only gave you a week to clear before the boost period expires, and, uh, my oversea trips are sometimes longer than that!

I have a lot of backlog stuff to do in Gakumas, like all the idol road unlocks (I guess I have some XP to banked up there). I don’t even sweat the contests (auto team all the way, rank 6 and occasionally 7). The nature of service game is that it’s part of your life, a chunk of your routine. Slay 2 ain’t it. Maybe it is why the whole experience feels fresh, kind of like opening a new present on Christmas.

It is definitely a luxurious problem to have, but how do I allocate time to which game that basically scratch a similar itch? In Gakumas, the turns are basically a timer in which you have to hit a goal. In Slay the Spire, you also have to hit a goal (kill the enemy) but the timer is really your defense and health. For some decks it’s a DPS check, for others it’s the equivalent of Magic: the Gathering’s mono blue wincons. Is that something people understand these days? In Slay you are looking at a map and trying to smartly choose the path, choose your rewards, choose your upgrades and artifacts, for the max impact. In Gakumas you are picking usually 1-3 options to max your total stats versus your primary stat, while picking up potion combos and deck upgrades, and oh, there’s health here too.

Maybe it’s more about the issues with service games. You really need to have a good grasp of them before they tear too much of your life away from you. Don’t need them to block you from doing the things you want…indeed, the real buttery lobsters are waiting for you. It’s time to take a break from school to slay some for yourself.


Umamusume: Beginning of a New Era

I finally, finally, got to watch it in theaters. On the way home, my playlist rotated to GIRLS’ LEGEND U by chance. This is how it feels, again, to wait and finally fulfill that desire.

It didn’t occur to me at first that the Umamusume feature film, Shinjidai no Tobira, was something you had to see in theaters. I blame that on being exposed to so much lead-up marketing to the film, that desire to watch it as soon as possible–which, with a VPN on U-Next solved a few months after it hit the screens in Japan. I didn’t expect it to be a film that stretches into the contemplative. I would had thought it followed the fierce desire of its protagonist, Jungle Pocket, but the movie was a beast of its own.

Now that it’s finally a thing, which marks the 4th time I’ve watched the film, first I just want to thank REMOW/GAGA for making it happen, and it was not a 1-night event like many other anime movie screenings out here. Pretty sure I missed the last 7 or 8 out of 10 of those in my area, because they’re always happening on a weekend I’m out of town.

Second, as a part of the movie promo, the director, Ken Yamamoto, has done some interviews. I quote the Crunchyroll one here because it’s to the point:

With the mobile game launching in English, the Cinderella Gray anime airing and this film now coming out overseas, Umamusume has had a big year for fans around the world. How does Beginning of a New Era build upon that?

Yamamoto: Since this project was specifically made for the big screen, I feel there is profound meaning in fans experiencing Umamusume in a cinema, especially as a point of connection for fans coming from the mobile game, manga, stage plays, anime, and live concerts.

The world of Umamusume is incredibly vast; how it is perceived can change drastically depending on the lens you view it through. I hope this film contributes to that ever-expanding breadth and offers a new perspective on the franchise.

Having watched it on a PC, a TV, and on a tablet, none of it made as much sense as watching it in theaters. Everything just made the visual language click better, from the sound design to the contrasting lightscapes between the race track, Tachyon’s lab, and Pokke’s memories.

Unfortunately, like most people I don’t have access to Japanese films all the time at my local movie theaters. It seems like half the time I need to watch the said film in Japan, and that really comes down to timing. In this day and age of Netflix and what have you, it’s nice to see that the medium is still the message even if streaming has become the norm. I mean, I don’t need to bring up Cho Kaguya-hime here? Anime in movie theaters is for sure, still a large chunk of that pie, but we’re still not really established in terms of exporting that chain outside of east Asia maybe. When I visited Taiwan earlier last month I realized many Japanese works can be seen in theaters. I don’t mean just normal Japanese movies–that’s actually quite spotty–but things like the HypMic screening that happened recently, various live viewings, and other niche content with established fanbases. America is way, way behind on this front, despite how much we proclaim we may like anime and anime-adjacent media.

Heck, the fact that I had to watch the new Gundam Hathaway chapter in Japan is a huge sign that things are not doing as well as we could, not by a long shot. That said, review to come soon? I don’t know.

PS. Here’s a spoiler-lite quickie on the Hathaway film. Long story short, it’s a good second act in the story where Hathaway drives the camera time but the development is on what depicts the complicated life that Gigi lives. I did think the final scene/sequence was gratuitous in that they had to have that to relieve tension and give the movie something with oomf. It also would be cowardly to do things this way. I thought it would have been fine to have a quiet second act, for a proper SF-y story about the son of Bright Noa and the current-event-y themes this film tackles.