Category Archives: Bishoujo Gaming

All I’ve Got Are Stinking MADs

Convention season is also remembrance season. Spring is, for me, always a time to get excited. It’s when I fell in love with things like Sakura Taisen and Tsukihime and other nonsense that I can only look on fondly as memories, plastic figures, and a lost seashore of words as grounded sand by the passage of time on the internets.

I was just in the mood. And maybe you are too, to remember a couple old MADs that accompanied my recent fandom: Love Plus and the Idolm@ster. Or maybe they’re new to you?

It’s weird, because they do mark the points when I my tastes decided to change. In the Love Plus case, though, I was already playing the game around launch so maybe it was already too late.

I would like to thank the guy, who made the MAD, that made me first pay it any attention:

You can catch it at its original location on Nico (man, 2008 was not all that long ago). A high-resolution version can be found here. And, there’s sex bomb, a follow up.

The great thing about this video is that it doesn’t take much to understand what’s going on. The song is catchy, and it’s in English. The humor translates well without any meddling. It even has that iM@S feel within the concept–a gang of entertainers, being entertaining by being themselves. Sure, it’s still full of in-jokes, but that just adds to the flavor, not a requirement to get it. The follow up video is the same, too.

Less I could say about this pretty neat video featuring Love Plus (the original) and Nene the virtual girlfriend. I think it speaks for itself. And it doesn’t take an in joke to explain much anything. Familiarity with Love Plus just makes this video more striking.

You can find it on Nico and Vimeo. Only half a million views since 2010, this is pretty obscure relatively lol.


The Shiny Festa: Now an English Language Hoobie

Isn't she on my team wut

Since Bamco decided to localize the three iDOLM@STER Shiny Festa games for the iOS (and especially make it look nice on the iPad), I’ve been enthralled with them yet again. Well, specifically, I finally got to play all three this time, thanks to a friend whose favorite is Chihaya, which rounds out the one game that I don’t own in some form. If it wasn’t clear, I own “Rhythmic Record” on the iOS (that’s the team lolicon version) and “Groovy Tunes” on the PSP (that’s the one everyone buys, ie., Makoto, Miki, Yukiho & Takane).

In some ways if you are familiar with iM@S, there are no surprises here. It’s the same smooth cool-aid that I’ve been drinking since almost 2 years ago. The games offer new songs, old songs, popular songs, character songs, meaningful songs, and some duds. I still don’t think much of the music in the game, but seeing the girls dance to the rhythm is a fun thing. Turning the experience into a video game, though, is something else entirely.

It’s exactly what you don’t get when you go to an idol concert. Maybe this is where wotagei can transform these group-participatory experiences into game-like situations. It’s as if someone turned the ritual of Mass into achievements and on-beat motions, or pulling off a PPPH with the preacher gets you bonuses? I’m not sure how to feel about that exaggeration that I just made. But it’s not far off the mark.

Which is to say, Shiny Festa is still a set of video games. It’s fun, because of the songs, of the dancing, of the core game design decisions, because it’s well-polished, it looks nice on an iPad, and it’s got our oshimen in it.

Best Cinderella Idol

Me too, Anzu.

And lots of jokes. Jokes are the studs and buttons and the stitches of iDOLM@STER fandom. The entire franchise is a series of corny jokes, interspersed with showsmanship, gameplay, and spending of money. And I’m barely exaggerating. Continue reading


Internet Scrap Heap, May 6, 2013

Just random thoughts.

John from Ask John finally addresses the hilarious bit in the Wikipedia entry for Risky Safety. AN Entertainment, the short-lived licensing arm of AnimeNation, a fairly sizable Florida-based anime store (online and B&M), licensed Risky & Safety. Later, it licensed Miami Guns. Then, Hare Guu. That would be the three things they’ve licensed. In the Wikipedia article for Risky & Safety, a snarky joke was put in the article (edited in Dec 23, 2011, out in Mar 31, 2012) that you can see here.

How do you even hate on Risky Safety anyway? It’s like kicking a puppy. John’s blog is basically the semi-official mouthpiece of AN so it’s good he addressed it finally.

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Arudoc’s kickstarter to translate Little Witch’s Romanesqe, launched earlier in May, has now been DMCA’d. So LW’s HQ is in Koto, Tokyo? Cool. Anyway, this is actually not as big of a deal as people think it is. It’s just an interesting thing to gnaw on mentally. Slightly less interesting than how ZUN still hesitate to release his games “commercially.”

The comment thread of the original launch post on Arudoc’s blog go through all the key elements. Basically, it’s illegal. And once money is involved, your petty translation project now gets a higher level of scrutiny. People will DMCA you. And I think Kickstarter is way too high profile for illegal fan crap anyway. This is why fair use is kind of a lamer way to say what you do is illegal. Better is to make sure what is legal is legal to begin with [yes yes free culture 4eva blah blah].

I think Arudoc operated with a “if it’s not stopped it’ll go ahead” kind of the mentality, one that makes the Internet the hyper-copyright-infringing machine that it is. Maybe that’s okay, but people will stop you? Anyway, I agree it’s a step in the right direction–just a wrong step in the right direction. He did reach out to various “legit” parties but it seems LW just doesn’t want their game ported for whatever reasons (eg., piracy). Maybe we can analyze their claims in detail (I think it is not ridiculous to consider games that are exported & localized will increase piracy even in its home country) but that’s way too much work. I would give Arudoc more credit if he cited a $ figure that LW might budge. I mean, this is Kickstarter he’s trying to use, he owes us that much. Actually, that’s exactly the “wrong step”: he’s basically trying to use KS as an improved “donation” system and that is just way too half-assed.

Which is to say, donations for piracy is simply way too shady. How can you really bring yourself to do it? I’d buy some xdcc bot owners a beer or something, sure, but money for servers and bandwidth is too much.

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https://twitter.com/Yuyucow/statuses/331038897146580994

oh also

https://twitter.com/Yuyucow/status/331452437221228544

(psst)

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Yuniko


Eroge Fandumb, Let’s Choke on Maple Syrup

Chihiro

I was reading Bamboo’s latest blog post about the ailing sales of this stuff over there, and how it’s harder to make a living doing it now than before. Figured I probably should hit up some usual visual novel/bishoujo gaming conversational haunts I looked and then lost my motivation in trying to talk about this stuff. Why? Because the retard to sensible ratio is up in there. It’s not that people are stupid–most everyone have a good point or more they want to make. But that’s all they want to do. They don’t want to actually discuss stuff. I’m probably unfairly characterizing things but it’s sad and pathetic how people bicker over things like translation quality or release dates. It’s like they’re on a sinking ship, arguing what the shade of blue the sky is. It’s also probably a sign: that it’s a scene increasingly drowned out by the “vocal minority” given how it’s a very small scene to begin with.

So instead, I will just link to it here. It helps to have read Akira’s translation to this news bite to get the general background of what’s happening.

For what it is worth, after the interview with nbkz went public, I did buy a copy of ef. I think a big reason is that I realized it’ll never get a physical copy, which is what I really wanted, so I stopped holding out. This is why it will probably never get a physical copy.

Still, I think it’s such a pain to read these forums–it’s like you get the totally clueless-about-game-dev types (are they from the FGC? Please be from the FGC) crossed with the super-entitled pirates crossed with dirty redditors and on top of that, fansub snobs. It would not surprise me that this is partly why we can’t have nice things.

And if Bamboo calls it quits, we may very well have way fewer nice things! I mean, I think I spent like $100 minimum at the MG booth at AX every year. And that’s just AX. I’m seriously hoping that will not be going away. I hope someone can do Bamboo’s rant a reasonable translation, because as you know I can’t.

Finally playing the beginning of ef now, it’s really just a tortuously beautiful version of the anime. Should be a fun ride going through it on a flight or something. It’s also in some ways painfully ironic in regards to the severity of the situation.

Edit: I just found out I was linking to the wrong post. So the maple syrup thing probably didn’t make sense. This is the recent rant from Bamboo that was kind of an interesting read. This is another follow up that is, well…


The Confession of a Ni no Kuni Flipper

Level 5 Everywhere

I probably shouldn’t, but I feel kind of weird for flipping a copy of Wizard Edition of Ni no Kuni on eBay after receiving it from Namco Bandai/Digital River. One sentence summary of the situation: Very limited edition release of a popular game gets massive mark-up on eBay, I ended up flipping my copy because I feel bad for the suckers who didn’t get their copies legit. The money is nice and I simply didn’t care for the bonus items that much, as nice as they were. I only got Wizards LE mostly due to Ninostarter and I wanted to support that concept, plus I planned to play the game. It would have been nice if I kept the Wizards LE anyway, but it’s something I can live with.

I’m not concerned about the moral calculus of this transaction so much. I’m more concerned about the nature of this transaction given the price and content. First, if we go by the general idea that Kickstarter is basically a micro-patronage model, then Ninostarter is a fake, a “we wanna let you feel patronized” model. In US terms, $100 for a console game is not cheap, although going by other LEs on the market, it’s well within the ball park.

The thing was, well, it’s  going for over $350 on eBay right now. To put it into perspective, I’ve been tracking the price of the Limited Edition of iDOLM@STER 2 PS3 box, a Japan-only release–that is still roughly about $250 to $320. It retailed for something like 16000 yen. Once it sold out in retail, the price quickly hit about $200-300, supply pending. It just happens that both games are the two only instances that I pondered buying a game that’s actually worth over $250-300 when it was still “new.”

[Is it a coincidence that both are Bamco products? ]

Imagine if we had a Kickstarter for “Amazing Ghibli-animated Level 5 RPG” project, it would probably fund oodles of millions. As it should. And if we had a $200 tier that says “You get this super ultra KS-only edition that has all this good stuff and limited to like 3000 copies, plus only this tier gets the stretch rewards” I bet it will sell out. Which is, I think, what Ninostarter kind of wanted to put the feelers out for.

I think you get what I’m thinking about. Granted a PS3 exclusive JRPG with quality pedigree probably means we’re talking about a pretty big demographic, much bigger than the western anime-buying market. But how is this LE version of game any different than any BD anime (like, say, OreImo) from Aniplex? Other than that people are simply accustomed to buying anime cheaply? Or in most of the cases, I think, serious console gamers often have affinity to anime but aren’t hardcore DVD collectors? Well, I don’t want to justify any kind of price gouging from Aniplex’s side. I just want to point out very simply, that the market for very expensive LE box sets exist in America. I see it. I think the core issue is that people are used to paying for video games on the PS3 (or whichever platform). And even at “collectors only” prices, because video games have long since reached “collectible” status. On the other hand, I think this guy makes the point that anime on home video in America is priced for disposable. Far majority of anime is worthless after a few years out from release.

So the question is: why should it be this way, when it’s clear the very same people who would watch anime (and if you enjoy Ni no Kuni…you probably enjoy anime to a degree by default) can and will pony up the big bazookas when they think it’s worth it? And maybe more importantly, why we should let the anime companies raise the value of anime? And by that I mean not necessarily raising the price, but its value–so it is not so disposable. Think of it like a car–the price of a car is quite high, but it will still maintain a large % of its value after a few years. Or better yet, think of it like comic books. If you got a limited edition of some AAA title that was popular and well-loved, it should not be worth next to nothing 10 years later. I’m not saying it should happen for every single case like this, and I know there are some sought-after R1 releases, but in those cases the company doing the releasing didn’t capture that value (most aren’t LE), so it’s a waste anyway.

The more I think about it, the more I feel there are really 2 sides to this, and that Kickstarter-style of patronage can really bring both together. On one hand, you have the post-retail market forces adjusting prices accordingly, but on the other hand you also want to make it accessible to as many people interested as possible. The KS concept (as it doesn’t apply only to KS, but various variants) can, at the same time, allow pre-retail marketing to both improve value (and thus improve the bottom line) for the seller/licensee/licensor/whoever, and also add value to collectors (eg., Kickstarter backer rewards), meanwhile providing a way for people who aren’t collectors to still enjoy the product (eg., when a Kickstarter finishes and goes retail).

It makes me wonder why FUNi hasn’t tried it yet (a true tiered release). Maybe they have some logistical problem or philosophical issue? I don’t know. I wonder about FUNi because they already employ a  tiered system, but their current system simply undermine the price for their higher tier and devalue their LEs by reducing demand for them.

PS. There is a Zepy slant to this story. Zepy knows a thing or two about retail and video games. I took his advice on selling the Wizard Edition now rather than later, partly because he says the game is more likely disappointing than not. I don’t really have an opinion on it (besides that while I am wary about the grind, the rest of the package is A++) but if the game really takes off, there’s a small potential for the Wizards edition to go up in price by a lot more than even what it is now. However, if we’re to generalize, most of the time LE that sells out and gets artificially inflated in price tend to plateau and drop. People who want the game now will pay more than people who can wait, in a nutshell.

PPS. I rarely go to GameStop, but I did to pick up a copy of the game (regular edition) there. Rare I mean once in a few years. I talked to the guy who sold me the game and he likes it a lot. He even recommended me to use the English dub, saying it’s good. And then he talked about how in the JP dub, it says “ni no kuni” when in the EN dub it says “another world.” I was like, ha. I’m sorry if you are one of those anti-honorifics or pro-honorifics person, but both of you lose. This is too hilarious.

PPPS. Being a long-time reader of Penny Arcade, I found this endorsement a strong one–except I often disliked the games he liked and I align much closer to Tycho (as you may figured). (Also, I wondered about ducks.)