Category Archives: Bishoujo Gaming

Final Fantasy XIV and Game Food Culture

Marielle & THE NINJA

American food culture is horrible. I don’t think pointing at gamer food drives home the point, because it’s more an ironic ludicrous nonsense sort of thing. What it does show is that how corporate marketing drives food culture in America, so much so, that it dominates the mainstream thought; it’s more about profits than refinement of arts. The point I want to make, though, is that we will probably never see a US-developed game with a food culture as rich as, say, Final Fantasy XIV.

I mean, seriously. Take a look at this list–this is just what people can create at a few months since launch of the game. I mean, like, ugh, it makes me hungry while playing. Speaking of which, no thanks to Log Horizon, I took the plunge to another MMORPG. I hope it doesn’t impact my productivity–veteran MMORPG players don’t just know how to play the game, they know how to control themselves…right? And I think that’s my problem with Log Horizon (or why it’s great): playing an actual game with friends is just that much better of an experience. On the other hand, for people in the peanut gallery, maybe they can wax nostalgia hard to it. I sure did. The story itself is interesting but what can I say? It’s just one story, told by an NHK anime. You either find it appealing or not. It’s not really special; just like how everyone out of the hundreds of thousands of people playing FFXIV has his or her own story.

Anyway, FFXIV has a pineapple pound cake in it for crying out loud. I mean, when’s the last time your average CODer had some cheese souffle? I don’t even remember the last time I’ve had a pineapple pound cake, and I eat a lot of different sort of things all the time. This is like, Japan’s best foot forward for an internationally appealing audience. And it’s very similar what you’d see at a world-class Japanese food establishment, if you get what I’m getting at. This is their food culture, and it kicks the crap out of ours. It’s not to say Americans don’t eat well or don’t have delicious foods, but the issue is that unless you watch, say, Bizarre Foods America, you would have no idea what’s actually delicious that can be had in the US outside your local area. There is a different “food culture” in the US, but it’s a far departure from mainstream US food culture. More relevantly, the delicious part of American food culture is not glamorous or fashionable. So instead you have companies trying to create the Lowest Common Denominator sort of an appeal, and what you get is 20th century-style mass produced stuff that tastes pretty good, but is a far cry from what Americans can actually create in terms of a culinary heart & soul sort of thing.

It would be pretty neat if playing FFXIV means eating gamer food appropriate to the game. Mmm grilled trout. And this is also why food is a plot point in Log Horizon. I hate to say this but food culture might actually be one thing that anime has that western equivalent lacks.

And here is another thing: crafting MMORPGs. You know FFXIV is a big budget game when it incorporates the most elaborate crafting system in a standard dungeon-and-adventures type game. This is yet another thing I don’t expect most western MMORPGs to get. A good crafting game is not exactly a sandbox game like Minecraft or Second Life. Or I should say, in the genre of crafting MMORPGs, freer is not always better. I think of these more limited-form crafting games as a form of gameplay themselves, more along the lines of say, EVE Online, where the gameplay come in a more holistic sense with regards to player economy and other aspects of the game (means of using the goods or creating an epic item for example, desire and demand for trade goods and skills).  In short, crafting should be a game in itself. It’s like going into a dungeon, except it feels like a series of quests where your trade skill mettle is being tested, rather than clicking on plus signs to unlock talent trees or learn new spells.

It’s a bit like tabletop D&D where you need the right reagent to cast spells. Reagents are dumb these days, but only as a requirement for common spells. They ought to be how we look at trade skills–in a lot of ways that’s how modern MMORPGs treat trade skills. I think a successful crafting system has to marry both of these aspects.


Getting Down with Shiny TV Means Getting Ready

Digi Kerot has a primer. As usual you can wiki it. Basically think of this blog post as day one and the post below as day two of Shiny TV.

The main takeaway is Machiuke Prince. Click on these for Normal MV and Special MV, which is cool because that’s Shiny Festa/TV for ya. A translated version is embedded below.

I won’t get too deep into the lyrics and the little touches, but let’s just say it’s great to have Haruka’s USOTSUKI, Makoto opening the song and Miki closing the deal. It’s also very important to note that Machiuke Prince is while not the first iM@S song of this kind, it’s the first one of the relay medley style of song that could possibly be performed live in a way that is a lot of fun to watch. Those people who are planning to hit the two-day live in February, are you READY?

Some key thoughts:

Skill do translate over. I played Shiny Festa a lot–SS rank in two out of three, and almost SS in the third. And that’s not including my PSP playtime (which is not nearly as much admittedly). Notably, I play the group songs to death because they are fun and easy, plus you see everyone in those. (However I do admit I have not gotten 100% on most of the songs on M@STER.) So when I was unlocking those season 4 challenges, they all came pretty easy. Outside of Yayoi’s season 4 episode 1, I didn’t really have much problems. I guess Ai Like Hamburger was a little annoying because that one is also new, but not new enough like Machiuke Prince.

It was a feat of effort and stupidity to clear Machiuke Prince’s minimum challenge in Master mode while I totally forgot to turn on charms. LOL. Probably could’ve saved me at least 30 minutes to an hour.

It has to be said that the controller makes a huge difference. I only have a Sixaxis and a Dual Shock PS3 controller, and both are getting a little long in the tooth (although it’s not like I use them all that much). Actually, it isn’t terrible except trying to press rapidly on the D-pad sometimes. What happens is that there’s gradation in pressing down so some presses end up not registering if my finger didn’t reset back far enough. Don’t have this problem with the buttons on the right at all. The trigger buttons have way too much travel to be practical I think. And I never got the analog stick trick to work.

Which is just to say the PS3 controllers are way better than the PSP buttons on my first-gen PSP. Yeah, this is partly why I didn’t play Shiny Festa on the PSP all that much. It pays to get a good controller, although it’s kind of arguable if it’s really necessary. In the end Shiny Festa is not a hard game, nor is Shiny TV.

The Shiny TV challenges from Takane’s DLC pack is about as hard as Haruka’s. For me it’s slightly more of a challenge because I was never all that good with Overmaster and Next Life, although the other original songs end up being easier. Kimi wa Melody, however, I played lots! And somehow Ohimechin’s gravure mode came off as appropriately classy and not nearly as nosebleed-prone as Haruka’s or even Yayoi’s. Outside of Gravure mode, however, the navi costume you get from logging in however many times can be a little sketchy. I mean, what’s up with that Yukiho outfit? That’s like, Love Live level man.

I thoroughly expected to be schooled by Chihaya’s pack when it comes out next week.

PS. For those of you care to vote for Ready in that Anime Music Tournament, it is in the middle of the second round and losing badly to an admittedly god-tier song. Check it out! Voting closes in another 4 days or so.


Idolm@ster Channel & Shiny Festa TV First Takes

So I spent a night with iM@S Channel (ie., 30 minutes) and here’s a very rough take. Well, you will do well to read this first.

Iori & Tropicana Field

Idolm@ster Channel, the game is a free download from the Japanese Playstation Store. It’s a game. It is about 3GB, and took me ~25 minutes to pull it and maybe another 20 minutes to install it, I didn’t keep track (was away from PS3). Each song pack is about another 2GB. Yayoi (pack 2) was slightly smaller than Haruka (pack 1). [Insert joke here.]

The iM@S channel game takes you to a landing page with some options you can select left and right. On start it phones home for new content updates, so you probably need to be online if not logged in? I didn’t get to test. The background music in the main page is off-vocal versions of the iM@S classics, although it kept on playing relations when I was in the main menu.

The first option launches you to Shiny TV and it’s basically a PS3 port of the Shiny Festa game. Instead of the “story mode” or watching an anime or whatever, you just play the song packs in the “stage” mode or do challenges in the “Shiny TV” mode. The game engine is notably different in the following:

  • Calibration. You can calibrate to adjust for lag. It has an “auto” feature where it does a sound sync and then TV timing sync. You can also manually adjust the delay slider (but it uses arbitrary units from -10 to +10).
  • Silence is a default chime tone, for those of you who want your presses to be silent (like me).
  • The scoring has changed a little, if not the timing window. Or so I feel it’s a little tighter than on PSP/iOS. I think it’s a lot easier to get a lower grade, but that might just be me sucking it up.
  • Gravure Mode, which I will describe below.

Honestly I haven’t had that much time to tease out the details even if I spent most of my time playing this. Machiuke Prince is a very…AKB48-style song, and it’s a nice change of pace. For some, that alone is worth the price of admission.

iM@S Channel’s free download comes with one song, We Have A Dream. It’s a little funky but could grow on you…after God knows how many times like the majority of iM@S music. As for song packs, if you sunk money for Shiny Festa already, then this kinda sucks because about 2/3 of it is stuff already on Shiny Festa. For example in song pack 2 you get READY which is exactly as is from iOS/PSP, Hamburger is new. I didn’t look at VampKyun and Yakusoku, but they have the same line up as iOS/PSP so I expect the same (especially since VampKyun is great already, no need to change). Machiuke Prince is new, but it repeats on every pack so far. Finally Kiramekirai is almost exactly as is from PSP/iOS, except for Gravure Mode.

Gravure Mode….basically gives you a third video track to the stage mode to Shiny TV. One song per pack (should be obvious which) will have this feature. When enabled in the stage mode, instead of the usual video to that song, you get the G4U experience instead. I think this is a great improvement; instead of camera UI hell, you get to play a game with Haruka or Yayoi in the background, making cute poses. Can’t go wrong with that.

Totally worth the 1500 yen. Ahem. Maybe it is time to remember Tanake is next up.

G4U mode seems to be the same, I didn’t really go into it, but for 300 yen you can unlock the same kind of game play as those Blu-ray bonus items from iM@S anime or the LE PS3 game. I wonder if they’ll hike the price. The free download also comes with the “demo” version of G4U #1 which does what you think it does.

The rest of Idolm@ster Channel features some voice clips and you can cycle through which idol graces the main menu, and thus who is talking to you. The sub menus have different background tracks. The home page selection opens the web browser. DLC page takes you to PS Store. There are two additional “???” place holder spots in the main menu. There’s also some kind of log in bonus and you can unlock pictures. I’m going to assume it grafts into the G4U image sharing service as advertised, so you can send it over the internet easier. Not that I have tried.

I guess I better play some more tonight. Learning the timing on PS3 is kind of annoying, now that I have to do the same songs over again.

What I can say is, even if you don’t buy anything, it’s a good value for a free download. If you do end up buying something, it probably is a good value too. Because if you did it, you probably did it for a reason, and I can say that these reasons are probably good reasons. Do you know what I mean?

PS. The EN iOS version of Shiny Festa has some songs with toned-down graphics. The one I can confirm is Kimi wa Melody, where in the PSP version Takane juggles that dance routine at the beach and on iOS she does it in the meadow or something, wearing a winter school uniform (one of them DLC outfits like from Vol. 16 or some such). But there are probably others, I don’t remember. I wonder if JP iOS versions are the same? Anyway, I bring this up because Kimi wa Melody would probably be the Gravure Mode song from pack 03, which is just ironic.


The Shinier Festa: Now Requires Less Thespian Whine

In case you were living under a rock while rocking out with an iOS device (6 and after), the iDOLM@STER Shiny Festa games are now available in English, and at half the price. Yours Truly found about about this on Anime Expo 2013 day zero, which is about 4 days too late. It’s too late because I already purchased all three games, but also because I was in the company of peers who would make fun of this situation. The best I could do was picking up some discounted iTMS store cards from eBay (daily deals), but 20% off sure stacks much better with 50% off rather than 0%.

So, don’t make the same mistake. Buy it now (because we should still recognize games are worth less over time) to tell Bamco that we want more iM@S content. The three Shiny Festa games are not only experiments or thermometer for them, but they’re also fun to play. Especially on an iPad mini (or similar gear). At least that’s why I bought them.

Check out this measured, methodological trailer from NGBI. It’s in English. Besides that, this trailer is made with the same measured pacing and display of feature that you will find after watching all 18 iM@S 2 PS3 DLC trailers. So now, once more.

For review-like material, check out here, and there’s the 3-some I did with Josh and Elliot. It’s… a little dated, but I think you get the idea. It seems like Bamco JP is handling the Shiny Festa games, so I don’t think it got the usual press marketing among game sites. It’s too bad, because I want to see more pro reviews of this game and what normal gamers think of it.


Season Ending Blog Anthology

A chain of short blog posts about their subjects. The last one is a run-on about Moenovel. The rest are about currently-ending or airing anime.

Waiting for a Levia-sama joke

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