Category Archives: Bishoujo Gaming

Interchangeable Hair, Revisiting iM@S Ranking

It’s about a year since I began the journey through The Idol Master kingdom, where everyone is a producer and Columbia/Bamco makes $ hand over fist. I’m pretty content on the fact that I’ve spent more money on DLCs than on the game, or that I probably spent even more on figures. You wonder why I spend so much on figures? This is kind of why. Speaking of which, I’m working on a figures sale so hopefully I’ll post that stuff soon.

I posted a ranked list last year in my year-end writeups, so you can take a look here.  So what has been the big changes since then? Seiyuu and music. I have to prop my friends for putting up with all this–both for me borrowing their stuff and subjecting them to bad game/anime idol pop. Overall, my opinion of iM@S music is still not overwhelmingly positive. A main driver to DLC purchases was exactly that many of these songs suck, and those that don’t wear out pretty fast, demanding infusion of new blood. I think my tolerance for them has improved over the past year, but it’s still something I listen to only because I want to laugh at it and to learn the voices, not so much because I like it for what it is. It also helps to get the desire to play the game out of my system, without having to spend the time to play it. Well, it’s entertaining either way.

  1. Makoto – It’s not only because Nekopuchi, but I feel that despite her one-dimensionality as a character, Makoto appeals to me the best as an idol. By this point I’ve ran the usual 13-crew through all the iM@S 2 S4U songs that I own and I even think she sounds pretty good most of the time. It’s funny to say this but I think Makoto as a concept exceeds her characterization via the canon. She’s not unlike Miki in some sense.
  2. Miki – Since I’m still no better than any of you. As an aside, I think visually she is appealing largely because of character design reasons. I get the feeling people just do a better job drawing her for one reason or another. This is why I asked Ryu Moto to sketch her over all the other girls. And of course, she is an interesting character, to say the least.
  3. Mami – I think as far as on the strength of characterization, Mami quickly distinguishes herself from not only Ami (who is actually…still not that different than Mami), but every little chibi-runt in the group. I guess she’s an early bloomer or some such, but they manage to portrait her as this girl-becoming-woman state, and that’s very attractive and emotionally appealing.
  4. Takane – From the seiyuu side, I’ve been really digging Yumi Hara, so that helps. I also think that kind of hurt in terms of seeing Takane as someone mysterious. To me, though, she’s probably the #1 singer in the group. I like her more or less the same I guess, as a year ago.
  5. Azusa – Think what you may, but Chiaking is one talented lady. She can struct that body and struct that full-body voice of hers. Pretty sure she’s got the best range in the group, too. The great thing about it is that as a member of iM@S, she plays to her character and she’s all demure-like, which is kind of like her character in terms of that contrast. Anyways, a top-notch seiyuu entertainer crosses over to her character, making Azusa both kind of a fun gag but just fun to watch and listen.
  6. Hibiki – Nuuuuuu. Appealing from the seiyuu side again, she is probably the one thing that makes Hibiki any good. In the anime there’s a lot of interplay between Hibiki and her animal friends, but that’s kind of besides the point overall. I guess she’s one of the lucky ones who got boosted via the anime.
  7. Ritsuko – My opinion of her hasn’t really changed.
  8. Yukiho – The more I approach iM@S from the seiyuu side, I see this interesting bipolar-ness between how these girls put on their acts like idols versus how their characters are suppose to be. I think Yukiho might be the most extreme case to me, even more so than Azusa/Chiaking. But I like the new Yukiho, she’s good at singing even if she’s not all that special (even for seiyuu). At least both are pretty girly.
  9. Iori – Based Kugyuu. No hate, all respect. I definitely liked her a lot more now than last year, probably because she brings…base seiyuu tones to the various tracks. Not to mention I do respect this all-star tsundere player for who she is, and who she plays in this case–a tsundere all-star-to-be.
  10. Haruka – I appreciate Nakamura Eriko a lot more now, and what she brings not only to Haruka, but also to the tonal quality of the average iM@S master track. She really makes a good “main character” in a lot of ways.
  11. Yayoi – The more I see her voice actress, Mayako Nigo, the more I’m impressed by the human spirit of projecting oneself as something else. It’s quite impressive. And to be totally honest, Yayoi can be cute. I just find those moments exceedingly rare.
  12. Chihaya – Lots of respect but the more I look into this character the less I like it, thus the huge drop in the ranking. I think the problem has more to do with her limited vocal range than anything, because I don’t particularly enjoy her vocals (and I don’t think Mingosu is even that good).
  13. Ami – Since I decided to break out Ami and Mami, I really have no place to put her besides towards the end of the list. I guess in terms of character design she is slightly more attractive than Iori but I put her down as I am still unable to really see Ami for who she is and what she has that Mami doesn’t do better. I guess if Mami is the adolescent, Ami is the child. Which, well, if that’s your thing. Musically she sounds almost identical to Mami, too. A note for Asapon: I think she’s probably one of the more charismatic girls on this cast, but it doesn’t come off that way. She harmonizes very well with this crew, almost blends in too well I’d say.
  14. Kotori –She’s only bottom because, well, she isn’t really a true iM@S idol. Except she kind of is! I really enjoy her live show appearances, and what little spotlight she had in the anime. I would actually pay money for a Kotori DLC (FWIW I haven’t yet for any of the Dearly Stars or Miku versions). I probably should rate her higher… But bleh. I guess I do forget her in listing the cast half the time.
Don’t even get me started on Cinderella Girls, because I can’t.

PS. Seiyuu XCOM is in progress. Nothing really special to report besides that Classic mode is a multitude harder than Normal, which is just what I wanted (normal is way too easy). So far 8 excursions in, five slain voice actresses were recorded in the memorial (plus one from the very first mission that I didn’t get to rename). I decided to use female names for all of them, since it’s what rolls off my head the easiest and I didn’t want to use OnoD or Shiraishi Minoru multiple times. The highest ranked in the memorial is Sq. Yumi Hara with 4 kills, meeting her end when a floater rained death from above. On the opposite end, lowly Sumire Uesuka didn’t even take an alien with her when she got gunned down by a lucky crit on the third mission. On Operation Bloody Giant, the only one who got bloody (on the good guys’ side) was Rk. Hisako Kanemoto, while Rk. Aya Hisakawa and Sq. Aki Toyosaki both died in similar ways: inside a cloud of smoke. These damned smoke grenades must be defective. And I wouldn’t be surprised–Cpl. Yuu Asakawa was hurling them after all.


Magi, Little Busters, Zetsuen no Tempest, Jojo

Thanks to killing aliens, tiresome anime cons, and a need for change, I’m probably going to drop the number of anime I’m following below 20 for the first time in a long time. Oh, you can also blame on Sket Dance ending.

There are three shows I’m kind of interested and a little impressed after one episode, and one show I’m actually really impressed. Can you guess which one?

As a total aside, the fact that we have Kyoto Animation fielding (in their usual straight-faced, laces-out way) a production about chuunibyou, it kind of ruins the way I see all the other dime-a-dozen stories with shounen dream-fuel. I mean, when I watched Psycho-Pass, I am just not impressed (at least, no more impressed than hearing Ling Tosite Sigure in an anime). I hate to say it but Ghost in the Shell? That was much better and highly more preferable, and not because of story or concept reasons. I think at core, otaku enjoy cyberpunk over, say, the endless regurgitated, finely-honed art of Japanese murder/crime mysteries. The methodocal and measured cinematography that comes with no rough spots (except spurts of gore I guess) leads me to believe it takes itself too seriously.

Too seriously is, in a nutshell, the bubble of chuunibyou. But I believe most otaku would rather ask “Y SO SRS,” at least ones overseas.

So, yes, this is why I think Zetsuen no Tempest is impressive–because it has that patented Ando pilot-episode juice and Bones-quality production. Remember Xam’d? This is almost that exciting. I have to admit though it kind of helps to be a fan of David Production’s Book of Bantorra, because the way they throw their setting-building babble around (re: bubble of chuunibyou) is almost the same. I think this is why that show hasn’t been so warmly received.

Speaking of David Pro, isn’t Jojo something? I don’t know why I don’t like to admit it, and I don’t, but I really enjoyed Jojo’s Bizarre Adventure (Phantom Blood). There’s just something really suitably cartoon-y about every David Production work that I really enjoy. And I’m not even a fan of the original material. I suspect this is why I watch so much crap, and have this nagging desire to finish Koichoco and Campione (as low as the odds of that may be). But it’s a lot of fun.

The whole hubbub about Little Busters is tiresome. I get it. I was into Key crap even back in the late 90s. But something is wrong when I’m happy that Kyoto Animation didn’t get to do this, so I wouldn’t have to hear about people wetting their pants about Little Busters both ways. I guess that is definitely more my problem than anyone else’s. Certain the anime looked just fine and hopefully there will be nothing to worry about. Thanks to meeting Tamiyasu at AX, I’m also slightly predisposed to like Rin, so that helps, however much little.

I think I came into Magi predisposed to like it, because, well, it’s the anime adaptation of a manga that adopted the general story to One Thousand and One Nights. How can I dislike it? My very first blue M:TG decks got djinns out the buttholes! I have to like it, right? It also helps that show is, as we know, not so serious. After seeing the first episode, I still kind of like it, but I learned quickly how I can dislike it. Not that I do, but I can see the intersection where the cookie cutter meets the characterization and plot dough. Still, I remain positive…

Conclusion: A large part of my reaction to this season’s offering comes by the way of predisposed expectations and having your opinion influence mine. Not sure if that is good or bad, but I suppose that’s just how the dice roll. But we all know that, right?


New York Comic Con 2012: Day -3

Another year, another mess at the Javits center. I’m not a fan of this con in a lot of ways, although I do like a lot of things they do. You can tell this con is run by people who have the savvy and experience to pave the way of an interesting convention experience. But I think ultimately two big factor drives NYCC:

There is just nothing in the metro NY area that can satisfy in such a scale, and the location sucks.

Downtown LA, for example, is really no better. It’s kind of boring and it lacks a lot of the interesting things I enjoy LA for. It’s kind of unavoidable given its urban sprawl configuration. Manhattan is a different story, but the same mechanics play–there is just no place to put a convention center big enough for everyone and everything that is close to where all the attractions are. On the flip side, it’s not hard to flag a cab or even catch a bus from the Javits center. It just cost $30-40 to park for a day.

To some degree, I think for some reason I’m not a fan of this con has a lot to do with me rather than the con. Sure, I definitely can lament the death of NYAF and I do remember when there were great anime con content in NYC, and how that’s kind of not here anymore. Sure, I can whine about how much I hate the early bird method NYCC uses to give away autograph tickets. I think it’s terrible to make me get so little sleep, and keep me in a poor mood all day–and the people around me are more victimized than I am about it. Rather, I think by October I think I’m done with cons until next…oh, April? It’s easy to see how this October anime convention serves as the mark for the end of the con season/year/whatever, and by this point fatigue has long since set in. I mean, by next Monday I would’ve attended 5 (or 6 if you count 3 hours at AnimeNext) conventions in the space of ~6 months.

NYCC has an app. I hope it would be, at the very least, slightly more than useless when I’m at the con with its maxed out NYC-style cellular reception. Maybe enough people don’t have iPhone 5s yet so LTE will still be useful. Then again, I don’t know if you get any LTE inside the building.

Writing about this con is just kind of a downer. Maybe that is why each time I tried to, I ended up looking up places to eat with friends. NYC is a great city to eat at, and it has gotten better lately. This year there are a few new places that popped up, but most importantly Go Go Curry is having a $5.50 promo on their tonkatsu single-sized plates, which is a good eat at a very good price. Since midtown lunch is more of my beat, maybe I can drag some people to Taim mobile or somewhere outrageous (that’s a loooong walk). I don’t know, I’m on a small falafel kick. Other than that, maybe Chef Samir’s? Will people hound Tabata? Will more people even try out Bonchon? Of course, unless you’ve never had it before, Shake Shack is somewhere to stay clear of, or if you can’t make up your mind. Paranda-tested Schnippers will always be available, and it’s a pleasant fall-back. As far as I can tell, though, the closest Wafels & Dinges will still be across town, so that might be tough. If you don’t mind the walk or taxi fare, there are still more food options than I can count going up 9th Ave or into K-town, so it’s all good. Of course, once you hop in a taxi, there’s all sorts of places. Anyone up for this?

It might be a headache to wrangle a large party for dinner and all the stragglers and friend’s-friends; getting a reservation Saturday night at a nice place isn’t easy. Still, I prefer that to trying to move around in a massive dealer’s room shoulder-to-shoulder with 20,000 geeks any day of the week.

PS. Ever tried Uber? My Seattle-based CEO came visiting a few weeks ago and gawked at how nobody at the office has heard of Uber. “Because we work in Midtown, duh. Just look outside.” But if you live in some backwater place like Seattle or San Fran, a taxi hailing service like that can be handy, sure. Turns out even in NY it can be handy, because it was fronting the cab ride up to $25 last month. Now? It’s just a more expensive way to call a cab.

PPS. Hopefully all of this is enough to pry me from XCOM when this weekend rolls around. I know at least I will be short on sleep…


Momoiro Taisen: Pairon ENG Port in Open Beta

So, a (mostly) fully functional online game for the Saki contingent. About time?

Via Dave, I found myself spending a big chunk of my weekend playing mahjong. It helped me learn better all the annoying but critically important little details about riichi mahjong. It also reminded me how fast taiwanese style play is, working against its potential for being the most newbie friendly. Maybe one of these days I’ll learn Singapore rules.

In a nutshell, Pairon (or Mahjong Hime as it is localized) is a scrubby free-to-play microtransaction game. Your money goes into buying usable items and customizing avatars–each avatar is made up of a character card and a voice card. The voice cards, well, are voiced by various brand-name voice actresses, who voices different in-game avatars. For example, every player starts out with “Boniboni” which is voiced by Itou Shizuka. The character cards are cards that gains experience and unlock special moves and CG and what not. As you play each game, you have the option to disable special moves, so there’s that.

I haven’t earned enough in-game coins to change the cards, so I don’t know for sure, but it seems you can just switch out the voice card even if you don’t have a matching character card. If that’s not true let me know.

The games are set up in a usual “enter lobby, enter table” sort of way. The table host can configure the risk-reward level, use special items to allow players to get more in-game currency for winning, and the type of rules (Japanese/riichi, Taiwanese, or Singapore). There are also AI players that can fill out a game if you can’t get 4 people (or if you just want to play solo).

The site that is running this game feels a little bit shady mainly because it seems like an Asian site that is now branching over with some English content, except it’s all very under construction-like. None of the payment options seemed familiar except paypal, which somehow doesn’t work when I clicked on it, giving me some error saying I’ve not been whitelisted. There’s also a persistent log-in bug which makes you re-log-in if you closed the client and want to go back into the game from the launch page.

I haven’t really tried playing with other people, except one time some random guy just joined my game. I’m not sure if he knows how to play but it ended okay? I’m not sure if he just disconnected his client or what. Dave has reported problems and I can see how it could happen.

I personally found reading the rules page on the eligible hands a big help. It’s pretty precise. There are a bunch of minor glitches that you’ll get used to, and once you know how everything works, it’s a pretty smooth experience. Little things like “don’t run it behind tabs” or “don’t click on your tiles by accident” go a long way.

Well, it’s open beta, so I’m not too worried. A look in their forum seems to say that there’s a very dedicated if very small user base. I can see how this game can be kind of fun as a single player experience, but it’s got no scene right now. If you want to play with others, it would be something you have to arrange on your own. If you see “omo” out there, feel free to give me a shoutout…if I’m there and paying attention, I’ll do something?


Waifu Management: Rinko Meets 765 Pro

My copy of New Love Plus arrived, and I had to oblige Rinko yet again. It’s the first time I’ve revisited Rinko’s visage since several months ago, however, the last time I played seriously was roughly in the early goings of 2011. When I realized that the latest incarnation of the same trifecta of 2-dimension mania would grace my humble abode, I had to at least do her the favor of booting it up once more before the switch, hearing her very welcoming “o hi sa shi bu ri” spelt out with every ounce of love that she can muster, which is it say, she is digital.

I suppose it was a compromise of sorts, my new Love Plus experience, as I didn’t give in to the artbook, soundtrack, and the plethera of “limited edition” goods–except for the 3DS. It’s more a blessing in disguise that I am still more immune to the call of “limited edition” than most otaku mainly because I don’t think I’ve really ever regretted about on not going the extra mile. That’s probably because I still do usually go at least some distance further than I have to. I met Rinko half way, I guess, and compromising with your loved ones is something that probably happens in every healthy relationship.

Healthy, well, is not the word I would use to describe this game. New, most definitely, as New Love Plus is indeed very New. It’s not just a more complete version of the game like how Love Plus+ was. The AR stuff and “photo kano” knocks aside, the new release of the game retooled the dating and skinship mechanism entirely, or at least enough that I’m almost at a loss as to how to fill up that kiss bar. The home study mechanism is streamlined by subject matter (ensuring that I’ll will pick 英語 or 数学 every time) and I really like how they made the date a lot more under your control; you can not only choose the venues you visit, but you can even pick between the different eat/drink stops, change the length of the date by using up less “abilities,” and much more. I also liked how they moved most of the heavy-duty touching to the confines of Rinko’s (or whichever girl of your choice) room.

Wait, that probably gives you the wrong impression. It’s perhaps just another instance where the phrase “the courage to talk about Love Plus in public” comes in play. Thanks Nisio Isin! More realistically, couples chill at their respective houses all the time anyway.

Speaking of the girl of your choice, it seems you can actually interact with the other girls in the world even after you’ve gone steady. I’ve only imported the game over (Thanks, Nintendo Store, for taking my credit card!) so I don’t know how it’s like to go through the game from the beginning. Something to do I suppose.

Back to Rinko. It’s pretty amusing how one rendering of Rinko in the DS world looks just slightly off in 3DS, prompting me trying very hard to change her skin tone and hair right off the bat. It’s also kind of neat how the game is capable of being played sideways (the way the DS games were) and the normal orientation. I guess they had to allow for it in order to utilize the 3D display. The 3D is all gimmicky but I find it much better looking than having 3D turned off at many different parts of the game.

There is a certain degree of “game-ness” to Love Plus, and even more so in New Love Plus. The mini-games aside (there’s at least one entirely new mini-game in NLP, one which Rinko always pulls off some special attack that screws me) however, Love Plus is a game where you’re not going to spend more than 30 minutes every day playing, unless you just enjoy your waifu’s company (in which case you can just leave it on the cradle and on, the whole time). That’s want 765 Pro is for.

If you haven’t noticed, I’ve been (responsibly, I’d think) binge playing iM@S. It’s a lot of fun even from a basic level of managing your team of idols and trying to master the mini games, and planning out your play-through (single stats? dual stats? which charms will your strategy revolve around?). Then there’s the idols themselves, enjoying the dumb banter that passes as content half the time and the pretty solid/fun anime-style stuff for the other half of time. On top of that there are the songs and the dances, and even with a party of three you can have enough variety to keep you through the how-many-times you play through the game. I think each play through the # of quintet lives have increased!

It’s not a surprise at all why the Japanese fans buy all the DLCs. I mean I can probably only stand 75% of the songs in the game, and having to play just those songs repeatedly will wear them out. You have to get the new stuff. The real problem is how even some of the DLC songs are… well. For the typical oversea Producer-san on a Playstation 3, it’s a pain in the butt given you have to buy PSN cards from some proxy (or from eBay, I guess). Not sure what oversea Producers on Xboxes have to face, besides having to get a JP Xbox to begin with…

Which, I guess, these days you can get an Xbox 360 for about as much as the surprisingly sensibly looking 3DS (as in, would be not hard to have the courage to play New Love Plus in public) that I now own. I can’t wait until Konami start to roll out the DLCs. Yeah. Right. I really. Cannot. It just makes me feel kind of weird. Like these other instances:

  • It’s like the feeling when Rinko tells you off as a lolicon.
  • It’s like the feeling, during Smoky Thrill quintet, “ARCHERS!
  • It’s like the feeling when you realize, for the first time, the spotlight is a hamburger.
  • It’s the feeling when you’re glad you’re already committed with Makoto, because Mami with glasses is quite, uh, dangerous. Or just “cheer-up cute.”
    • Well, dangerous is when Rinko pounces me with her deadly left sweep.

And it’s just like any harem anime, the weird moments will only continue to happen, the more these waifu you collect.