Category Archives: Idolmaster

Year In Review 2014: The IDOLM@STER 2014

Not so much introspective as descriptive–what exactly happened to me this year?

Zekki is pretty intense

It’s hard to explain precisely why, but let’s start with a recent Amiami blog article. I quote:

Aspiring producers, take note–The Idolm@ster Movie: Kagayaki no Mukou Gawa he grossed 765 million yen at the box office before moving over 600,000 Blu-ray/DVD disks in the first week. Imas fever is only getting hotter as the series approaches its 10th anniversary. You can bet Japanese fans are hyped for Cinderella Girls this winter season.

Well,  yeah. CG anime will be hype. As a matter of off-handed indication of its popularity, when I was looking up circles for C87 day 3, the CG section on Day 3 had the largest area for IM@S, bigger than even the original group. It’s not an indication of popularity as much as an indication of its whole adaptation by the otakukin, that most of CG is being looked after by somebody. Granted I’m pretty new at doing Comiket planning so I might have missed the large swath of IM@S circles somewhere else, but that’s what it looked like.

What is more interesting about the quoted blurb above is stating that there is, and has been, such a thing as Imas fever. There always have been ardent fans of the IP since the early days. What I observed off the cuff is that many of these ardent fans are no longer ardent fans, and somehow new ardent fans filled in the ranks over time. It’s a little unusual perhaps. Well, if you thought about it, it isn’t all that unexpected, and that’s something that happens regularly to even other franchises.

What’s a little bit different about the IDOLM@STER is that it isn’t old or widely accepted enough to be one of those legendary franchises. I’m not sure if you can say it’s the same level as Nanoha, and that one is not even quit there. It’s, I think, just on the cusp. Maybe in 2014 that is changing, but I don’t know. If you think about Star Wars or Gundam fans, a lot of them have been fans for a very long time. And it’s baked in otaku culture. This is not really the case for IM@S. So in order for the franchise to heat up, it has to get new fans. The key thing is that it is getting new fans.

In 2014 terms, the way Bamco and team are able to do this is by making an anime movie out of 2014. There were some clear objectives they wanted to accomplish. First, it wanted to relight the fire in the fanbase that sort of tapered since Anim@s and Shiny Festa that happened over a year ago. It was also a gateway to hook in the second mobile game, Million Live. It also is a driver to bring around One For All, which is arguably the most important monetary incentive. One For All is ultimately the fully pivoted version of IM@S2 the video game.

One For All, unlike the previous games, has monthly DLC sets that actually adds to the story. The previous DLCs only added assets, not so much the narrative in a direct way. It’s a page taken out of mobile games, but it is straight up PS3. Fans can expect to spend anywhere between 500 to 10000 yen a month to continue the story of their favorite characters. I personally fall somewhere between 3000-7000, although I haven’t had the time to play the last few months’ worth due to the equipment dying on me. IDOLM@STER One For All came out in May, so seven or eight (day 1 DLC LOL) times those numbers on average is what you’re expected to spend for the core fans, on top of the cost of the base game.

As far as the two mobile games go, the paths are similar. Cinderella Girls is actually sufficiently well off on its own (see C87 details above) that it doesn’t really need to get fans via tie-ins today, even if that is still one of the driving engines behind the series. The anime itself will set it to new heights just because there’s enough momentum behind CG and IM@S on the whole. I mean, mobile games are good cash money these days, and CG has been one of the most successful ones from the start. What the crossovers help is in terms of the event-types situations where it helps to provide some cohesiveness and assurance that CG is still part of the family, that there’s this co-laboring thing between the core IP and the mobile games (kind of like a senpai thing). Million Live takes a slightly more direct approach in that it directly grafts into the 765pro setting and sensibilities. If you think of Puchim@s as a show with a different “sekaikan” then Cinderella Girls is also one that’s just a hair different from the original.

But at the same time, if we consider its arcade roots, IDOLM@STER is in some ways more similar to Cinderella Girls than Million Live, which feels like a more polished, by-the-committee approach to the aging franchise. It doesn’t have the same feel, the crunk. (Like when you compare the CG JP UI with the KR UI and it feels like an aging pachinko machine.) At any rate, both offsprings expand the core offering, which in itself has taken a turn since the earlier days, both by necessity and because it’s a form of rehabilitation. A pivot in startup talk, I think. From video game franchise as center to 2D idol franchise as center. From selling games and machines as a focus to selling CDs, toys, merch, and event tickets as focus. Well, both were always something that were available before, and in a way the change to mobile games means a renewing commitment to gaming, but that’s not saying much when I could be playing the Hanayamata cash-in (or similar) on my PSV right now.

In 2014, this rehabilitation probably comes to life best in the IDOLM@STER movie. The idols go to camp to get ready for their big arena live. In real life, the idols probably did spend a lot of time training for their big arena life in the real, too, slated a month after the movie debut. There were a handful of Million Stars and Cinderella Girls performing on a stage that big for the first time. More than a handful were super nervous, now that you can observe them on Blu-ray. There were small dance mistakes and singing mistakes if you are the nitpicker. But that is all well and good, as it is the part and parcel of the idol package. Fans enjoy seeing newbies develop into great people and go on to do great things, to further connect with them. The SSA live was a launching point for the CG and ML franchises and the seiyuu/character that stand behind them. The Movie gave those folks an in.

The powerful thing about the 2014 IDOLM@STER movie is also that it is the climax of the IDOLM@STER experience from the start, as a butt-of-joke among gamers to a force to be reckoned with in the scene, even if we’re no longer dealing with gamers per se. Fans followed the way Namco took the series, and how fans and people involved work with the show like a force of nature. It was a thing that was. Little bits of lore like how Berserk creator Miura would play it, or these days how HaradaP who is a leader on the Tekken series reps Iori, and sort of the thing that builds up over time that adds meaning. Or how people call themselves Ps on Nico from the Nicom@s days, and how that translated into the Vocaloid scene. There was also the seiyuu take, as IDOLM@STER proved to be something that grew up with the likes of Nakamura and Imai, providing them both work (and pay) and a sense of identity, a stable fan base in which both launched moderately successful careers with. As everyone kept at the series, creators and fans alike, over time, naturally a pretty powerful sense of sentiment builds up.

In a way to honor these qualities, the whole PR for Moviem@s felt like a ride. If you followed it from the start it was almost big enough of a subcultural cache for news and happening all by itself. And this isn’t like AKB48, this is a media-mix franchise! And to walk into it with an open mind was simply overwhelming. That’s kind of in a nutshell what happened to me this year. It was both a crash course on 8 years of IDOLM@STER via marketing, the anime, and learning from other fans; and a giant push for the future along with Cinderella Girls and Million Stars. It was like they paid to get us to pay into the next generation, and how can I give that up?

How well the whole Moviem@s push got me to play with Million Live is a different blog post, but I can say for sure that the IDOLM@STER Movie is one hell of a symbol. It is Producers’ holy ground. And I didn’t even really talk about the movie; just the role it plays in the big picture. In my mind however, 2014 is the year of the IDOLM@STER movie, and there’s no getting around this.

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Year in Review 2014: IM@S PSYCHO

Belated Happy Birthday Iku! Great way to ring in the new year!

アイマス最高

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Housekeeping, Expelled, Lantis Festival Vegas

I think I’m going to pre-order these three from CD Japan for early next year. So I’ll link them here for my own benefit (lol aff links):

  • WUG Best Collection – If we think of idols as a music industry thing, then I’m totally not a fan in the sense that I don’t buy the CD/BD stuff. Just merch. Kind of like how people feel about WUG regardless of the anime. Anyway, grab all/most of their songs here.
  • Haramii’s First Live BD – Mainly for the tokutens, but Haramii is lovely anyway.
  • IM@S CG St@rter Best – 14 existing chara songs on one disk, featuring the main 14 idols the anime will focus on.

And a few recent items:

I’ve been pretty delinquent with buying crap this year. More like, the crap I buy are not the usual stuff. They tend to be (equally) worthless things like doujinshi or happi from events I didn’t go to. What can I say besides they are swag? Like, they are swag, not that they are swag.

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Angela rotated

I went to see Expelled from Paradise, the 3DCG movie directed by Seiji Mizushima and created/written by Urobuchi. The movie comes from Graphinica, which is probably best noted these days as a photography and CG studio for some Aniplex shows (they worked on both moviem@s and anim@s). This season they’re doing the CG for Your Lie in April. They’re also credited for the memorable transformation scene in Penguindrum.

What sticks out more to me is that Itano is the chief CG action guy. You won’t see it here but he has a team just on all the action CGs. And it really shows. Like, REALLY. If you’re a fan of Itano’s action choreo and designs, it’s a must watch because the movie follows a very predictable Hollywood-ish plot (ie., lots of opportunity for eye candy and action sequences), and the second half of the movie had a couple awesome, jawdropping cuts. At least for me anyways.

When I saw the credits at the end I was having a Shirobako moment.

On a less technical note, Mizushima’s movie unloads all his tricks. It’s bang-bang all the way, although towards the end I’m not sure if the film has laid it enough on in the first 90 minutes to get “corny” on us. It has all the tricks you would expect a Japanese mainstream movie, except the crafting feels still like an Urobochi film, which means basically it’s as subtle and as graceful as a raging bull.

The main character in the movie is a kinpatsu twintail teenage tsundere with large jugs, voiced by Kugyuu. OK, now point out the one thing in my previous sentence that don’t belong. That is basically the problem of Expelled from Paradise allegorically.

Oh, before I give the wrong idea, Expelled from Paradise is a Toei animation film, even if it’s still mostly Graphinica? It’s also not all 3DCG, there are some 2D animation (mainly faces). It tickles my funny bones a bit, like how Karen Senki sometimes is too cartoony for the feel of the show.

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The PR engine in Lantis Fest Vegas is in full swing. I know because I’m getting PRs and Otakon is actually tweeting something about them. I also know because there’s a “rumors” channel I’m a part of and someone even got a part-time gig to canvas forums, SNS and sites with Lantis Fest Vegas stuff.

I also know because now I see those silly preview videos for Otakon Vegas/Lantis Fest. Com’on Otakon you can do better than this. Das Feenreich needs a bigger PR budget. It’s all but confirmed, but Sunday at Otakon Vegas there will be some panel or signing or whatever. We’ll see.

Sushio at the con, hopefully, means a jolly time.


The Derem@s Anime: Leading Up To

This is just otaku doing what otaku do often, and sometimes best: excessively nitpicking in an irrational way:

They cause some concern: the new anime is no different from the old one.

For starters let’s ignore why he thinks it’s no different from the old one. Let’s talk about rather what exactly is not different. To me Anim@s is a character-driven, series of dramatic set pieces that drives an overall theme forward along. The plot orients around what typically passes for idol industry–development of entertainment talents oriented as musical artists. Will Derem@s be the same? Probably. We’re not going to pilot the Kisaragi here.

But how can it possibly really be all that different? You can’t take the idol out of IM@S–not even out of Puchim@s, which is so far from the Anim@s in terms of outlook and concept. I think Author should just rest assured that there are no Rika or Mika, no Uzuki, Shiburin, or Mio in Anim@s. How can you have same flavors of character stories if the characters are so different?  How can baked turnip taste like leftover turkey?

I’m not sure there is any real reason to assume we’ll get a GBFT, mainly because unlike those two shows Derem@s is just a different concept to begin with. Let’s use the leftover analogy: you might heat up leftover turkey and it could be good, but that would be a half-hearted way to eat after Thanksgiving. Do what my family did: bake a second one. I assure you it will not be at all like leftover. Doubly so when the second turkey is actually a turducken in disguise (well, we actually didn’t). When the work is created with conviction and can stand on its own, I don’t think it’ll be a problem at all. And for the CG anime project to be successful it has to be like that. Take a cue from Bahamut–the two Mobam@s games are wildly successful financially, I don’t see how they can really botch it after getting the production formula down via the various Anim@s projects.

And it seems they are baking a new turkey. They’re putting the limits at 14, which is perfect (if Anim@s is any indication) and will curb concerns about “how do you even do a Cinderella Girls TV anime” issue. The point about taking place in the same world is probably just a way to establish some continuity in character cameo and make collaborations possible (after all 765pro characters are in both Mobam@s games), and not some indication that they are are actual sequels. The fact that they have not said they will be sequels puts it to rest to a degree.

Which goes back to my first assumption: what the heck is the guy thinking that Derem@s is anything like IM@S to begin with? Maybe it’s just a matter of perception. I mean, I suppose it’s not impossible to confuse a pachinko machine with an arcade cabinet.


Autumn 2014 Coverage

I haven’t watched everything I wanted to yet (this almost goes without saying these days), but here goes.

Shirobako – This show is by far my most favorite thing this season. Chalk it up to my aniota senses, but if there was an anime made for the anime otaku, this is it. It’s not to say non-anime otaku will not enjoy it, or that all anime otaku would, but I get the feeling for people who don’t just enjoy watching anime, but also the craft of it, it’s a special treat. It’s the memo our TV anime industry guys writing for the rest of us.

Rage of Bahamut – Mappa really pulled out the stops for this one. I really don’t like the main dudes so far but the show is really good overall. I did try out the mobile game some years ago (around the time when Kamiyama did those commercials). So far this is nothing like the game.

Vanadis – It’s another pulp swords & fantasy story, and it’s got both what I like and dislike about this category of anime from Japan. I’ll stick with it a bit but well-endowed valks only go so far in 2014. Chaika might be filling my quota for this.

Celestial Method – Solid show featuring the usual little girls and their CVs. The big hook for me is that Nansu takes the lead–perhaps the most capable of the Torahamo group. And I think as long as the story goes that way it will be a watershed moment for her in my book. Given the nature of the story it’s not for everyone, but it works for me so far.

Akatsuki no Yona – Solid show I would watch. Dropped after 1 ep because it’s not for me and I won’t have the time.

Amagi Brilliant Park – Kyoani male fanservice vehicle. If you think of the theme park in Amaburi like this anime, the entrance fee is validated when you see the four fairies do their schtik. Or whatever Bunta-kun’s actual name is. Or both. That said no simulcast means perpetual omo delay on watching this. It’s no Hyouka so I’m not holding my breath on the other stuff. Ayako doctrine x2 this season is a good thing.

Cross Ange – If the cavity search is to get people to talk about Cross Ange, it worked perfectly. I keep saying, though, that an anime which premise is sexy ladies riding transformable flying-bike mecha in skimpy outfits fighting dragons that shoot lasers and MIRV fireballs can not go wrong. Cross Ange dares me on this point, but I think it knows where it stands on things.

Twintails – Fun show. May help combat my lack of sentai intake; actually at this point there are no other draws for this besides that sentai angle and the usual seiyuu factor. Hearing Marei say lewd things is actually not that lewd? She’s really good at it.

G-Reco – I like it a lot, but not enough to keep watching weekly. Will try to catch up hopefully once we approach 1-cour, especially if I hear good buzz.

Gundam Build Fighter Try – Not as engaging for me on the uptake compared to GBF, and I have mixed feeling for the main character (the ero aspect aside). I even have mixed feeling for the other main characters, but the trio concept is novel. I guess I never really took to Reiji anyway. Still, the concepts and fight scenes are good, so I might stick with it. Having it on Youtube makes things easy.

[Insert complaint about FUNi’s website here.]

Your Lie in April – Good stuff, but short of sublime. At episode 1 it has not gotten my attention yet, at least episode 2 did better.

Log Horizon S2 – Despite the somewhat sketchier production values, it’s more of the same, which is good, because it was already good.

World Trigger – JUMP trigger warning more like.

Trinity Seven – Demon Lord harem high school concept with Harami lead is a sure sell. It knows not to drag its wet feet here so at least it’s passable entertainment.

Yuyuyu – Reminds me of Kyousogiga, which is a mixed blessing. Will stick with it till 3. Madokagellion is fine as is but I think it’s going to skew a little.

Girldfriend (Kari) – Fun fluff, seiyuu quiz. Say it with me everybody, CHLOE LEMAIRE.

Fate/stay night UBW – This is the version that hopefully would solve the “need to play the game to enjoy content” problem Type-Moon has.

Inou Battle – It’s true to the spirit of chuu2, and the way Trigger takes on a “sit in the club room all day” type anime is intriguing. Enjoyable, but ultimately a futile thing to try to watch. I’ll forge on a bit more at least.

Garo – It’s pretty cool on episode 1, but not sure if I can spare the time to follow. I suppose now as good as any.

Still to watch: Psycho-Pass 2, Seven Deadly Sins, Terraformars, In Search of the Lost Future.

Continuing on Chaika, Log Horizon, Ace of Diamond.

Shorts – Karen Senki, Yukarin waifu anime (I Can’t Understand What My Husband Is Saying), and SeHa is AOTS.

PS. Real AOTY is the iM@S movie, right? Right? Having the ability to rewatch parts or all of it on demand is a power I need to wield more responsibly.

PPS. Real destroyer of my free time is SSA blu-ray OMG I can watch this all day (and I will)!