Category Archives: Franchises

After Madoka: The Past-Due Future

Now that a couple months have lapsed since I first saw those spoileriffic conclusion to easily the most talked-about anime in 2011, what is there left to say about Madoka?

This post is spoiler free.

My own view of the show is not too far from Wah’s, at least on a technical level. [I get the feeling that he “criticizes” it only because he didn’t like it, compared to the average Shinbo x SHAFT production (which he is borderline irrationally in love for), so I doused it with the proverbial grain of salt.] If I had to use one word to describe Madoka, it would be inventive. The most inventive thing about Madoka is its visuals. A lot of its sharp and jarring directorial cues and visual tricks were already hallmarks of another best-selling anime, Bakemonogatari. And others. To that end, and especially if you subscribe the view that SHAFT’s anime are like things coming out of an iteratively refining process, an assembly line of adaptations, so to speak, then Madoka is simply the latest and best thing.

In other words, I think what’s really inventive was all the contractors the producers roped into putting Madoka together. SHAFT is a studio that contracts out to some of the rising stars from the scene for their work, to the degree that they could. Madoka isn’t the first time they’ve done it; it’s better to say that they have been doing it for years, and the whole thing is finally coming together. It is a refinement. Still, in essence, Madoka was very much of a 1+1=2 product, in that the end result is the sum of its parts. Great parts, they are; I think people were right to assume that Shinbo x Urobuki x Aoki x Kajiura made a powerful combination, and the hype was well-deserved, if we can still remember the months leading up to Madoka’s debut.

Of course, I think it wouldn’t be fair to just say that Madoka was “just sum of its parts.” For one, great parts don’t always make great anime. It’s safe to say that the Madoka collaboration works because Shinbo is pretty good at this now. The original anime gambit pays off because things went according to plan, earthquakes and tsunami aside. There is evidence that magical girls show can sell if it channels some kind of character-centric pathos. And Urobuchi is pretty much one of the top VN hack dudes at this sort of thing. It’s funny, because compared to “Buchi’s” CV, Madoka is, hands-down, uplifting.

So you get an “uplifting” show with strong character-driven pathos as hook while featuring innovative visuals, hacked into the magical girls framework and expectation. The end result is a best-seller is probably not a big surprise to anyone. Well, it’s kind of a surprise in the sense that it bucks the trend. There are a lot of magical girls anime over the years, and especially the ones that appeals to that mysterious group of people so-called otaku; Madoka bucks that trend. And what makes it so is the something that still made Madoka a little more special, a little more attention-hoarding, than the average otaku anime of the same pedigree.

But that something isn’t something we’ve never seen before. I believe it’s the same thing that sold three seasons of Zetsubo-sensei and Hidamari Sketch, or Bakemonogatari. It’s the reason why Wah loves his little SHAFT thing. It’s also the same thing that I am getting rather weary of. Back in 2008 this someething was the bee’s knees, but in 2011 it feels that Madoka was the corner that Shinbo should have turned years ago; instead of Bakemonogatari, we should’ve had something a little more ground-breaking already. In fact, one could even see the original Nanoha series as attempt #1, if we read into the history of magical girls for adults. Were we ready for this kind of stuff back in 2004-2005? We may never know. But to me that is just a sign that we’re years behind where we could have been.

I ask this question because I still remember 2005.  I can tell you that something like Madoka is what we needed in 2005, something to punctuate the moe trend during its loudest hour. Because something like Madoka can actually stick, maybe, and by sticking I mean trending. Or alternatively, we just weren’t sufficiently sick and tired of it at the time and we didn’t complain as loudly as we do now. That is besides if Aniplex’s mercenaries can even do something like that, to pull off the troll, to get hype, during the coolest hour of Cool Japan.

Maybe we were not ready; maybe SHAFT still had a lot of kink to smooth out (see: how badly Bakemonogatari was delayed). Maybe the global great recession was at fault. I don’t know. It’s the fresh breath of air that we could’ve used, is all. It’s the thing that ef was (except nobody took it seriously), but now with 100% more star power (Tenmon is better than Kajiura, you heard it here) and not trapped by the weirdest content owners for anime ever. Madoka is great. It just came up a little too short, a little too late. I just hope SHAFTxShinbo and the rest of the industry are going to keep on playing catch-up.

[Homework: Imagine Geneon USA’s last license was a show named Madoka instead of Nanoha…]


Questions about C

When Kamiyama was visiting USA last year, he asked about how people find Eden of the East interesting. I think there are a lot of stuff that is attractive about Eden, but I think he was going for the whole social commentary thing.

C, in some ways, is the exactly the same thing. Granted this season it was John Titor doing a Juiz impression rather than Msyu, but this Noitamina show does not beat around the bush. In fact episode 8 was probably over the top trying to show us what is wrong with Japan, it is all but short of saying it outright. (Which is fine, the premise and execution is somewhat over the top to begin with.)

I would not have imagined to use virtual Pokemon battles to illustrate the concept of “you don’t know what you’ve lost until you’ve lost it” in a thousand years. At least some money got burned (and it is better than Speed Grapher already, because they explain how that is meaningless), and we’re not even half way through!

What I have questions for is what Kamiyama would have questions for: Just what do you think C is about? I mean unless you’ve read about this or learned about the bigger financial and social ills facing Japan’s future, does this show even make sense?

It’s kind of amusing in that in America, you could say there are Democrats and Republicans; in Japan, they’re still trying to completely set up a 2-party thing; it’s still “the Established” and the rest. I wonder why this is not as much the case for the American economy (well…). Maybe it really is because we have sex more; that we procreate and Americans actually allow permanent immigration in large(r) volumes unlike xenophobic Japan (and I guess people actually want to move to the US). That it has been through the crucible of racial integration for the past 200 years (and still is in it)? I don’t know how it plays out.

Which makes me think: anime? Really? Shouldn’t you be trying for a wider medium than a 2am TV show made for otaku? I mean there’s something empowering to be said about seeing the big picture, and how otaku are often part of this “lost generation” as illustrated plainly by Eden. I just don’t know what context to take it in. I suppose anime and manga has always been on the forefront of some pretty controversial stuff in modern Japan. Now it’s just doing a little dance.

Except it also feels kind of exploitative, given how anime/media-mix projects are financed and who are the ultimate paying customers. Irony in a capitalist society is something we can’t avoid, isn’t it.


A Game of Tuu-Tu-Ruus

Kana Hanazawa‘s character in Steins;Gate has this little chant, a sound effect, that she makes whenever she presents a greeting. It is very cute. Moe, perhaps.

It can also be full of burning passion.

It is also something I’ve been trying to get on my phone. After 3 seasons and some number of OAVs later, Meru’s notification tone for messages is getting a little old. I figured it’s time for something new.

I started looking for a good instance of Mayushii’s fanfare (or whatever you call that audible) to clip at around week 4 or week 5 of the simulcast from Crunchyroll. It’s about week 9 now, on 5/31. It’s like, the first couple weeks had a good opportunity or two where Mayuri was able to blurt it out with a bit of a framing from the show, without background noises in the way. Every other one since then it was a part of Mayuri’s normal routine. Often times it’s done while she’s in the middle of something–walking, running, talking while someone else is talking; if not, there’s always some kind of background noise to denote that thick, urban malaise. There was at least one where a car was driving by when the event occured.

Episode 8 even had a double … thing. Which was very cute. It feels like they’re quite mindful of how Mayuri speaks her signature line. Will some other character repeat the cute little catchphrase before the anime is over? Will we be cured of chuunibyou? The world may never know.

Will I get a clip of Mayuri going ドゥッドゥル゛ゥー? Yes, I already have. Will I get a clip of Mayuri going tuu-tu-ruu in a way that I like? Only time will tell.


This Is Why I Watched Moshidora

Moshidora is a fundamentally sound anime. You would think a show about management principles would at least have the “principle” part down in the subject matter. It has to; because a core tenant of sound management is to determine and follow through these underlying principles. And it’s a NHK animated special, it has to be fundamentally sound…right?

I think what elevates Moshidora beyond a trite exercise at edutainment is that I can soundly apply cynicism towards its primary subject matter (which, not to be confused with baseball, is management) and the show respond to it. But whole manager’s angle to sports (and by manager I mean high school girl, and by high school girl I mean a anime-style 2D-construct voiced by Hiyocchi, and…you get the idea), is why I’m here, too.

On the conflict of goal-oriented versus process-oriented philosophies: it’s a philosophical conflict rather than one that results in fundamental problems. As in, I personally believe either way gets you where you want to go. More specifically, when there is only one way, both philosophies will lead you to it. The way they may diverge simply imply that goals were not set to include all your stakeholders, or someone is hiding something. I believe the “right” read here during Minami’s last chat with Yuki is suppose to show that Minami has lost sight of the long-term, unspoken goals and was too focused on the intermediate ones.

It’s kind of like talking with amateur fans who watches too much SC2 pro matches and not realize the goal is  to just have fun when playing the game, or not realizing the context in which these very high level games were playing at, that as applied to their bronze-level play it doesn’t really make sense.

That is an overarching purpose of sportsmanship. One that is sorely not cultivated in the age of video games. We need it badly.

On the hardness of life, Evirus spelled it out well. Baseball is unrelenting like that: statistics is yet another type of tool of the devil. I’m not a sabermetrics person but I believe in some of its fundamental concepts; hard working person, doing everything right, has no guarantee of success. It’s only when taken from a large sample, the statistics would say they are successful. It’s an illusion when applied individually, but it can highlight sound baseball principles. It just means nothing in a single-game face-off, and little more in a best of 5 or best of 7. It is not about being the best, it’s about being the best all the damn time. (See: the dude who chokes 3 times in a row.) The former is achieved through the stuff all those crying baseball anime is about (as in, it’s fiction; a fantasy), the latter is achieved through management.

Going to bounce off Evirus’s post some more: on pitching and control, I think it’s a little more specific than that. No-bunt-no-ball strategy is just a simplified version of style of play when your pitcher is pitching-to-contact. You’re playing the odds, and you can manipulate the odds somewhat when you execute certain plays: namely when your pitcher can consistently throw 2-seam fastballs and a complementary pitch for strikes. IIRC in the high school level, 2-seam fastballs are the predominate form of fastballs? In Oofuri, it’s actually much less about control and more about delivery–Mihashi’s out pitch is a fastball that isn’t, he gets hitters out by fooling them. (I think Evirus just didn’t get far enough to see this.) At least, once we get over how amazing he can throw pitches to the 9 zones at his level, anyways. Which is to say that’s the usual sort of the miracle plot devices I give these baseball anime/manga a free pass on.

The last thing to bounce off: no-bunt has a specific context. Bunting in MLB is something you do mainly because either the batter at the plate is probably not going to have a productive at-bat (which can be due to a lot of different reasons, such as the opposing pitcher is on a row, or the pitcher is batting, etc), or you want to just threaten to bunt, giving the infielders something to think about or position them a certain way. At that level of play, the infielders have tremendous responsibilities given the average caliber of batters being able to muscle any pitch (even a lot of balls) through the infield by strength alone. That additional threat of bunting can be a big deal in terms of opening gaps in the infield defense. There are times when a speedy lefty batter would bunt for a hit, but it’s safe to say those hitters do so to keep the infielders on their toes; hitters at that level is expect to be able to slug, if at least to expand their marketability as an all-around player.

In the context of Japanese high school baseball, bunting is often the statistically smart move to play given an uneven lineup for moving the runner. Not bunting means a few distinct things:

  • You don’t need to do bunt drills–remember these are noobs, and students, who are time-throttled and thus you can optimize their training more on hitting. It also optimize their at-bat experience. Someone who bunts all the time isn’t going to get those good looks at the pitcher.
  • You don’t need to keep the defense honest by reminding them you’re bunting. By the book, the bunt is always on with less than 2 outs with a runner on base. It would be a reliable psychological factor until the opposing coach got enough of a scouting report on you. For the unprepared coaching staff, they may even plan their inning wrong.

That’s all on top of the whole Moneyball stuff Evirus aluded to. There are other advantages: every batter is a RBI risk (psychologically); no easy outs means you wear the opposing pitcher down more, giving your pitcher more rest between innings (a big deal for those summer tournaments), whatever.

Now I can nitpick Moshidora in terms of how scouting play a role in competitive baseball at that level (read: it plays a huge role) but whatever. For people who can appreciate all that nonsense, the show is a fun watch. If the economics doesn’t get to you first.

PS. What if a high school baseball team’s manager read Lewis’s Moneyball? Does this mean my cynicism is naturally, uh, American?


Rally Behind Terms, Fracture; Obvious Stuff

A lot of people say a lot of different things in terms of what defines anime or manga. I don’t know who is right, wrong, if even they are in conflict or if the varying definitions are incongruent. What I do know is that anime and manga are broad brushes that describes a lot of things. Once we throw games in the mix, it actually…gets no more crazy than it already was.

The gaming community is a good way to look at it. In reality there are a large number of different types of games. What’s more is that video games have long since reached the mainstream in the utmost sense, especially in the past few years when casual gaming tied up with the gadgets everyone wanted, on the social networking platform everyone was on. It’s gotten to the point where everyone knows what Angry Birds is, and really, why is this? I don’t know, besides that the game ties into a variety of devices.

All I’m trying to say is, say, someone like me, who doesn’t really play much in terms of marquee titles, is very different than my bros who play Halo and CoD and what not, which are all too different than a blogger on hiatus or one who’s not. Are we even gamers? By some stretch of the definition, sure. We might all watch anime at some point in our lives, too. Or read manga. But we are not similar in our inclinations at a fine grain resolution, to say the least.

I see this, painfully so, when it comes to manga in America. The general marketing concept behind it has not evolved beyond TokyoPop’s brand of “Woah this crap comes from Japan! It’s like, girls read this thing! We call it manga! UNCE UNCE UNCE!” Which is fine, if the calendar says 1989 or something like that. But in 2011 terms this is woefully insufficient, especially since Japan is thoroughly involved with this little localization scene. Especially now that the internet is a major player, and the path everyone is taking to get to the next level.

The sad thing is, even posh and classic manga publisher like Vertical can’t get stuff lifted off the ground in this way. It’s like selling mushrooms, to use an analogy: $500/lb truffle can be marketed in the same way as your $2/lb white buttons, simply because they share some biological similarities in their life cycles? I mean, yeah, you’re a mushroom dealer. And not even the illicit ones. So, again, just because you read/sell/buy/review/follow manga, what does it mean? What does Drops of God has anything to do with Bleach? Nothing, I propose.

I mean, compare this with, say, Marvel or DC’s catalogs–there’s this kind of fracture for attention that is just unimaginable and unseen with these American publishers. It’s not to say those DC or Marvel don’t have diverse offerings, but they really aren’t concerned with just the wide range of topics, forms, modes, and concepts that all of manga has to offer. Which, is to say, manga covers basically everything under the sun.

And naturally, this extends to the fanbase. Just because I may have an anime blog, it doesn’t mean it’s the same sort of blog as any particular breed of anime blog. Anime is a lot more niche than manga, relatively speaking, so I think the relative success of marketing based on that product identity in the west is much better as a result. Ultimately when I go to an anime con, most people overlap in their anime consumption experience, as far as what makes them fans. I cannot say the same thing for manga, at least, not as confidently. But to not just contradict myself, I probably cannot well-identify with majority of American con-goers either, just because I am well-above the average age. Maybe. Honestly, I don’t really know.

Which is why things like this happens, I suppose. Learn to offkai amirite? It’s more serious than that: Learn to realize your hobbies is actually (slightly) different than mine? Do we need to create/import vocabulary for this to happen? Is your illustrated pornography different than mine? How different is too different? Or are they really the same and some people (at the con) are just old and some other (characters) are too old? Do you belong better at a JumpMangaAdaptationCon than a LatestLateNightTVAnimeCon? Or maybe go straight to 4ChanCon? Do plot-driven drivel get you going farther than the House the Artfag built? Or do you require the services of both? Neither? All these things can strongly dictate what we enjoy, what we experience, and how we enjoy yourselves, together. I don’t know why we would want to confuse them. Let’s spell it out.