Category Archives: Franchises

Canonical Kanon

Wake up girl, time to face the music

To contrast, for some, the dream is finally over.

I think before we even go into things like optimism, open endings, or every other thing that has been said about Kanon over the past 7-8 years, I am glad to see it reanimated. Studio Kyoto Animation has done an admirable job, and it’s opening doors that most thought would have never opened. Bravo to whoever that made it possible.

In fact, I want to talk about more good stuff about Kanon just so you don’t get the wrong idea. Kanon 2006 is very heartful in that it delivered the things that made the game great. It pretty much covered all the basis, I think. If you liked the sentimental aspects of the show, well, awesome, because I did too. It’s sappy, but that’s just a tough-man excuse for “I lack the ability apperciate this.” I enjoy all the “service” bits, basically every moment when Nayuki or Akiko is on the screen, or you hear her cloying alarm, and so much more.

Looking back, a year ago I was writing about Canvas 2, which is another multi-path visual novel / bishoujo game that was adopted into anime form. I wanted to think about it partly because it was one of the first moving anime I’ve blogged here, but also because the similarity it shared with Kanon. I suppose it serves as backdrop for this post.

I wanted to talk about focus.

When I say focus there are two things I mean by that. One is literally what you and I focus on when we watch the show. In that sense, Kanon has a very different focus; one that probably ultimately undermined its anime adaptation. In short, it’s the moe-pandering. Unavoidably there is 7 years worth of fanboy gunk accumulated onto the Kanon franchise. As a late-night otaku slot candidate on the air, it had to home in to popular homages, screen us those precious in-game CG that now has the breath of life, and vibrantly so.

But that’s not what really did Kanon in. It’s in pandering to the more intangible, emotional story aspect of Kanon. Invariably so, the 2002 Kanon rendition recognized this so they did their best to keep the drama tense and break it open at the end. In 2006 Kanon broke open 3 times before episode 18… but what does that leave the viewer and fans of Nayuki and Ayu? A wonderful epilogue?

Alas, that’s no grounds for complaints, in my opinion. What’s sacrificed is the show’s pacing consistency. Pacing sucked for the last third of the series, and while the message and meaning of the last 6 episodes are especially touching, I wonder how many people even gotten it (well, some at least), as we’re all too focused on the strange dramatic crap that went on in the guise of building tension.

The other thing I mean by focus is related to the story. It is what the story wants you to look at. When it comes to fanboy pandering, a lot of it is in the eyes of the beholder. But in Kyoani’s Kanon we are focused, and sometimes I wish less so, on the character drama. In a show like Canvas 2, that was fine because character drama was 80% of what the show was about. In Kanon, however, maybe 80% of Shiori’s story was about character drama, but that’s really it for the most part. Kanon is a story that focuses much, much more so on character motivation (as with a lot of Japanese stories?). Understanding what Shiori, Mai, Makoto, Nayuki, and ultimately Ayu feels and think and the places they came from should be the climax of each of their stories. In Shiori’s case, being mostly an enigma we understood her feelings through her drama and interaction with Shiori and Yuuichi. That is fine. But how are we suppose to understand Mai without that wonderful flashback? Or Nayuki (at all?) and Ayu?

To that end, I think the biggest culprit is the pacing and length. Kanon would have been better if it spent more time after Shiori’s story getting itself back together, and less before Makoto’s arc (although those were some of the more delightful episodes). Yuuichi holds the key to unfold all the stories, and we should be focused more on him than the girls. Perhaps that was all impossible, because ultimately it was enslaved too mechanically to the multi-pathing plot of the game.

The irony, for you to take home, is that Kanon was a revolutionary bishoujo game because it broke rank and file not only with respect to the nature of its pornographic content, but also one that delivered its touching story in a parallel, nonlinear visual novel format in which you don’t have to befriend and solve (and bone) every girl’s problem by the time you get to the end. On the other hand, Kanon anime 2006 was enslaved to that very concept of “freedom” and as a result suffered for being the thing its original version tried hard to avoid.

And somehow, I think this is one strength and flaw Kyoani consistently displayed…


Battle Vixen Momoha

Momoha~

Is this an Ikkitousen 1 OP reference? And why does that girl in the background reminds me of someone from Negima?

Rewatching Manabi Straight is a lot of fun. Not only I get to rewatch all those heartful moments, but also laugh again at all the jokes that I got and missed the first time around.

In as much as the random crazy high school life have been reinvented and reworked and totally turned inside out over the years through anime and manga, I wonder have we really exhausted every enjoyable permutation. Indeed if Manabi Straight is new and refreshing and enjoyable, that would answer the question in the negative. It also probably means we haven’t gotten tired of it, yet.


Haibane Renmei Alternative

One thing that bugged me about Haibane Renmei is that in the second half of the story, we’re lead to believe that Reki lived a colorful existence during her earlier days. The eventual parting of her friends, mentors, and mentees must have added color to it all. Colors that we don’t see in this grey tale of overcoming depression.

What if? Wouldn’t it be cool if a spin-off based on this charming little idea existed?

Without the squids.

The thought of a story between little punk loner Reki, her better-to-do friend Nemu, and a potential romantic interest who runs a gang? That’s like 3 wholesome American teenage drama archetypes rolled up into one. Add the painter-teacher, and apply liberal gang violence and ghetto culture shock and we have …

Perhaps all the more this exercise taught me that sometimes it’s just better to keep it simple. Subtlety is not an American trait.

Today I read about another alternative: this one involving people rowing boats, and it just happens that Rakka rowed boats in the anime. It doesn’t take a genius to put two and two together.

Alice's seiyuu-san is...

Sort of a real-life update: been hauling around computing hardware these past few days, so lacking updates due to that. Will probably continue to haul hardware in the next few days…


The Girl Who Leapt through Time

You know, when Kanon 21 “hits” someone made a “Toki wo Tomare” joke–basically a Jojo character’s special attack that allows him to freeze time, complete with the lame color invert.

Makoto Konno, the teenage tomboy star in Toki wo Kakeru Shoujo (Tokikake for short), or The Girl Who Leapt through Time, pulled a couple off.

I think I was doing that with my blog all last week.

At any rate, this film is making a minor run across North America. It showed itself sometime last year in Canada IIRC, and then just earlier this week/last week in Boston. Tonight it was NYC. Thanks to the New York International Children’s Film Fest… (I think it’s playing again next week, and then to San Fran next.)

So unlike the Boston screening or Waterloo or many of other limited or film fest screenings I’ve been to, this one is filled with parents and grade school kids. The viewing is subbed (yea, kids can read subs!), so when the line “Why are you here so early? Did you skip jerking off?” came on the screen, we LOLOLOLed especially hard. I guess it was also a surprise. But LOLOLOL.

Tokikake itself is full of laughs. It’s by no mean a comedy, but when it’s funny it’s quite funny. It’s definitely a romantic coming-of-age sort of thing, but at the same time the sci-fi twist just makes it hurt your head a little? I came away from the film generally positive, but at the same time I’m a little confused and it rubbed me not in the right way.

Starting with the very delicious Yoshiyuki Sadamoto character designs–it’s great, but given how the film sometimes bends backwards to be cartoony, it almost clashes. The strange pacing was great but the double-pop at the climax (referring to tension-and-release) was rough. The director definitely knows his stuff, and it shows, but at the end the plot is simple enough that sometimes it seems things in the movie are in the movie for no reason.

Perhaps the worst part of the movie for me was the main actress. She got on my nerves. She did a good job, I think, but I felt as if I was inside her brain the whole film, hearing every little sound she made. And she made a lot of sounds. Often alone. The sound effects in the movie was pretty good, but at those times it could get excessive.

But once I got over that, the film was very smooth. It went down clean, and it is fairly cohesive and engaging. All the characters came together very well–from the myseterious “witch” aunt, the Enma Ai-evoking imouto, the two boys, the confession trio, to even the rather minor but fairly significant girl-friend–it felt relevant and not contrived.
Animation was clean, as it suits Sadamoto’s design style. The animation was fairly organic, smooth, but at times broken into chunkiness as either Makoto breaks into a crying fit or tumbling fall. The background is delicious, too, but given how this is a film about going back and forward in time, it gets a little overused (I’m thinking we need more shots of the Kanno house). You can tell they went an extra mile to try to mitigate that, though, by reanimating most of the flashback scenes.

The film is obviously not age-rated by any official thing, but the filmfest gave it 10+. YMMV, but definitely a good film to take your girlfriend to. Kids…if they’re teenagers I guess.

As to the plot? Time waits for no one. Here’s a much more comprehensive description of what goes on in the film dated last year, and read that if you want. The original story is based on the sci-fi book of the same title by Tsutsui (same guy who wrote Paprika). Official home page is Makoto jumping over into the blue sky.

Makoto Kanno Leapt in NYC

Give it a watch. It’s worth your while just for the laughs. And maybe the simple, sweet romantic story will make up for the rest.


Kingdom Come

Reality may not be what we know it to be.

Look into my eyes...

In my own experience, life is history and things yet to come. We have childhood dreams as it is a function of the mode of existence that all human beings take: a linear progression of causes and effects.

The problem is in how we perceive our immediate reality. This blog entry details my revelation watching Manabi Straight episode seven from this perspective.

Ever wonder how God sees you? For an all-loving being who loves you all that he could, does he sees you for who you are, or does he sees you for how you see yourself? The super-objective observer, by some notion of Heisenberg uncertainty principle, is one that does not change the course of things by mere observation, unlike how we see things. Of course, God is not a super-objective observer; but neither is ourselves.

No, this is not about Noein; but that anime, too, share the same theme as Manabi Straight: your destiny is preordained by how you perceive your destiny. In fact, what makes Manabi, as a plot point, “stick,” is her ability to draw people into her world. It is awfully reminicent to me as to how Christians are called to bring people into God’s kingdom–to not see the world like how we see it, but how God sees it. Manabi (and crew) toiled away to bring her (and theirs) “world” into reality. They do so not with a dragon’s torque or fancy quantum computers, but through pure sweat and tears. It takes a lot of heart to be able to run that race and face the cooler, harsher “reality” that may have plagued Mei’s mind in an earlier episode.

The more down-to-earth(? LOL) description of reality is that it is a circle of mutual reaffirmation. Manabi or Mucchi may start the cycle, but for every soul they have blessed with their kindness and support, it perpetuate this cycle that Mei and Mikan blesses Manabi and Mucchi (and others). But I’m not even talking about that. I’m talking about where Manabi is mentally. She is absent minded, but that’s because the reality she sees is not just optimstic, but heaven-istic. She brings a piece of what’s good about this world to the people around her.

But that’s why UFOTable is so good! Your kingdom come, your will be done; on earth as it is in heaven. Can you see the reflection of heaven in her eyes, too?

The distance between them is more than 5cm...