Category Archives: Franchises

Letting Yourself Go: Netjuu Is Neat / Sakura Quest In a Nutshell

Lets herself go” is exactly what I’d say is happening to Morimori. I’ve been watching Netjuu and while it’s not my favorite of the season (ImoSae is by far my favorite) I think there’s a lot to be said about this show.

This reminds me a lot of another anime I watched recently: Re:LIfe. There is an element of fancy that largely sets on a mundane configuration that makes more sense as J-drama material than anime would. In this case, it’s probably easier to do a MMORPG look in anime than it would with live actors, and on a certain level anime and voice acting do a better job than, say, showing the same deadpan shock face of Aragaki or something.

I think what makes Netjuu work is not just the delightful voice acting that Evirus pointed out (and it’s not just Noto and Ueda, much of the cast is good as well, but man are those two great like this), but it’s a nice headtrick compared to the other video games relationship stories of recent. Gamers is the one that sticks out to me, and along those lines there are others you can think of, probably. It’s cliche to have a romance budding from MMORPG buddies–10 years too late I’d say–but in some ways the deal of having an ikemen becoming interested in you to begin with out of a chance encounter, and then having to overcome that l33t NEET barrier is what drives, well, mainstream hits like Densha Otoko. It’s a makeover. It’s just nice that gaming is so in nowadays!

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Related to my last post, check out ChaosT’s post on Sakura Quest, as if you didn’t watch the show. There are a few other notes I want to drop, mainly on immigration and population growth.

Using USA as an anecdote, population growth by demo generally slant towards immigrant sectors. I think the trend globally has been that towards established economies, population growth via natural birth have slowed when breaking into demographics and ignoring immigrants.

From an outsider point of view, it’s a no brainer as to what’s happening to Japan. Maybe nobody really knows why some people stop having so many kids or whatever, and this is something that could be caused by varying things differently for different people groups. And maybe it’s not satisfactory to just call Japan’s isolationist and xenophobic tendencies as “racism.” It’s a lot deeper than that term now has come to mean things. I can only speak for myself, but the feeling has long been that some of the people of Japan would rather perish than to change their ways, and now they are getting their wish. It’s a form of racism, I suppose, but it’s not really about discrimination, and it’s not even an unwillingness to compromise–it’s more like they’re unable to seek alternatives. It’s like a form of racial segregation gone wrong, or in evolutionary terms, when a society or set of cultural customs become unable to change in a way to continue its existence, it will eventually goes away and become extinct.

It’s not insidious per se. It’s like in a hypothetical world where everyone rides buses, only white people can sit in front of buses. Unfortunately for the hypothetical bus riders, it turns out sitting in the back of the bus drastically improves your survival rate in bus accidents, and these buses have accidents all the time. And the hypothetical people deciding who gets to sit where on the bus aren’t evil about discriminating against non-whites, compared to their greater desires to have white people sit in front of the bus for some other reasons not connected to continuous survival of white people in this example. Hopefully the people in this hypothetical can take a lesson from Sakura Quest and get bus-on-demand via their iOS apps; the racism can be dealt with later when people stop dying.


Anime-Gataris Is BBT

I watched 3 episodes of Anime-Gataris. It reminds me of anitwitter in that it has all these really low level takes. Unlike anitwitter it wasn’t funny or even occasionally insightful, or all that updated–tons of old takes. What I find more troubling in Anime-Gataris is that it lacks the double layer of awareness that I am coming to expect of my meta anime in 2017. Imoto Sae is a good example of what Anime-Gataris is not, for a recent example.

The result, I don’t know if it’s fair to say, is that Anime-Gataris reminds me a lot of the Big Bang Theory. A character and situational driven comedy poised to drop bombs on nerdy references…is exactly what both are. The problem is the jokes and references are fine and well and good in Anime-Gataris, but I’m not sure if it’s for an audience that really wants to get all the jokes. To use an example, it’s like how Garnidelia’s Aikotoba has a space in it on ANN’s listing of Anime-Gataris, and not a no-space or even a dash. (Do you get what I’m trying to say by this meta joke?) If it was proper anitwitter, “A~I~Ko~To~Ba” or something just a little more ~woke~.

The problem at a glance with Anime-Gataris, and other shows like it, is that they are the sort of despised creatures of the 00s in that mid-Azuma, database creation space. I think on a certain level I’m intrigued to see that “character X is supernerd into [vertical Y] and character Z plays the outsider getting in” template is applied to actual anime and not as a derivative work, because that’s how everyone outside of Japan sees things. [Which leads to a bunch of thoughts in my head about oversea fan-catering-isms, but that’s besides the point.] We’ve had enough of this with games, cosplay, Akiba culture, idols, whatever. Finally one on actually anime as disposable entertainment.

Anime otaku is really an underground and hardcore breed of otaku in Japan, ultimately. There are a lot of “poser-likes” who are aware of the meta but don’t play, to use a CCG metaphor. The type of people who watches 10+ shows a season over the span of a few years (minimum) is what makes up real anime otaku I think. Except I think there are more people who don’t watch that many anime and know what’s up, than those who do.

Maybe in 2017 it’s time to have another show like this (yes, it’s novel), in this way (no, it’s tried and tired). Like at this point I don’t even care for its curious, gloves-on references to other properties (such as..Dub Tones? Or whatever Love Live is). It just feels like a by-the-committee effort to milk actual anime otaku, in that flat kind of way that I know oversea nerds like. Of course, this is also counting on Anime-Gataris to carry out its plan to develop its characters as usual and provide some compelling hijinks, but until it makes an IDOLM@STER reference, all it’s doing is saying the things I’ve been hearing people say for the last 20 years.

I guess I judge this kind of things on actual merits, not on superficial performances. So while I will observe Anime-Gataris from afar, I’d suggest people actually go watch all the shows referenced in Anime-Gataris first before watching Anime-Gataris. You are guaranteed to spend your time better that way.


Some Thoughts on the “FairyTale Ja Irarenai” Event

I went on Reddit looking for a fight and caught a fish who didn’t know any better. So let me summarize the finding in more precise terms. And also some thoughts.

  1. The new ranking event forces everyone to play the same way, with some options:
    1. You can pick your Stamina use, 2M, 4M, 6M, MM. (15/20/25/30)
    2. On the next page you can pick from two songs (one is “recommended” and gives slightly more points, see below), or a job;
      • And also, alternatively, the event song. Which uses no Stamina but song tokens and doesn’t count as one of the 5-things.
  2. You do 5 non-event-song things with Stamina and you get 1 event song token (max 99 stored)
    • Each of those things also give some amount of event points.
    • The amount of event score those 5 things give you correlates to Stamina used. More Stamina you use, more points you get per type of thing.
      • Job gets you about half the points as the recommended song for the same Stamina tier.
  3. The lower Stamina you spend to get finish those 5 things, the less Stamina per token you can get.
  4. Since event songs give the most score for the event, it is most efficient to do the lowest Stamina things over doing higher Stamina things, because you end up with more event song tokens with the same Stamina spend.
    • But of course, it also means playing for longer to get the same amount of points as someone spending more Stamina.
  5. People who don’t spend money on stamina or has a cap and need to maximize mileage, should play with minimal Stamina per 5 things.
    • Because you get more points overall since playing the event song gives you a lot of points
  6. People who have unlimited spend or limited time to play that they can’t use up their budget/Stamina store and need to maximize score at all cost, should play with max Stamina per 5-things.
    • The event song also rewards players who do the higher stamina 5-things, but not enough to cancel out just grinding with the lowest stamina and then play the event song.

I basically spelled out point #6 on Reddit and one person refuses to get it, because the realization that you get more points with the lowest setting stops them from realizing that this event is about max event score, not max efficiency. In other words, time is a limited resource for everyone, Stamina is not limited in the same way for rankers and whales.

Ultimately a hybrid strategy is ideal for people who want to achieve a high rank in this event; the score scale has changed from a standard “play songs normally, or crunch gems to P2W, whoever does the one or the other thing the most time wins” to “play songs normally…and optionally spend gems to get more points per period of time, and somehow someone wins?” The scaling swings towards people who can play the event song the most number of times, rather than the limits of the event token that you can get. It opens two doors for whales; you can grind 75 stamina or 150 stamina, the latter gives a modest advantage only (maybe 50% more points for 100% stamina), but it closes the door on them in that the overall time it takes is not drastically reduced unlike the jewel crunch method for the other type of ranking event.

There’s a calculus problem hiding in here.

My gut feeling is that much like the pay-to-lose style of grind that characterizes Greemas Million Live battle ranking events, pay-to-win jewel crunch for the typical PST event is too easy. You can grind in a couple hours enough points for the 5000th place tier, and that’s probably impossible for this event given how things are working out 2 days in.

The meta models is pretty easy to understand. Instead of calculating the best efficiency, it’s about predicting player behavior and figuring out how to one-up other players, in a competitive ranking event. So you do still need to understand efficiency, but the psychological barrier preventing people from spending or taking a less efficient route necessary means the group of players who do not have that Greemas 1200th place ranking mentality will have narrow score groupings, because you would do the max efficiency model. People who want to tier 2 will figure things out early and abandon that to go full throttle, or try to see if they can extend that efficiency to higher scoring tiers.

I sort of like this particular change they’ve done to the meta, but at the same time, it’s an outright nerf to P2W so it’s more P2L–in that the trap is both you could be spending your time grinding 2M and getting fewer points than your ranking competition, or you could be blowing cash and achieving fewer points than someone who has more time and is steadfast. Pegging the amount of play you do with the final score by requiring the # of tokens to be fixed and unattached to the ticket system is both good and painful, I guess.

At least, if anything, there are more options to victory in this event, and equally options to screwing yourself over. That is an overall improvement, I guess.


Episode of Jupiter

Here’s my actual hot take, after I dried it from my tears. There are some spoilers for Episode of Jupiter (#EOJ) in this post, but they target mostly people who are invested in the series already. If you are new or don’t care, keep going!

Continue reading


On Million Live, New IM@S Game

In response to this, I’ve got almost nothing. Let me quote:

In short, the reason you likely won’t be seeing the Million Live anime anytime soon isn’t due to some odd bias against it, and it definitely isn’t because they’d rather chase the wallets of evil women ruining your cartoons. It’s far more straightforward than that: there’s simply no one around to make it right now. One of the reasons this franchise has consistently had high-profile adaptations, sometimes in spite of messy production schedules, is because it’s been supported by an immensely talented group of creators; even as the key staff is reshuffled, Idolmaster‘s production backbone has stayed the same, and that can only mean good things.

And by good thing he and I mean:

The real reason to wait to be honest, is for Taneda Risa to recover. It is one thing for Theater Days to leave out Kotoha, but you can’t do that with the anime. The industry/technology isn’t there yet! There’s more to say on this matter, in that you can speculate about the A-1 pipeline, the order of Million Live anime and SideM anime, and other things. With Darlifra and SideM close to each other it could mean a lot of things, one is that Million anime won’t be in 2018.

As someone who’s a little invested in Million Live, the point of having an anime really is just so that these guys can now render our favorite characters and idols in the same ludicrous settings that Million Live is known for, at least among the producers who are into the mobile games. So it really is Fukushima’s crew or bust. It’s a bit unfortunate that this segment of the IDOLM@STER franchise is so “narrow” now, but the hope is that when they produce something really good, people will come to appreciate it on the merits, idol trapping aside. It’s as good as GamiP’s confirmation that this cast and crew will be tapped to make the show, whenever it will be.

As for the new IDOLM@STER game on the Bandai HTML5 platform, I’m thinking it’s going to be international. The titles they picked seem to say this to me. That will be the big hope I have on it. And like how IDOLM@STER is a franchise that rides on the first generation of new hardware and platforms, this one will be something that can live or die based on its reception with the players and existing fans. I’m not really holding my breath on it because it does nobody any good, at least without more details anyway. Plus, I’m too busy caring about the existing things I have control over, like how much to spend on Theater Days gacha, or how I’m going to see the 765AS live next January.

PS. One of the best way they could do with Million Live anime is to have episodes in alternates, where one is based on one of the ludicrous events, and the next based on the main continuum. In some ways the 4th PV is paving the groundworks for this delivery style already. The big challenge there is how do you execute these gag concepts into full-length episodes, while not totally upsetting the overall atmosphere of the series. Another benefit of this is that the episodes can get outsourced easier and allow for more freedom in crafting the animation. I guess we’ll see what happens.