Category Archives: Franchises

Year In Review 2012: It’s a Mustard Seed, Right?

There’s not a lot to say about it besides that, yep, I produced in 2012.

The iDOLM@STER is this franchise based on some video games. In recent  year it spun off not only into new consoles and game genres, but in the form of an anime. Well, that’s very 2011. What is new in 2012 is how I now live with that fact and its consequences.

In 2012, I obtained an iM@S poster by playing jan ken with another fan. Which has its context in the overall idea of the games/franchise.

In 2012 I attended a couple iM@S panels. In fact I attended a con largely to do just that. It wouldn’t have happened if I wasn’t producing.

I bought my first iM@S game in 2011, but I actually didn’t plug in to the DLC world (and all its ills) until 2012, and it kinda hurts! In a good way. But I am only several hundred dollars poorer than if I wasn’t producing. What probably costed more is the reputation loss for being associated with these things. It’s not like I had music creds to begin with but, man, these are not so good.

In other words, this is the sort of story where a simple decision can change your life. It’s like the parable about the mustard seed. If your attitude is right, it’s gonna go big. And maybe that’s a good thing.

No Kotori in that video! Would’ve been a perfect analogy. Right?

Funny thing is I wish I was joking; the song and video really do refer to the same notion as demonstrated by the parable. It’s just one is much more SRSBZNS than the other. Well, do we count marketing across the language and cultural divide through sub-cultural fandom a parallel to the Kingdom of God? I suppose both pay dividends.

I think a lot of the good things about anime and its community comes from these kind of experiences, where I meet people who have faith in the stuff, and the intangible things that connect us together. It could just be a hobby or a song or a favorite artist, but when idealism walks the walk good things happen. Other things happen too, but that’s for another post. More importantly iM@S is just a lot of fun. It is for everybody. In fact in 2012 I’ve seen all kinds of people enjoying iM@S fandom–you have King Author with his little plane there on one hand, on the other hand there was these twenty-something cosplaying girls from NJ/NY that run a panel by taking a normal car or mass transit. The World Is All One indeed.

Up next: Or is it “Gotta Catch Them All“?

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Descending to the Next Level: iM@S Songs

Miki

Invariably if I keep on playing these games I will have to identify songs that I like. That implies that:

  • I have been listening to them,
  • I have been reading up on which song is which, and
  • I have been thinking about them enough to form an opinion that can be written down.

Here is a list of songs that I can actually tolerate repeat “listening.” As in, I can play the game with these songs, at least. Not sure about looping m@ster versions or what not.

MOONY
Jibun REST@RT
L.O.B.M
The World Is All One
Ready
Change
Ai Like Hamburger
Jitensha
Little Match Girl
Megare
Kyun! Vampire Girl
Otome yo Taishi wo Idake!!
Meisou Mind
Watashi-tachi wa Zutto… Deshou?
Colorful Days

This is not even based on a full sample. There are lots of music from iM@S that I haven’t listened to, even if we just limit to the main group of 13 (or 16 or 19 or whatever) and not the Cinderella bunch. A lot of the older image songs, for example, I am definitely not familiar with or never have heard. It makes sense that this list skews their more popular hits, songs that get publicity via the two main iM@S games, and songs that get played at their recent live shows. As an aside, the Shiny Festa games help with exposing some of the older tracks.

I do have to admit I like a lot of these songs primarily for ironic reasons. I mean, how can anyone (in the USA at least) hate Ai Like Hamburger?

PS. This song is a mind worm, circa 2006. Funny thing is, it sounds old school enough to be treated like revisiting something from the last decade, which I am, but I mean it in the 1990s sort of way.

PPS. I don’t know why I don’t like a lot of the original iM@S ensembles, but I like many of the 2nd Vision ones. You’d think I’ve heard THE IDOLM@STER enough times.

PPPS. I’m just seeing which next Shiny Festa to buy. Pretty much done with Groovy Tune for the most part…the rest is just achieving and playing pokemon with SOF mode.

EDIT: PPPPS. I added the links to youtube for those songs you might want to listen to because you don’t know it. There’s just too many songs from iM@S to keep track for even mild fans I think. Also because the videos are amusing.Otomoe yo Taishi wo Idake PV from Shiny Festa is just a…firm Haruka walking down the hall and having her way with a recorder. Which is amusing both because it reminds me of this and because it’s just like the generic PV you see in Jitensha.


In Jormungand, Guns and People Both Kill People

It’s a pretty staple rhetoric for the whole US domestic firearm ownership/regulation debate about how guns don’t kill people, people do. I think that’s true for the most part, but the reality is much more difficult to describe than that. I think this is why I stuck with Jormungand so far–it takes a surprisingly nuanced approach to some of the grim and realistic problems at the core of the story, despite a fairly understandable story about a weapons runner and the deadly business she runs.

I think it kind of reminds me of Patlabor. In one way, just as a police squad in charge of piloting giant robots is kind of out of our realm of realistic association  it’s the same with an international arms dealer running with a heavily armed mercenary gang and fending off private and public threats in stings and assassination attempts. Of course, illegal buying and selling of weapons is a very real-life problem, no matter the scale. But how many of us are actually all that familiar with the type of high-expense, selling-to-rogue-government kind of weapons trafficking? Where half the stuff she sells is more about logistics, like UAVs and radar arrays? Or that what HCLI pawns in terms of a 3rd party logistical support via its own satellite network? That’s very MGS if you ask me–and maybe that’s the sort of place we gleam some kind of connection with Jormungand’s world.

I think in order to have at least a chip in the game, Jormungand gave us some genuine sob story, as expected–namely in the life of Jonathan. We saw how Koko recruited a wide variety of men from their local armed forces, namely both for their savvy and specialties, and the men (and I guess a few women) join her for their personal reasons. For that matter we saw the same with the profiles of Koko’s antagonists and allies. But Jonah is the odd one out. It’s in the same way that we also see Koko herself being the odd one out, even among other arms dealers, and it’s where the show pay some attention in the way the lives of these two tend to balance on the turning point of the debate about war and peace, regarding the role of weapons and the human condition.

Of course, all of that makes sense until we factor in Valmet. That is the “Black Lagoon” part of Jormungand. In a way, that is just the sort of action-fanservice, Hollywood-style (think Rambo) otaku material and I don’t really know how it fits besides as a way to round out the psychological profile of Koko’s gang. It’s like how a harem anime needs to have a tsundere.

I’m also kind of glad Jormungand didn’t quite take the Lord of War approach, which seems at best disingenuous. Maybe this is because fundamentally Jormungand is otaku anime, the sort that is pro-guns, and pro-conservative values, that guns don’t kill people, people do. But it obviously spends the rest of the time focusing on the horrible things people with guns do, while asking us (and the characters too) why these people do these things, and if the world would be better off without the likes of Koko and her wares. Season one even featured a couple arcs namely driven by local warlords’ delusion of power fueled by ownership of said weapons. In season two, it even asks us what people without guns do to kill people. So invariably, I answer that with a yes–both guns and people kill people.

And I think that is fundamentally one of the deep-seeded problem post-war Japan has. It’s pacifistic yet so aggressively conservative, and that drives people crazy. To counter that, Jormungand thus apply that manga brand of humor, a mix of irony and self-depreciation. Yes, the CIA director is buying us Five Guys. Hey you, you impoverished, pre-teen mercenary from a war-torn central-Asian wasteland, is this the first time you had a burger like that? Is it time to whip out the SD? It’s not laugh-out-loud funny, but it connects the audience with the problem all too succinctly, without making any big gestures that would set off our verbally-worn triggers.

Sure beats Setsuna F. Seiei.

He is Gundam


Straightening Out Katyusha

So I read this, and I’m like, OK that’s pretty good.

But here is the thing:

The Crunchyroll stream of Girls und Panzer spans not just the US, but also Canada, United Kingdom, Ireland, Australia, New Zealand, the Netherlands, Scandinavia, and South Africa. So it’s not a simple (or more likely, technically risky, logistically complex, and expensive) thing to do. Second, Sentai is really the party with the North American license here. Why look to CR to do anything? (Don’t answer, I know.)

I actually contacted CR customer service and they said basically they knew this was going to the case, they asked, and the licensor decided to just not do it. Lvlln’s wax poetry about copyright does not point out the not-as-obvious thing that DiGi Kerot points out–the song is not in the credits for the CR version. That kind of make it obvious that this is a Japan decision, to edit the credit scroll like that.

Now, is Katyusha in public domain in Japan? I actually have no idea. You would think if Japan’s copyright law respects WIPO then it would be life + 50, and given how the creators of Katyusha did not pass away until 1973 and 1990, the song would still be in copyright in Japan. There was probably some complex wrinkle in that so it would be prudent to err on the safe side, but given the production committee nature any Japanese copyright would’ve been easily cleared by the publisher.

At least no aniblogger is trying to claim Apple’s patent is provisionally invalidated. That sort of reporting is just outright public disservice. You’re better off watching a TEDx talk about chanting mantra for Gaia. Again, the “refrain” goes: copyright is too complicated, don’t even try to decipher it, not even your average lawyer can hack it well enough–expert only please.


Music Games that Make Sense

While I was plugging away at iM@S Shiny Festa, I realized two things. First, some of the songs have arrangements that are on beat with calls and certain wota moves, and the button presses corresponds to that. I guess as someone who never really got very far in Ouendan, this is a revelation. I mean, this game can teach potential wotas not only the basics about rhythm and how each songs go, but also on which beat things ought to happen, should one chooses to cheer in that manner.

The other thing I realized, perhaps more important to media consumption, is that games like Shiny Festa actually goes with the franchise. It’s not only just another addition or a spoinoff, but it makes sense. Hanagumi Taisen Columns? Not so much. In Shiny Festa’s case , there’s all this “plot” material which may or may not simply add to the canon of the IP or makes these sort-of virtual, 2D idols more like idols and less like characters from some game or anime. But that’s kind of besides the point. I wonder if this is also the case for Project DIVA?

Then invariably I think about the K-ON PSP game. And how that is really, in a way, another way games can make sense in the big picture–it’s the game that makes the thing they tease you about come true. In that game you get to play and watch the band play their songs–the same songs you hear from their CDs and from the anime–except they’re actually playing it like real musicians. It’s all in-game graphics, not pre-rendered stuff, so you can even create your own set given the components provided you within the game. It doesn’t quite complement K-ON fandom in that way, rather, it’s like the fantasy that comes true.

Now, for iM@S, “fantasy that comes true” would partly be the various concerts and live performances, I think. In my case, it was more a gateway rather than a fulfillment, but nonetheless I probably ought to make time and watch more. Like that 7th Anniversary concert that came out last week.