Category Archives: Franchises

In Jormungand, Guns and People Both Kill People

It’s a pretty staple rhetoric for the whole US domestic firearm ownership/regulation debate about how guns don’t kill people, people do. I think that’s true for the most part, but the reality is much more difficult to describe than that. I think this is why I stuck with Jormungand so far–it takes a surprisingly nuanced approach to some of the grim and realistic problems at the core of the story, despite a fairly understandable story about a weapons runner and the deadly business she runs.

I think it kind of reminds me of Patlabor. In one way, just as a police squad in charge of piloting giant robots is kind of out of our realm of realistic association  it’s the same with an international arms dealer running with a heavily armed mercenary gang and fending off private and public threats in stings and assassination attempts. Of course, illegal buying and selling of weapons is a very real-life problem, no matter the scale. But how many of us are actually all that familiar with the type of high-expense, selling-to-rogue-government kind of weapons trafficking? Where half the stuff she sells is more about logistics, like UAVs and radar arrays? Or that what HCLI pawns in terms of a 3rd party logistical support via its own satellite network? That’s very MGS if you ask me–and maybe that’s the sort of place we gleam some kind of connection with Jormungand’s world.

I think in order to have at least a chip in the game, Jormungand gave us some genuine sob story, as expected–namely in the life of Jonathan. We saw how Koko recruited a wide variety of men from their local armed forces, namely both for their savvy and specialties, and the men (and I guess a few women) join her for their personal reasons. For that matter we saw the same with the profiles of Koko’s antagonists and allies. But Jonah is the odd one out. It’s in the same way that we also see Koko herself being the odd one out, even among other arms dealers, and it’s where the show pay some attention in the way the lives of these two tend to balance on the turning point of the debate about war and peace, regarding the role of weapons and the human condition.

Of course, all of that makes sense until we factor in Valmet. That is the “Black Lagoon” part of Jormungand. In a way, that is just the sort of action-fanservice, Hollywood-style (think Rambo) otaku material and I don’t really know how it fits besides as a way to round out the psychological profile of Koko’s gang. It’s like how a harem anime needs to have a tsundere.

I’m also kind of glad Jormungand didn’t quite take the Lord of War approach, which seems at best disingenuous. Maybe this is because fundamentally Jormungand is otaku anime, the sort that is pro-guns, and pro-conservative values, that guns don’t kill people, people do. But it obviously spends the rest of the time focusing on the horrible things people with guns do, while asking us (and the characters too) why these people do these things, and if the world would be better off without the likes of Koko and her wares. Season one even featured a couple arcs namely driven by local warlords’ delusion of power fueled by ownership of said weapons. In season two, it even asks us what people without guns do to kill people. So invariably, I answer that with a yes–both guns and people kill people.

And I think that is fundamentally one of the deep-seeded problem post-war Japan has. It’s pacifistic yet so aggressively conservative, and that drives people crazy. To counter that, Jormungand thus apply that manga brand of humor, a mix of irony and self-depreciation. Yes, the CIA director is buying us Five Guys. Hey you, you impoverished, pre-teen mercenary from a war-torn central-Asian wasteland, is this the first time you had a burger like that? Is it time to whip out the SD? It’s not laugh-out-loud funny, but it connects the audience with the problem all too succinctly, without making any big gestures that would set off our verbally-worn triggers.

Sure beats Setsuna F. Seiei.

He is Gundam


Straightening Out Katyusha

So I read this, and I’m like, OK that’s pretty good.

But here is the thing:

The Crunchyroll stream of Girls und Panzer spans not just the US, but also Canada, United Kingdom, Ireland, Australia, New Zealand, the Netherlands, Scandinavia, and South Africa. So it’s not a simple (or more likely, technically risky, logistically complex, and expensive) thing to do. Second, Sentai is really the party with the North American license here. Why look to CR to do anything? (Don’t answer, I know.)

I actually contacted CR customer service and they said basically they knew this was going to the case, they asked, and the licensor decided to just not do it. Lvlln’s wax poetry about copyright does not point out the not-as-obvious thing that DiGi Kerot points out–the song is not in the credits for the CR version. That kind of make it obvious that this is a Japan decision, to edit the credit scroll like that.

Now, is Katyusha in public domain in Japan? I actually have no idea. You would think if Japan’s copyright law respects WIPO then it would be life + 50, and given how the creators of Katyusha did not pass away until 1973 and 1990, the song would still be in copyright in Japan. There was probably some complex wrinkle in that so it would be prudent to err on the safe side, but given the production committee nature any Japanese copyright would’ve been easily cleared by the publisher.

At least no aniblogger is trying to claim Apple’s patent is provisionally invalidated. That sort of reporting is just outright public disservice. You’re better off watching a TEDx talk about chanting mantra for Gaia. Again, the “refrain” goes: copyright is too complicated, don’t even try to decipher it, not even your average lawyer can hack it well enough–expert only please.


Music Games that Make Sense

While I was plugging away at iM@S Shiny Festa, I realized two things. First, some of the songs have arrangements that are on beat with calls and certain wota moves, and the button presses corresponds to that. I guess as someone who never really got very far in Ouendan, this is a revelation. I mean, this game can teach potential wotas not only the basics about rhythm and how each songs go, but also on which beat things ought to happen, should one chooses to cheer in that manner.

The other thing I realized, perhaps more important to media consumption, is that games like Shiny Festa actually goes with the franchise. It’s not only just another addition or a spoinoff, but it makes sense. Hanagumi Taisen Columns? Not so much. In Shiny Festa’s case , there’s all this “plot” material which may or may not simply add to the canon of the IP or makes these sort-of virtual, 2D idols more like idols and less like characters from some game or anime. But that’s kind of besides the point. I wonder if this is also the case for Project DIVA?

Then invariably I think about the K-ON PSP game. And how that is really, in a way, another way games can make sense in the big picture–it’s the game that makes the thing they tease you about come true. In that game you get to play and watch the band play their songs–the same songs you hear from their CDs and from the anime–except they’re actually playing it like real musicians. It’s all in-game graphics, not pre-rendered stuff, so you can even create your own set given the components provided you within the game. It doesn’t quite complement K-ON fandom in that way, rather, it’s like the fantasy that comes true.

Now, for iM@S, “fantasy that comes true” would partly be the various concerts and live performances, I think. In my case, it was more a gateway rather than a fulfillment, but nonetheless I probably ought to make time and watch more. Like that 7th Anniversary concert that came out last week.


Why Is Girls Und Panzer Brilliant?

If there are any shortcomings to Girls und Panzer, it would be the following:

  • You got the races wrong. Seriously, these people are just Japanese people painted with the respective nationality’s “skin” on it. It’s super inauthentic.
  • You got the wrong main characters. Pick a different set of 5.
  • The budget and resources were insufficient to achieve the director and creators’ vision.

But don’t get me wrong. None of those things, as per the usual late night anime situation, stop it from being brilliant and entertaining. It’s like giving Uesuka Sumire a role as a Russian girl and have her bust out that русский язык. That is one way to phrase it. The other is that simply, those things are not excuses. They’re not valid ones in my book at any rate.

As to the main question at hand about Girls und Panzer’s greatness, I think it simply channels something simpler. It’s almost like the otherworldly nature of karuta in Chihayafuru, where there’s this otaku-centric vertical about military gear and tanks, along side of that para-militaristic cultural tidbits (as far as Japan goes, which somehow has this sub-sub genre regarding WWII), which may be just downright pandering but the imaginative “tankery” barrier gives it enough separation. That’s all on top of the juxtaposition of these stereotypically anime-style high school girls being the subject matter of the story.

To make a parallel with Strike Witches, tankery is basically the lack of pants, not the magic or the striker units–those are like the actual tanks themselves. And I think just about everyone prefers that over the lack of pants. It’s not to say the lack of pants is not a creative idea, it is just, well, problematic and lacks that depth, which now in Girls und Panzer, is deep two ways.

To sum it up, it’s about maneuvering a plot idea in a way where the distance in the perception comes in at the right angle. What is being told by Girls und Panzer is not some totally genius new idea (eg., varsity sports), but we are now approaching this tried-and-true concept from an unusual angle. (And I’m just thankful it’s not the upskirt one.)

PS. This may be relevant.

PPS. The Crunchyroll stream does not feature the “highlight” of episode 8. I’m miffed but it didn’t occur to me until much later on that this was entirely excised. They did a really clean job of it.


Sakurasou no Pet na Kanojo 7: The Narrative of What We Despise

The Pet Girl of Sakurasou (Sakurasou no Pet na Kanojo, Sakurasou) had a gap episode between last week and this week, in the form of episode 7. I just want to say that I thought that episode, tonally and in terms of the type of content, fits well within my expectation of Sakurasou. However it doesn’t seem to be that way among not only many anime bloggers (I guess I should link to some) but also just casual viewers. Well, here’s what I found off Animenano:

Well, I guess it wasn’t so negative. That says 50-50, depending on how you interpret Kurogane’s reaction. I omitted one entry because it seemed too neutral to be categorized. Hypothesis: some people really go sour on a show if it has that little sister cliche/plot hook/joke. I guess this is not really new? What’s probably more amusing is how some then go on and try to justify their outlook. I guess I love vanilla ice cream because chemically they are less complicated than most alternatives. Yea, that’s it. This blog post and observation is brought to you by the opinion that I think Sakurasou has consistently remained more or less the same across every episode. If you think episode 7 is somehow way worse than 1-6 (or way better, for that matter), maybe you are hiding something. Dig deeper and search your feelings. You know it to be true.