Category Archives: Modern Visual Culture

Year In Review: Introduction & Challenge #1

2011 is a major year for me personally, some life-changing turning points… To you, it just means I have less free time than ever to do this stuff. Instead of writing 12 blog posts about the year in retrospect, I will blow my holiday vacation, buzz and tireless patience for large amount of moving traffic (vehicular or otherwise) in the cold for a personal challenge:

Twelve Ghibli theatrical screenings. 35 millimeter. 12/16 to 1/12.

I mean I don’t even know this “Twelve days of Christmas” thing. It is suppose to count up from 12/25 and not count down from 12/13, right? This way I kinda combine both. Sorry Shawn, but that $100 ROD Blu-ray box set is not worth as much as $100 in movie tickets for this fantastic opportunity, courtesy of the IFC Center and GKIDS.

I said 12 theatrical screenings because I’m not sure I’ll hit 12 different films. For sure I will try for Totoro, Kiki, Porco, Whisper, Ocean Waves, Nausicaa, Pompoko, and Only Yesterday. Maybe I will try for My Neighbor Yamada. I don’t know, I’ll play it by ear.

I remember someone said that the otaku is ultimately about exploiting nostalgia. I think I can see that in the case of the ideal otaku–not the western version of the term, but the Japanese salaryman who actually can afford owing a collection of anime on Blu-ray–where there is some childish fascination in which has grown into a consuming flame, tempered by the wall of paper-mache made up of not fiber, but societal expectations, pride, wishes of others, fear, and a sense of self. I think you can’t get more memory-trip than Ghibli; it’s the ultimate core of modern otakuism. I mean you can trace moe all the way to Nausicaa (and further back), amirite?

In light of that, I think I’ll write a few posts after all.


Remake and Sequels, Anime Ver.

Making up reasons why anime remake and sequels exist looks like a fun game. Here’s my try. Going to avoid using paragraphs (as much).

Underlying observations, concepts and assumptions:

Many anime are based on existing material. They are adaptations. Furthermore many anime suck badly when they “run out” of material to adopt within the context of a single adaptation effort (tho what are notably excepted are “filler” material that can expand on existing material in the context of filling in gaps or providing better fanservice. Even so, mileage vary on that. It is just there some very notable exceptions like K-ON and now, Fate/Zero).

There are more sequels than prequels. As usual Ask John begins with a question that is probably not too well-phrased.

Both sequels and prequels have good commercial viability.

Things like copyright law exist and companies and IP owners generally plan their businesses (eg., anime production) according to those business practices. I mean, this is a no brainer; I’m just writing it here to raise this fact. (Actually that is what I want to see in that Ask John article. Except he totally didn’t get into it.)

Similarly, production companies are sometimes organized into umbrella pipelines. For example Aniplex is much more likely to use other companies associated with Sony for shows Aniplex produces. Companies will plan their adaptation plans around this fact as well (but that is just a guess).

I’m going to assume that in soliciting funding for anime/media-mix projects, the fact something is a direct sequel versus a reboot versus a hybrid, has an impact in terms of how a work is solicited, how the funding may be determined on past performance of not only the production committee, but the franchise itself. (I.e., “Did the first series do well? Can we do it again better?”)

Discussions:

One good talking point (and not so much of an example, as you’ll see) of this sequel versus remake discussion is in the case of the Rebuild of Evangelion. Let us take big, clear, red, highlighted note that Evangelion is not an anime adaptation. It is also Gainax’s baby in that they own it (which bypasses what John said about WMFH). And now it’s Studio Khara doing the production. I think it is best to ignore this specific example when talking about this subject because it is more like a Batman or Superman reboot, where copyright, artistic consistency, branding, etc., are all at issue. It is very different than, say, why they’re remaking Hunter x Hunter (nobody knows why). I mean at least we know why Columbia wants to reboot Spiderman, for a long list of reasons, some of which do not have to do with how profitable the Sony ones were.

Actually now come to think of it, is this why the new Saki is a reboot too? Anyone knows?

There are plenty of artistic reasons as well to make reboots than sequels, besides the wider-audience kind of thing. Let’s talk about that for a moment. John’s pretty spot on in that we would watch (for example) a reboot of Yamato, as I don’t know if we can find enough people under age of 30 who can sit through all of the original to fit in a bus. I mean, it’s classic but dire stuff. He didn’t explicitly say, simply, that there are a lot of reboots today that are based on some really, really old shows. I mean there are reasons based on physics why we have ST:TNG and ST:Enterprise, etc., and not just more footage of Shatner goofing around (he does that enough on the side)–people age, retire, get fat, and, in some cases, die. Until we all become seiyuu-cogs for robot actors, those are problems in which reboots and remakes can overcome.

There’s another artistic reason; it’s the one Tomino applied a few times: retcon. More precisely, it is about how you can remake a work as a second draft. It’s much easier to sit through 3 Mobile Suit Gundam movies today than watch that in the TV format. Trust me. Doubly so for Turn-A Gundam. And let’s not even get into the ZZ films. Even more drastic examples include Do You Remember Love, Utena the Movie (RIP Kawakami), and even one of my all-time favorite examples, Futakoi Alternative.

Conclusions:

Undeniably, reboots are created today because there’s a market gap for it. In a linear narrative kind of sense, it makes more economic (and other sorts of) sense to redo some shows and sell it again, since the old version may have some limits purely as a result of the long time that has elapsed. In a technical sense, it avoids some problems sequels have, such as copyright ownership and production consistencies. In a creative sense, it frees the reboot from the character, plot, and setting limits of the original work. So when I read this:

Reboots may generate more revenue, but they limit creative progression. However, if creative evolution is the ideal goal, then even sequels are less constructive than focusing effort on creating entirely new franchises and new adaptations instead of resurrecting older titles for either remake or continuation. […] However, right now, when titles like Dragon Ball Kai seem as popular, if not more popular, than Dragon Ball Z, and anticipation is high for the forthcoming Berserk theatrical remake, consumer support seems to validate and encourage the continued production of remakes and reboots in place of sequels.

I’m like, cool story bro. But creative progression? LOL? I mean, didn’t they finished adopting Dragon Ball Z? How can it “creatively progress” any further? Oh wait there are how many movies now? What do the letters G and T spell? Seriously give me a break. In DBZ’s case, we’ve already depleted “sequels” entirely (from an economic perspective) and now we’re moving into reboots since there’s nowhere else to go, and it’s about time for it anyway.

Wanting sequels over reboots is pretty much the purest instance of otaku fetishism in my opinion. Because, why, it’s somehow socially okay to crave for narrative constructs without want of the creative integrity of the original work, over concepts like “artistic freedom” or “creator’s expectation to copyright”? Or even over the notion of fixing-your-mistakes, to improve on an existing work in an in-place effort? I see that no better than craving for breasts or panty shots, if not worse in the sense that those things are pretty open-ended, where as fans are fickle as hell when it comes to “their” stories and characters. It’s like the snake that devours its own tail; that they crave the thing that slowly destroys the essence of its original existence. Remakes may be one one method to get out of that trap!


Fate Zero Tribute Regular Edition

I, like many other collectors, react to terms like “LE” or “限定” or “First Press” etc., you get the idea. Unlike many other collectors, though, I’m rather lazy when it comes to the need to pursuit the limited edition. Do I prefer it? Yes. Do I value it over, say, sanity and a rational cost analysis? Only now and then.

So to my surprise when I realize one of the illustrators that I’ve taken to recently, Shigeki Maeshima, was a contributor to the Fate/Zero Tribute artbook. Among many others. And unsurprisingly I noticed there was a collector’s edition of it back in Comiket 75, or winter of ’09. I think at this point, given the ass-tastic dollar-to-yen exchange rate, a regular edition pre-owned copy would do just fine. Toranoana had, apparently, truckloads of this this particular varity, and given how Type-Moon is over its peak popularity already, you can probably score a new copy without too much hassle if that’s your thing.

Kransom has already written it up very well in his C75 report, including all the links I’ve linked to so far and what composes the LE copy of the same artbook, so I won’t bother repeating it any further (besides to comment on a towel). I’ll share a couple images from the book, simply because I’m testing out a new camera. I mean, if you want scans, you can just google it; it’s a 4-year-old artbook after all. If anything I wish there were more artwork from Maeshima out there. Especially if it is him drawing Maiya Hisau. I am too lazy to link the originals, but they’re available if people really want lousy photographs.

Loli Rin. That was some filler episode wasn’t it?

You know it’s fan drawing fanart when they pick scenes like this. Except it’s some fan who turned pro. And thankfully it’s the kind of spoiler that you won’t get unless you actually know what’s going on already.

And of course, Maiya. The way I stumbled on the image was when I was looking for some Fate/Zero pictures for putting on the blog. As you may have noticed I’ve been writing a lot about it (and Aniplex just doesn’t let up on giving me more reasons to do so) and when I saw that image I was like, “HEY I KNOW WHO DREW THIS,” thus leading to the discovery of said artbook, and then the importation thereof.

So don’t ever let people tell you artbook image sharing doesn’t generate additional sales. (Except in the case where the guy who downloaded the picture bought it pre-owned. Damn you Mandarake.) And, oh, since this artbook is like one of those half-doujinshi, half-pro, 100% Toranoana exclusive things, you can’t really expect to purchase it without some third party help. Not to say you can’t, it is just much easier if you do. And I half-expect nobody would know a thing about this artbook except how some people are all hyped up on industry booths on Day 1 comiket, or are really, really into Nasuverse. Perhaps fortunately, somehow I get the feeling that neither type of people is particularly hard to find on the internet.

That Einzbern doll, so white. And one more Maiya for good measure.


On noitaminA, Again

Farming twitter is easy picking, especially when someone already collected the tweets. Take this snippet, originated from an interview of three key dudes behind Guilty Crown.  (So pardon the twice-in-a-row.)

I think this is indicative of how derailed how a few vocal types on the internet think what “mainstream” entertainment is. I mean, when I think about it, I think things like Michael Jackson, Transformer 3 or Donald Duck. I certainly don’t think Guilty Crown panders to the male otaku niche–that’s the same as saying action-fighting-violent Hollywood SFX in the likes of Avatar or Transformers panders to the minority otaku crowd. I think those words do not mean what some people (namely, this guy) think it means.

The twitter conversation went on from there, lots of people talked about certain things about noitaminA and the various shows from it. It’s not really important unless you do marketing and licensing for noitaminA, because I feel for those of us overseas who recognizes the name, that’s somewhat representative as to how we feel about the “brand.” But I wouldn’t trust it much further than I can throw it.

Unfortunately it isn’t typically possible for the average consumer to “reverse engineer” the brand’s image (especially when it’s projected without any direction from the original owners of the brand) and figure out what the business decisions are, when we’re talking about a multi-faceted franchising effort. Especially when it isn’t even in the same language. I mean I don’t even know if people know what the business decisions actually are, yet people are just shooting at it. [And I don’t mean it in a negative way per se: You go armchair anime producer, don’t ever let ignorance stop you from being creative.]

And I think likening Guilty Crown to Code Geass is also partly because in both cases, the producers were trying to attract the same kind of audience. I mean after all there are lots of girls who like Code Geass, I’d think. More than, say, Trapeze probably. So who am I to criticize? Well, maybe only at the fact that noitaminA is a crazy, 2am time slot kind of deal.

If you don’t believe me about the girls-liking-crap-like-this bit (if we can even consider that there are people at all who likes Guilty Crown; certain nobody admits to liking it), let’s not forget: Something like 35% of people who watch K-ON in Japan are actually girls. Is it pandering to otaku? I think it does–but it does also so, so much more. I mean, I’m going to have a :V face towards anyone who called it a moeblob show and left it at that. But since so many did, it just highlights the fact it is really hard to guess these things unless you’ve got the right context. (Or perhaps just as important in the noitaminA discussion: 30% or more of Kuroshitsuji 2’s viewers are male!) I mean there are probably more girls than guys reading Shounen Jump, a magazine clearly pandering to guys. (That one is a guess.)

And who knows, maybe K-ON is the answer, or at least it contains the start to it, a nugget of truth. Maybe noitaminA is known for things like Antique Bakeries or Houses of Five Leaves (to single out one creator on there that I dislike), but it just doesn’t pay. And who is to blame for that?

Reading the actual interview (Dave is in his usual form here), it all makes a lot of sense. They’re following a formula. It only further confuses me why people don’t understand what is happening here; this is hardly new territory. I suppose this can also be chalked up to another case of “catering to someone elses’s tastes = pandering” as per the usual otaku blogger parlor tricks for some people, but com’on man.

And whatever you do, don’t read the ANN forum thread for that topic. It’s even more stupid. Or perhaps the comparison to Transformer 3 is not too far off the course, in that it is a profitable and popular flick that got universally panned. And in that case it’s Mission Accomplished, no?


Ideas Beyond Death

I was reading twitter half groggily on the train this morning and stumbled upon 8c’s typical late-night banter. Crazy college kids:

You can trace back from this tweet, preferably using a threading tool. Or just look at this picture.

Ultimately I think the problem is a fixation on story. It may very well be a semantics problem as 8C/JL likes to point out. It may very well be better solved if instead “story” we use some other word. I’m going to just call it an idea for now. Because, to me at least, stories are just expressions of ideas that conform to some convention. The way I see it is that a story has 2 parts:

Concept – what

Expression – how

Story, thus, is an idea or ideas where the idea is expressed through the narrative. A narrative, naturally, is a way of storytelling (which is just a way of telling a story). I use the term expression to encapsulate this notion. Conversely, concept is the “raw” idea as expressed through a story. It is with these raw concepts that we describe a story. For example, we can say that Gurren Lagann presents the idea, or concept, about challenging problems that are seemingly beyond your capabilities.

It’s preferable to separate the “content” of an idea versus the presentation of it because frequently in lit and pop media, stories are layered things. One unit of a particular medium (eg., a 12-episode TV anime series) may have several stories within it. These stories can combine to form a theme, for the most common example. We generally spend most of our time talking about the presentation and not the content of stories. In fact, without these fancy layers around them, ideas are still just ideas. It’s like saying 1+1 versus Sqrt(4), to use a crude example. But we can quickly refer to the message or substance of a story in such a way.

I find Scamp’s notion about society’s pursuit of story interesting, because I find it to be true to my personal experience. After all, we all want to know what we are saying and what other people are saying. We rarely care about how it is said. There’s a means-justifying-by-the-ends kind of thing going on, and frequently a story is little more than a verbal transaction in terms of its delivery. But when we take a step back and look at literature and entertainment, what is important isn’t as much of what is being said but how things are said and the way ideas are expressed.

Actually, it’s really both. The problem with separating “concept” from “expression” is that it isn’t how it really is. The two are intrinsically tied on a fundamental level. This is partly what I see as what Scamp is getting at, and to a degree, why 8C finds animation itself to be something worth watching for. In a way this is very much true for all sakuga otaku types, just as much as it could be for seiyuu-ota and people who consume media based on genre.

With that concession out of the way, though, it is imperative to realize that what I’m referring to story has nothing to do with what typically passes for story; it encompasses that and much more. It is closer to “the point” of a show. What is “story” most of the time is just the narrative and its meaning as determined by plot. A good example of this is sports anime; Ro-Kyu-Bu or Cross Game, for instance. It tells a story about some people, doing things, going through ups and downs, and arrive at some kind of conclusion. OTOH, people watching Mawaru Penguindrum can understand that narrative isn’t always something determined by plot. The metric ton of symbolism in that show, for example, is a strong storytelling device, and it both runs in parallel and runs together with the going-ons of the anime. But there’s no real plot-reason why Masako has to say her catch line every time, or the Princess has to disrobe every time she clicks her heels. Better yet, it doesn’t have to be the case where Shoma, Kanba and Himari are running in different directions in the 2nd OP. Those things are there for reasons beyond what is typically considered as story, yet those things are still a part of the overall story of Penguindrum, and part of the smaller, sub-stories that Mawapen tells.

The nature of the animation–which I expand to mean things beyond just that and include layout, storyboarding, direction, choice of music, writing, voice acting, color direction, costume, character and prop design, mecha design, etc–is similarly a narrative device in the show that is rarely talked about. I believe that is what 8C is referring to as with his visual media literacy aspect (which could include communication and industrial design, music appreciation, film, etc etc). And I am inclined to agree that those things are not natural nor often taught in a typical K-to-12 curriculum. Well, maybe a little. The impact of that illiteracy vary, but I suppose it is possible that people may clash in their opinion of what passes for story because one person may not realize that there’s all this stuff going on in the background of otherwise a normal-seeming presentation of the ideas typical for, say, late night anime.

With the recent report on Oshii’s talk it made me think about what he meant by control over details. And the intangible connection between expression and what is being expressed only highlights the incredible potential that animation as a medium has. I mean, 8c raises at least one good question: is the discussion space on narrative in the non-plot-driven space underrepresented? What sort of stories do sakuga otaku seek in anime? Do they seek stories at all? I think if we look at anime BGM types, there’s clearly a representative majority of people who follow “stories” in soundtracks, among composers and in terms of the stylistic expression that conveys thematic concepts. And BGM is a very vibrant space to express ideas, as many of them exist purely for that reason.

When it comes to preferences, though, it’s an Apple Jacks problem as we couch things in the context of what we “like.” Perhaps “banging head on wall” is a poor example. It is just that (for example) liking music and liking animation and liking anime are overlapping interests, so naturally those people will mingle with each other within the same fandom. I’d like to argue that you pretty much have to appreciate every element of anime to even try to fully understand it, and to pursuit all those elements is going to give you a better idea about anime than only working within the framework of just one or two elements. At the same time, someone who is focused on just a single aspect of something can get a different perspective and that still could be valuable. I’d just chalk it up to that we’re all ignorant, and be thankful that ignorance never stopped me or pretty much anyone. For some it can provide additional motivation to go and see what people has to say about things! Maybe there is something to learn from banging Scamp’s head on a wall repeatedly until he likes it.

Lastly, though, I think ultimately there’s a timelessness in which stories can carry a message beyond the constraints of time or the barrier between the screen and your brain. It is thus we express ourselves in ways beyond bits and bytes and firing neurons, where a borg-like, all-expressive existence will find deficit. It is the marriage of beauty and truth, and I don’t see why we should limit ourselves to the pursuit of either or both.