Category Archives: Modern Visual Culture

Year in Review: Working Hard Writing

Urobuchi Gen has a breakout year in 2011 between Fate/Zero and Madoka, but we already know Butch is the kind of writer that now more people have come to know. Beats trying to watch Blassreiter or Phantom of the Inferno lol (not a knock, just the truth…I still need to play the game version of the latter). However I want to talk about Okada Mari’s work some more.

Okada is responsible for at least four notable shows this year: Fractale, Hanasaku Iroha, Anohana, and Hourou Musuko. I think it is in Hourou Musuko that her writing really came off well. Given how much that deviated from the original manga, there may be enough space to infer that her style carried a relatively brisk adaptation (Note that it is directed by the director of Fate/Zero, which is probably no coincidence) into the animation medium with a lot of punch. In fact, there’s just something magical about the whole experience. It’s like, laced nostalgia or something potent. And I don’t even care about the whole genderbending aspect at all; the supporting cast of characters are all wonderful and the chemistry is well balanced, dramatic and entertaining enough to keep things moving without getting dragged down by the weight of its seriousness.

I find it so wonderful that if I had to list my top 2011 anime, it would be between that, Madoka, and Steins;Gate. It had me, actually, at the OP.

Hanasaku Iroha is, more relevantly, a Okada original. I think the story is really basically about the nature of work and career in the life of, in some mainline, culturally accepted sense, a woman. However I think it’s important to see how there’s this double talk of sorts in light of what is happening to Ohana versus her mom. I think it is right that so many people hated on Satsuki but I think she is the one thing that makes the story at all credible–it isn’t about societal expectation or doing what society think is right. It’s about actually having that heart of a mom. I mean that is ultimately the issue; people cannot be held to uniform standards when it comes to parenting, or so it would be the framework that I interpret the story.

The career side of HanaIro is probably less thorny but just as tricky. On one hand you have Sui doing her thing at the end of the series, and on the other hand you have someone like Satsuki who pursuits it without regards to the other women in her life. I think it might just want to paint an image where there is conflict and there is no harmony, but people are still able to prioritize what is important in their lives and resolves things in respect to that. It is here that I can see some people raise a stink about its anti-feminist message. It really doesn’t bother me: if I was a feminist I would not be a fan of Japanese animation at all.

The truth is, it becomes more a cultural contextualization problem. If we can either power through or sidestep that, Hanasaku Iroha is a fairly sharp series, perhaps mired in the typical, 26-episode style of presentation that had to feature the backstory of everybody. But make no mistake; it is about a woman’s work. And that is an empowering message in a society where women have always been treated poorly than men.

It made me wonder a couple things: how much of HanaIro was taken out of a page from her life? And what was it like working on that and working on Fractale at around the same time? LOL. As we know, Fractale is the brainchild of Yamakan, cultural critic Hiroki Azuma (who authored that Database Animal nonsense that I refer to all the time) and Okada. I think it’s unfortunate that it didn’t end up doing well, but it makes you wonder what went on between the three of them. You would think that there’s probably potential for something great. I guess it doesn’t always work out that way.

There was also Anohana. It is a very charming and bittersweet story featuring likable characters despite the somewhat predictable path of character development they were on. It is also a little way too sappy, and unfortunately (and ironically) something I find difficult to remember 6 months later. The smiling-crying Menma-face and the sexually-charged nicknames (MANMA wwwww) of our cast of characters aside, Anohana leaves me little to go on besides to wonder how many other references to Forget-me-Not it can squeeze in that 12-episode package. Like Okada’s other stories, it is a very tightly-woven package. I mean if we can boil HanaIro down into the same size it will probably have the same overall format. Both shows have a fairly “slow” segment just after the half-way point in which the story builds up to the dramatic conclusion, and Anohana remedies that drastically thanks to its limited length.

Looking back, I think again the TV anime packing issue is still the one most consistently problematic thing for me when I poke at these works at the big picture level. Urobuchi’s style, in contrast, makes tighter packages–think of it like a HBO mini series–for the same format. Still, it makes me wonder how much you could fit in that 22-minute package every week, with enough of a build-up and release, and keep enough suspense for next week. It cannot be that easy.

Yet if you think about it, given how prolific Okada is in 2011, for whatever the reason, she is probably batting above average overall. I am someone who typically puts down the contribution of writers to quality of TV anime narratives, because I think in general fans elevate that aspect beyond its due worth, but certainly writers (especially people who come up with this stuff from scratch) are important parts to the creative core that brings every anime to their inevitable conclusion. Between them and the directors, the fate of many anime is in their hands even before the horse is out of the gate, and if anything 2011 is definitely the year that demonstrated this.

Something to leave you with: Okada wrote 9 episodes of Simoun and worked on True Tears (both Nishimura projects). She is credited for series composition for Bantorra.  This is somehow NOT a coincidence either, I believe. To go back to the same baseball analogy, I’d safely say she’s batting the proverbial 300. And not entirely a coincidence, in 2012, Okada is thus far tapped for the new Kenshin Shin Kyoto-hen remake,  Black Rock Shooter TV, Aquarion EVOL and the AKB48 anime. Oh boy! I’d say that’s about 300, how about you?

PS. Meeting Nagai Tatsuyuki and Tanaka Masayoshi at AX this year remains one of the highlights of con life for me in 2011. It was wonderful to see some of the people responsible for all that Taiga mania.

PPS. I’m not sure why I’m going with Japanese name order in this post, but oh well.


Ghibli Challenge #1: Totoro

I never sat down and powered through Totoro until when I did a few days ago. It’s a massive piece of Ghibli that I’m missing out, but it isn’t the first time I’ve seen it. Growing up East Asian necessarily means I’ve seen it going to houses of other East Asians with little kids, but never was it a sit-down experience. Given the short length of the movie, all the key takeaway scenes have been countless times repeated by other media, in AMVs and whatever, ever since its first days under the sun. The look and feel of Totoro, by the means of osmosis, is no stranger to most people anyway.

But as Totoro fits the fantasy of that big, huggable bear-thingy without any sign of malice is kind of the thing I wanted to ascertain when I finally saw the film. As in, Totoro’s basic story can be summed up in one sentence. It is closer to a static illustration than a chain of events. And a short one at that. So in a sense if you’ve never seen Totoro, you really aren’t missing anything that much. Instead, treat it as a fully visceral experience, where what is truly attractive is conveyed by the animation, not by words.

But if you’re into the whole inaka stuff, it’s definitely one of the best. At least Totoro shouldn’t bore you, given how short it was.And to me that is already a great feat. In comparison to Mai Mai Miracle, the lack of a notable plot in Totoro seems to work better than the presence of a muddled one. Well, both of those films get at you from the same angle anyways, the difference is remarkable only in this sense.

Well, maybe in one other sense: In Totoro, the sense of danger is actually more pronounced. Death and bodily harm was lurking at every corner, so to speak. It is kind of like the sort of suspense witnessed in Spirited Away, except it isn’t at all a dangerous thing. Perhaps it was best illustrated when Satsuki and Mai were shaking their balcony’s pillar. In Mai Mai, the danger was more with the human elements, and not with nature; it painted a less eco-aware but a more socially-aware world. You trusted people, as kids. In Totoro it feels more like the accumulation of children’s indifference to nature’s hazards.

In the end, it was a movie that you just had to see to believe. Totoro may not stand tall by itself, but it is sure big and round and it is the comfort of children everywhere in the Television age. Writing about it somehow feels like I am cheapening the experience.

This first so-called challenge is a part of an end-of-year festivity among some anime bloggers.  You can find out more about the Ghibli theatrical road show from GKIDS.


Year in Review: The Test of Time Is the Best Test

How many 2011 anime do you still remember 6 months later? I probably won’t be remembering Mashiro Iro Symphony at all, until the next time we have a show that seems remarkably similar to, say, Hoshizora e Kakeru Hashi? It happens like every half a year. There’s a rhythm in which prior shows gets pitched against newer shows, serving to a similar audience but with its own creative twist. I mean I still don’t get why people think Mashiro Iro is better, to me it’s marginally better as an iterative production but nothing drastic.

[Must fight urge to make fun of Mashiro Ero Symphony]

But at the same time, there are shows that disrupt that rhythm. Madoka anyone? I think that show will stand against the test of time. Much better than, say, Shana Final, at least. Ugh. Would this franchise just kill itself already?

The way our collective memory works is tricky. After all somebody out there still likes Shana. I assume this is why they keep on making that. But can I say the same thing about, say, OreTsuba? That show definitely disrupted something fierce but I don’t think people liked it. It isn’t a product that hinged on creatively disrupting known qualities like genre conventions or expectations. OreTsuba is serious business. In fact it is probably my most favorite non-linear narrative in the TV anime format this year.

In light of that, to take a slightly different approach, maybe the test of time is like, whichever show that you can think about fondly after 6 months later. The collective memory is not forgetful enough to totally forget about things, let alone things the collective memory doesn’t want to remember. I mean there was this anime about a Moon Princess that I sorta liked. And speaking of Moon Princesses, there’s one on air now that has a tie-in to yet another anime that the collective memory doesn’t quite want to remember either, let alone the one not-on-the-air. But I suppose remembering one by seeing it now is how this game works.

Unfortunately for me I think about a lot of shows fondly; partly why I have seen them in the first place, you know?

But I do know I don’t think of Nichijou fondly; it’s more interesting as a meme factory. I think that is probably how a lot of people approach the anime version of Dantalian and Gosick–not as petri dishes for jokes but as character factory. I mean I think those two anime are pretty blatant example of loli pandering. I guess some people just get off on it. It’s the sort of anime that when you think back, they are pretty unremarkable besides their protagonists, and not for what they did but more for who they are even before you get through the first episode.

Which is kind of funny thing to consider for a year with Ro-kyu-Bu anime. By the way, that anime is totally just a normal sports drama. I like to watch one once in a while, and 69Bu scratched that itch–nothing more. And it’s already a lot–development-driven anime with a fairly tight focus on what actually happens. I suppose you can use it as a joke too. Well, okay, there’s some major seiyuu pandering going on there too. I totally bought their vocal album on that ground alone. It’s horrible.

Oh, right, Nichijou–I actually think it’s a pretty good anime. It just doesn’t pander to otaku at all, and while it can be funny it is kind of lame. By the way all 2011 anime that had sharks in it were great. I LOL’d. It is Shark Week all year long here. It helps when My Meat Chunk Can’t Be This Cute. Oh,  yeah, those OreImo True End episodes are 2011 too, right?

Aside: I could have swore that Lotte no Omocha reminds me of Nene. I think the reason is obvious but I don’t know if there are enough people watching and looking forward to Astarotte’s Toy in this fashion. I don’t think it is a good thing when the Gundam 00 movie reminded me of Indiana Jones #4. I guess it’s kind of a 2010 sort of thing too.

Lastly: Is this why when Guilty Crown relates to Code Geass, people react accordingly? Are we just puppets of our last season’s impression for this season’s new offering? Is Shu a tool? (Yes.) Are there any sharks? (No.)

Sharks would have drastically improved the show and Gai’s chances at winning.


Year In Review: Introduction & Challenge #1

2011 is a major year for me personally, some life-changing turning points… To you, it just means I have less free time than ever to do this stuff. Instead of writing 12 blog posts about the year in retrospect, I will blow my holiday vacation, buzz and tireless patience for large amount of moving traffic (vehicular or otherwise) in the cold for a personal challenge:

Twelve Ghibli theatrical screenings. 35 millimeter. 12/16 to 1/12.

I mean I don’t even know this “Twelve days of Christmas” thing. It is suppose to count up from 12/25 and not count down from 12/13, right? This way I kinda combine both. Sorry Shawn, but that $100 ROD Blu-ray box set is not worth as much as $100 in movie tickets for this fantastic opportunity, courtesy of the IFC Center and GKIDS.

I said 12 theatrical screenings because I’m not sure I’ll hit 12 different films. For sure I will try for Totoro, Kiki, Porco, Whisper, Ocean Waves, Nausicaa, Pompoko, and Only Yesterday. Maybe I will try for My Neighbor Yamada. I don’t know, I’ll play it by ear.

I remember someone said that the otaku is ultimately about exploiting nostalgia. I think I can see that in the case of the ideal otaku–not the western version of the term, but the Japanese salaryman who actually can afford owing a collection of anime on Blu-ray–where there is some childish fascination in which has grown into a consuming flame, tempered by the wall of paper-mache made up of not fiber, but societal expectations, pride, wishes of others, fear, and a sense of self. I think you can’t get more memory-trip than Ghibli; it’s the ultimate core of modern otakuism. I mean you can trace moe all the way to Nausicaa (and further back), amirite?

In light of that, I think I’ll write a few posts after all.


Remake and Sequels, Anime Ver.

Making up reasons why anime remake and sequels exist looks like a fun game. Here’s my try. Going to avoid using paragraphs (as much).

Underlying observations, concepts and assumptions:

Many anime are based on existing material. They are adaptations. Furthermore many anime suck badly when they “run out” of material to adopt within the context of a single adaptation effort (tho what are notably excepted are “filler” material that can expand on existing material in the context of filling in gaps or providing better fanservice. Even so, mileage vary on that. It is just there some very notable exceptions like K-ON and now, Fate/Zero).

There are more sequels than prequels. As usual Ask John begins with a question that is probably not too well-phrased.

Both sequels and prequels have good commercial viability.

Things like copyright law exist and companies and IP owners generally plan their businesses (eg., anime production) according to those business practices. I mean, this is a no brainer; I’m just writing it here to raise this fact. (Actually that is what I want to see in that Ask John article. Except he totally didn’t get into it.)

Similarly, production companies are sometimes organized into umbrella pipelines. For example Aniplex is much more likely to use other companies associated with Sony for shows Aniplex produces. Companies will plan their adaptation plans around this fact as well (but that is just a guess).

I’m going to assume that in soliciting funding for anime/media-mix projects, the fact something is a direct sequel versus a reboot versus a hybrid, has an impact in terms of how a work is solicited, how the funding may be determined on past performance of not only the production committee, but the franchise itself. (I.e., “Did the first series do well? Can we do it again better?”)

Discussions:

One good talking point (and not so much of an example, as you’ll see) of this sequel versus remake discussion is in the case of the Rebuild of Evangelion. Let us take big, clear, red, highlighted note that Evangelion is not an anime adaptation. It is also Gainax’s baby in that they own it (which bypasses what John said about WMFH). And now it’s Studio Khara doing the production. I think it is best to ignore this specific example when talking about this subject because it is more like a Batman or Superman reboot, where copyright, artistic consistency, branding, etc., are all at issue. It is very different than, say, why they’re remaking Hunter x Hunter (nobody knows why). I mean at least we know why Columbia wants to reboot Spiderman, for a long list of reasons, some of which do not have to do with how profitable the Sony ones were.

Actually now come to think of it, is this why the new Saki is a reboot too? Anyone knows?

There are plenty of artistic reasons as well to make reboots than sequels, besides the wider-audience kind of thing. Let’s talk about that for a moment. John’s pretty spot on in that we would watch (for example) a reboot of Yamato, as I don’t know if we can find enough people under age of 30 who can sit through all of the original to fit in a bus. I mean, it’s classic but dire stuff. He didn’t explicitly say, simply, that there are a lot of reboots today that are based on some really, really old shows. I mean there are reasons based on physics why we have ST:TNG and ST:Enterprise, etc., and not just more footage of Shatner goofing around (he does that enough on the side)–people age, retire, get fat, and, in some cases, die. Until we all become seiyuu-cogs for robot actors, those are problems in which reboots and remakes can overcome.

There’s another artistic reason; it’s the one Tomino applied a few times: retcon. More precisely, it is about how you can remake a work as a second draft. It’s much easier to sit through 3 Mobile Suit Gundam movies today than watch that in the TV format. Trust me. Doubly so for Turn-A Gundam. And let’s not even get into the ZZ films. Even more drastic examples include Do You Remember Love, Utena the Movie (RIP Kawakami), and even one of my all-time favorite examples, Futakoi Alternative.

Conclusions:

Undeniably, reboots are created today because there’s a market gap for it. In a linear narrative kind of sense, it makes more economic (and other sorts of) sense to redo some shows and sell it again, since the old version may have some limits purely as a result of the long time that has elapsed. In a technical sense, it avoids some problems sequels have, such as copyright ownership and production consistencies. In a creative sense, it frees the reboot from the character, plot, and setting limits of the original work. So when I read this:

Reboots may generate more revenue, but they limit creative progression. However, if creative evolution is the ideal goal, then even sequels are less constructive than focusing effort on creating entirely new franchises and new adaptations instead of resurrecting older titles for either remake or continuation. […] However, right now, when titles like Dragon Ball Kai seem as popular, if not more popular, than Dragon Ball Z, and anticipation is high for the forthcoming Berserk theatrical remake, consumer support seems to validate and encourage the continued production of remakes and reboots in place of sequels.

I’m like, cool story bro. But creative progression? LOL? I mean, didn’t they finished adopting Dragon Ball Z? How can it “creatively progress” any further? Oh wait there are how many movies now? What do the letters G and T spell? Seriously give me a break. In DBZ’s case, we’ve already depleted “sequels” entirely (from an economic perspective) and now we’re moving into reboots since there’s nowhere else to go, and it’s about time for it anyway.

Wanting sequels over reboots is pretty much the purest instance of otaku fetishism in my opinion. Because, why, it’s somehow socially okay to crave for narrative constructs without want of the creative integrity of the original work, over concepts like “artistic freedom” or “creator’s expectation to copyright”? Or even over the notion of fixing-your-mistakes, to improve on an existing work in an in-place effort? I see that no better than craving for breasts or panty shots, if not worse in the sense that those things are pretty open-ended, where as fans are fickle as hell when it comes to “their” stories and characters. It’s like the snake that devours its own tail; that they crave the thing that slowly destroys the essence of its original existence. Remakes may be one one method to get out of that trap!