Category Archives: Modern Visual Culture

A Certain Group-Thinking Hivemind

I don’t know what sort of complex or societal system that builds up the typical love-hate reaction on Guilty Crown. It’s kind of like the stereotypical complaints hurled at a show nobody likes because it hypes too much and panders too hard: generic, cliché characters with stereotypical and predictable waffing, with just enough angst and fanservice to tick all those check boxes. At least I haven’t heard a “designed by committee” complaint yet.

I really don’t think Guilty Crown has much if any of those things. It’s only problematic in conforming to what used to work for hit action anime and game titles. Well, what used to work may still work, I guess. I also thought if the first two episodes were taken wholly, it might had been significantly more enjoyable and more effective as a pilot episode.

To me, those complaints are what is truly cliché. The industrial nature of GC’s production is unavoidable and frankly, refreshingly obvious. We like shows like Ghost in the Shell, after all. We like those fancy costumes, showing us the gap between a man’s heart and a man’s desire. I think. Same with the writhing song bird showing equal parts skin and vocal prowess. Others have fancier words for it. That the show takes place between this weirdly hybrid world of underground terrorism and campus life, with a protagonist torn between the two worlds, is merely common and been-done. But that is not valid ground to single GC out for something anime has always been doing for the past 20+ years.

More pertinently, I believe the tepidly ill opinions towards Guilty Crown’s characterization and plot elements are not misguided, just misplaced or imprecise. It’s with that sense of irony in which I think there has to be a better, less-of-a-cliché way to state these complaints. Because then it can truly address that familiar and diverging emotion which makes shows like Gundam SEED Destiny best sellers, or why I watched Guilty Crown episodes 1 and 2 multiple times. More importantly, there are clearly things the show is doing right beyond the visuals, direction and music. As much as we may find the writing campy or been-done, there is still something to the characterization and the way the characters compose themselves which make it dramatic and interesting.

It’s sort of like how people grow out of Final Fantasy 7? What was amusing in 1997 is no longer in 2011; that is par for the course. But unlike Square’s blockbuster PlayStation game, Guilty Crown is fun to watch even by 2011 standards–to its credit, that’s proof enough that it has improved on the formula that has existed for over ten years, or at least since Code Geass. But for some reason I’m sitting here and wondering how many people probably tempered their enjoyment of the show because they would rather be less honest about their feeling as a result of this sort of cliche armchair criticism reflex. (And in the meta, how many people enjoy watching this tsundere reaction playing out?)


The Adaptation Consumption Mentality

As I anticipate Fate Zero the anime on a week to week basis, I’m forced to recognize that this show is actually made more for fans and less for people who may not have had that baptism of Nasu-ism. But more importantly, let’s take Fate Zero’s meticulous adaptation of the first battle royale for example.

One of the initial reactionary threads from Fate Zero’s first episode is how there’s all these talking heads and talking points. We see a lot of little things that are nods to fans of Nasuverse, but it’s mostly a premeditative piece, giving us the ground work.

Maiya wasn’t introduced until episode 3. Saber and Lancer didn’t cross blades until episode 4. That’s close to how the novel panned out pacing-wise. The bulk of the first novel (out of four) sets the up the events from the first episode, cumulating to the scene where the masters summon their servants and ending with the first real battle. That probably means we will not see it wrap up until episode 6, or about one quarter of the 25(?)-episode run. That also means this battle that started at the end of episode 3 would not conclude until probably the end of episode 5 at the earliest, more likely until episode 6. If I recall correctly there’s a nice built-in gap that transitions between the end of the fight and the start of the next scene. It is also probably the first time I’ve watched an anime with a 3 or 4-ep fight scene that is not at the climax, in years.

The interesting thing is, I’ve already read the fan translations; I know what will happen in Fate Zero. There are little reasons to doubt that ufotable’s adaptation will stray much, if at all, from Urobuchi’s novels. If Kara no Kyoukai is any indication, they won’t stray unless they absolutely have to out of constraints of the medium. As such, there are no mystery for me left to discover besides the adaptation itself; the craft of the animation, breathing in an essence of life into what used to just be words. And as an aside, yea, those things are enjoyable thanks to ufotable’s Kyoani-esqe take on the source material, largely with a straight face. But that isn’t what is driving my desire to follow the show religiously; it merely keeps the flame going in the face of seeing all those talking heads, even in the heat of the battle (complete with DBZ-esqe narration).

And still, why do I anticipate Fate Zero so? Why do I pine from each subsequent episode when I already know what will happen next? More curiously, is this the case for someone who hasn’t read the novels? What would drive them to follow the story with eager anticipation? Unknowingly, I was building a set of expectations and a framework in order to view and to appreciate Fate Zero, in a diverging way than someone (that I imagine) who may like Fate/Nasuverse, but who did not read Fate Zero before. And it’s probably safe to say that is yet different than the reactions of people who don’t know anything about Nasuverse or don’t care much about it.

I suppose after putting it to words, none of these realizations are surprising. In a way I have already externalized these things–adaptations can cater to new folks and old friends alike, but they are distinct groups of viewers with some of the same and some diverging needs in order to be immersed and be able to contextualize with the work. I just think when it comes to Fate Zero, there is a pretty gaping hole between these two groups. Or just me and everyone else. Or at least something in between the two extremes.

I think there must be works in which the very opposite happens; that when adopted, there is just one primary framework in which we engage the work, fans or not. And given how so many anime are adaptations, it’s probably common. To go another step, I suspect this is a very big deal when it comes to stuff like Lord of the Rings, Harry Potter, or Game of Thrones. In the Game of Thrones case, I’ve already seen exactly that dynamics come into play; and the same kind of pitfalls anime adaptations fall into, you can see it in those too–namely, when things tries to cater too much at the expense of the straight-face take.

Still, none of that explains the circle-walk between Kotomine Sr. and Tohsaka Sr. That is totally not from anything.


Criticizing Cons: Not “Why” But “Who”

JP sums it up. But I think there are a few things that need to be couched in the right contexts.

Let’s do the refrain:

[#1] interaction with pros,

[#2] procuring goods,

[#3] gaining new information, and

[#4] interacting with fellow fans.

JP explains further how anime cons don’t quite meet his needs for #1-3, and I can see that to a degree. Again, the context is kind of off.

First of all, “anime cons in general” are not Otakon or Anime Boston or even PMX or The Chase Wang Spam Con (aka AM2) (It’s a dumb joke by the way). It’s your garden variety vendor show. It’s the cons in Florida that you hear people tweet about but nobody ever goes to unless you are already local. You go those cons to meet up with other locals and buy crap (#2 and #4) because it’s easier to buy IRL than over a URL. There are like, almost a con a week in North America alone. But maybe this is kind of a hit and miss thing.

Second, let’s look at the actual criticisms of anime cons in JP’s post.

#1. I basically go to cons largely for access. My raison d’etre, as they say, when it comes to cons. The fact that I actually go to cons makes the criticism not particularly poignant. Even at NYAF (well ok NYCC) I was able to score this. Access! You get the idea. I can crack jokes about “splash” or “Ask [insert person] to draw Anaru” because of my chances at interacting with pros. Interacting with Takaaki Suzuki was great at this past AX. Listening to Shinkai talk at Otakon was insightful. Seeing IwakamiP being true to his word gives me hope for the future. [As an aside I think everything he said about Madoka and Fate Zero during his Otakon panel came true, right?]

But JP is right in that if you didn’t care for anything like “the industry” or “character designers” or “mechamusume” or “yaoi” or “weeaboo merchandising” any of the sub-section of anime fandom represented at the con, you probably wouldn’t care. There’s something also to be said that I don’t go to many cons, like this year’s AnimeNext, which is like minutes away from where I live. And AnimeNext is a top-ten anime con this year I think, in terms of population.

Interaction with pros is something that anime cons bring at various levels. But it’s good to take a bigger perspective and realize that compared to Japan, US fans are context-poor and starved of interaction. Not everyone is a Halko Momoi. Not everyone cares for dub actors (but I guess a lot of people do). Anime cons bring us a little bit of that interaction, but it’s like what you can get if you just buy this month’s Newtype or Seigura or something, for example. Heck, US-based dub actors have no commercial press out there to publish their dealies! No exposure besides what ANN picks up, really. That’s not all there is to interacting with pros at cons, but even with the internet helping out, there’s a sizable gap between what hardcore fans over in Japan knows versus what fans in the US knows.

With that said, the main thrust behind JP’s argument on this point is perhaps the realization of how even for the top-attended anime cons in the US, most people don’t care too much about creator access in this sense. Just go to Otakon forums and talk about Japanese GOH panels and their attendance. It’s kind of sad coming from a certain perspective to see a fan panel getting more attendance than some creator’s GOH panel, when that creator makes the anime that fan panel is about in the first place.

I can probably write a post or three on just point #1, so let me just wrap it up now and say that at AX this year, there were a lot of Japanese otaku doing the same things I was doing. Because they were able to interact with some of these pro guests in ways impossible in Japan.

#2. Likewise, most people at any con don’t blow their wads at the charity auction. In 2011, no thanks to the tragedy in Tohoku, that was the #1 place where you could have spend and bought some seriously awesome stuff. That was just an observation but let me get that out of the way.

Anime Expo’s dealer room was also a solid place to pick up stuff. Vendors like MangaGamer had some really cool stuff that it would take a ton of effort (and additional costs) to buy if you wanted to proxy them. Specialty Japanese vendors occasionally appear at the bigger cons. I’ve spotted Cospa at least a couple times over here on the East coast, for example, and just by bringing over a fraction of their wares you’ll likely see something you want to buy that you didn’t know even exists.

And then there’s the more R1-centric type swag that’s worth less. I have a Madoka charity poster that you can’t get anywhere, for example. Funimation offers a whole lines of trinkets and t-shirts that you can only get at a con (I still want that Eden of the East t-shirt they were giving out last year). It’s a very different mode of buy-and-sell, very different than the horde of neckbeard dudes flipping their comic books on eBay or whatever that you can see at NYCC, but I’m at a place in my collector’s life where I’m seeing a lot of stuff in my collection that you can’t just walk in a store (online or otherwise) and buy. At least not easily. The biggest anime cons in the US offers at least something to check out in their vendor halls, imported or domestic. The examples are numerous, but I think the truth here is that most of that money is out of marketing, not because there is a secondary economy healthy enough to support it (well the RULERS OF TIME may have something to say about it). This is drastically different than what goes on in Japan.

As to buying crap, while the internet basically renders a lot of this a moot point, there’s still something to be said of having the physical shopping experience. On top of that certain goods are just better purchased in person (posters, figures, etc). I think we can safely say that buying stuff hasn’t changed that much in terms of mode, for any con versus what you can get online. That’s why there’s still shows and cons packed with small vendors, for video games, comics, TCGs, anime things, books, whatever. People still go to them to shop. As fans in a first world nation, ultimately that is a core competency.

#3. God bless bayoab. This kind of blurs into the point about access, but that’s kind of true–you get better news from people reporting at the con than being at the con. I suppose that is also why now I play with a press badge. Anyways, all of that just points to the fact that cons have new info. I’ve had a dig or two, but that’s more something unique to the circumstances and not because the general attendee had access to that information.

To sum it up: cons are big marketing pushes even for anime companies. But it is only the larger cons where that is true. NYCC is one of them. Perhaps the anime con circuit is too centralized (or not amorphous enough?) and it will miss a large parts of the megacon audience.

#4. Contrary to JP I think this point kind of is the least relevant to anime cons. As oppose to most people who do cons as a social event, I don’t, at least not primarily. The internet is a great way to talk to and socialize with other people, don’t you agree? But just like #2 and #3 I don’t think the internet replaces existing types of human interaction. It just supplements that.

Of course, it’s much more fun to do a con with a group of friends, and a con is always a great excuse to party, so those things happen. But in the proper “learn to offkai” mentality, I socialize to socialize. If it happens at a con, great, but that’s not why I’m there in the first place.

To wrap this up, I think I agree with JP here:

You can’t apply the megacon style to an anime con, and anime cons are too amorphous and unfocused for the megacon attendees.

But that has more to do with the people going to anime cons than how anime cons are run. Considering attendance, Otakon and AX are proper megacons. It’s just that unless you are a weeaboo, you wouldn’t get much out of the programming at those cons. I would even go further to say that AX and Otakon’s attendees are too amorphous already. To give an example, looking at the guest requests threads at those two con’s forums, you’ll get requests of things that are just “geek” and not even anime related. And that is more and better representation than even some of the most popular anime-related people in Japan. [Every con should request Yamakan btw.]

So there you have it. I mean just think about it a little–no anime con has proper 4chan programming (other than Otakon for a few years) but every major anime con is a internet meme con, why is this? It’s because the people who go to anime cons are largely internet … people. I think Intel and MLG might get better reception if they target those events than mainstream cons! I mean, LOL.


Slip And Slide into Fall

This year has been good for anime. I’ve watched probably more this year than last year, despite having even less free time. There is something compelling that drives me to watch anime almost everyday. It’s almost like a personality flaw. Or maybe I use it as a proper escapist device, to kick back and relax to after a long day.

But I think the more I try to do it, the less I actually do. I’ve noticed that in the past year I have more and more shows in which I follow up to episode 10 or 11, only to left unfinished. Part of it speaks to how compelling some anime really are–that they aren’t. The real cause, I wager, is because that is when all the new shows come out, so older and less exciting fare gets edged out by newer unknown shows. New stuff is more exciting than old stuff, usually, because you don’t know what you’re going to get.

So maybe I should just drop more stuff, and if I want to scratch a particular itch, I will have that option to watch those shows later. Or just take a real break proper-like. It’s not certain that I may watch fewer shows this way. I think being relaxed and fresh-minded makes watching stuff more enjoyable, and I may find more enjoyable shows to watch as a result.

It’s with that realization that I tackle this autumn’s offering. I think a couple shows made it to the short list of truly compelling fare: Fate Zero and Ben-to. Seriously. I mean if you take a big picture view, there are only so many good genre offerings among all genres, and then the types that aspire to be more. Fate Zero definitely tries to be more than just a light novel adaptation–it feels like a proper novel adaptation, if such a distinction can be reasoned with. Regardless of what, it gets me honestly excited every Saturday morning. That is already a feat and by that alone, praiseworthy.

Ben-to is not exactly a rare offering, but it’s infrequent enough and long enough since Air Master that we are getting something that possibly may be worth the while. As long as it has enough guts and burning spirit and whack, I suppose. Style is ultimately what makes cool things timelessly aspirational and engaging. It doesn’t have to be slick, but it does have to be intense. Ben-to manages at least some of that. I think David Pro is consistent in this one regard–there’s something intense about their animation.

Guilty Crown manages to just fall short of that list with its pilot episode, but there are reasons to expect that it will move into that list if it can continue to provide the same production value we saw last week. In a way Guilty Crown just uses the same formula we are all too familiar with from the turn of the century, but dialed it down a little. The production…well, is quality stuff.

Oh, did I ever tell you I love angsty hot 2D chixorz?

I don’t think we have a really good moe show this season, although you might get something between C3, Horizon, Majikoi and Haganai. I like how all four approach things from the comedy side, but only Majikoi and Haganai pile it on. C3, or rather C³, gets a little bit of credit for getting down to business earlier than the others, but it also feels like the show won’t get much further than this. Horizon’s got that good pilot IMO. That Mashiroiro Symphony show is not good, but it is the kind of moe show that corners a particular market segment and as such we have about one series like this every season.

I use the word “about” because Tamayura is kind of the other entry to that genre, or rather, it is also a genre unto its own–Hidasketch, Croisée, whatever. To be honest the music is the only attractive thing about the show so far, so I might just take it that far only. Case in point: I haven’t watched the last episode of Croisée, and I’m not sure if there is a reason as to why I ought to; the soundtrack is delightful though. I went in Croisée thinking it might actually be kind of intriguing, but that didn’t quite work out. Tamayura is probably even less of a hopeful bet.

Likewise, shows like Maken-ki and Kimi to Boku can thankfully be dismissed quickly. Again, not a knock against them, but I just can’t spare the attention. The subject matter seems a little too out of my comfort zone, although one is a school comedy with hijinks and there is fanservice. Or is it both? I don’t know, they have to execute better.

The slightly more-accessible crowd this season includes very-unaccessible Chihayafuru, moderately-accessible Phi-Brain, Gundam AGE, and Un-go. Un-go is surprisingly better than expected–I suppose that is a noitaminA show for you. Gundam AGE is about as good as expected, which is really good, I think. In a good season I might watch all of them, but I may just stick to one or two here. Chihayafuru has the advantage of having an attractive protagonist, but I’m not sure if that gets the show anywhere. Plus, Hikaru no Go has done it better. So the jury’s out on those.

I kind of enjoyed Mirai Nikki, but it isn’t the sort of show I can take seriously, and without the shock and awe factor it wouldn’t be a compelling watch. I don’t know, it isn’t a knock against the material, it’s solid stuff. I just don’t like the way it has been adopted, and I haven’t even read the manga!

I think this is why I don’t want to watch the Persona 4 anime. I would have to play the game first to really get something out of it, but that seems pretty much an impossibility in terms of time. Ah well. I have a copy from way back, it’s just sitting on a shelf eating dust.

And given the large pile of sequels to deal with this season, there’s not a lot to say in terms of how they are notable beyond that they are sequels of things I’m watching. I guess Working season 2 actually offers something slightly different? Does it even matter? I don’t think so.

Speaking of sequels, I don’t really want to talk about the new Last Exile because my mind is not made up on it. There are a lot to like about the show, but invariably we have to compare it to its first series. That makes things more complicated. I would render an opinion without the baggage, but it’s still too early to say.

Besides the few stragglers that I leave out every season, it’s a fairly neat wrap for a relatively “down” time compared to Spring and Summer ’11. But with this many sequels and 2-cour shows, does it even matter? 2011 still is shaping up to be one good year for TV anime. Now I just need to get my butt to a screening of Letter to Momo!


Thin Slicing My Mind: NYCC Edition

I was purusing the schedule for NYCC/NYAF and I’m like, dude, besides the awesome JP guests they rope in every year (although this year is a little of a downer for a wota), it doesn’t exist. My words is not as persuasive compared to a visualization of it by looking at the overall con panel scheduling, so take a look at that. I mean I guess SDCC has less of an anime programming track, and way less artist-alley types represent, but who cares about that? Fact or fiction, I’ve resigned to the fate that a large chunk of anime con artist alley tables are hawking the same tired crap I see at every con, and 90% of the tables sell the same character art doohickies that stands on the fringes of trademark infringement, where the primary narrative are the same tried and true online memes you can get on the internet (or purposefully avoid on the internet). I would really rather go look at the non-weeaboo selection; most of them at least try to make something truly original.

I’m glad Shinkai is getting more face time overseas; I think Comix Wave needs to really capitalize on this market. Doubly so to see them bringing over a new work from a new artist, although I’m not sure if it’s worth hauling my butt from an impromptu vacation to visit. Women directors + SF = pretty potent combination though.

Still, I’m going to try to visit the NYAF staple Ryu Moto and his travelmate bkub. I love bkub’s stuff and I don’t even know why. Maybe that is a problem. I’ve hung up the sketch I bought from them last year–this dashing visage of Deadpool–in my bathroom. It seemed right. Hopefully I can pick up something again this year. Being only visiting for a day, though, I’m hoping I can even catch them. Or else I would have to proxy or something. I would probably hang something from Hanamoto too but it would probably brand me as a lolicon child molester for the visitor of my home. That was a joke.

Leading up to the con, I’ve been trying to get a HTPC to work. I sunk about $80 (after rebate) into it, cannabalizing from my previous system. I probably could have gotten away with sinking $0 in it, but SSDs are very nice and none of my old video cards have a HDMI out, which is kind of necessary today. I also finally test drove Crunchyroll’s Boxee app. It turned out there was a huge bug in which plagued the system the past month where you couldn’t watch any premium content even if you are a paying customer. There was some workaround but it didn’t work for me. The day I read the CR forums for a fix, the one dev posted that a fix was coming on this past Monday. And it was fixed.

Boxee on CR is kind of like just having a browser pointed at CR and watching it like that; the only real advantage is that all the screen UI stuff is customized for your television, so you don’t have to press all these extra buttons. I just need to figure out how to get my Dinovo mini’s play/pause/FF buttons to work properly. Like, by installing the drivers first? If I can also do “wake on bluetooth keyboard” with it, that would be a doozy. Anyways, CR on a TV is pretty nice, the playback is hardly flawless but it was acceptable given the level of convenience. Plus part of the problem is probably caused by the aging hardware I was running.

Also, DXVA is wonderful. Kind of like 10bit video but minus the hassle of transcoding it so your portable devices can play them. Would someone just make a 10bit supported version of avisynth so I don’t have to change my workflow pretty please…

So, if you’re coming to the con, maybe we can meet up. No promises, but it could be fun.