Category Archives: Modern Visual Culture

Kick-Heart’s Next Step

Kickstarter project Kick-Heart has been funded. This was pretty much a sealed deal a few days into the project, as projected by Kicktracker and other metrics. Even I guessed it. But what’s next?

I think it is safe to say that there will be people who will follow in this path. At least that is partly why some people signed up, to do the proverbial “save anime” thing. Personally? I think “save anime” is bullshit. It doesn’t really need saving, although there’s always tons of room to improve, especially in terms of studios that crunch out the budget, tough stuff, and not as much with Production IG.

In fact you could say IG is one of the brighter spots in the industry. I think they’re doing good work, developing talents by working with, for example, Yuasa. Kick-Heart, though, reminds me of this labor of love, in terms of how some fans rally to it. I guess that’s fine in the end–people get paid making the stuff the people who paid, like. It is a win-win by the very definition. But what was true for Redline is probably NOT going to be true for Kick-Heart.

I mean, $60 for a 15-minute short? (The $60 tier is the highest pledge tier.) And you don’t even know if you will like it because it isn’t the personal baby of Koike and Maruyama for seven years? It makes me want to talk like the kawaiikochans: MAJIDE? I guess it’s okay if you backed $1 or $5 or something. Sure, I can forgive $15. I don’t even know $30 is a good value or not. I know the $10000 tier is pretty great because they’ll fly you to Japan for a dinner date with Oshii, and I guess some people have boners for Oshii since 1995. That is a long time coming. I mean, again, like I said, it’s about value. I think Kick-Heart Kickstarter does provide value, but it isn’t something so easily deciphered, like most Kickstarter projects. But you know what? Maybe that’s why so many people pledged for a Blu-ray. You can value that easily.

Speaking of Blu-ray, how many people bought Redline again?

I think it’s also worth addressing the notion some have that by not pledging Kick-Heart you are not saving anime or some kind of inverse statement of the same. I think that’s pretty much the feeling anyone has when anyone says anything about “support the industry” in regards to buying some DVD or merch that you don’t want to buy. Get used to it. I personally think it’s kind of bull. I’d rather cut a check for some creator I like than support some wretched scheme that extort money from their customers, although I guess I will do the latter as a compromise given the difficult of the former. (Again, that $10000 tier? Soooo close to what I like to do.) Unless they start handing out badges or plaques to people who actually support the industry, it’s kind of a worthless distinction I think. It’s all just self-gratification, and there isn’t any empirical basis to those claims most of the time.

So, to Kick-Heart, congratulations. I enjoyed all the hard work you’ve put into the Kickstarter, and I look forward to the end product and the road we’ll walk towards that (as backers) even more so. Just don’t startle any more old ladies in the neighborhood. To the rest of the world, let’s milk this Kickstarter for what it’s worth! It’s open season for people with money that want to be spent on great causes!

PS. I got a few more hours in, and the kill count included just one more: Rk. Yuko Gotoh. She really took charge and on her first mission, she wiped out a floater and a thin man, until she was undone when the plaster wall in front of her melted away as a couple stray plasma bolts landed oddly. The last bogey on the same enemy phase then ended her short career. Until then, she survive through poison and a few close matches as she took the initiative to get close and stunned at least one bad guy and pinned the other. Clearly it was very heroic.


Interchangeable Hair, Revisiting iM@S Ranking

It’s about a year since I began the journey through The Idol Master kingdom, where everyone is a producer and Columbia/Bamco makes $ hand over fist. I’m pretty content on the fact that I’ve spent more money on DLCs than on the game, or that I probably spent even more on figures. You wonder why I spend so much on figures? This is kind of why. Speaking of which, I’m working on a figures sale so hopefully I’ll post that stuff soon.

I posted a ranked list last year in my year-end writeups, so you can take a look here.  So what has been the big changes since then? Seiyuu and music. I have to prop my friends for putting up with all this–both for me borrowing their stuff and subjecting them to bad game/anime idol pop. Overall, my opinion of iM@S music is still not overwhelmingly positive. A main driver to DLC purchases was exactly that many of these songs suck, and those that don’t wear out pretty fast, demanding infusion of new blood. I think my tolerance for them has improved over the past year, but it’s still something I listen to only because I want to laugh at it and to learn the voices, not so much because I like it for what it is. It also helps to get the desire to play the game out of my system, without having to spend the time to play it. Well, it’s entertaining either way.

  1. Makoto – It’s not only because Nekopuchi, but I feel that despite her one-dimensionality as a character, Makoto appeals to me the best as an idol. By this point I’ve ran the usual 13-crew through all the iM@S 2 S4U songs that I own and I even think she sounds pretty good most of the time. It’s funny to say this but I think Makoto as a concept exceeds her characterization via the canon. She’s not unlike Miki in some sense.
  2. Miki – Since I’m still no better than any of you. As an aside, I think visually she is appealing largely because of character design reasons. I get the feeling people just do a better job drawing her for one reason or another. This is why I asked Ryu Moto to sketch her over all the other girls. And of course, she is an interesting character, to say the least.
  3. Mami – I think as far as on the strength of characterization, Mami quickly distinguishes herself from not only Ami (who is actually…still not that different than Mami), but every little chibi-runt in the group. I guess she’s an early bloomer or some such, but they manage to portrait her as this girl-becoming-woman state, and that’s very attractive and emotionally appealing.
  4. Takane – From the seiyuu side, I’ve been really digging Yumi Hara, so that helps. I also think that kind of hurt in terms of seeing Takane as someone mysterious. To me, though, she’s probably the #1 singer in the group. I like her more or less the same I guess, as a year ago.
  5. Azusa – Think what you may, but Chiaking is one talented lady. She can struct that body and struct that full-body voice of hers. Pretty sure she’s got the best range in the group, too. The great thing about it is that as a member of iM@S, she plays to her character and she’s all demure-like, which is kind of like her character in terms of that contrast. Anyways, a top-notch seiyuu entertainer crosses over to her character, making Azusa both kind of a fun gag but just fun to watch and listen.
  6. Hibiki – Nuuuuuu. Appealing from the seiyuu side again, she is probably the one thing that makes Hibiki any good. In the anime there’s a lot of interplay between Hibiki and her animal friends, but that’s kind of besides the point overall. I guess she’s one of the lucky ones who got boosted via the anime.
  7. Ritsuko – My opinion of her hasn’t really changed.
  8. Yukiho – The more I approach iM@S from the seiyuu side, I see this interesting bipolar-ness between how these girls put on their acts like idols versus how their characters are suppose to be. I think Yukiho might be the most extreme case to me, even more so than Azusa/Chiaking. But I like the new Yukiho, she’s good at singing even if she’s not all that special (even for seiyuu). At least both are pretty girly.
  9. Iori – Based Kugyuu. No hate, all respect. I definitely liked her a lot more now than last year, probably because she brings…base seiyuu tones to the various tracks. Not to mention I do respect this all-star tsundere player for who she is, and who she plays in this case–a tsundere all-star-to-be.
  10. Haruka – I appreciate Nakamura Eriko a lot more now, and what she brings not only to Haruka, but also to the tonal quality of the average iM@S master track. She really makes a good “main character” in a lot of ways.
  11. Yayoi – The more I see her voice actress, Mayako Nigo, the more I’m impressed by the human spirit of projecting oneself as something else. It’s quite impressive. And to be totally honest, Yayoi can be cute. I just find those moments exceedingly rare.
  12. Chihaya – Lots of respect but the more I look into this character the less I like it, thus the huge drop in the ranking. I think the problem has more to do with her limited vocal range than anything, because I don’t particularly enjoy her vocals (and I don’t think Mingosu is even that good).
  13. Ami – Since I decided to break out Ami and Mami, I really have no place to put her besides towards the end of the list. I guess in terms of character design she is slightly more attractive than Iori but I put her down as I am still unable to really see Ami for who she is and what she has that Mami doesn’t do better. I guess if Mami is the adolescent, Ami is the child. Which, well, if that’s your thing. Musically she sounds almost identical to Mami, too. A note for Asapon: I think she’s probably one of the more charismatic girls on this cast, but it doesn’t come off that way. She harmonizes very well with this crew, almost blends in too well I’d say.
  14. Kotori –She’s only bottom because, well, she isn’t really a true iM@S idol. Except she kind of is! I really enjoy her live show appearances, and what little spotlight she had in the anime. I would actually pay money for a Kotori DLC (FWIW I haven’t yet for any of the Dearly Stars or Miku versions). I probably should rate her higher… But bleh. I guess I do forget her in listing the cast half the time.
Don’t even get me started on Cinderella Girls, because I can’t.

PS. Seiyuu XCOM is in progress. Nothing really special to report besides that Classic mode is a multitude harder than Normal, which is just what I wanted (normal is way too easy). So far 8 excursions in, five slain voice actresses were recorded in the memorial (plus one from the very first mission that I didn’t get to rename). I decided to use female names for all of them, since it’s what rolls off my head the easiest and I didn’t want to use OnoD or Shiraishi Minoru multiple times. The highest ranked in the memorial is Sq. Yumi Hara with 4 kills, meeting her end when a floater rained death from above. On the opposite end, lowly Sumire Uesuka didn’t even take an alien with her when she got gunned down by a lucky crit on the third mission. On Operation Bloody Giant, the only one who got bloody (on the good guys’ side) was Rk. Hisako Kanemoto, while Rk. Aya Hisakawa and Sq. Aki Toyosaki both died in similar ways: inside a cloud of smoke. These damned smoke grenades must be defective. And I wouldn’t be surprised–Cpl. Yuu Asakawa was hurling them after all.


Madoka: The Movie Experience

Having watched Madoka the movie after watching the TV series in 2011, can I just say that it’s basically the resonance of the faustian deal as depicted by an ideal, that makes Madoka Magica’s mark in the modern psyche? [Spoilers for the TV series and the first two movies, however light, may be present. Feel free to skip to the next set of bold words if you want to avoid it]

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Who Is ZETSUEN NO TEMPEST

It’s the weird feeling when  you are watching a show and you can tell it is the conglomeration of many different things you’ve seen before. And I don’t even mean it’s some kind of database/trope crap. It’s like channel surfing onto a Tarantino movie and you get the nagging feeling in the back of your head, saying “this must be a Tarantino movie.” In this case, it’s Zetsuen no Tempest, and the feelings I get are Okada, Ando, and a billion other things.

Zetsuen no Tempest, or Blast of Tempest (or what I’d call, WHO IS CIVILIZATION BLASTER) is streaming on Crunchyroll. This shounen-style manga adaptation is tricky to describe, precisely because it is a manga adaptation, and I don’t know what to credit the original manga. I guess I could read it, but guh.

I want to point out Okada because, for some reason, Zetsuen’s brute-ish pace reminds me the way Book of Bantorra was, in terms of throwing you in the middle of a pretty big setting and just let you sink or swim. The style of the fantasy technology/setting is also similar in how it makes very little sense except internally. And I can only really point to Okada as the one link between the two. Well, a Sawashiro character casting spells and talking over long distances might do the trick too. (For that matter, when’s the last time a major character is introduced to the audience by popping out of a barrel?)

The first episode? The non-linear arrangement (Rahxephon, E7, etc)? The standout, melocholilc girls (Star Driver, E7, DTB)? Nana Mizuki as some operative-agent (DTB)? The duo-male leads right out of Soul Eater? Seriously? And that’s not all. I half-expect a bunch of wolf-people to show up in episode 4 and a Chinese mage who uses electrical power, riding on a giant killer wasp to show up towards the end.

Joking aside, it’s good to see Ando’s magic fully at work for this show. I really enjoy his pilot episodes and it is interesting to see it here clashing with the almost senseless arrangement that probably didn’t pique as much as interests as a bunch of half non-sequitors could, as far as figuring out WHO REALLY IS IMOUTO. As in, clearly, this dearly departed sister/girlfriend of theirs play an integral role in all of this, other than being a sad Hanazawa Kana character on the back of a bicycle.

Well, given this story is WHO KILLED IMOUTO so far, we’ll get answers to all this in good time. Maybe we can get a strong finish for once! Hey, at least we already know why “civilization blaster” (and it’s not because they’re big fans of XCOM from the maker of Civilization over at Firaxis). All I know is I enjoyed the first three episodes.

PS. This post is nowhere nearly as funny if you aren’t in on the Who is IMOUTO jokes, truly.


On Sket Dance

Sket Dance is the longest-running anime that I have been watching in the past year-plus. It’s finishing up just the past season, clocking in at 76 or so episodes. Through it, yet another Shonen Jump title gains a primetime anime adaptation, a band (voted on by popularity contests and auditions) was created as a tie-in. And the girl-guitarist is not only fine looking, she reminds me of the recently-wed Ryoko Shiraishi, who plays the role that the guitarist is suppose to represent.

It’s hardly a coincidence, but in order to talk about Sket Dance from the audience’s level of abstraction, I feel the need to talk about Gintama–a show that I have for the most part never really watched. A set of select episodes of Gintama is suppose to be on my watchlist, but I forget which ones… Anyway, Sket Dance in a lot of ways is viewed as a lesser version of Gintama, because it is also a very gag-centric, character-driven story where a stable ensemble cast runs a situational comedy circus. However, the sort of humor you get out of the two are kind of the two sides of the same awkward coin. You’re probably more one than the other. And if you like both, you probably like Sket Dance for its funny human stories rather than its sense of humor.

It’s a tough thing, because by most calculations, Sket Dance is not really a special show. It celebrates a sort of mediocrity in which is very self-serving: basically, just good enough to get the job done. That idea is paralleled in the setup, where Bossun, Himeko and Switch form the Sket-dan, a club dedicated to be handy around the school and help troubled kids. Each of them may be talented in some areas of expertise, but none of them are experts in everything, so in the end they have to pull together some kind of crossover skillsets in creative ways to solve whatever problem that is the topic of the day.

Sket Dance is also a show that celebrates creative problem-solving. It challenges compromises and encourages collaborations–a very staple mediator paradigm to multi-party problem solving. In other words, it’s a show that can have cake and eat it too. And why not? Or better yet, that is how it celebrates mediocrity, via showing you the challenges of trying to do that, and how reality of the situation still can make things slink back close to zero-sum. Of course, in the end, everyone is still better off. That’s the positive message from a fairly cheeky show.

And Sket Dance is full of cheeky characters. It’s a bit refreshing because even after the main ensemble of characters are established and boiled down to simple tropes, Sket Dance consistently bring back that emotional appeal to the various reoccurring side characters. Well, I guess it depends if you like that.

I think I will miss it. The reason I watch Sket Dance is mainly because its style of humor appeals to me. And now where am I going to get that kind of laughs? Certainly not Gintama.