Author Archives: omo

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Party at Home Is the Way to Go

Just to follow up on the making-of of the ANorth Offkai promise, but I wanted to draw out the bigger picture too. Maybe this post can be of a lesson to some of you.

As of this writing the Teespring I’m running is about to end. The t-shirt designs came from long-time fellow blogger and otaku Momotato. The dude has an eye for this stuff, so I asked him if he wanted to help. In reality the money will always going to be handy, but it’s more about the fun in the process. I mean, can he update his blog post? LOL.

In 2014 we did a similar thing, if you recalled. This year we are kind of retracing the same steps for IM@S 10th, and instead of carefully planting one foot in one footprint, as the figure of speech goes, we’re sprinting at mach speed.

Even back in the early months of 2014, the bunch of us had IM@S 10th in the back of our minds already. Maybe it is a true testament to the “international lag” that happens, but what Anim@s did hasn’t really quite catch on over here until the more recent idol bloom that coincided with Moviem@s, Love Live, what have you. That’s almost 4 years ago. The older and more experienced of us are already thinking (and some worried even) about the future of IM@S. After all, nobody’s getting any younger.

The reality was that as long as there is a will, and a way, it’ll continue. I don’t see either of those things dry up, so it comes down to luck and accidents and making mistakes. But even then, IM@S as a franchise has made lots of mistakes. I can’t really see it go terribly wrong–at least no worse than it has repeatedly before.

It’s with this attitude that I approach these fund-raising or fan organization stuff. Try and you may fail, but with enough experience you will fail less? With home-field advantage and repetition things will roll out better. Anime North 2015’s offkai is a prime example of such a thing.

With Asapon being green-lit, the Ami-Mami birthday bash idea also was greenlit. We had about 3-plus months of time to prepare. In reality we had a year to prepare since the possibility loomed overhead even when we were with Haramii in a literal sense. We knew that some JP Ps were coming just to party with those who were going to go–assuming the right guests were announced–and the rest of the dominos fell in place from the con’s end. It was just a matter of doing things on our end, by February.

The hardest part of that, in retrospect, was coming up with the ideas that we did, from the cake to the shape the offkai will take. It wasn’t hard to advertise the offkai, since Producer-hivemind turned 2014’s Anime North into just that already. The human network was in place. Lots of the new kids spoke Japanese and can perapera on twitter just fine. That amused not only the JP Ps but also made my life easier. The network also took cared of funding certain things, thanks, crowdfunding culture.

The ideas came slowly, but it tend to move in bursts. Once the plan formed in shape, it was just execution. On that front, it was only challenging because life have so many other distractions. 10th, for example. I’m pretty sure because of ANorth planning I fell behind on 10th planning, and am currently suffering for it.

I forget who exactly came up with the idea, but using the Koami and Komami Grafigs as the basis of the cakes felt natural and it took the design aspect out of our hands. One less thing to worry about, at least, was what I thought. We sort of just threw ideas on the wall and I think this one stuck, too, because the boxy shapes made the cake more 3D, and we were gunning for a 3D cake with this anyway. In retrospect the cake looked less boss than it could have been, but it still felt like it was worth every Canadian penny.

Having attended at least one offkai last year helped with planning this one. Booking the hotel hall was actually the easy part, despite weeks of back-and-forth. The hard part was estimating if what we paid was worth what we got. The room we were in was not that great–pretty average for what it was. We also didn’t pay out of our noses. It also worked out well because this party turned out not too different than a wedding. It was in a lot of ways just like one, so what applied to one was often used on the other. That gave it feel and form, and a handle for non-Ps to work with.

The real heroes at the offkai had to be the people who helped out. A lot of people helped out in some ways, some might be intangible in terms of their ideas or vetting there of. A lot of people put in some elbow grease helping setup or run the front desk. The panel presentation, the guys running sound and providing the equipment, the cheki printer trick with engraving on the business card holder, and so many others… It’s all the usual stone soup magic. And in that sense it’s the individuals that are still ultimately pushing this forward. We just made it easier to do so, to put it in different, less corporate-y terms.

The election board was a last minute thing, relatively. It worked out much better than expected. Same with Japanese Ps providing freebies, as this seems to be a very common thing with oversea otaku coming to the west, and also the vulturing that happens. Calm down guys! I had no clue what Chuck’s “panel” was going to be like, but I think it worked well. HPT is no A-Team but there are enough wiseguys in there to make something out of not a lot.

Anyways, I had a lot of fun at the ANorth offkai. And it wasn’t even that much work… Sort of like the point behind a fan-run con, where you work hard to bring fans and creators together in the right context, so they can party freely and within acceptable bounds. That’s really what good cons do, and ANorth on that regard gets good marks. Running a con unfortunately is a lot more work though… Certainly it’s a challenge that needs the home field advantage. There will always be a will and usually there will be at least one way, but sometimes it’s good to be shown a more excellent way.


Anime Next 2015: Wrap

Uhh it happened in my proverbial back yard, so I attended to mainly rep Elisa. This is as “hangout” as a hangout con can get for me.

Gaming in the lobby

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Anime North 2015: Wrap

Trying to keep this to the point, because a good chunk of what I want to write about will be written in a different post: the making of the offkai. Also, this post is taking me 2+ weeks to wrap up? Most of it I had written just a day or two after, but it took a long time to put the finishing touches on it.

Asapon is... Linguini?

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Anime North 2015

Ami & Mami Futami

Today is actually Day 1 of Anime North, the largest anime con in Toronto. This year it reaches the mandatory daily cap faster than last year. I think the weekend passes sold out in about a few weeks. There are also panels on Thursday this year. I didn’t check if that was the case last  year, but that might be true.

I’m going to be there throwing up some events. Mostly just going to hang out with all the other largely-single-tracked minds at the con, balancing if we can squeeze in a Nabatame autograph or panel here or there. She should be quite the fascinating character. But I’m there for Asapon.

Doing a “proper” offkai in a land far from home is otherwise going to consume all my time. Let’s see how it goes. I mean, this is the offkai at the offkai. Cosplayers might go do a formal ball thing, Producers just hang out and cry to footage of IM@S 9th Anniversary. Both pay for a ticket to go.

If you are also dropping by the con, ping me as per usual.

This is my “first” con of the year, and it would set a record for the latest start for me since a long time ago, except I actually went to Otakon Vegas, as little as I did there. I mean I literally went there for a badge on Thursday, to buy some goods on Friday (at 1 booth), and attended an autograph and meet & greet session on  Sunday. Well, all is according to plan.


Mobile Gaming, Hard Boys and Girls

TL;DR: it’s false.

Archer and Archer

Recently I read the following articles:

Why Gaming Journalism Should Update Its Thinking on TechCrunch

“You’re Watching It Wrong” on Wrong Every Time

And I think both articles are talking about the same thing, at least when it comes to “first impression.” The religiously zealousness of how some people cling onto their one singular truths may or may not really be so much of a thing, to me, because I can’t quite tell the difference between someone hating on Bobduh and someone being ironic. Thanks, Gators.

The similarity continues to games as entertainment. Ironically here, Fate/stay night is a “traditional” video game, traditional in quotes because the average commenters that left their doo doo in the internet comments section of that TechCrunch article typically would snob down on visual novels. If we describe gamers as circles of hell, Type-Lunatics are probably well above average, so maybe just the first couple circles.

Well, I don’t know. The visual novel fandom out west, at least given my casual impressions, runs the gamut from terrible pirate-whiners-entitlers to bottom-feeding memesters living off just the culture that the other weeaboo fishes leaves off as scraps. I’m probably more the latter. There are above-board guys, too, especially now that this silo is being farmed as much as it has been deserving, so props to those entrepreneurs licensing stuff and localizing it for profit.

Since we’re still at it, let’s compare how much the particular groups make life worse for the other groups. Fate-Lunatics do not much besides harass people on the internet, casually. So not very harmful. Thanks, 4chan. The majority of mobile gamers, at least revenue-wise, come from Asia. Most of them give 2 schlicks, tops, to what western game media has to say about how terrible mobile games is for your bank account, et cetera. Of course, because they are busying playing those games.  So they don’t even really count, by more than one calculation .(Western) gamers are a big deal, I guess, and in a way the “bad” actors in the industry gets a lot of credit for things turning out not-so-great? The game-as-an-art, hierarchical and tradition-laden inertia behind gaming presses is only going to affect people who care to listen to them, which by this point forms more an echo chamber, even including gaters (in a “it-takes-two-to-tango” way). I think irreverence and “games as failing comic book industry” route is where things might be going, except I also don’t think they would simply because people know what video games are like, and they are fun. And we want to know what’s the next fun thing to try. [And on that note, Avengers 2 is not that fun.]

And starting that discovery process from friends is where I’d say most people go first. Which is to say, when they play hand-held, touch-based games and find them fun, they would probably not care too much about the snobbery either. I think there is a subcurrent about social media and how it is slowly replacing the press/media, because precisely these online friends serve both as support group and discovery mechanism. And this mobile snobbery will, in some capacity, help further drive it. Which is also why you can spend big bucks on ad revenue on mobile and do a lot of installs on mobile (at least for some of these games). Which circles back to that TechCrunch article about the problems on mobile. Which also circles back to my initial reaction after reading the first dozen comments.

It is one of empathy. It’s as if none of those people had fun playing a game on their tablet or phone. I mean, there are some good games out there, and it’s not that hard to find them. Even LLSIF is not horrible, although that sates a particular niche for certain gaming demographics, let’s just say. The real irony is that if the game press did a better job covering what’s good and what’s not on mobile gaming, maybe some of these people would have had their opinion changed.

The nexus of these two narratives, between debating UBW viewing order and the nature of gaming press on mobile games, hits home for this Producer who spends his hard-earned money on Million Live. But at this point I’m not even sure the western gaming scene deserves something this good. When the conception of what makes a good game is so narrow, guarded by so many bigots, is it even worth it? It takes a dose of foolishness and a lot of tough love to bring something like that over. There is every pressure to not go outside the box. Japanese Ps understand if you got on board via Anim@s you are not automatically inferior than someone who’s paid his dues during Arcadem@s. This is the kind of fandom model that builds a trashing lols game from the dim-lit and smoke-filled arcade to a baseball stadium.

I wonder if there’s enough fans of Nasuverse to do the same.

Actually, I too struggle with feeling comfortable

PS. Being old enough to remember the introduction of the App store, it makes me wonder if the initial price points (and the ulterior purpose of selling iOS devices via a diverse App ecosystem of affordable applications) ultimately drives mobile gaming towards a certain direction. Like how when Apple parrots out every WWDC how much they’ve paid developers, maybe developers should consider the BATNA in an alternate universe where prices are not set by Apple Marketing, but by the devs themselves. Of course, F2P is still going to prevail as today’s trend, but maybe this facilitation towards the bottom would’ve took out fewer projects and developers and made the transition less device-oriented.