Straightening Out Katyusha

So I read this, and I’m like, OK that’s pretty good.

But here is the thing:

The Crunchyroll stream of Girls und Panzer spans not just the US, but also Canada, United Kingdom, Ireland, Australia, New Zealand, the Netherlands, Scandinavia, and South Africa. So it’s not a simple (or more likely, technically risky, logistically complex, and expensive) thing to do. Second, Sentai is really the party with the North American license here. Why look to CR to do anything? (Don’t answer, I know.)

I actually contacted CR customer service and they said basically they knew this was going to the case, they asked, and the licensor decided to just not do it. Lvlln’s wax poetry about copyright does not point out the not-as-obvious thing that DiGi Kerot points out–the song is not in the credits for the CR version. That kind of make it obvious that this is a Japan decision, to edit the credit scroll like that.

Now, is Katyusha in public domain in Japan? I actually have no idea. You would think if Japan’s copyright law respects WIPO then it would be life + 50, and given how the creators of Katyusha did not pass away until 1973 and 1990, the song would still be in copyright in Japan. There was probably some complex wrinkle in that so it would be prudent to err on the safe side, but given the production committee nature any Japanese copyright would’ve been easily cleared by the publisher.

At least no aniblogger is trying to claim Apple’s patent is provisionally invalidated. That sort of reporting is just outright public disservice. You’re better off watching a TEDx talk about chanting mantra for Gaia. Again, the “refrain” goes: copyright is too complicated, don’t even try to decipher it, not even your average lawyer can hack it well enough–expert only please.


Music Games that Make Sense

While I was plugging away at iM@S Shiny Festa, I realized two things. First, some of the songs have arrangements that are on beat with calls and certain wota moves, and the button presses corresponds to that. I guess as someone who never really got very far in Ouendan, this is a revelation. I mean, this game can teach potential wotas not only the basics about rhythm and how each songs go, but also on which beat things ought to happen, should one chooses to cheer in that manner.

The other thing I realized, perhaps more important to media consumption, is that games like Shiny Festa actually goes with the franchise. It’s not only just another addition or a spoinoff, but it makes sense. Hanagumi Taisen Columns? Not so much. In Shiny Festa’s case , there’s all this “plot” material which may or may not simply add to the canon of the IP or makes these sort-of virtual, 2D idols more like idols and less like characters from some game or anime. But that’s kind of besides the point. I wonder if this is also the case for Project DIVA?

Then invariably I think about the K-ON PSP game. And how that is really, in a way, another way games can make sense in the big picture–it’s the game that makes the thing they tease you about come true. In that game you get to play and watch the band play their songs–the same songs you hear from their CDs and from the anime–except they’re actually playing it like real musicians. It’s all in-game graphics, not pre-rendered stuff, so you can even create your own set given the components provided you within the game. It doesn’t quite complement K-ON fandom in that way, rather, it’s like the fantasy that comes true.

Now, for iM@S, “fantasy that comes true” would partly be the various concerts and live performances, I think. In my case, it was more a gateway rather than a fulfillment, but nonetheless I probably ought to make time and watch more. Like that 7th Anniversary concert that came out last week.


Why Is Girls Und Panzer Brilliant?

If there are any shortcomings to Girls und Panzer, it would be the following:

  • You got the races wrong. Seriously, these people are just Japanese people painted with the respective nationality’s “skin” on it. It’s super inauthentic.
  • You got the wrong main characters. Pick a different set of 5.
  • The budget and resources were insufficient to achieve the director and creators’ vision.

But don’t get me wrong. None of those things, as per the usual late night anime situation, stop it from being brilliant and entertaining. It’s like giving Uesuka Sumire a role as a Russian girl and have her bust out that русский язык. That is one way to phrase it. The other is that simply, those things are not excuses. They’re not valid ones in my book at any rate.

As to the main question at hand about Girls und Panzer’s greatness, I think it simply channels something simpler. It’s almost like the otherworldly nature of karuta in Chihayafuru, where there’s this otaku-centric vertical about military gear and tanks, along side of that para-militaristic cultural tidbits (as far as Japan goes, which somehow has this sub-sub genre regarding WWII), which may be just downright pandering but the imaginative “tankery” barrier gives it enough separation. That’s all on top of the juxtaposition of these stereotypically anime-style high school girls being the subject matter of the story.

To make a parallel with Strike Witches, tankery is basically the lack of pants, not the magic or the striker units–those are like the actual tanks themselves. And I think just about everyone prefers that over the lack of pants. It’s not to say the lack of pants is not a creative idea, it is just, well, problematic and lacks that depth, which now in Girls und Panzer, is deep two ways.

To sum it up, it’s about maneuvering a plot idea in a way where the distance in the perception comes in at the right angle. What is being told by Girls und Panzer is not some totally genius new idea (eg., varsity sports), but we are now approaching this tried-and-true concept from an unusual angle. (And I’m just thankful it’s not the upskirt one.)

PS. This may be relevant.

PPS. The Crunchyroll stream does not feature the “highlight” of episode 8. I’m miffed but it didn’t occur to me until much later on that this was entirely excised. They did a really clean job of it.


Sakurasou no Pet na Kanojo 7: The Narrative of What We Despise

The Pet Girl of Sakurasou (Sakurasou no Pet na Kanojo, Sakurasou) had a gap episode between last week and this week, in the form of episode 7. I just want to say that I thought that episode, tonally and in terms of the type of content, fits well within my expectation of Sakurasou. However it doesn’t seem to be that way among not only many anime bloggers (I guess I should link to some) but also just casual viewers. Well, here’s what I found off Animenano:

Well, I guess it wasn’t so negative. That says 50-50, depending on how you interpret Kurogane’s reaction. I omitted one entry because it seemed too neutral to be categorized. Hypothesis: some people really go sour on a show if it has that little sister cliche/plot hook/joke. I guess this is not really new? What’s probably more amusing is how some then go on and try to justify their outlook. I guess I love vanilla ice cream because chemically they are less complicated than most alternatives. Yea, that’s it. This blog post and observation is brought to you by the opinion that I think Sakurasou has consistently remained more or less the same across every episode. If you think episode 7 is somehow way worse than 1-6 (or way better, for that matter), maybe you are hiding something. Dig deeper and search your feelings. You know it to be true.


Slicing Life and Narrative Force

I think it comes down to this. I would like to just lay out my overall thoughts on this topic rather than simply object to what seems like an useful term.

In a nutshell, slice of life is a metaphor, a tortured one, if you will. It describes the kind of pacing and descriptive narratives in which the plot revolves around the everyday life. It’s why I proposed replacing “life” with “everyday life.” It would make a much more accurate descriptor if we want to pin it on the narrative or plot as a point of distinction. It’s like splitting hairs versus splitting a watermelon.

The truth is, the everyday life can have as much narrative force as anything else. This is partly why we can make moving, lovingly crafted biographies. It’s pretty obvious that we watch and read stories where the chain of events follow the characters in the story in a day-to-day manner, and it might even follow traditional trajectories of plot where there are exciting build-up to climatic showdowns and revelations. This is one of the biggest grey area in calling slice of life as a genre or an element.

And then there is K-ON. K-ON is often used as a consensual example of slice of life, but that show is one of the best examples of what constitutes watching a chain of events unfold to drive home some story. Even if often the story is just cute and humorous antics that die to bring forth rich characters, week after week. And K-ON cashes in on that build-up very hard, with entire climatic moments that brings genuine tears in eyes! I don’t know, this is pretty rare even for kuuki-kei anime. I’d go as far as to argue that no “slice of life” anime has done that with the same scale.

There are other works that are labeled in the same way that has amazing stories, and that is why we flock to them. I think Hidamari Sketch and Aria are both prime examples of this, which I think occupies a very different spot even among kuuki-kei anime. To put it simply, there are kuuki-kei pieces that focuses on who, like K-ON, and kuuki-kei pieces that focuses on what and where, like Yokohama Shopping Log or Mushishi.

Compared to, say, a typical Jump manga story, it feels more like a focus on what happens next. I guess that’s where the narrative knife falls. But even then it’s not a clear cut; the more I think about it, the less clean and elegant the metaphoric rule about plot seems to be. Do I care if Takumi yawns in the morning and scratches his butt while talking to his father about racing teams? Where does the knife falls on the entirety of Sket Dance?

And there are other boundary conditions. Consider shows that are made up of short stories, such as Sengoku Collection or Seraphim Call, where each episode or episodic pair unveils some conclusive arc but reveals a little bit about the overall universe. How are these shows different than, say, Darker than Black or Cowboy Bebop, in terms of the nature of the narrative form?

That is the one question I wish people would try to answer, because I have no idea what that should be. I know some people who didn’t like Cowboy Bebop because it lacks that cliffhanger-chained, conveyor belt of a narrative, that there is not much to make of a start or an end, in terms of logical progression of events or in the way the story is told chronologically. But is this something we really want to define via a negative space descriptor? Isn’t it just being lazy? Or is it more about not having the right tools or vocabulary to describe these things? Can we just leave the tortured metaphor about cutting things up, alone?

Anyways, if people think the term has meaning, I’m not against people using it. But what does it mean, and to who? It certainly doesn’t mean much to me, having seen it being used to describe everything from Black Lagoon to Love-Hina, from Bunny Drop to Cosprayers (damn it’s gone from Wiki). Well, that doesn’t bother me much when this fandom still regularly calls Love-Hina as “shoujo.” I think what bothers me is more precisely how we use this fuzzy logic indicator [by the way: what is a chair?] and pretend it is some grand o’ thing. Slice of everyday life is no more or less grand than, well, Takumi scratching his butt. It’s the stories in Aria that are grand, for example, not its genre tags.

What is great is that in the ever-going and never-ending to apply our instinct to categorize the fandom we’re immersed in, we’re coming up with new constructs to describe and explain these new experiences and things. In anime’s case, it’s new also because for many of us, it’s our first and foremost taste of Japan [Insert LOL California roll LOL joke here]. Anime and manga are stories from a strange new world, beyond just as a figure of speech. But that’s just it. If I want to make things clear, I should avoid those terms like slice of life. You’d think my writing is confounding all on its own already, going by the way some people respond to it. Let’s not make up new words [LOL kuukikei] to make things more complicated, unless we have to. And if we don’t need to label Calvin and Hobbes or Peanuts slice of life, we certainly don’t need to for Yotsuba& or Yokohama Shopping Log.

Lastly, let me just go back and give props to 2DT and his essay on Aria. The truth is when we rely only on fuzzy logic, we also invite fuzziness. Is that something we actually want? You are trading for usefulness and in return up new possibilities that might better describe the situation. That’s fine when we are treading familiar and established grounds, but is it in this case? I’d say no, resoundingly. The superior way is to just call it by what it is. And you do that only when you watch it closely.

Look within.