Siloed for Sanity: Anime Fandom Ghetto Encourages Harmony

Just quoting some tweets here, between SDS, Ed, Daryl and JP:

SDS: I can’t help but wonder if the root of nerd misogyny is a bitterness towards being unable to reap the benefits of being male often mentioned

SDS: If one does disagree about a character being sexist or not, I would hope the argument would involve reasons why that character is positive.

SDS: And not “Well it happens to guys too so there!” (it doesn’t)

Ed Sizemore: @sdshamshel Shhh. Let the gamers and superhero fans be insensitive jerks. They can drive the geek girls into the arms of the anime fanboys.

Daryl: @edsizemore Per @sdshamshel‘s hypothesis, if the geek girls are driven to the anime fanboys the anime fans without will intensify their hate

jpmeyer: @DarylSurat @edsizemore @sdshamshel my theory is that anime fandom isn’t as bad because it has rigidly gendered areas (waifus vs. yaoi etc)

me: @jpmeyer anime nerds can get it on without resorting to line-blurring stuff; fanservice a time honored element

me: @jpmeyer or another way of saying, there is less qualms about outright porn in anime fandom

jpmeyer: @omonomono when your fandom coins the phrase “rule 34”, you don’t flip out when girls draw pictures of your favorite characters buttsecksing

The fact is, anime culture out here is grown up among and along with jokes like “Tentacle Rape” and what have you. It’s not wholesome stuff. People get the wrong idea about it all the time even today. Its exploitative reputation in the 80s and 90s are well-rooted in like-kind works that are available in the west at the time, despite having the term (anime, Japanimation, whatever) covering all Japanese animation, from Future Boy Conan to Cool Devices.

Video gaming has gone a long way since its early days in the 70s and 80s; but unlike anime, the west is intimately familiar with video games. And unlike anime, the concept of video games have long been something wholesome for the family. In some ways it’s no different than the word “cartoon” and its connotation. [To think of it in reverse, it’s like as if Japanese games were its own category of games and are treated differently than non-Japanese games.] I can pretty clearly recall that it wasn’t until the mid 90s did we get games that actually broached adult content in the mainstream gamer consciousness, at least beyond the usual strip poker or the like. (It’s hard to do ero when the graphics isn’t quite there yet.) Yes, you get to blow people up in pieces, or aliens, or whatever that it is you were shooting. The GTA games really elevated that at around the turn of the century. Old guard “adult” games like LSL were, for the most part, wholesome, even if they did play to adult sensibilities.

More importantly, consoles and video games become something everyone played at some point in their lives. That might be enough of a key to turn our attention to them in general.

What I am seeing is this sensibility being slowly expanded in mainstream gaming to approach the varying issues that anime had to deal with since day zero. If gamers can just own up to that a part of their experience–to acknowledge the entire spectrum of human discourse is fair game in the medium of video games–maybe people will be better off? To put it in fewer words, own up to the sexist, misogynistic side? It’s like legalizing marijuana, or better yet, acknowledge the issue because “knowing is half the battle.”

I guess what I am suggesting is a subtle thing–it isn’t to say if we made more porn or adult-only games, it will make mainstream games less sexist, or anything like that. I’m wondering if the people who play games–gamers–will sort themselves out accordingly, if we give them appropriate “playgrounds” in which they will go and mind their own businesses. In other words, if we created some genre of games that makes things like DOA Extreme Beach Volleyball obsolete? Or added another 20 genres to what’s out there, beyond the bounds of gameplay but also in terms of themes and human needs? And have discourses that are thoroughly off tangent from the mainstream discourse as a way to give more choices for gamers to spend their time? What if we simply all played the games we wanted to play, and they happened to be very different and not the same 10 AAA sequels from the same 4-5 big publishers every year?

I also think the whole concept of “AAA” gaming accelerates and complicates this problem. It’s retarded that we all have to care about only a handful of games, just because tons of money is spent to market it. I don’t even know if tons of money is spent to create a AAA game that actually goes into the development. These titles are as authentic as, well, as Lana Del Rey.

The problem about everyone caring about one game is that it is very difficult to fund a controversial game and piss people off (at least intentionally, not through incompetence). What does it say about the industry or scene if a flagship title is, say, sexist or treat minorities poorly? What if it is extremely violent? Does it matter? More importantly, what does our attitudes about AAA titles say about how we, in the converse, don’t care about the countless titles that gets little to no press, which may be even worse or very commendable when we use the same ruler to measure? Why this double standard? Or rather, this is exactly the mechanism that anime communities have long adopted to co-exist.

The fact of the matter is I share a banner, a heading, as people who buy these figures (NSFW). Because I buy bishoujo pre-panted stuff (tho nothing like this). Because I like anime. This is just for example, sure, but you probably share some title, being an anime/manga person, with people who are into totally different things than you do. Rule 34, after all, spares no one. We certainly don’t have to like it, but I think that sort of things exist in enough of a vacuum, both in actual separation and in the contextual sense, that we can co-exist. The merit of ideas remain the primary means in which good stories, characters, settings, concepts, shows, franchises, fan participation, artwork, and all that we do, move up in the marketplace of ideas. Anime has always had a marketing problem oversea; the flip side is that it is easier for trashy, late-night anime (or ONA crap even) to bubble up in the fandom discourse, provided that it has merit; that the siloing of different types of fans who are interested in the different aspects of this fandom allows for merit to outshine preconception. More importantly, these silos help in that we all can lend each other our strengths and still keep all that naughty stuff to ourselves.

PS. NYAF died in its ghetto. Will its rebirth (lol shared artist space with NYCC AA) cause friction? Got a few months to go before we find out!


That iDOLM@STER Panel, Decontexualization

There are a lot of things you can say about iM@S fans but one thing undeniably so are their tendencies to go out of their way for it. I mean, now I can say that I went to a con just to attend an iM@S fan panel, as that was the con experience of AnimeNext 2012 for me. I also dropped by the dealer’s room and artist alley this year (what a weird setup) and said hi to some people, but this con is like, in my back yard. I actually have some humorous stories about it I could share if you ever run into me in the meat space.

Any any rate, I didn’t even really wanted to go. Berryz Koubou was the one guest(s) at the con that I was interested in, but I was also entirely unable to go to their programming due to a variety of obligations. I didn’t know a thing about this iM@S panel besides what was provided by the con website–“ARE WE LADY” and it’s got some generic but pro-feeling text about what iM@S is over here. I didn’t even know there was an iM@S panel until I read on twitter a few days I had to jet out of town earlier in the week. I only knew that this panel happened at a time that I can make.

Even after so many hours after the fact, I still have a lingering feeling to say “woah, an iM@S panel. Really?”

After the panel I did a minimum amount of stalking and here are the two LADIES (I mean, I always felt weird to say “I AM LADY” when I’m not, but anyway that isn’t the case for worry here) who ran the panel. They were nice enough to drop the usual social network tags to make my life easy. One of them was dressed as Makoto. (The other one gave me a tag on her imported 3DS! I think.)

The panel itself was mostly 50 minutes (out of 60) of overview of the basics. It started with some cute quiz questions to get people pay attention to the presentation–who are the voices for Yukiho (for some reason they used Hase Yurina instead of Ochiai, but w/e, there was a brief comment about her eroge/ero histories which was kind of not relevant? Maybe?), the one girl who had video game as a hobby (at least on the official sheets), the new studio in Dearly Stars, and the one idol removed from being playable in SP. Then it went through each of the main idol girls; the Makoto cosplayer identified Makoto as tops but Takane as top voice. The other girl (which I will just say Nyachan for now) is definitely the more avid player and prefers the likes of Chihaya and Haruka. Actually I forgot who she said exactly [Update: Mami was her favorite.] but it seemed that she presented the material in that way.

There’s also a feeling like they read 4chan or something. I probably should’ve asked which iM@S forums they read. Maybe this one? I mean, there was a slide for Nonowa and her kins. But the panel went through page-by-page of what each character and each game was, and the two panelists shared what their impressions were, what they really liked, and what they didn’t. Nyachan pointed out a lot of those little giggle things, like Takane’s place of origin or where the Nonowa doll was, stuff like that. Amusingly, they avoided Cinderella Girls entirely until someone brought it up as a question at the end. One of the girls actually played it! She brought up the gimped foreign aspect, and how it’s really just a tedious game otherwise. That discussion did bring up the complete gacha situation the game is in so that is pretty worthwhile.

There were a bunch of iM@S bros at the panel (out of about 27 people, this constitutes about 4-5), as you’d expect, and one of them did the usual loudmouth fanboy thing, even if it is reasonably so. Just that I couldn’t get a question in. As for the panel proper, I think I even learned something: that Xbox 360 Live for You thing–that’s pretty cool. And it explains a lot.

As for being LADIES, Hisui phrased it best–it’s all kind of oddish. It’s good and all and it doesn’t really matter, but the whole thing reminds me of this again. And in some ways this is why a girl can ask KOTOKO if she’s played any of the eroge her songs were used for, and actually give KOTOKO an awkward smile in, uh, the other way. Because, really, does it matter if 90% of iM@S fans in Japan are dudes? Or that there’s a healthy contingent of female galge gamers oversea?

Well, it’s good to know there are at least a few cosplaying girls who like this stuff. I would be stoked to see something like this at Otakon or the like. Because it sure beats me trying to do it (and it will spare you watching me trying to do so).

Somehow, it wouldn’t surprise me if the one panelist who is more fluent with Japanese knows of this other ex-panelist & eroge player who is fluent with Japanese.

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It’s not an entirely clean break, but Author wrote about iM@S and the whole children-for-idol stuff. I think that is a problem any child entertainers have, but having your child work as an entertainer is relatively light work when all considered; most would think it’s a privilege or an opportunity rather than some kind of abuse. I can’t really say that would be exploitation–no more than how in America tons of athletes are groomed and compete for the spotlight in various pro leagues, starting from a very young age. These kids work very hard and may end up landing jobs that will end their lives prematurely. Football is probably an extreme example, but this is the kind of thing, to me, that isn’t too unlike what SDB was talking about.

And by “isn’t too unlike” I mean it is exactly like. I mean, the bottom line is this kind of training that your parents put you through at ages 8-12 is probably something you can be entirely remove from as you get to ages 18-22. I think Author is being too romantic about it (see his header pic) but it’s generally right. Child idols have nothing on, say, what Olympic gymnasts do, and those start at like, 3 years old. “Taking away childhood” sounds like the kind of straw-man old people who have forgotten what being a child was like, and has way too thick rose-colored lenses on.

Of course it isn’t to say that is okay, and SDB is right that the industry is very cynical and there are some sleazy producers out there; the real problem I see it is how the Japanese porn industry is just way too pervasive. But Steve’s comments sounds like trite words from someone who isn’t invested; a non-customer complaining about the meal he hasn’t tasted. I mean, I think if anything, iM@S tells a story that all kids growing up has to tell–the one where a child and her dreams come through via some degree of determination from an adult-like attitude. Being “that age” means you’re not all mature, but you’re also kind of mature. That road, that vehicle for this story just happens to be being an entertainer/idol. If iM@S is a story about growing up and adolescence (and it’s fair to say everyone from Ami/Mami to Azusa have to jump through some kind of hurdle in their own character narratives), guided by friends, wiser/older people, and pluck, how is it any different than any other story with the same themes? If I was the contextualization fairy I would go tell SDB to stomp on Accel World and how it robs children’s childhood via high-tech cerebral network connectivity as a statement of the internet’s impact on the next generation.

To cap this, SDB actually replied to Author’s post and said that the age was what bothered him–does he think that being an entertainer should only be a thing adults do, or that 15-yo girls in anime are bothering him? I mean, it does read like the second way if you think about it for a minute. Then again, the more I think about it, the less reasonable (and unfortunately, less interesting) his complaint seems.


Anime Expo 2012: Guh

I think it’s safe to say that I approach cons on a fairly grounded manner. It’s so grounded, that I try not to fly to one.

When Anime Expo planning period rolled around this year I was leaning towards “not going” all year until just recently. Mainly, the motivation is largely rested on hope; two types of hope, in fact. On one end, I hope Anime Expo will offer good guests. Now I enjoy all kinds of guests, but it is a lot of effort to go to AX, and it takes a fair amount of time and money, both I would rather save for other stuff. And it’s sad to say but I’m not so excited about Yuki Kajiura, after finally getting to see her a few years ago. I’m probably even less excited to see most guests at this con. Yeah, I like Fate/Zero and Kara no Kyoukai, so I should be excited, right? Yeaaa not really. I’m more excited about Tatsuo Sato, but I’ve seen and talked to him before too!

It’s this weird space that I live in, on one hand I don’t mind throwing down 3 month’s worth of lunch money to buy some plastic disks, on the other I’m not all that excited to ask questions to the guys who made that thing which cost 3 month’s worth of lunch money. Well, I don’t know, maybe Aoki and Koyama are cool dudes to talk to. But are they? Can someone let me know ahead of time? It isn’t that I don’t have questions, I just am not excited about asking them.

The other kind of hope I have is that I will be able to enjoy Anime Expo like a vacation, where I get to hang with a bunch of like-minded hobbyists and bros and enjoy some time hanging out and enjoying the local environs–may it be what LA has to offer, or what the con has to offer. Well there’s that X-Games thing going on at the same weekend as AX, and it will monopolize half or more of the facilities at the LACC/Staples Center/Nokia Theater complex. Does this crimp my hope? Maybe a little.

I realize ultimately it’s kind of how you make it. And if I’m committed to going to AX I might as well enjoy myself. I’m not too worried about not having a good time at LA; I have a good time even when I go nowhere. But as a con, it doesn’t reflect well when it can’t please some of its easiest customers. Well, technically I am not a customer if I didn’t pay to get in…right?

I think it’s not that these guests are unexciting (although it could always be said that they can be more exciting), but the cost of the trip puts a damper on it if there are no OMG-tier guests this year. I suppose I can put people like Kuribayashi Minami and LiSA on that level, except I’m not really even fans of them.

What AX does have in terms of guests, though, is that there are A LOT of them coming. I wrote up a bunch of them here. I’m not 100% sure about GoFa–are they actually towing Toume and Range Murata to LA? Or just demoing their works? And who is this “director” for Yuki Usagi? The Vocaloid crew have not finished announcing their guests yet, but already they have tapped Dixie Flatline and 2 others, which is to me on the same level as LiSA. Scary, right? Who will Kajiura perform with (if with anyone)? How big will Bushiroad’s booth be? What’s NISA doing? Did MangaGamer finalize their crew at AX this year yet? We have heard nothing about Kurinoko’s little show to showcase MuvLov, even, besides the “Eclips[sic]” shows or whatever on the tentative schedule. Huge questions, no answers, less than a month to go.

AX can be very hit or miss. It’s not stacking the odds to its favor at this point, so it would be prudent to take a lower outlook at this con. You know maybe I’m just getting a little jittery about all this and want to let it out, but I think it’s important to be aware and adjust your expectations accordingly.

On the bright side, it means I might have fewer conflicts! I love how NISA’s panel is like, the very last panel at the con. That’s a great time for me at AX since I always take the red eye flight out…


Pretty & Cute, Seiyuu Edition

I took a look at that Biglobe article about the prettiest seiyuu (and why am I linking to it I don’t know but) here and I’m like, wait, what is this then?

What is the difference between cute and pretty? I guess I understand it innatively, but maybe we can use the poll results as a way to describe things. For this post I’m just going to use the list as a qualifier, not so much talk about how random Biglobe polls are random and gamed and are not a representative sample based on momentary popularity and memes. Or actually, I’m just going to ramble down the two lists and talk about random things.

Continue reading


“Hardcour” Pedantry; Annual Patterns in Nukige Sales; Tycho’s Linear Abstraction

Random comments about random things:

I can get my panties in a knot about words otaku use. So what’s this “cour” thing? ANN Zac asks

 When did anime fans all decide to start using ‘cour’ instead of ‘season’? Is ‘season’ too confusing or something?

I’ve witness the word taking over for “season” over the past few years and I am sort of ambivilant because the word season is more confusing. Is it too confusing? Probably not. I just remember on more than one occasion I had to explain or ask about what “season” specifically refers to in a particular case. It is simply an easier way to explain something, unless you are saddled with the problem of explaining of what it means (as it is in this case).

While I may find Zac’s average nonsense beneath the common grind of what goes on in my mind, the way the term “cour” took off and its practical advantages deserve a go-around. Basically there’s more to it than this kind of simple answer. What is perhaps the most interesting thing about the word “cour” (besides how it can be taken as French) is that it is a term that allows us (people who use the word fluently) to be both more precise and less precise. What do I mean by this? For example:

1. Season 2 of Aria TV is 2-cour, seasons 1 and 3 are 1-cour.

If we were to use the word season instead of “cour” then now I have a pretty confusing sentence:

2. Season 2 of Aria TV is 2-season, seasons 1 and 3 are 1-season.

Rather, the much less confusing way to phrase this is to say:

3. Season 2 of Aria TV is 26 episodes, seasons 1 and 3 are 13-episode.

So, okay, that is not counting the OVA episodes. Alternatively you could say:

4. Aria the Animation is 13 episodes, Aria the Natural is 26 episodes, Aria the Origination is 13 episodes.

Or in the inverse,

5. Aria the Animation is 1 season, Aria the Natural is twice as long, Aria the Origination is 1 season long.

I highly dislike #5 because it is easy to misread it. You can probably get the same idea across using any of those 5 examples, but there’s an elegance when you can use both “season” and “cour” in the same sentence to describe two different things that the term “season” can both describe.

This gets complicated when you have things like “split season” shows which muddy things even more. So we are already seeing the main benefit of the term–we can be more precise.

Using the term also allows us to be less precise because now we don’t need to rely on episode counts to describe how long a show is. Imagine if we are back in 2006 and we don’t know how many episodes Aria the Natural will run for. How do you describe it is 2-cour? Season 2 of Aria will run for “two seasons”?  That might work if you’re a twitter curmudgeon. I’m going to take a step further and guess that the word took off precisely because the need to have this distinction becomes increasingly necessary.

I picked Aria for example because not only it serves as a good example, but it also marks around the time when the term “cour” become more commonly used (2005-2007). If we assume people like Zac doesn’t dabble so much in the waves of new shows every 3 months to the extent that we need to catalog episode counts in order to describe the nature of each tri-monthly offering since, oh I don’t know, 2001, when there are like upwards of 30+ new shows each season, it makes sense that he wouldn’t really miss not using the word. For those of us who are feet/arms/neck deep in it, it is a helpful term to describe how complicated some of these broadcasting schedules can be. I think that’s the real drive for the term’s adaptation.

That, and the fact that you can get away with not remembering the episode count of every forgettable new anime between now and the last 12 years, makes the use of the term “cour” quite compelling.

One more curious thing: In Japan they use the word seasons too. Except they also use the word cour. So I don’t know if this is a case where we’re actually doing the same thing, or something else is happening.

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Mangagamers are running a sale. A fellow editor has caught on, but maybe he just got it from the PR like me. I quote from their PR:

Exams are over, reports are in, and universities, academies, and colleges alike are out for summer! Everyone’s kicking back, cranking up the AC, and enjoying their new-found freedom! And girls! Girls, girls, everywhere! Girls at the beach, girls the park, girls at the local cafes! But you know, why leave the comforts of home when you can practice alchemy, start a rock-band, and still enjoy all the girls you want? We’re here to help with that! From now until June 15th, we’re putting all of the following titles on sale, so come on by and enjoy these girls of summer!

Do people buy more games during the summer? Do people get the urge to buy these kinds of games more so in the summer?

I don’t know. That said I might just pick up that hard copy of Deardrops at AX.

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Speaking of fringe games, I saw today’s Penny Arcade rant and I liked it. It’s a topic and approach that resounded with me and I think it has a lot to do with why I read Penny Arcade in the first place ever since whenever years ago. Please do read it if you haven’t. Their approach on this genre and medium nonsense wholly translates to what anime fans have to deal with ever since there were things like otaku. The problem and solution as Tycho posted are attractive, to say the least. But after reading this for the nth time I thought it was just not going to cut it:

The answer is always more art; the corollary to that is the answer is never less art.  If you start to think that less art is the answer, start over.  That’s not the side you want to be on.  The problem isn’t that people create or enjoy offensive work.  The problem is that so many people believe that culture is something other people create, the sole domain of some anonymized other, so they never put their hat in the ring.  That even with a computer in your pocket connected to an instantaneous global network, no-one can hear you.

I also read a few pages of the book that was linked. I think it is a good starting point to talk about the same problem that anime fans have come to terms with years ago. The video game equivalent issue is much more murkier. Or rather, the anime problem is just a cross-section of a larger problem so it seems neater for analysis.

I say it doesn’t cut it because it is a chicken-egg kind of thing. The pervasiveness of narratives in popular culture translates to that every individual can tell their story, and we do; but it becomes a “why tell story X in medium Y” kind of a question. What makes a video game more compelling than a comic book has everything to do with what is defined by the genre or medium or format or whatever “shared characteristics” are. It is no different than why Mozart didn’t draw a picture of his Sonatinas. For every 10th cheese & whiner/Zac Bertschy/Tycho, there is a Sturgeon with something to say, and it doesn’t matter how it’s said as long as someone who should hear it gets to hear it. I think if people like Carmack and Hideo Kojima define what games are about, as creators, it is natural that people who take after the same game, the same medium/genre/target audience segment will tell similar stories. And that’s a self-correcting system of exactly what I just described. It has reached some twisted kind of equilibrium. The commercial nature is sort of the thing that, for the most part, capitalism takes care of. In other words, plenty of people are putting their hats in a ring, just not that one.

I mean, com’on, didn’t you buy in to the latest Humble Bundle? I mean, yeah, I like frameworks, but who else does? Nerds? My grandmother? I am not sure exactly how to apply artistry to video games, industrial or otherwise. I suppose that is the job of creators to figure it out. Meanwhile I know how people apply artistry to drawings and music; it’s like how at Comiket in a couple months, the stuff being sold is going to be like 99% illustrated, photographic or text. The rest are then music, and you get a little bit of games and anime. Simply because there are so many hats and rings out there. To me, it’s more about the meta and how one hat links to the next, and how the rings travel from one to the next in a series of tubes.

This is why games like these are very cute and, to me, the sort of thing we need more of. Unfortunately it also has no value unless you are already a part of that particular scene.