Anison’s Slow Road

Congrats to Shimokawa and Koyama, tying the knot at their respective ages!

I think it’s a good opportunity and it feels right to bring up Mikuni Shimokawa’s CXCO’s past. They debuted around the same time as Morning Musume (1998) and this Akimoto-P project obviously didn’t fare as well, and disbanded only after a year. Shimokawa was 18-19 years old at the time, and she was one of the top girls in that lot.

Well, it feels right because I’ve been playing iM@S all this time, surely. It’s also nice to see how Shimokawa’s career twisted and turned in the past 10+ years, making her solo debut right around that time. If you remember your early 00s anison themes you  might remember that occasionally some idol will do an OP or ED here and there.

I know I’m not the only person who really enjoyed Mikuni Shimokawa’s variety of light pop music over the years. And she’s been associated with a few projects of note over time. Well, you know her songs, like her FMP tie-ins. But have you seen the idol vids she was in? Here are some more, OH MAN SO OLD.

I’ve been listening to Shimokawa ever since 2002. She’s been with me all over the place, on trips abroad and at home, while at work or writing at my desk during some grim and happy times. It’s got some wetness to it, all these memories that I can associate with her music. So it’s a lot of fun to reminiscence to her music, with this latest announcement. Plus there’s this “remember the fallen” aspect to this, LOL, with forgotten idol groups. I wonder if AKB48 people even care?

Idols and idol groups may come and go, but Shimokawa’s contribution to anison is just as valuable; if you’ve been reading those 2ch repost blogs you might have noticed some study about how up to a third of teenagers have purchased an anison CD today. That means in another 40 years something like a sixth of Japan’s population would have done something like this. That’s pretty amazing. Of course nobody can pin that to the efforts of one person or even one group, but I’d like to believe that everyone chipped in, and laid down a brick to build that house of anison.


Mouretsu Pirates Are Like Maid Cafe Maids

I mentioned it elsewhere but let’s drill down on the maid cafe aspect of Mouretsu Pirates. Yes, the maid cafe. I think it’s important to realize why it exists, why it plays a role in Marika’s life, and what it really means so far. For sure, it is beyond merely fanservice.

I think it’s important to go to episode 1 and understand why the two spying Bentenmaru members went on a discussion on anachronism. To be sure, the maid cafe is a fad-sort of thing. It is costume play. The best maid cafe in Japan actually provides that sort of European-y high class atmosphere for your dining pleasure. But 99.9% of maid cafes are just normal cafe with a cosplay theme, and the stuff we do at a maid cafe different is pretty much unique to them. It’s closer to a host club than a cafe sometimes.

To say that something like a maid cafe survives in to the distant future, hundreds of years later, and then in a civilization light years away from Earth? It’s close to text book anachronism.

The same can be said of piracy; or perhaps better put, privateering. If you subscribe to a Star Trek-ish view of the future, well-managed societies, even space-faring, probably would not need to take up arms to plunder luxury space cruiser-liners. Spaceships are still expensive, it makes little logical sense to jostle billion-dollar wares and putting your life on the line to rob what may be carried on persons, unless everyone is hauling millions of dollars worth of gear on them. I mean, of course, space travel may be something very inexpensive in Marika’s world. I don’t know. But it seems unlikely given how big of a deal it is to travel to the stars. That is a setting’s leeway.

Certainly it makes even less sense for privateers, who pirate out of some hired-gun contract. Aren’t they technically employed? I would imagine they pirate out of some personal desire to make careers out of it.

Here is the first thing to consider. Maids working at a maid cafe provides the illusion that they are maids hosting their masters and madams or whatever they call their patrons. They aren’t actually maids in the “live in” or “indentured servant” or “slave” sense of the term as it is classically used. Right, they’re just paid to roleplay. In the same manner, Bentenmaru’s brand of piracy is the same kind of put-on show where everyone go through some kind of preconception about space piracy (And…who has these kinds of preconceptions? And more importantly, what are they?). Instead of a maid uniform, Marika wears some ludicrous Harlock-lite thing.

In other words, maid cafe maids aren’t really maids, they just pretend to fit your maid-fitting fantasies and take your money. Likewise Marika’s space piracy is  not really about piracy (they’re privateers to begin with), they just pretend to fit your pirate-themed fantasies and take your money.

To segue to the next point, the Maid Cafe crosses with Piracy, in that both are also jobs. That make money. You know there is some value in having kids take up a part-time job when they are in  high school or college, the whole training in the work place sort of thing. Gone is the concept of a pirate being some kind of romantic Kentucky-born actor. In, is the idea that, at least on the Strip in Vegas, they don’t literally rob those who stand and watch the free show at the Treasure Island hotel. It still beats being a plain robber on the high seas, I suppose, because real pirates don’t last very long. I thought the Maid Cafe thing actually comes around and becomes not only an useful metaphor but also a fitting job for Marika in terms of the career trajectory she’s on.

Anyways, this fake-pirate thing is a nice headtrick. But at the same time it makes you wonder what is going to happen to the actual piracy aspect of it. I suppose by today’s standards, gone are the stories about a maid (eg., Mahoromatic) and in are the stories about people pretending to be maids (eg., … Mahoromatic and every other anime with a pretty girl in it). The same could apply exactly to pirates, if there were enough pirate anime around to make a statement about piracy (if not, just blame One Piece). I mean fictional accounts of pirates are wonderful and all but it would be a whole new adventure when our play-to-pay pirates run into some dangerous situations and still go through the same piracy hijinks. It’s like if your live-in maid was a hamster of epic (erotic) proportions, or if your live-in maid had a thing for breast enlargement and ran on batteries.

I guess, the real question left to ask is, just what about piracy can we expect of Mouretsu Pirates? Because both maid cafes and space privateering, arguably, are anachronisms. What is the spin? Would it involve getting into a dangerous situation and being able to get out of it using Marika’s talents at decision making, while at the end, to never forget ring up a customer? These are important qualities to cultivate at a young age, folks.

Two girls one cup indeed.

PS. What about the Marika in a school uniform? That one is the fun one to talk about.


Ghibli Challenge #END – Arrietty, Graves of the Fireflies

This is it (minus a couple stubs that I lost).

I figured I need to wrap it up sooner or later, and it’s already late.

Because I saw only a screener of Arrietty and I’m not suppose to blog about it until some pre-determined time, I’ll keep my impressions mostly focused on the things you really should know. Well, I guess given it’s due out next week, RIGHT NOW is the time to blog about Arrietty, right, Disney? Never mind that the Japanese Blu-ray has been out for some time.

So I saw Arrietty some time in January. I figured it would be a great way to cap out the 12-days-of-Ghibli thing I’ve had going. And it was. Except it was not the 12th film. More like the 10th film. And I didn’t ever get to number 12. It was on a snowy afternoon that I trained up the west side to Symphony Space. The place was packed, given that it snowed quite a bit the night before. Lots of kids, as it was an 11am showing.

Well, no matter. I made it just in time and the screening was even delayed. I figured it also had to do with the snow.

Walking out of the theater I was actually stoked to find out that the NY International Children’s Film Fest, the #1 destination of new anime films in the city, was hosting A Letter to Momo. That and Shinkai’s Hoshi ou o Kodomo. The latter I’ve seen enough times (thanks Otakon!) and knowing what the former is, I am really excited. You should go see it when you can. Anyway.

Arrietty is awesome in the sense that there’s a real impression of scale and sound and smallness and the oppressiveness of large, vertical archetecture. And there’s some parkour-ish stuff. The dub was solid. For Ghibli, it’s rather intense.

Also, gosh, that hairclip. SO MOE.

Film #11 was Graves of the Fireflies, and I cheated here: It’s just something I saw on home video because it has been way too long since I’ve last seen it, I had to come up with something of an opinion on the film for a feature I’m working on for Jtor. I’m always kind of conflicted counting Graves as a Ghibli film, because it is not–they don’t own it. It is Ghibli-made, so that’s what counts, but as a result of not owning it (or rather, their parent company not owning it), you never get to see it along with the rest of the Ghibli films and they can’t publish it in the same trade dress that Disney is pumping out in Japan for the BD re-releases of Ghibli’s lineup.

I’m not sure what is there to say about it besides that it’s definitely the best Takahata film. I would also like to call it the best slice-of-life anime, motivated because that’s what it is and I want to mock people who group anime by such a label.

The other thing is, as much as it is a quality war flim, Graves was a much better experience for me as a film about poverty–the inability to meet the needs of the neediest in society. Sure, there’s this war context that drives the changes in the lives of the children, but it is a giant decoy. The problem is not so much about the circumstances, but the human relationship that was driven and tested by the circumstances. When you stop and actually think about the story (something I recommend you do with caution, for Ghibli films, unless it is Spirited Away) you might have different opinions based on your context with WW2 in Japan. But that’s not really the focus here. It’s plainly the tragedy as a result of the war and the breaking down of the social structure, that safety web, which normally holds a society and the people in it together. It isn’t that everyone in Japan is a starving war orphans–in fact, plenty of people are doing fine, even if many are strained by the events going on. It is the most vulnerable and unfortunate among society that suffers the sort of fate we see in Graves.

What is truly shocking is that this is something that happens over and over again, across the world. Even today. But if you were stuck on the war context you might not be able to connect the dot. I mean, ever read The Grapes of Wrath? Many different things can drive that sort of unraveling of societal ties. War is just the easy one.

Of course, I think the film can be enjoyable if you just allow yourself to wallow in the pitifulness of it all. And maybe that is its intent. But I think that would be short-changing a fairly powerful portrayal of suffering. Furthermore, it’s really a downer! How can you enjoy something like this without at least contextualizing it a little? It’s like, it feels bad feeling good seeing the way those slick American bombers were illustrated, bringing horrific suffering to innocent civilians. But dude, they’re so shiny!

And thus ends the Ghibli Challenge. GKID’s Ghibli festival has already made landfall in California and some other place I think. It’s going to be Austin this month, so catch it there! Catch it everywhere!


Fate/Extra

There was a reason why I am really behind on my Haikasoru reading. Or at least one of them being Fate/Extra. It is also the first Japanese RPG-type game that I finished to some degree of completion since Valkyria Chronicles 1, which was a long time ago.

Lamenting on lack of time and interests aside, one of the biggest draw for Aksys’s localized version of the thing is (aside from being translated) hearing Tange Sakura as Saber Extra. The Red Saber. The Saber with see-thru skirt. Whatever. I kind of enjoyed that a lot, despite PSP’s built in size limitation in terms of how much voiceover it can possibly hold.

I went for Rin in my only playthrough, on the other hand, and they really need to give her more lines.

The only lure left is to play through the game again using Caster, with Saito Chiwa. I mean, right? I don’t think they were beating around the bush at seiyuu selection.

There’s a little bit of me inside wanting to play it through again just so I can get to Ryogi Shiki, but that would be a spoiler–well, not exactly. She’s one of those optional unlock bosses you can find in the New Game+ scenario.

There are a lot of interesting things to Fate/Extra that nobody talks about. Probably because it really is not important, and those who would probably can’t withstand the tedium of playing rock paper scissors so many times.

I wonder if it sold well enough to warrant Fate/Extra CCC, or at least so I can download it by the time I end up with a Vita (which I assure you is not likely this year). On that note, I should say something about my SIGNIFICANT DISAPPOINTMENT with GameStop with their preorder program. It happened that I preordered the game before I moved, and I forgot to change my address on my preorder when I did. Eventually it came up with GS by the time they wanted to bill me, so there was a back-and-forth. When the issue was resolved with GameStop CS they decided to not ship me the preorder bonus with the game. I sent an email and they said they will ship it to me, except it has not yet happened. And this is about 3 months ago now. Because I totally would not have bought the game physically (or even with them) otherwise!

As for Red Saber, I think her story is kind of sound although I have a hard time buying in. It seems to mimic reality a lot better than normal Saber’s plea to genderswap, which somehow made it easier to question the details?

I guess the only angle I have on Red Saber’s legacy is one that is like Guilty Crown’s Hare’s First Love. Not that it’s like how history paints it. And here ends with answering one spoiler with another. It’s unfortunate that I’m doing a cop-out here, since all the interesting stuff are probably spoiler of some sort.

Speaking of not-spoiler material, at one point in the game I realized there are actually only so many R/P/S patterns to memorize, and they don’t even all show up on the same level. It worked great because you get to run each level of the dungeon maybe 2-3 times per game-week. All I had to do is go through the fights once and it’ll come to mind which moves to guess when it comes down to guessing. It also helped that Saber was very error-tolerant.

Well, it’s a fun diversion, if it took a little longer than I wanted. I probably didn’t have to grind so much near the end. Is it worth it? Only if you like Type-Moon and the voice cast/moe/otaku nature of it. But you probably didn’t need me to tell you that. What you probably didn’t know is, unlike some possible kusoge, the system is smooth and doesn’t try to get in your way. As long as you remember that the square key teleports you and the triangle key skips the dialog, it’s a good time.

I mean if “omg Omo finished a JRPG! It can’t be good” makes sense to you, well, you should be happy that this reaffirms the same.


The Idle Master

Can I go on a blogging hiatus and go play some iM@S 2 for the PS3?

Meanwhile you can nag this guy about just what is so special about iM@S. I was this close to picking up a copy of Dearly Stars over the weekend. It was in my grasp (as in, the copy of the game was in my hand). Maybe I should have. Maybe I should not have. Maybe I should not have started playing the game a week ago. But it’s too late now. (Maybe I should hold out for a copy of iM@S SP Perfect Sun…).

There is a strange “one more turn”-itis going on with iM@S2, similar to what I experience in those 4X games. I’ve already mastered the rock-paper-scissors thing. I can, I guess, read lips. Telling seiyuu apart is harder than it sounds but it is something I’ve had some training for years, to say the least. Even when it is just by voice. (The concerts are something else, I assure you.) I still can’t read Japanese, which is what really counts in the end. Not knowing Japanese, or not knowing anything else for that matter, doesn’t present itself as enough of a stopping block, when you have websites like this. Truly we live in the information age.

[I guess Steve Jobs’s contribution to import gaming was enable that Sakura Taisen experience that I had many years ago, when going through the game on the PC (actually it was my Dreamcast hooked up to a TV card) on one side of the screen and the translation on the other, but using a tablet or smartphone instead.]

Fundamentally, the game is the core user experience. The anime is mostly fluff, although you can enjoy fluff by itself. It’s akin to pouring whipped creme in to your pie hole directly. The anime does serve better as icing on the PS/Xbox/DS cake, so much so that I want to go back and re-watch it. This is notably different than most galge adaptations. I mean I can go and play Kanon or even Fate Stay Night and get most of it from the corresponding anime (at least the adopted arc), and vice versa. I might even want to revisit the anime after I am done (although it didn’t happen for either of them). But iM@S, given its arcade lineage, has so much “game” to it that it elevates the experience beyond just a flat read of the stereotypical visual novel presentation.

[Tho I wonder if there was the “Nayuki Minase” equivalent in iM@S anime–someone who gets the short end of the stick. I guess that is what fans debate after all. And speaking of which, I even want to go re-read what 2DT shipped. Knowing the characters better, would it make more or less sense in terms of his pairing?]

The mistake I made was trying to “get it out of my system” by playing it as much as possible. Ha, never again. The light at the end of the tunnel, however, is that like all the 4X games I have encountered, the novelty eventually wear thin given the repetitiveness of it all. No amount of pretty girls dancing (prettily) will reduce the fact that I’m just hitting the highest-general-appeal-scoring-button, infinite times, every time, all the time. Okay, occasionally it’s about timing your memory appeals, but once you figure it out, you just do the same thing every time. So the question is no longer “if” I could get out of the hole Yukiho dug for me, but how deep she has dug it.