Meta Fanfiction on Nichijou

It was the usual chatter at the club. Saturday night, in the lower levels of some monolithic, imposing institution of academia, nerds are having fun.

“So why do you like Nichijou so much?”

“It’s not that funny, yeah, do tell.”

“What are you saying? It’s second to Azumanga Daioh.”

The scheduler, at the mention of the club’s time-honored comedy anime meme, turns around to exlaim.

“Really, now.”

Our protagonist, the guy in the corner lounging on one of the portable tables at the back of the room, started to doodle on the white board that he was leaning against. Seemingly unaware of the discussion going on, it was suddenly Shark Week on the white board, with several sharks slowly morphing into existence at the tip of water-based markers.

The discussion, meanwhile, heated up. Some people raised the whole meta-on-meta aspect of Nichijou. Others simply said it was boring. The simplicity of the accusation seems to do more to incite than the accusation itself. Defenders gonna defend. Some enjoyed the trolling, others the hyper-reactions. But detractors just didn’t find it funny. Thankfully, the arguments are on good faith; the fact the club scheduler is interested in the discussion meant it was serious. The nerds all hailed the scheduler as, in other words, the emcee of the night. The curator, the provider, the weekly club meeting is where the members partake in the choice sampling put together by the scheduler. If the schedule provided a screening of Omoide Poroporo, it would mean the same 5 people would sit through the scheduler’s favorite, and everyone would have to go home and fight the raging crowd of drunk frat boys and what else going on at the campus on a Saturday night. If the scheduler provided your latest dose of moe anime, people would have only bear with it in 30-minute doses.

“See, this is a shark. And this is another shark. And they are all sharks.” Remarked the protagonist, quietly. The club president was sitting next to him, along with a couple lone wolves. Already somewhat amused by the sharks, they paid attention as the protag-man started to doodle out the kanji for shark underneath one of them.

鮫

Now one of those majestic, terrible creatures, is verbally identified. There are two other unlabeled sharks on the whiteboard, in which the protagonist now writes:

SAME

Under them. The club president’s eyes lit up, but he remained quiet.

“You see, the joke is, they are the SAME. But they are also SAME. If you find this joke funny, then you will probably like Nichijou. If not, you probably won’t.”

The discussion continued, but seemingly elsewhere, far away. And unimportant.


Japan Remains Foreign Despite Anime Exports, Consumption

Colette wrote a great little thing over at CNN’s new geek blog doohicky. But like a wonderful story with an ending you hated, I really had to react to the way it characterizes what is going on with anime today towards the end of the article. And by “today” I mean the past 5 years.

Okay, you can point to Eden of the East for a lot of cool doohickeys, but by not noticing its main social message, a message pointedly for the Japanese domestic audience, it kind of sinks the boat that the article was on.

I do have to say though, the first 2/3 of the article is a good summary, if it kept things brief in order to get to the point and you miss out on a few details. The last bit is just what seems off. It reads:

So what’s changed? Japan has. As Japanese culture evolves, so has the tone of Japanese media. The evolution towards anime with lighter subject matter seems to indicate that Japan needed to laugh more and worry less.

Around the time that “slice of life” shows started to explode in Japanese popularity, it became obvious to the dedicated Otaku viewer that the heart of anime was changing. For example, the average length of a show has changed from 26 episodes to 13, giving directors a little over half the time to build a story and allow characters to develop fan followings. Production focuses on quantity over quality, with twenty or more shows airing every season.

This lighter approach has not taken the reins of the anime industry completely: There are deeper stories to be found in its animated films, such as “The Girl Who Leapt Through Time” and series such as “Eden of the East”, which explored topics such as technology, terrorism and political uprising.

To some, it may appear as if Japan has traded a willing exploration into the darkness for escapism in the form of silliness, but the rising popularity of comedies shows that Japanese audiences are enjoying them tremendously. Especially after the Tokoku earthquake earlier this year, the country needs more reason than ever to stay positive and lighthearted, and perhaps shows such as this help to fuel them.

Okay, so we know that anime’s first golden age that America is aware of is in the 80s. The article seems to imply as much. And anime has always evolved ever since it was created who-knows-when in the early parts of 20th century. Even before Tezuka took it to prime time. Slice of life anime [ugh I loathe the term] has been around for a long time, too, technically dating back when TV anime was more stand-alone, kind of like cartoons on TV as we know it (as that’s what they were).

But what about the Akiba boom of the 90s? Maids? Tsundere? The parade of the database animals? Satoshi Kon? I mean Hosoda’s Girl Who Leapt Through Time is great and I believe Colette just watched it not too long ago, so the name stuck. But this geek view is more like the weeaboo view. It’s very mainstream-western-press-centric, American-centric, and misses the point of why anime like Eden of the East was created in the first place: to address its laundry list of social ills from the Lost Generation. There’s also the usual missteps regarding the licensing business about licensing internationally, like why titles that runs forever are shunned over for 13-ep shots that makes easier pitches and sales. With the economy in neutral gear, Japan’s desperate publishers and squeezed animator pool can only shoulder so much creative risks, once the OVA market dried up and shifted into the late-night anime model starting from the late 90s.

For a CNN article, it was pretty nice and I think it addresses well with the majority of the anime-familiar public audience that reads English news on the web. But in the end, the article poses a question about American perception of anime over time and wants to posit that wall of natural ignorance as its perch, the origin of the point of view. It seeks to empathize with other people on this perch and not those of us who’s gotten closer to the ground to see why things are the way they are, let alone the actual Japanese people and the anime industry that’s actually in Japan.

If this is the majority point of view for the American mainstream geek, I’m going to ask the next question: has anime really gotten anime viewers closer to Japan’s actual cultural and social interests? Do we really know what’s going on? The answer is obvious–because they rather care about how much fanservice is in anime today rather than why it’s there, like that, in the first place.

And what’s truly lamentable is how a post like that overlooks the development of the fandom in recent years. Precisely because now you have Americans (and other non-Japanese) with papers and thesis about the way Japanese pop culture influences Japan, America, and the rest of the world. You have books and books of academic press (and some non-academic stuff) about anime and manga and Japanese video games. You even have a Danny Choo, if you want another person who’s been on CNN. In fact, you have people talking about “moe blobs” or “tsundere” in the comments. Oversea fandom itself has since evolved from the time that everyone would put Cowboy Bebop on the highest pedestal: we have a generation of fans who are now asking the why questions, and engaging the works on a much deeper level. These are the people who are real geeks and nerds, those people who are not just tourists gawking at and enjoying these weird Japanese cartoons, but actually learning about them and engaging them on the ground level (or as close as their contexts would allow for).

Amusingly, Colette is the kind of person who asks the why questions. She even uses it to lead off the end of the article.  So maybe this isn’t really about Japan or even anime at all: this is more about a school of thought, a particular tribe within a subculture in America. I mean I remember when I was first watching Toonami’s Midnight Run. You know which title got me excited? Gundam Wing. Gundam! On American TV! For the first time!  The biggest Japanese symbol of geek has now landed on a channel everyone can actually watch! But it’s not even mentioned in Colette’s article. So you know, even before the narrative about the “downfall of anime” or whatever has begun, one could just easily say nothing about anime has really changed, when compared to the pairs of eyes watching Toonami before and after their formative, teenage years.


Shift in Purchase Modes, or Graduation from Pure Retail

While filling out the new Funimation survey the thought occurred to me: by “Anime” they really mean Anime to someone who has never bought anything from Japan. Because looking at my spending breakdown over the years the amount of money going overseas directly has drastically increased. This is partly due to the slowdown for the North American licensing scene about how fewer new anime gets put out every year since like 2007. This is also due to more spending on anime-related media like this seiyuu event Blu-ray or sometimes tempting fate by trying to buy an OAV or something. I mean, hell, there was that Kara no Kyoukai box. And how do we count the Kenshin re-releases Aniplex is shipping us straight from Japan?

Seems to me, it’s a tough time for American publishers like Funi. Of course, that goes without saying to a degree; it also goes without saying that I’m on the outlier of customers for them. As long as anime fans existed in America there has always been a contingent of importers. As anime grows in popularity and gain mainstream exposure, that contingent of importers will naturally grow. All those 20-something now with jobs and growing older will be able to actually buy something for a change, some are bound to fall off the main anime purchasing bandwagon, stop listening to English dubs, or become something else outrageous.

To me it makes sense that it is this group of people that is paying for Aniplex’s import gambit, for their expensive releases that are just discounted imports. Technology is no longer a barrier (LOL LD) ages ago, and recently the logistics have improved as well, with things like ex-fansubbers going oversea and working on things like this, for example. All that’s left is figuring out a business method to capture this contingent without offending the motherland and preserving the value of titles in the oversea market.

In some ways this is not unlike how a teenager or 20-something may opt for a practical compact automobile, and mid-life crisis types may opt for a luxury or exotic automobile. In other words, people who can afford some kind of value distinction (perceived, practical or otherwise) would want a choice in the matter. The nuances are varied and multiple, but one large looming in my mind is some kind of perceived collector’s value, versus the anti-physical-ware nature of new media distribution. In as such, there is some value in convenience of what a cloud-based model of storage/access versus one that is like an ancient leather-bound tome sitting on your top shelf. Well, maybe I shouldn’t posit them as opposites by the word “versus” but I think they’re often seen as such.

The truth is anime fans can already get the best of both worlds, or increasingly so. All it takes is the willingness to pirate some videos (to put it very briefly) and the willingness to buy certain things, and you can have on your shelves some of the most interesting collectibles, and on your cloud all the media that you actually consume, translated into English (or something else even). The only barriers are know-how, availability and cost.

Availability and cost, hopefully, are things you are familiar with. Especially that last one. Availability is not so much a problem today thanks to the proliferation of commercial proxies, both in consumer services (y’know, proxy proxies) and in digital services services like Paypal or PSN. But what is sold out is sold out. With Mandarake now selling things over the internet (HUGE help), things couldn’t really be much better.

Know-how is important because information is still poorly distributed when it comes to anime. A non-insignificant portion of the web-based press (and I mean both the press orgs and the promoter)  is out there getting info out there to as many people as possible, to all the interested folks. That’s why ANN would source to Japan’s equivalent of Sankaku Complex (lol 2ch blogs) for the majority of their news–not to single them out, but there’s no resources left for real journalism when most people are still trying to act like telephone lines and telegraph couriers, parroting from PRs and Japanese sites. I think ANN’s PR wire exists for this reason. And even if you focus only on the Japan’s domestic scene, there are just so many fan channels, blogs, twitter accounts, 2ch threads, fan clubs, and what have you, that it can be challenging to sort through all those news. Take a fraction of that level of organization and multiply by a magnitude of physical/meta-spatial distance and you get an idea as to how poorly the US fan scene is covered. It’s gotten to the point that I think ANN USA does a much better job covering Japanese events and happenings than domestic ones.

I think FUNi and every other US media publishing company for anime can really improve in this area. Actually I want to single out FUNi especially because for their size and the kind of catalog they have, their clout in the social media space is just not congruent. What can they do to really “fest it up”?

[PS: There’s also the know-how from the technical perspective. There’s a reason why CCCP is created, after all. Or why Ars Technica knows your need for large storage systems and fast transcoding schemes. And also more pertinently: 4chan’s raison d’être.]


Remembering Tsuiokuhen

I spent the evening watching the newly released Blu-ray edition of Rurouni Kenshin: Tsuiokuhen. It’s worth every minute and every dollar (or yen). It’s the kind of thing that ages well, too.

The transfer, for the most part, is a faithful take from the original OVA. The only problems are the digital superimposed scenes in episodes 3 and 4; they look jarring and out of place in contrast with the vintage-looking hand-drawn animation.

Well, they already were out of place 10+ years ago.

The test of time is the one test that fewer and fewer new things stand to pass, anime or not. And admittedly despite the fond memories many had with the franchise, much of Rurouni Kenshin anime (and arguably the manga) is chaff to its core substance–a bloody HK opera about a redeemed assassin. Yet, in the anime adaptation of Tsuiokuhen, time has forged a diamond out of the romantic and bloody refrain of the mistakes of one’s youth, complete with a remastered Blu-ray disc that made it look better than ever before.

Without the memories of Kenshin on the shoulders, I believe Tsuiokuhen is still a powerful and graceful display of Japanese animation. Finely filtered with enough directorial gimmicks, but yet not too gimmicky; the art direction hops between emotionally grim-dark atmosphere and flashes of purity, of hope, and of the sheen of naked steel. The music remains one of Taku Iwasaki’s best anime works. The story alone works just fine on its own, even without the fanservice-nod of little Enishi or the silhouette of Shishio. The amount of enjoyment goes up to 11 when those nods start to make sense.

Despite all that, Tsuiokuhen is a blip on the radar; an artifact from the past. Its palette is suited for just those of us who have grown older, sentimental, and forgiving of simple stories that rely on the strength of its raw emotion, stirring up fond memories of a time not that long ago. The kids on my lawn will just have to learn to sit down to enjoy this masterpiece from a different era, and swallow that lyrical period-piece dialog like a preacher to his charge. It’s no Redline, but it will stay around longer.

Having borne the weight of most of UC Gundam since I last watched Tsuiokuhen, Hiko Seijirou’s words now ring truer than ever. Yep, it’s that mistakes of youth guy!


Seras Victoria’s Contribution to American Cosplay

I admit, slutty cosplay tumblrs sometimes brighten my mornings. More often, they’re just a chore. In any event, they can be informative.

I think this article speaks the truth, from a certain point of view. Unfortunately as someone who just look at pictures of cosplay and occasionally visit conventions where cosplay is prominent, I realize that both the viewing of said images and the act of creating and donning a costume and then putting that, pic or in the flesh, in the public, it is a personal thing. In other words, they operate in different contextual spaces.

As an anime fan outside of Japan, one thing that is probably becoming an eternal chip on my shoulder is the issue of context. And well, if we can forgive the silly tagline right off the bat:

Too often in cosplay photography, the subject becomes an object. Cosplayers are fairly bad at doing anything other than looking sexy (?) and photographers focus too strongly on simply making cosplayers look good. I think we can do better than that.

and forget for a moment that this is utmost hypocritical–the objectification of the subject matter and then whining about how they’re not objectifying it the way he likes them–there’s probably some stuff to learn here.

The rest of the post goes on and talk about cosplay photography in the “in-character” school of thought. That in itself is harmless except it’s couched in this douchy context that I can’t really touch without ripping it to shreds. Or maybe it’s just from my point of view, it can be a pretty hilarious troll post that is made of fail. But hey, here I am writing about it.

And by “in-character” I simply mean the ongoing school of thought where when you cosplay, it is an important goal to become, to liken to the character you are cosplaying as. And by school of thought I mean there’s always a rival, but not always contrary, camp who think of cosplay as a matter of fashion and identity. I believe they generally co-exist, and sometimes they are one and the same, but on some issues that is just not the case.

The context is simple. Cosplay (let’s take your average semi-porn adult-ish cosplay on DVD at Comiket as example) is often tied to costume play in the context of erotic acts. Play your typical and modern nukige and you get what I’m saying. That is by far not the context of what cosplay is commonly known as today. It just used not to be the case. For cultural ambassadors and exporters of cool, cosplay as the more semi-pro, Japanese-content-oriented context (think of those World Cosplay Summit things), is what they would like it to be. In America, cosplay is more like, “hey let’s go to this party where people dresses up,” which is probably a step above “trick or treat” but usually not pro nor even semi-pro. Or even semi-semi-pro.

None of that is a problem. It’s like someone whose notion of basketball is from the NBA and then he goes and criticize youtube videos of kids playing on the street. I mean, com’on; you can do it, but it’s mean and unsportsmanlike. But at the same time, the difference between NBA level of play and some kids on the playground is much larger than your average, veteran hall cosplayer versus even a semi-pro that has won in a con masquerade of a reasonably size contestant pool. I mean, you can win a trip to Hawaii for two at even this second-rate US con. If you are dedicated, the gap between a pro cosplayer and Joe Schmoe is not an insurmountable gap, a gap that can be overcome in a few years. Not a gap that required you to be playing ball since you were 6 years old because your body peaks and become non-competitive by age 30, or something nuts like that.

Instead of basically telling people to tell a story with their cosplay photography, which is what Akira is doing, I’m just going to talk about what I learned from those dreadful “photo sets” and Asian-style semi-pro cosplay photography: the nature of zettai ryouiki and fashion. In other words, I’m telling you how to objectify people from photographs (and people in general) in a preferred way. Just like him, I’m going to skip the nitty gritty on how to actually do it; this isn’t really a how-to post. It’s more about the theory behind a working slit on your legs. Right. [You can follow the links below for the how-to.]

Just so we’re on the same page; by zettai ryouiki I mean the way of fashion in which you stress the segment of your outfit by showing thigh while hiding the area below, usually via a combination of socks or boots plus a short skirt. Is this more interesting? I think so. There’s been some amount of ink spilled over the years about how to do zettai ryouiki right. I’m not talking about that precisely; I want to talk about how to do zettai ryouiki right in 3D—how to apply it as a fashion item.

Truth is, anime characters are rarely identified by the length of their legs. It is typically across-the-board artistic choice for stylistic reasons or as a signature for a particular artist. But for typical human beings that is a major point of differentiation. Shape, length, size, contour, color, texture, and much more, all play a role in crafting a suitable wear to apply zettai ryouiki in the way that is best for what you’re gunning for. For example, it even comes down to the type of heel (or not) that you wear, it will impact the way your leg muscles are pulled and give your zettai ryouiki a different look. I don’t think I’ve seen an anime that illustrated this little detail yet.

On top of that, for everyday dress, zettai ryouiki is a practicality problem typically due to the additional wares involved: sock glue, garter belts, uncomfortable bands on your socks, matching the length of your skirt with your socks, what have you. Plus it is not exactly a conservative look (although it can be downplayed and be reasonably conservative). So don’t push it unless you can pull it off, as I would recommend generally.

But one of the big reason behind why I want to talk about zettai ryouiki is how flexible and robust it is. The nature of the beast is that you’re seeing more “outfit” than “flesh.” The hardest cosplay to do right is characters like Yoko Ritona, because she’s more skin than clothes. Have you seen any good Japanese Yoko cosplays? Nowhere near as many as westerners, simply because skin-y cosplay require the body type and shape to already be very close to what your image of the character to be. And plastic surgery is typically not an option, nor is it desirable in these situation. Now comes zettai ryouiki: because the act of zettai ryouiki gives you the option to cloth yourself while still injecting that ounce of excitement, that inch of your thigh, pretty much anyone can do it as long as their thighs are remotely presentable as everything else can be covered up. So, it’s great to be a zettai ryouiki fan–even the most shapeless or fattest cosplayer can pull it off with some thought, and it wouldn’t look super terrible (unless that’s what they were gunning for).

In terms of the logic behind zettai ryouiki and personalizing it for wear, I think of it as a form of addition by subtraction. Imagine someone who wears pants. Now if you can cut away a piece of that person’s pant legs, where would you cut it? It’s like the running FF11 joke about brass subligars, or hot pants. But much more modest and subtle.

Operationally, because human beings are not like computer-painted animation, you’re allowed a pretty big range for operable zettai ryouiki. In the cosplay context, typically the cosplayer is gunning for the iconographic affect, and not as much as how it looks on the person. By this I mean if you are cosplaying a character with zettai ryouiki, you will want to have zettai ryouiki in your costume. The precise ratio of skin to sock to skirt and where that line is drawn on the cosplayer’s legs will vary and compromise on the basis that human proportions vary from anime character proportions. Some people will try to make the outfit look like the character, others will make the outfit suit the cosplayer. Sometimes you can do both. And again, I want to talk about zettai ryouiki because rarely will you be unable to do either.

Another key point about setting up a good zettai ryouiki is to understand how the sock/stocking/boots part work to accentuate your legs. I think a common mistake is when the coverage exceeds the knees, but just enough. Because human legs bend at the knee, it causes this double-break in the line of the legs, and it kind of neutralizes the impact. It’s like the difference of drawing two lines right next to each other versus far apart; it looks kind of like a double line instead of two distinct lines. You are no longer highlighting that absolute zone between the knee and the hemline.

That’s really all I have to say about it. A few months ago I was going to go all out and write a more practical guide about zettai ryouiki, since it’s the summer con season. The plan fell through and now I’m stuck thinking about zettai ryouiki all summer long (and getting my fair share of “samples” at cons to verify my hypotheses) and nowhere to write it down. Consider this blog post precisely the outcome of that.

Last thing: while I was going through my old con pictures, I noticed one thing: Sera Victoria cosplayers have got it right. Out of all characters, her cosplayers have consistently pulled off the zettai ryouiki more successfully on average than any other cosplays, and as far as I have pictures, that’s as back as it had dated (like, 2002 or 2001). Is she the first? Maybe, maybe not, but she is definitely not the last.