Category Archives: Idolmaster

Idols with Smarphones

Smartphones were already a thing when OFA came out in 2014, but it hasn’t taken over the game like it did for Platinum Star. This is a quick impression piece on the latest console entry to the mainstay IDOLM@STER games.

Overall, it’s OFA in hyper mode, but where the song minigame in one is figuring out the timing of bursts and bombs, now it’s just Project Diva EZ-edition. Make no mistake, though, Platinum Stars is not really a rhythm game. This is more like the usual idol production sim with a rhythm game delivery mechanism. By delivery mechanism, I mean everything comes down to these climatic lives in which you have to not screw up doing rhythm gaming. Doing well at it gives you a slight edge but it pales to the amount of work that it takes to get far in the game regardless.

  • The idol mobile mail has been a long a cherished thing in these games, and the additional 3000yen or whatever it is enables this idol with smartphone thing, so please go grab it if that intrigues you.
  • P Drops is exactly what you think it is. I went for it because I am now a firm Kakkin-type player and to be honest I sort of wish I didn’t. It makes the game a little easier because when you miss, often times you get consumables which all tend to upgrade your stats in some way. So you end up leveling up your characters/songs pretty fast. Do you get nice gear fast too? More on that.
  • The game has now implemented two ways to balance gear. Outfits now have types that usually have to match with the live type to get max use of its appeal stats. Idols wearing items higher rank will also see reduction on the appeal benefit. This for the most part works but I imagine a lot of new players would run into problems until they figure it out. I had problems with this until I was told to just osusume in the outfit screen. Later on the game evolves big times on this front and gear selection becomes a major aspect of the game. By then osusume will not cut it.
  • The early game is pretty hard I think, once the game opens up more it gets easier, especially if you were able to get some good gear via luck and/or timely EX Clears.
  • The game “ends” after you clear the Extreme Live set of events. Doing it for the first time unlocks M@STER difficulty for songs.
  • Song difficulty for the most part doesn’t matter in terms of score, but it does give an edge if you can FC hard songs. This edge increases as your song rank increases. Thankfully for most people this is something we can live without.
  • The game boils down to the following: fans, appeals (levels), burst, omoide (and hearts), and the gear/outfits you own. The rest are just resources to increase these values. I put outfit in here not because it adds to your overall score (beyond just adding stats–they give skills, which effectively can multiply your base score), but because later on the specific outfits you have determines if you can clear a live or not, as a factor of outfit type and the skills they bestow on your idols.
  • The game plays up a lot to a modern view of SNS-driven fandom. I like it, because it’s like every retelling of the IM@S girls the characters move on into a new era.
  • The cute little animations between each part of the turn is something to watch for. But it’s hard to say anything about those. Just that sometimes I wish I can just look at it and do nothing else.

A couple personal notes. I bought a PS4 just to play this game. What’s nice is that earlier this year Sony enabled remote play on PC, and that made playing this game so much easier. Second, I joined a chat with some other guys talking about the game, and we did a quick-and-dirty FAQ. Like, buying it off PSN and playing it on launch? Watching the countdown timer hit 0 and boot into the game (while at work, because I remote-play via a Vita)? That was really cool. Thanks Sony.

 


Anime North 2016: Wrap

Anime North this year is punctuated by Kawaii Kon, where a few of us were gathered again for Shimoda’s visit to … USA I guess. During the opening ceremony the news about Hasegawa Akiko came out, and some folks were having a meltdown. That kind of set the tone for this year’s con.

Sup Miki

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My Million Live Playlist

I looped a lot of IDOLM@STER MILLION LIVE songs a lot the past twelve months, but after the third anniversary live I think I’ve been focusing on just a handful. Feels like worth sharing with you which, if only as a time-frozen snapshot of how it feels like.

Karen & Ritsuko

It’s a long list even after some heavy pruning, so in the interest of keeping a short list, I’ll just have two: the top 10, and the next 20 or so. The tiers reflects more my sentimental attachment than anything, but within tiers there are no ranks. To put it into perspectives, as of this writing, there are something like 152 Million Live vocal songs.

Youtubes and what not links when available.

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Deresute: Week 33 – Next Steps

At this point, with the release of the last Tripri member’s SSR & the latest upgrades to social/opening up new game modes, I think we’re at a good place to recap the first 30 weeks of this game, and to look forward to the next phase of IDOLM@STER Cinderella Girls: Starlight Stage. So let’s start here.

FredtulipSR1

Just looking at the amount of money this game makes, it’s every bit justified to have a SMAP guy in your commercial. It’s gross, and it’s insane. I’m glad. I mean that’s about the same rank as Ahnold Schwarzenegger, right?

One point of curiosity is going to Reddit and skimming the reaction of that group of early adopters who would play Japanese F2P rhythm games with idols in them. How will they adjust to a post-voiced-idol reality in CG? There are no “trash idols” in CG, right? That speaks more to Love Live SIF than Deresute, but it’s a curious decision both companies have made creatively in the direction of where they’re going with all this.

The strong outpouring of support on DereSute has to mean well for the franchise. Does this mean we’ll get more CG anime? I think it’s not unlikely. It’s more a matter of timing and scheduling. All of 2015, in some ways, can be said as paving the way for this ultimate trojan horse that is DereSute–between all the IM@S 10th and DereAni promotions, at the least–and this is how they collect money based on all that good will. In the big picture, it’s not just a story of a big franchise putting on its walking shoes, so to speak, but it can even be seen as struggling development company hitting gold as the JP tech press may have reported, a different kind of Cinderella story in this unforgiving games marketplace.

The game itself probably have really pivoted when Tulips event happened. It’s full of post-newgene, small fries characters that barely got any DereAni treatment. It’s like the current event–like who are even the fans of these characters? Unless you are a dedicated CG P, which largely are hard to find even today…

Which brings back to my initial feeling about an English language port of this game. Will it happen? I don’t see why it shouldn’t, but it does make me think just how successful it might be. And if I, a cheerleader for the franchise for all practical purposes, question this, how does Bamco feel?

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Nendoroid 10th Live

I went to the anniversary concert for Good Smile Company’s Nendoroid 10th Anniversary. It felt both comfortable as an event for the more casuals among us, but in reality it’s CG 3rd Live Day 3.

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IMAS DESUYO, AIMASU

[What I went to, What I expected, What I got]

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