Category Archives: Idolmaster

The Speed of Puchim@s Is the Speed of Anime News

Kotori

FUNimation picked up a cute little IP called PUCHIM@S this season and they decided to announce it in their subscriber-only forum. There was a tweet from the FUNimation account to let people know the news is out. After the fact, I took a look at the timing and both the forum post and the tweet hits 12 Noon Eastern time on the dot, or roughly 1 minute later, on Jan. 10th 2013.

A bit of background–FUNimation’s elite video service (which is what I meant by subscriber) is generally panned. I have been using it for about 6 months and I can see why. At any rate most news hounds don’t use it, but they probably have access to it. It took the following time for these news pieces to hit twitter after the initial announcement:

Crunchyroll: 23 minutes

FandomPost: 37 minutes

Anime News Network: 40 minutes

That’s pretty much it for the full-time staff efforts.

As far as I can tell there was no heads-up PR to prime them. ANN is pretty notable about having that often, but I guess not this time.

Also, it is only fair to say that this one anecdote does not indicate if CR or Chris B. or ANN is faster at breaking news. It’s more about a reaction time sort of thing–how fast can people pick up the news, in a way that, I think, measures fairly. Everybody in this case probably followed the same tip trail to the source, unless someone had a head’s up or, in the unfortunate case, were actually keeping tabs on the FUNi EVS forum. It’s like a drop of water landing on a perfectly stilled pool, and measuring the wavelengths of its ripples.

As a matter of disclosure, you all know I also write for a site that often post news (but we don’t really try to break via speed, as fun as that can be once in a while). It took me 11 minutes to copy-paste the EVS post and write some basic instructions into an email to send it to our tip line, and one more minute to post the same copy-pasta on a forum that I read.

PS. Nobody in my timeline picked up the news until one of the news orgs broke it. That shows you how panned FUNi EVS really is. Or maybe we’re all just polite? I don’t know.

PPS. To its redemption, ANN is now the first to break Senren Kagura’s simulcast news that was announced on Jan 11th, 18 minutes after noon. The forum post about Puchim@s indicated another license would be announced today at noon eastern (11am central), but the forum post for Senren kagura actually went up at 10:18am central time today, which is kind of amusing. Anyway.

PPPS. Amuse-bouche. What the.


Year In Review 2012: It’s a Mustard Seed, Right?

There’s not a lot to say about it besides that, yep, I produced in 2012.

The iDOLM@STER is this franchise based on some video games. In recent  year it spun off not only into new consoles and game genres, but in the form of an anime. Well, that’s very 2011. What is new in 2012 is how I now live with that fact and its consequences.

In 2012, I obtained an iM@S poster by playing jan ken with another fan. Which has its context in the overall idea of the games/franchise.

In 2012 I attended a couple iM@S panels. In fact I attended a con largely to do just that. It wouldn’t have happened if I wasn’t producing.

I bought my first iM@S game in 2011, but I actually didn’t plug in to the DLC world (and all its ills) until 2012, and it kinda hurts! In a good way. But I am only several hundred dollars poorer than if I wasn’t producing. What probably costed more is the reputation loss for being associated with these things. It’s not like I had music creds to begin with but, man, these are not so good.

In other words, this is the sort of story where a simple decision can change your life. It’s like the parable about the mustard seed. If your attitude is right, it’s gonna go big. And maybe that’s a good thing.

No Kotori in that video! Would’ve been a perfect analogy. Right?

Funny thing is I wish I was joking; the song and video really do refer to the same notion as demonstrated by the parable. It’s just one is much more SRSBZNS than the other. Well, do we count marketing across the language and cultural divide through sub-cultural fandom a parallel to the Kingdom of God? I suppose both pay dividends.

I think a lot of the good things about anime and its community comes from these kind of experiences, where I meet people who have faith in the stuff, and the intangible things that connect us together. It could just be a hobby or a song or a favorite artist, but when idealism walks the walk good things happen. Other things happen too, but that’s for another post. More importantly iM@S is just a lot of fun. It is for everybody. In fact in 2012 I’ve seen all kinds of people enjoying iM@S fandom–you have King Author with his little plane there on one hand, on the other hand there was these twenty-something cosplaying girls from NJ/NY that run a panel by taking a normal car or mass transit. The World Is All One indeed.

Up next: Or is it “Gotta Catch Them All“?

Continue reading


Descending to the Next Level: iM@S Songs

Miki

Invariably if I keep on playing these games I will have to identify songs that I like. That implies that:

  • I have been listening to them,
  • I have been reading up on which song is which, and
  • I have been thinking about them enough to form an opinion that can be written down.

Here is a list of songs that I can actually tolerate repeat “listening.” As in, I can play the game with these songs, at least. Not sure about looping m@ster versions or what not.

MOONY
Jibun REST@RT
L.O.B.M
The World Is All One
Ready
Change
Ai Like Hamburger
Jitensha
Little Match Girl
Megare
Kyun! Vampire Girl
Otome yo Taishi wo Idake!!
Meisou Mind
Watashi-tachi wa Zutto… Deshou?
Colorful Days

This is not even based on a full sample. There are lots of music from iM@S that I haven’t listened to, even if we just limit to the main group of 13 (or 16 or 19 or whatever) and not the Cinderella bunch. A lot of the older image songs, for example, I am definitely not familiar with or never have heard. It makes sense that this list skews their more popular hits, songs that get publicity via the two main iM@S games, and songs that get played at their recent live shows. As an aside, the Shiny Festa games help with exposing some of the older tracks.

I do have to admit I like a lot of these songs primarily for ironic reasons. I mean, how can anyone (in the USA at least) hate Ai Like Hamburger?

PS. This song is a mind worm, circa 2006. Funny thing is, it sounds old school enough to be treated like revisiting something from the last decade, which I am, but I mean it in the 1990s sort of way.

PPS. I don’t know why I don’t like a lot of the original iM@S ensembles, but I like many of the 2nd Vision ones. You’d think I’ve heard THE IDOLM@STER enough times.

PPPS. I’m just seeing which next Shiny Festa to buy. Pretty much done with Groovy Tune for the most part…the rest is just achieving and playing pokemon with SOF mode.

EDIT: PPPPS. I added the links to youtube for those songs you might want to listen to because you don’t know it. There’s just too many songs from iM@S to keep track for even mild fans I think. Also because the videos are amusing.Otomoe yo Taishi wo Idake PV from Shiny Festa is just a…firm Haruka walking down the hall and having her way with a recorder. Which is amusing both because it reminds me of this and because it’s just like the generic PV you see in Jitensha.


Music Games that Make Sense

While I was plugging away at iM@S Shiny Festa, I realized two things. First, some of the songs have arrangements that are on beat with calls and certain wota moves, and the button presses corresponds to that. I guess as someone who never really got very far in Ouendan, this is a revelation. I mean, this game can teach potential wotas not only the basics about rhythm and how each songs go, but also on which beat things ought to happen, should one chooses to cheer in that manner.

The other thing I realized, perhaps more important to media consumption, is that games like Shiny Festa actually goes with the franchise. It’s not only just another addition or a spoinoff, but it makes sense. Hanagumi Taisen Columns? Not so much. In Shiny Festa’s case , there’s all this “plot” material which may or may not simply add to the canon of the IP or makes these sort-of virtual, 2D idols more like idols and less like characters from some game or anime. But that’s kind of besides the point. I wonder if this is also the case for Project DIVA?

Then invariably I think about the K-ON PSP game. And how that is really, in a way, another way games can make sense in the big picture–it’s the game that makes the thing they tease you about come true. In that game you get to play and watch the band play their songs–the same songs you hear from their CDs and from the anime–except they’re actually playing it like real musicians. It’s all in-game graphics, not pre-rendered stuff, so you can even create your own set given the components provided you within the game. It doesn’t quite complement K-ON fandom in that way, rather, it’s like the fantasy that comes true.

Now, for iM@S, “fantasy that comes true” would partly be the various concerts and live performances, I think. In my case, it was more a gateway rather than a fulfillment, but nonetheless I probably ought to make time and watch more. Like that 7th Anniversary concert that came out last week.


Interchangeable Hair, Revisiting iM@S Ranking

It’s about a year since I began the journey through The Idol Master kingdom, where everyone is a producer and Columbia/Bamco makes $ hand over fist. I’m pretty content on the fact that I’ve spent more money on DLCs than on the game, or that I probably spent even more on figures. You wonder why I spend so much on figures? This is kind of why. Speaking of which, I’m working on a figures sale so hopefully I’ll post that stuff soon.

I posted a ranked list last year in my year-end writeups, so you can take a look here.  So what has been the big changes since then? Seiyuu and music. I have to prop my friends for putting up with all this–both for me borrowing their stuff and subjecting them to bad game/anime idol pop. Overall, my opinion of iM@S music is still not overwhelmingly positive. A main driver to DLC purchases was exactly that many of these songs suck, and those that don’t wear out pretty fast, demanding infusion of new blood. I think my tolerance for them has improved over the past year, but it’s still something I listen to only because I want to laugh at it and to learn the voices, not so much because I like it for what it is. It also helps to get the desire to play the game out of my system, without having to spend the time to play it. Well, it’s entertaining either way.

  1. Makoto – It’s not only because Nekopuchi, but I feel that despite her one-dimensionality as a character, Makoto appeals to me the best as an idol. By this point I’ve ran the usual 13-crew through all the iM@S 2 S4U songs that I own and I even think she sounds pretty good most of the time. It’s funny to say this but I think Makoto as a concept exceeds her characterization via the canon. She’s not unlike Miki in some sense.
  2. Miki – Since I’m still no better than any of you. As an aside, I think visually she is appealing largely because of character design reasons. I get the feeling people just do a better job drawing her for one reason or another. This is why I asked Ryu Moto to sketch her over all the other girls. And of course, she is an interesting character, to say the least.
  3. Mami – I think as far as on the strength of characterization, Mami quickly distinguishes herself from not only Ami (who is actually…still not that different than Mami), but every little chibi-runt in the group. I guess she’s an early bloomer or some such, but they manage to portrait her as this girl-becoming-woman state, and that’s very attractive and emotionally appealing.
  4. Takane – From the seiyuu side, I’ve been really digging Yumi Hara, so that helps. I also think that kind of hurt in terms of seeing Takane as someone mysterious. To me, though, she’s probably the #1 singer in the group. I like her more or less the same I guess, as a year ago.
  5. Azusa – Think what you may, but Chiaking is one talented lady. She can struct that body and struct that full-body voice of hers. Pretty sure she’s got the best range in the group, too. The great thing about it is that as a member of iM@S, she plays to her character and she’s all demure-like, which is kind of like her character in terms of that contrast. Anyways, a top-notch seiyuu entertainer crosses over to her character, making Azusa both kind of a fun gag but just fun to watch and listen.
  6. Hibiki – Nuuuuuu. Appealing from the seiyuu side again, she is probably the one thing that makes Hibiki any good. In the anime there’s a lot of interplay between Hibiki and her animal friends, but that’s kind of besides the point overall. I guess she’s one of the lucky ones who got boosted via the anime.
  7. Ritsuko – My opinion of her hasn’t really changed.
  8. Yukiho – The more I approach iM@S from the seiyuu side, I see this interesting bipolar-ness between how these girls put on their acts like idols versus how their characters are suppose to be. I think Yukiho might be the most extreme case to me, even more so than Azusa/Chiaking. But I like the new Yukiho, she’s good at singing even if she’s not all that special (even for seiyuu). At least both are pretty girly.
  9. Iori – Based Kugyuu. No hate, all respect. I definitely liked her a lot more now than last year, probably because she brings…base seiyuu tones to the various tracks. Not to mention I do respect this all-star tsundere player for who she is, and who she plays in this case–a tsundere all-star-to-be.
  10. Haruka – I appreciate Nakamura Eriko a lot more now, and what she brings not only to Haruka, but also to the tonal quality of the average iM@S master track. She really makes a good “main character” in a lot of ways.
  11. Yayoi – The more I see her voice actress, Mayako Nigo, the more I’m impressed by the human spirit of projecting oneself as something else. It’s quite impressive. And to be totally honest, Yayoi can be cute. I just find those moments exceedingly rare.
  12. Chihaya – Lots of respect but the more I look into this character the less I like it, thus the huge drop in the ranking. I think the problem has more to do with her limited vocal range than anything, because I don’t particularly enjoy her vocals (and I don’t think Mingosu is even that good).
  13. Ami – Since I decided to break out Ami and Mami, I really have no place to put her besides towards the end of the list. I guess in terms of character design she is slightly more attractive than Iori but I put her down as I am still unable to really see Ami for who she is and what she has that Mami doesn’t do better. I guess if Mami is the adolescent, Ami is the child. Which, well, if that’s your thing. Musically she sounds almost identical to Mami, too. A note for Asapon: I think she’s probably one of the more charismatic girls on this cast, but it doesn’t come off that way. She harmonizes very well with this crew, almost blends in too well I’d say.
  14. Kotori –She’s only bottom because, well, she isn’t really a true iM@S idol. Except she kind of is! I really enjoy her live show appearances, and what little spotlight she had in the anime. I would actually pay money for a Kotori DLC (FWIW I haven’t yet for any of the Dearly Stars or Miku versions). I probably should rate her higher… But bleh. I guess I do forget her in listing the cast half the time.
Don’t even get me started on Cinderella Girls, because I can’t.

PS. Seiyuu XCOM is in progress. Nothing really special to report besides that Classic mode is a multitude harder than Normal, which is just what I wanted (normal is way too easy). So far 8 excursions in, five slain voice actresses were recorded in the memorial (plus one from the very first mission that I didn’t get to rename). I decided to use female names for all of them, since it’s what rolls off my head the easiest and I didn’t want to use OnoD or Shiraishi Minoru multiple times. The highest ranked in the memorial is Sq. Yumi Hara with 4 kills, meeting her end when a floater rained death from above. On the opposite end, lowly Sumire Uesuka didn’t even take an alien with her when she got gunned down by a lucky crit on the third mission. On Operation Bloody Giant, the only one who got bloody (on the good guys’ side) was Rk. Hisako Kanemoto, while Rk. Aya Hisakawa and Sq. Aki Toyosaki both died in similar ways: inside a cloud of smoke. These damned smoke grenades must be defective. And I wouldn’t be surprised–Cpl. Yuu Asakawa was hurling them after all.