Category Archives: Idolmaster

Rethinking the Origin of Value for iDOLM@STER

If I said human existence is full of contradictions, I would be exaggerating. If I said when iM@S fandom ships producer with his idols and that hits too close to a pimp and his prostitutes, that would be exaggerating. But I guess that would be a contradiction!

The truth is, I am steadily descending that slippery slope into iM@S fandom, and while the ride is enjoyable, I see too much stuff that I’m not entirely comfortable with, producer shipping notwithstanding. Maybe to some extent idol fan culture is always a little toxic. Talking with the AKB-whatever fans I know, at least, that’s a bit of what comes across. That truth gets shared and strengthened by also whatever idol fan culture that is over here in the US.

But just like chemical addictive in an artificially flavored and preserved treat, idols and idol fandom is robust and often fits your fancy, just how you like it. The toxicity is not without benefit. I think Japanese-style idol fandom likes projecting and shipping, which coincidentally goes with the whole “no dating” strategy that industry employs. There are some advantages, especially when the idols themselves can’t do anything, as in the case of animated cartoon characters from video games. The fans can move and groove the idols themselves.

But I suppose you can’t ask for too much; we get what we paid for, at least when it comes to fan creation. Is it even a fair statement though? If I were to buy all the PS3 iM@S2 DLCs I don’t really think for a second I would have thought anything other than “I just got ripped off like a man dripping with blood in a dunk tank with an hungry great white shark.” Even if I bought the cheapest addon song Â¥1200 DLC I feel as if I just got tricked into doing something that my parents would have been ashamed of, and that is not because I bought some video game addon for raising Japanese idols but because I just wasted a bunch of virtual money. Well, that goes for most other idol fandom; do we ever get what we pay for? In the era of mass media it all feels like a “free taste! But if you want more please deposit your wallet and bank routing info here” kind of gimmick.

It’s in light of this that I slowly crawl and fight my way down the slope. While it would be fun to buy ten Â¥10,000 PSN point cards and just go to town, that does not seem like the “fair” deal in which you can spend almost as much and buy the entire iM@S anime on Blu-ray, which isn’t so bad in comparison. It is why I reject buying the ¥20,000 PS3 limited edition box, or why I still don’t know if I will buy any of the older iM@S CDs (the animation masters look like the ones to go for, plus the Best Ofs). Or why should I even listen and enjoy their back catalog, or the M@STER version tracks, or anything they are peddling beyond the core video game experience. I mean, I am okay with buying DLCs and the game, if that is what iM@S is. Or maybe the anime or the music, if that is what iM@S is. Is it?

That would explain why I actually do look forward to the 7th Anniversary concert on Blu, because that seems like what proper idols do. If AKB48 can perform almost everyday, it means there’s this other interface in which a fan can spend his money by having the idols entertain him or her, like how performers have done it throughout the ages. I’m probably still going to spend money in the meta (I think I spent more on iM@S figures than on DLC right now) but let’s get a grip and look forward to what being idols really means in this day and age. Because we have to ask ourselves: when did iM@S become some kind of framework in which we plug our wallets into so we can buy things and ship people and do what Touhou fans do? What is that worth?


A Tale of Two Wifus: Makoto’s Meteoric Rise

Let’s get it straight: I don’t have such a thing. Call me old fashion, but I have a top 1o list. This 2D substitute-functionality has never changed, but I never really feel like I got anything out of the de-ghetto-ization through public acknowledgement for such things. I certainly don’t mind that if you do, or don’t.

Anyway, I ran across the birthday of Makoto Kikuchi the other day and I figured to compare just her pixiv entries with Kobayakawa’s celebration on pixiv, whose birthday was on the 17th, a couple weeks back. Makoto is on the 28th. More relevantly, Makoto came into existence to the public some time in 2005, where as Rinko Kobayakawa debuted with the hit DS wife game, Love Plus, in 2009.

Between 2005 to 2009, the Idol Master (iM@S for short and sanity) franchise has not gone very far. It saw moderate successes as an arcade game and for the Xbox. There was a hardcore contingent spending money steadily, but it did not grow. What mixed marketing efforts turn up mostly to be failures. Under a new plan, the second iteration of iM@S, which debuted with the DS and PSP games, and iM@S2 for the Xbox 360, marked a much better run, that probably capped ultimately with the iM@S2 PS3 and anime releases. Safe to say, its popularity is at an all-time high right now.

Here is the pixiv tag for Makoto’s birthday. Keep paging back to see the old stuff, dated to 2008. If it was easy to grab dates, I would post you a chart, and it would probably look parabolic.

I can’t even find one for Rinko’s birthday in 2012. Or in 2011 or 2010. However, this is how many pages back, in 2010, and you can see for yourself.

Taking a step back, this pixiv fight doesn’t really say much. On one hand, iM@S fandom is cultivated with blood and tears and countless money for DLCs. It’s been brewing for a while now. Seven long years! Love Plus, on the other, is half as old and just gone through a rough patch with the 3DS release, enduring delays and bugs.

Still, very few franchises truck on like Bamco and Columbia’s lovechild. I think this picture sums it up.


Episodic Blogging Threshold

A quote (text re-formatted):

Anime blogging is done with two classes of readers in mind: those who have watched the anime and those who have not. The first class is by definition spoiler-proof. It looks for joint celebration, detail clarification, and/or nostalgic kick. The second class is spoiler-sensitive and looks for advance information. Blogging for the two is generally incompatible, but a blogger cannot know the future class breakdown. One approach is a non-spoiling celebration, such as Visual Retrospective at Ani-nouto. It’s quite effective, but still a compromise. When I read the following as a 2nd Class Reader, I had not the clue about the power of the transmission:

[Insert some cool observation]

Yes.

[Insert some cool observation #2]

YES[spoiler removed]

Wow yes. I didn’t consciously notice it.

Still, 2nd Class people reading about [insert show here] will not understand either.

I am open to blogging on an per-episode basis. I do find the exercise fun when the show and I make a good match. I also think it is just as powerful as “1st Class” or whatever. It’s all in how you write and posture it.

Personally, I find this sort of thing a lot more natural; that care-free, easy-flow, low-word-count format and approach open the door to blogging about a much wider variety of stuff. The trade off is that having some constraint help structure your thought and give your readers something to expect or anticipate, and you kind of don’t get that. The idea is to associate ideas from one to another, and from a person to another through these shared experiences. Do I speak to you as a person trying to share some new information, or do I speak to you as a person trying to relive the same thing we watched?

So to me those two are really the same. I think ultimately it’s like a con. We celebrate together in different ways, and in the end it all kind of blurs for the outsider and freak out the locals. We party under the banner, regardless.

PS. Top image celebrates not just Makoto’s Kikuchi’s birthday, but also to cheer for her in her first contest in Saimoe 2012. Nekopuchi love is genuine!


That iDOLM@STER Panel, Decontexualization

There are a lot of things you can say about iM@S fans but one thing undeniably so are their tendencies to go out of their way for it. I mean, now I can say that I went to a con just to attend an iM@S fan panel, as that was the con experience of AnimeNext 2012 for me. I also dropped by the dealer’s room and artist alley this year (what a weird setup) and said hi to some people, but this con is like, in my back yard. I actually have some humorous stories about it I could share if you ever run into me in the meat space.

Any any rate, I didn’t even really wanted to go. Berryz Koubou was the one guest(s) at the con that I was interested in, but I was also entirely unable to go to their programming due to a variety of obligations. I didn’t know a thing about this iM@S panel besides what was provided by the con website–“ARE WE LADY” and it’s got some generic but pro-feeling text about what iM@S is over here. I didn’t even know there was an iM@S panel until I read on twitter a few days I had to jet out of town earlier in the week. I only knew that this panel happened at a time that I can make.

Even after so many hours after the fact, I still have a lingering feeling to say “woah, an iM@S panel. Really?”

After the panel I did a minimum amount of stalking and here are the two LADIES (I mean, I always felt weird to say “I AM LADY” when I’m not, but anyway that isn’t the case for worry here) who ran the panel. They were nice enough to drop the usual social network tags to make my life easy. One of them was dressed as Makoto. (The other one gave me a tag on her imported 3DS! I think.)

The panel itself was mostly 50 minutes (out of 60) of overview of the basics. It started with some cute quiz questions to get people pay attention to the presentation–who are the voices for Yukiho (for some reason they used Hase Yurina instead of Ochiai, but w/e, there was a brief comment about her eroge/ero histories which was kind of not relevant? Maybe?), the one girl who had video game as a hobby (at least on the official sheets), the new studio in Dearly Stars, and the one idol removed from being playable in SP. Then it went through each of the main idol girls; the Makoto cosplayer identified Makoto as tops but Takane as top voice. The other girl (which I will just say Nyachan for now) is definitely the more avid player and prefers the likes of Chihaya and Haruka. Actually I forgot who she said exactly [Update: Mami was her favorite.] but it seemed that she presented the material in that way.

There’s also a feeling like they read 4chan or something. I probably should’ve asked which iM@S forums they read. Maybe this one? I mean, there was a slide for Nonowa and her kins. But the panel went through page-by-page of what each character and each game was, and the two panelists shared what their impressions were, what they really liked, and what they didn’t. Nyachan pointed out a lot of those little giggle things, like Takane’s place of origin or where the Nonowa doll was, stuff like that. Amusingly, they avoided Cinderella Girls entirely until someone brought it up as a question at the end. One of the girls actually played it! She brought up the gimped foreign aspect, and how it’s really just a tedious game otherwise. That discussion did bring up the complete gacha situation the game is in so that is pretty worthwhile.

There were a bunch of iM@S bros at the panel (out of about 27 people, this constitutes about 4-5), as you’d expect, and one of them did the usual loudmouth fanboy thing, even if it is reasonably so. Just that I couldn’t get a question in. As for the panel proper, I think I even learned something: that Xbox 360 Live for You thing–that’s pretty cool. And it explains a lot.

As for being LADIES, Hisui phrased it best–it’s all kind of oddish. It’s good and all and it doesn’t really matter, but the whole thing reminds me of this again. And in some ways this is why a girl can ask KOTOKO if she’s played any of the eroge her songs were used for, and actually give KOTOKO an awkward smile in, uh, the other way. Because, really, does it matter if 90% of iM@S fans in Japan are dudes? Or that there’s a healthy contingent of female galge gamers oversea?

Well, it’s good to know there are at least a few cosplaying girls who like this stuff. I would be stoked to see something like this at Otakon or the like. Because it sure beats me trying to do it (and it will spare you watching me trying to do so).

Somehow, it wouldn’t surprise me if the one panelist who is more fluent with Japanese knows of this other ex-panelist & eroge player who is fluent with Japanese.

===

It’s not an entirely clean break, but Author wrote about iM@S and the whole children-for-idol stuff. I think that is a problem any child entertainers have, but having your child work as an entertainer is relatively light work when all considered; most would think it’s a privilege or an opportunity rather than some kind of abuse. I can’t really say that would be exploitation–no more than how in America tons of athletes are groomed and compete for the spotlight in various pro leagues, starting from a very young age. These kids work very hard and may end up landing jobs that will end their lives prematurely. Football is probably an extreme example, but this is the kind of thing, to me, that isn’t too unlike what SDB was talking about.

And by “isn’t too unlike” I mean it is exactly like. I mean, the bottom line is this kind of training that your parents put you through at ages 8-12 is probably something you can be entirely remove from as you get to ages 18-22. I think Author is being too romantic about it (see his header pic) but it’s generally right. Child idols have nothing on, say, what Olympic gymnasts do, and those start at like, 3 years old. “Taking away childhood” sounds like the kind of straw-man old people who have forgotten what being a child was like, and has way too thick rose-colored lenses on.

Of course it isn’t to say that is okay, and SDB is right that the industry is very cynical and there are some sleazy producers out there; the real problem I see it is how the Japanese porn industry is just way too pervasive. But Steve’s comments sounds like trite words from someone who isn’t invested; a non-customer complaining about the meal he hasn’t tasted. I mean, I think if anything, iM@S tells a story that all kids growing up has to tell–the one where a child and her dreams come through via some degree of determination from an adult-like attitude. Being “that age” means you’re not all mature, but you’re also kind of mature. That road, that vehicle for this story just happens to be being an entertainer/idol. If iM@S is a story about growing up and adolescence (and it’s fair to say everyone from Ami/Mami to Azusa have to jump through some kind of hurdle in their own character narratives), guided by friends, wiser/older people, and pluck, how is it any different than any other story with the same themes? If I was the contextualization fairy I would go tell SDB to stomp on Accel World and how it robs children’s childhood via high-tech cerebral network connectivity as a statement of the internet’s impact on the next generation.

To cap this, SDB actually replied to Author’s post and said that the age was what bothered him–does he think that being an entertainer should only be a thing adults do, or that 15-yo girls in anime are bothering him? I mean, it does read like the second way if you think about it for a minute. Then again, the more I think about it, the less reasonable (and unfortunately, less interesting) his complaint seems.


Music May Be a Thing

There are some spoilers, however light, in this post.

Some opinions for you to consider:

Continue reading