Category Archives: Franchises

Theater Dayz

So much to unpack. But let this be the prelude and I’ll just build on it.

The rhythm game IDOLM@STER Million Live: Theater Days, launched the night I was packing for Anime Expo (day -1). I put in a fair amount of hours and money in the game since and we don’t really have a real event yet. The first “event” is actually just a period of time where activities in-game will yield more rewards, and you get a free 30-stam drink every day.

Since I can’t talk about how events affect this game, I can talk about the other stuff–which is rather noteworthy. To put it simply, this is the game we’ve been waiting for since Shiny Festa was first a thing. It takes the next step that Deresute didn’t quite take, which is to build out hakomas-style dance groups (fixed at 5 members), but also with audio mixing. Granted this is only available for one song, Brand New Theater, but we expect Thank You, Welcome, and Dreaming all will have this option available.

Watching and playing Brand New Theater in Theater Days (avoiding the Milishita nickname for now) is a trip. It is enough proximity of an experience to watching S4U modes in PS3. This is something that I can call authentically “IDOLM@STER” which has been now recreated in a new video game. On just this level, Theater Days is a success in my book…at least comparable to Shiny Festa.

The main interface of Theater Days is full 3D with characters moving about the screen like…ships passing in the night? They just glide to and from designated points in each “room” and other than a few pre-scripted things, they are just kind of there. I guess this is the limitation of randomly-generated character events than carefully-scripted ones you find in the in-game menus of Platinum Star or BanG Dream. I’m nonetheless grateful that at least on an individual basis, the idols that appear in the rooms, lobby, hallways, or whatever, do the things we want to see them do.

Unlike Deresute, I’ve been playing Theater Days with 3D as much as possible. The 2D mode is pretty lame, but it does what you need it to do–which is nothing but static background that you can’t even affect (outfits/SSR make no difference). Indeed, this game is meant to put the fact that IDOLM@STER the Video Game Franchise is about 3D-rendered idols dancing and singing while you do things, front and center. The gameplay even forces a gameplay pause during the bridge of each song so you can watch the idols strut their stuff.

I feel this is the main charm of the game. And at the same time it’s something that the market has been kind of weaning off of. Most players these days are groomed to play them without these enhancements, in order to squeeze the battery life a bit longer. The hardware in the wild probably still has a ways to go to make the Theater Day vision 100% true, but we’re pretty close, if you have a modern phone (GS8, iPhone 7).

The rest of the game is very much similar to Deresute. The team composition, leveling, training, awakening, and limit breaking all play more or less like modern rhythm F2P games that now flood the market. I won’t belabor this and rhythm game aspects of Theater Days besides to say that flick notes sure are PITA. And probably the one most notable thing is that Theater Days have many quality-of-life upgrades over Deresute, such as removing inventory management all together, so you never have to deal with duplicate cards or putting cards into dorms or whatever. Not too important of a thing, but I appreciate it.

Of course, Theater Days is still in its early days, and it isn’t as feature rich as Deresute, although you can kind of see they plan to feature-match all the basic stuff down the road. It’s also kind of buggy on the edges, and talks to the server a lot. The core game works pretty well, so it’s not like BanG Dream which can still cold crash on my phone (happened just today in fact…).

And yeah, it’s invariable to compare Theater Days with Deresute, and so far it’s a helpful guide. There isn’t a room of SD stuff you can play with, but I think that’s intended (no such thing in ML card game). The gameplay adds a “shigoto” mode which in effect, lets you progress using stamina to get a random commu, rather than to play a song. Maybe it’s a QoL thing too, but commu with idols is also another hallmark of the franchise. It’s important and heartening to see this feature being put it to in the game explicitly, rather than just story that you unlock.

One last note in regards to the early days of Theater Days: the gacha. Unlike Cinderella Girls, you can reasonably “collect” all the Million Live characters off the bat. In fact, with 765Pro characters in the game and getting new voiced lines and scenarios, I really wanted to at least get those 13 first. It would just be like OFA! LOL. The harsh reality is that the initial gacha layout gives 26 R and 26 SR, splitting the full cast in half. Since there is no “friend point” gacha you cannot roll for Ns, as N cards drop only by completing songs and work, and at a “fairly low” rate (given that this is a compu gacha you’re aiming for). The characters whose only non-N cards are SRs are hard to get. Also since the SSR rate is at a blessedly 3% it meant that you had a higher odds of pulling a SSR than a specific SR. With the first new batch of limited SSR/SR, that ratio has changed a bit so you have 0.388% of pulling a SR (excluding the promoted SR) and 0.338% of pulling a specific SSR–almost the same IMO. But it’s hard to get all the Ns. As of this writing I have 48 Ns, 24 SRs, and 7 SSRs. I only was able to complete all the Rs.

So, let’s talk about the meta stuff.

I’m still struggling to incorporate Kaori and Tsumugi into my brain, on an emotional and intellectual level. I don’t think there’s anything unusual about it; it took me over half a year to get into Million Live properly so I expect to get comfy with the two project 39 members by winter this year at the latest. I certainly don’t dislike them, but it would help to see them live in October, yeah?

There are some fanon forming and reforming around Kaori and Tsumugi, and it’s kind of a fun time seeing it happening as it goes. The game itself brings life to Million Live by introducing the characters to more people and to opportunist artists, so hey, not complaining about that.

One of the more subtle threads about the two new characters is how in effect, at least at this point, the less refined characterization necessarily meant they are caricatured to a degree, replacing existing ships or roles in well-established tropes or jokes. I think Fuuka is really feeling it. Hopefully this is just a temporary thing while Mugi and Kaori spread their wings to come into their own selves.

With SideM game also on display (prereg period ongoing now!) we get a glimpse of the hydra that is IDOLM@STER as a game franchise. LOS is clearly taking a different path than TD and SS. It’s sensible to see that the boy side take a different route than the girl side. And it makes me wonder if we’ll get another boy-idol spinoff…

What’s probably the most noteworthy is Taneda Risa and Tanaka Kotoha. Kotoha is plainly not in Theater Days, and this is a huge move relatively. This speaks to me that IDOLM@STER is done with seiyuu switching if the circumstances can help it, and this is an internal decision. If anything, we should infer all the more that Tanechan is coming back, and it is just a matter of time. Just like how SideM anime announcement confirms that Million Live anime will happen, and it is also just a matter of time…

I guess I can take heart that at least the management is committed to doing the right things, but it’s hard to see what’s good about it. Tanechan is not Kotoha. But if Tanechan is coming back, then we need to keep that seat warm for her… Maybe there is a temporary compromise somewhere that makes up the room for improvement. Namely, just put Kotoha in but keep her voiceless?

Please get well soon & come back Tanechan, we all miss you (and not even just in Million).


On the 2017 Spring Season Light Novel Meta

When light novel anime is making statements on light novels we know we are in some kind of a twilight zone. I guess it’s not that unusual to see YA lit turn into cartoons for teens and young adults (and some older adults, too). I just want to highlight some of the scenes I’ve seen and think about it a bit.

Tsukigakirei to me is the one that threw the first punch. To put it into categorically database-y terms, the jock girl and the quiet, book guy hooked up because they have, I guess, similar dispositions? The draw for viewers is this charming 15-yo pairing doing what junior high schoolers do so well, but the boy in the story has this career tangent about becoming a writer. At one point he went and interviewed for a publisher who encouraged him to write light novels, because that’s likely the (only) audience who will find his works interesting. He snubbed the idea, because in his heart he’s a classicists, as his soliloquies are often dotted by quotes from the likes of Dazai and Souseki (thus the name of the show). He writes serious fiction…for young people. Well, good luck kiddo, at least you got that snobbery attitude down, hope the rest of that hipster lit writer bit will follow. Lastly, it’s important to note that Tsukigakirei is an anime original–in some ways it’s a lot easier to write in a reactive attitude that snobs light novels without being one itself.

Eromanga Sensei is the story about young makers of light novels. It involves at its core a light novel author and his shut-in adopted little sister, who also is the illustrator for his books. It’s really that simple, but the story is about how a series of weirdos come upon the “light novel protagonist” (a well-meaning but appropriately appraised insult used within the show, no less), while the little sister becomes slightly more adjusted to society after a series of tragedies that traumatized the unfortunate siblings. As a story where most characters are involved in the light novel industry (illustrator, writers, a couple editors, and a bookstore employee/owner, plus one dick-calling classmate), it has a lot to say about light novels. Most of the time the story only make sharp comments about the industry (as a fan-critic would, thankfully at least) as part of the jokes Eromanga Sensei trots out every few episodes. Its main thrust is providing an enjoyable show (well, to me at least, but I understand it’s not for everyone) while calling you names, and calling itself names. I think there’s definitely a market for this stuff, but I also understand why some might find it too, I don’t know, meta-kinky, for straightface (or even one degree removed ironic, FWIW) consumption.

Saekano season two is not about light novels, but it has a main character whose day job is writing light novels. Instead, the work the team in Saekano tries to complete is a visual novel. How do visual novel relate to light novel (Saekano is a light novel-turn-anime)? This is a deep question, but in a honest-to-goodness media-mix world it’s all a spectrum, as part of the drama towards the end of the series relates to another media-mix IP that’s not a visual novel, let’s just say. The focus of the story and the theme in the story this season largely rests on the creative process and how to create stuff, what motivates people, and so on. The romance angle is pretty well done in this context, but it’s no puppy love story. I think ultimately it makes some very compelling arguments from perspective of someone who’s been doing it a lot, in as much in this season’s meta, Saekano answers the question asked in Tsukigakirei very well. More importantly, Saekano plays with an even tone for the most part, with our Mr. Ethics showing us what not to do the whole way, no matter if they are creating a light novel, a visual novel, or just any creative-creative thing. Actually, you should read this to get a sense of what I mean. This story is as much about producing as it is about creating.

I watched Rokuaka and find it unremarkable on the meta ground as far as light novels go, although it demonstrates, to me, the strength of an anime based on the medium. Danmachi’s spinoff is on this season as well but I have not touched it (yet?). I dropped Clockwork Planet, but it is pretty much just straight-faced as well. There’s not much to say about Sukasuka, perhaps aside from its post-rock style title. Are there any other light novel trash about light novel trash this season?

It’s safe to say we’re beyond peak Light Novel Anime. I think things seem stabilized, but this level of self-awareness is only possible after a full embrace of this mode of media. We’re technically past an inflection point, but I’m not sure where things are going. I’m not so much into forecasting on the industry level on this, but I think Eromanga Sensei is a standard bearer in this regard; it’s very much a version two, after carefully adjusting from version one of the thing. Its success(?) or failure(?) will be informative.


Eromanga Sensei

Eromanga Sensei anime is the Gamera of late night anime, in the Roger Ebert sense. Speaking as someone who saw Air Force One but not much in terms of giant city-wrecking turtle movies, I’m on shaky grounds to appraise either. Eromanga Sensei is in my wheelhouse, though. A little bit of spoilers ahead. Also some Oreimo spoilers ahead, too.

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The Second Honeyworks Movie, Music Ray’n

The second Honeyworks movie, Sukishun for short, is on Crunchy. This movie takes place in the same universe/setting as the first movie, with the same characters, but told from a different perspective. What interests me in this one is how Music Ray’n talents take some key roles, namely Mocho is responsible for the main character this time.

When the movie came out in Japan some time ago Honeyworks also released a soundtrack, which is what clued me in on it, but also following the social media feed of the theater greeting events (thanks tiny Muray pics). Granted all of this targets a particular audience that might be better described as “middle schoolers who like campy romance” which might include OGs and BBAs who like that archetypal shoujo romance hook. Included in this list of older-than-15s is our 22-years-old (soon 23!) voice actress Asakura Momo, who I think is having a ball of a time playing Hina and living inside her hobby’s wheelhouse, for an avid shoujo/romance consumer but still being non-otaku.

It’s not easy for a newbie seiyuu to get a lead role that happens to also spotlight the voice actor in a way that plays to her strengths, in this case. To thank for that, I can only point to Sony, or Music Ray’n, their seiyuu agency/program. Having seen so many new and progressing careers in Japanese voice acting with a bent towards marketing to the otaku I think this is like, the one thing that sets Muray apart. It’s not to say other agencies and companies don’t develop their talents this way, but they really come around to cultivate each of the talents in this generation.

For that, I can put up with their crappy social media and online photo policy.

As for the movie itself, it’s quite serviceable and I think it’s a crowd pleaser, if you’re into that kind of thing. For me, having to see Mocho in a fairly dynamic role that exhibits a range of emotions and modes of communication is already a win. You might have to deal with the initial “Love Hina” moment but the rest of it is just Mocho being what I like the most about her.


In Re: Tsumugi & Saki, New IDOLM@STER Million Live Cast

Basu actually captured my thoughts more or less the same. But I think it helps to take a higher perspective.

The big picture view, well, is idols are Gundam. Bandai Namco is shepherding these larger and larger IPs to create content and make money. The trend for this particular market space (otaku like myself) has long been a change from making money by making media to making money by selling an experience, thus leading to the rise of a live-oriented way to pitch your 2D idols. And idols are a natural and built-in style of content that can be used in this way.

However IDOLM@STER is probably the longest standing and actively produced 2D idol property, at least in a post-00s, 48G style kind of way. The way the series evolved over the past 11 years meant that the producers of the series had to overcome different and various challenges, and take on more that are yet to come. I think the Yukiho swap series of events is the guiding data point on any consternation regarding Taneda Risa, and I think everyone who has been through it know that having the idol take a year or two off is something the IDOLM@STER series, at least since the beginning of the mobamas era, can deal with.

The real challenge, from a personal point of view, is the reconciliation between the two aging card-based mobile games to the new, full-feature rhythm games. On a business level it makes no sense to stop the classic Deremas game. It’s money on the table, and another way to put out content for a series, that I think, is bottled up in terms of its full potential on the content level. They were able to leverage this to throw in 876 Pro stuff and still periodically add interesting content there. But what is its role outside of that? It seems not just quaint, but kind of irrelevant. The current Million Live game, too, will hit that same crossroad.

Since I think it’ll be a business decision, it seems unlikely to see the classic Greemas game go away as to leave money on the table, but with the newly introduced idols, how will Tsumugi and Saki meld into Greemas? It’s an unique situation that oddly only the 765Pro games had to face, which is adding Takane and Hibiki in SP and still not able to produce them in the arcade version. But obviously, Bannam has now the power to retcon the Million Stars, as the cost of doing so is much lower versus doing it back in the arcade days.

Which is just to say, this does feel like when Takane and Hibiki was added to 765Pro. It’s not clear to me why Takane or Hibiki was added, but if today’s trajectory of the 765Pro seiyuu is any indication, our two new Million Stars will be able to shoulder a larger share of work in the future as more and more of this generation of Million Stars move on to having babies or what have you.

Well, at least on paper. There are already 37 Million Stars. It would be weird to not able to call up, I don’t know, 6 of them, at any given time, if Bannam needed to do an event. Maybe a more ideal way to channel cute young voice actresses is to churn them in this mean, sprawling, 2D seiyuu idol machine. I have been thinking about the difference between CG and ML in this way, where our set 37 Million Stars were all auditioned and recruited from the same generation of newbies. CG on the other hand recruited from the full poll of newbies every year, so both it allows CG to get a fresh boost of new blood every so often, and allows the cast to draw from a much bigger pool, and potentially pulling in a wider fanbase (from seiota point of view). Of course the downside is that the Million Stars have a different chemistry, as result of this, than the Cinderellas, but maybe that’s not as important when you’re already at 37 people strong.

The impact on team chemistry will play out in the long term. Nunu, Haramii and Azumin are the faces of 765Pro today, in a way, because they are in a lot of the more recent events versus even Eriko and Mingos. This is possible because even Azumin has been with the franchise for over 6 years now, and as I can testify from 765ML TW, she fits right in there with the other old ladies. Looking back, the seiyuu changes and additions to 765Pro were bumps in the road, not drastic landmarks where the series turned towards a very different direction. I’m somewhat hoping this is the case for Million Live. However I think the concern over seiyuu that I have is dwarfed by my concern over the franchise as a video game IP. Perhaps the arrival of Project Fairy signaled the end of the Arcademas era and the start of the mobile gaming for the franchise, and perhaps the arrival of Saki and Tsumugi signals the end of greemas and the start of “hey we’re just gonna copy Deresute, don’t mind us.” I hope that’s all there is to it.

And to just be super honest here, I don’t want to put my money into two Million Live games. It would be really nice if they can just fold the old game into Militheater, even if that’s probably not going to happen. Realistically speaking I’m just going to spend in both, so I am my own worst poison.