Category Archives: Franchises

Sakugabooru Blog

In case you didn’t know, there is a booru where the focus is on Japanese animators and their handicraft in terms of clips from TV (and other) anime. If you want to revisit a scene for the visuals, it’s a good place to start looking. There are no audio in any of the clips though. To foster the community for sakuga fans overseas, they’ve started a blog and started to ask for money to host their booru better.

My problem about sakuga fandom overseas so far is that it celebrates, typically, in a very simple kind of way. It’s literally about the animation, and by that I mean the way images shifts from one frame to the next. There’s also a sense of understanding in contextualizing the careers of various animators, both veterans and neophytes.

But to me that’s not enough. My sense of animation enjoyment extends to not just animation, and specifically, the “sakuga.” Direction, storyboarding and layout, for example, are super-duper important things that I dig even more (arguably). I can understand separating the use of audio (SFX and music) from this fandom but a cohesive narrative has to have all these elements work in harmony, if one can even dare to further a narrative argument about sakuga alone.

I suppose this is kind of the strangeness about sakuga as a fandom vertical, and why it takes some focus-minded fostering. It really is something worthy of study, but also at the same time not really something to put on a pedestal. It is one part of anime that maps well to the Japanese sense of artisan craftsmanship, but it also gets lost inside the reality that it takes a large team to make an anime. And this is all underneath the ever-confusing and ever-prevalent relationship between art and entertainment.

Since I couldn’t find a place on Patreon to voice this, and I pledged a few bucks to Sakugabooru this coming month, I figured it’s worth a shoutout here and I just want to say I pledged because of all the Cinderella Girls translation. For fans of the franchise, the animator relationship between these shows is an added layer of eye-opening relationships and contexts for us to enjoy and understand the source material. It’s not vital but definitely enriching my experience as a viewer of Dereani. It’s always great to see that the key animators from the scenes/cuts you enjoyed are also fans of the material much like we are, so check the below links out:

PS. This passive-aggressive rant is brought to you by my continued indifference to the Mob Psycho 100 sakugablog posts. I enjoyed the anime a lot (one of my favs this season) but I can’t bring myself to read the blog posts on it… It just doesn’t engage me.


Kimi no Riajuu

I’m glad Shinkai Makoto’s latest theatrical work grossed 6 billion  yen in just 17 days. That beat not only the estimate commercial distribution outlet, Toho, but the commercial success beyond most’s expectation somewhat validates the movie. Critics like Yamakan and Azuma have already weighed in, among others.

I don’t think it’s a fluke. He was honing on the formula from the very beginning. The real question, I thought, was similar to the one Azuma posited.

kimi-no-na-wa

The cultural trend has been long going that route. If the soccer-bu star can moonlight as an otaku, there’s no stopping it. In a society where animated mascots and cartoons surround its inhabitants daily, where manga is consumed with typically zero stigma attached, you’d think it is normal for animated movies to get such hits. In fact, isn’t this what Studio Ghibli have been doing in the past couple decades? To me that was kind of the line of thought, until I realized who Kimi no Na wa is about: the riajuu.

This movie is fueled by sales of couples going to theaters. This, I think, is what Azuma is on about. To be clear, plenty of romantic stories dotted Studio Ghibli’s output, but those always served mainly as backdrops to epicly for-the-children narratives. The ones where the romance poked its head forward tend to do worse, as they often eyed a more mature audience. Kimi no Na wa is not such a thing. I make the assertion about riajuu only via second-hand observations and some personal observation, so I could be wrong, but that is the vibe and reports I have gotten.

If you’re one of those people who have enjoyed anime because, at times, some story/aspect of a show jumped out at you, and you think it has mainstream appeal because it’s so good, then I think you should cheer for Shinkai and what he’s doing. Otaku media or not, its evolution is contingent on hanging on to these sorts of valuable things about the medium.


The Best Idolm@ster Panel Material

There have been a splatter of fan panels in North American anime cons on the IDOLM@STER franchise. Of the few that I have attended over the past few years none of them were as good as NHK’s take. Granted it’s a bit cringe-y but it’s not like some of these panels aren’t either…

You can watch it here for the next few hours or see it ripped on youtube.

KutapP's underling huh

Here’s why I think it’s the best take so far:

  • It’s meant for a general audience. Different panelists may disagree and I would agree why their takes meant for a con audience is sometimes superior, but a general critique I have is that most of those takes are still too “general.” Why not this one?
  • It’s really concise and to the point. This earned massive prop from my end.
  • For the most part it is also very accurate. It’s not 100.00% spot on but more so than pretty much any other panel (except maybe Chuck’s).
  • It even talks about the seiyuu stuff.
  • Of course it’s also unfair that it has interviews with key creative people behind the scenes.

But just for the lead-in portion of the video where they go over the history and some of the well-known aspects of the franchise it’s such a precise and to-the-point thing that I wish all panels covered this much material, this closely, in this little time.

I had a similar problem, if you recall, doing the IM@S 10th panel. Because the 10th documentary in the Blu-ray was pretty much the same thing…


Sword Art Online TV Thing

Lizbeth & Silica

So today the news of a SAO TV adaption by a US media company was out, which I am sure is not coincidental to the fact that last week was SDCC. Or this/these kinds of things are happening out there. In search of media gold, Hollywood is asking people to ship them their mines. Japan happens to be actually pretty good at doing exactly this, so why not pick through their trash for some variety for a change?

And why not? I think it’s a good fit. Fire up that Ouroboros!


Idols with Smarphones

Smartphones were already a thing when OFA came out in 2014, but it hasn’t taken over the game like it did for Platinum Star. This is a quick impression piece on the latest console entry to the mainstay IDOLM@STER games.

Overall, it’s OFA in hyper mode, but where the song minigame in one is figuring out the timing of bursts and bombs, now it’s just Project Diva EZ-edition. Make no mistake, though, Platinum Stars is not really a rhythm game. This is more like the usual idol production sim with a rhythm game delivery mechanism. By delivery mechanism, I mean everything comes down to these climatic lives in which you have to not screw up doing rhythm gaming. Doing well at it gives you a slight edge but it pales to the amount of work that it takes to get far in the game regardless.

  • The idol mobile mail has been a long a cherished thing in these games, and the additional 3000yen or whatever it is enables this idol with smartphone thing, so please go grab it if that intrigues you.
  • P Drops is exactly what you think it is. I went for it because I am now a firm Kakkin-type player and to be honest I sort of wish I didn’t. It makes the game a little easier because when you miss, often times you get consumables which all tend to upgrade your stats in some way. So you end up leveling up your characters/songs pretty fast. Do you get nice gear fast too? More on that.
  • The game has now implemented two ways to balance gear. Outfits now have types that usually have to match with the live type to get max use of its appeal stats. Idols wearing items higher rank will also see reduction on the appeal benefit. This for the most part works but I imagine a lot of new players would run into problems until they figure it out. I had problems with this until I was told to just osusume in the outfit screen. Later on the game evolves big times on this front and gear selection becomes a major aspect of the game. By then osusume will not cut it.
  • The early game is pretty hard I think, once the game opens up more it gets easier, especially if you were able to get some good gear via luck and/or timely EX Clears.
  • The game “ends” after you clear the Extreme Live set of events. Doing it for the first time unlocks M@STER difficulty for songs.
  • Song difficulty for the most part doesn’t matter in terms of score, but it does give an edge if you can FC hard songs. This edge increases as your song rank increases. Thankfully for most people this is something we can live without.
  • The game boils down to the following: fans, appeals (levels), burst, omoide (and hearts), and the gear/outfits you own. The rest are just resources to increase these values. I put outfit in here not because it adds to your overall score (beyond just adding stats–they give skills, which effectively can multiply your base score), but because later on the specific outfits you have determines if you can clear a live or not, as a factor of outfit type and the skills they bestow on your idols.
  • The game plays up a lot to a modern view of SNS-driven fandom. I like it, because it’s like every retelling of the IM@S girls the characters move on into a new era.
  • The cute little animations between each part of the turn is something to watch for. But it’s hard to say anything about those. Just that sometimes I wish I can just look at it and do nothing else.

A couple personal notes. I bought a PS4 just to play this game. What’s nice is that earlier this year Sony enabled remote play on PC, and that made playing this game so much easier. Second, I joined a chat with some other guys talking about the game, and we did a quick-and-dirty FAQ. Like, buying it off PSN and playing it on launch? Watching the countdown timer hit 0 and boot into the game (while at work, because I remote-play via a Vita)? That was really cool. Thanks Sony.