Category Archives: Franchises

The Best Idolm@ster Panel Material

There have been a splatter of fan panels in North American anime cons on the IDOLM@STER franchise. Of the few that I have attended over the past few years none of them were as good as NHK’s take. Granted it’s a bit cringe-y but it’s not like some of these panels aren’t either…

You can watch it here for the next few hours or see it ripped on youtube.

KutapP's underling huh

Here’s why I think it’s the best take so far:

  • It’s meant for a general audience. Different panelists may disagree and I would agree why their takes meant for a con audience is sometimes superior, but a general critique I have is that most of those takes are still too “general.” Why not this one?
  • It’s really concise and to the point. This earned massive prop from my end.
  • For the most part it is also very accurate. It’s not 100.00% spot on but more so than pretty much any other panel (except maybe Chuck’s).
  • It even talks about the seiyuu stuff.
  • Of course it’s also unfair that it has interviews with key creative people behind the scenes.

But just for the lead-in portion of the video where they go over the history and some of the well-known aspects of the franchise it’s such a precise and to-the-point thing that I wish all panels covered this much material, this closely, in this little time.

I had a similar problem, if you recall, doing the IM@S 10th panel. Because the 10th documentary in the Blu-ray was pretty much the same thing…


Sword Art Online TV Thing

Lizbeth & Silica

So today the news of a SAO TV adaption by a US media company was out, which I am sure is not coincidental to the fact that last week was SDCC. Or this/these kinds of things are happening out there. In search of media gold, Hollywood is asking people to ship them their mines. Japan happens to be actually pretty good at doing exactly this, so why not pick through their trash for some variety for a change?

And why not? I think it’s a good fit. Fire up that Ouroboros!


Idols with Smarphones

Smartphones were already a thing when OFA came out in 2014, but it hasn’t taken over the game like it did for Platinum Star. This is a quick impression piece on the latest console entry to the mainstay IDOLM@STER games.

Overall, it’s OFA in hyper mode, but where the song minigame in one is figuring out the timing of bursts and bombs, now it’s just Project Diva EZ-edition. Make no mistake, though, Platinum Stars is not really a rhythm game. This is more like the usual idol production sim with a rhythm game delivery mechanism. By delivery mechanism, I mean everything comes down to these climatic lives in which you have to not screw up doing rhythm gaming. Doing well at it gives you a slight edge but it pales to the amount of work that it takes to get far in the game regardless.

  • The idol mobile mail has been a long a cherished thing in these games, and the additional 3000yen or whatever it is enables this idol with smartphone thing, so please go grab it if that intrigues you.
  • P Drops is exactly what you think it is. I went for it because I am now a firm Kakkin-type player and to be honest I sort of wish I didn’t. It makes the game a little easier because when you miss, often times you get consumables which all tend to upgrade your stats in some way. So you end up leveling up your characters/songs pretty fast. Do you get nice gear fast too? More on that.
  • The game has now implemented two ways to balance gear. Outfits now have types that usually have to match with the live type to get max use of its appeal stats. Idols wearing items higher rank will also see reduction on the appeal benefit. This for the most part works but I imagine a lot of new players would run into problems until they figure it out. I had problems with this until I was told to just osusume in the outfit screen. Later on the game evolves big times on this front and gear selection becomes a major aspect of the game. By then osusume will not cut it.
  • The early game is pretty hard I think, once the game opens up more it gets easier, especially if you were able to get some good gear via luck and/or timely EX Clears.
  • The game “ends” after you clear the Extreme Live set of events. Doing it for the first time unlocks M@STER difficulty for songs.
  • Song difficulty for the most part doesn’t matter in terms of score, but it does give an edge if you can FC hard songs. This edge increases as your song rank increases. Thankfully for most people this is something we can live without.
  • The game boils down to the following: fans, appeals (levels), burst, omoide (and hearts), and the gear/outfits you own. The rest are just resources to increase these values. I put outfit in here not because it adds to your overall score (beyond just adding stats–they give skills, which effectively can multiply your base score), but because later on the specific outfits you have determines if you can clear a live or not, as a factor of outfit type and the skills they bestow on your idols.
  • The game plays up a lot to a modern view of SNS-driven fandom. I like it, because it’s like every retelling of the IM@S girls the characters move on into a new era.
  • The cute little animations between each part of the turn is something to watch for. But it’s hard to say anything about those. Just that sometimes I wish I can just look at it and do nothing else.

A couple personal notes. I bought a PS4 just to play this game. What’s nice is that earlier this year Sony enabled remote play on PC, and that made playing this game so much easier. Second, I joined a chat with some other guys talking about the game, and we did a quick-and-dirty FAQ. Like, buying it off PSN and playing it on launch? Watching the countdown timer hit 0 and boot into the game (while at work, because I remote-play via a Vita)? That was really cool. Thanks Sony.

 


This Is Dumb

It’s never too late to back peddle, but they never do.

I tried to s/Hane/Yui in that post and it worked for maybe 60% of it. I just want to say that:

The ZX-10R is a very fast bike

Hane did make trouble for her friends, such as running into problems with her bike while on a group trip–but that’s a plot device/reference. In fact this is a reoccurring theme about motorbiking. You often travel in a group but it is really loner activity, and being left behind is a running gag kind of a thing. Maybe you can take the next step and say that KyoAni’s K-ON took it as it is and let it resolve without explaining things, but Bakuon had a point to make and it had to explain it.

We never saw the extent where Hane’s sister took cared of Hane, but sufficed to say Hane is a straight Yui knock-off, so I expect the same degree of reliance.

When it comes to a newbie’s journey into music versus into being a bike guy, I don’t really see any differences between the two narratives in those two stories maybe besides that one requires a team, and the other is just something you do in a group. If you think Yui is dumb for making problems for others, you clearly haven’t had enough Tarous in your life. If stupid people didn’t play in bands, rock music would be a terribly boring thing to get into.

That said, Bakuon is also my top series of the season. The reason behind it is that I thought anyone who would ask this question is probably looking for a dumb answer, because it’s not exactly the smartest question to ask. And if you want to distill a catalog of like 50 anime into one for some silly reason, this would be a good choice.


Distance On the High Seas

Such paint

It’s a good point.

At the same time, it’s also a failure as a “Cute Girls Doing Cute Thing” show, in that there’s not enough levity or enthusiasm to make this “K-On! on Boats” for example. Not being much of a fan of “Cute Girls Doing Cute Things” shows to begin with, perhaps I’m not the best judge in this respect, but the constant reminder of the pseudo-serious issues at play sort of kept me from feeling as if the characters enjoyed what they were doing.

This all changed with episode 10, a straight-up filler episode dedicated to an equator-crossing festival. Nothing of much consequence happened during the course of the episode, but the important part is pretty much every character had a good time. It’s tautological, but in order for a “Cute Girls Doing Cute Things” show to succeed, it needs (a) cute girls who (b) do cute things. Regardless of how you feel about Haifuri’s success or lack thereof with regard to the first point, I think you have to agree it wasn’t doing too hot on the second part.

I think there’s a fundamental difference in the way people appreciate “Cute Girls Doing Cute Things” sort of stories, based on my own observation (warning: anecdote). One way is summed as “I enjoy happy people by observing and sharing in their happiness.” Alternatively, it’s more like “I enjoy watching people doing what they do.”

To that end, I disagree with Evirus completely on the point about Haifuri lacking levity or enthusiasm. It’s pretty much on par with Girls und Panzer, except in that story there is the levity of an afterschool activity, and not a life-and-death activity (save certain plot points later on). There is the attitude of students participating in an after-school club. In Haifuri, these kids, well, are doing actual school. Some people take their extracurricular activities seriously, but others do the opposite–the average is somewhere in between. It is not the case when it comes to what we are suppose to do in school, where our collectively-institutionalized souls feel the weight of coursework in the girls’ high sea adventures as assumed as Blumers-in-training.

In that sense Evirus is right on in terms of the core difference; one is about tea and pet turtles, the other is a class that lasts all season long. It actually sounds daunting.

However I think the other school of thought, which is to say, we have a bunch of high school girls acting out the fantasy of some military otaku, as they operate some older-than-your-grandma warships while shooting huge ordinances. (Nerd fantasies always have large ordinances, right?) The routine and spectacle aspects of the concept of girls-on-warships are collectively taken into the character’s weekly activities. In that sense it’s no different than K-ON or Bakuon or whatever-on-whatever-else. The Cute Girls are merely a vehicle. [Is there a meta genre of plot vehicle made up of meta of actual vehicles, kind of like Mad Max where the automobiles are actually driving the plot points?] The thematic points Haifuri drove through the latter half of the series are blow-by-blow by the book, as the matsuri episode sort of marks its climax as a CGDCT narrative. It never wanted to be K-ON, but a story about juxtaposing two contrary things while catering to the Admirals and military nerds out there. The unnatural circumstances are part of what is enjoyable, along with all that tension (as part of the unnatural circumstances).

I mean, ever wonder why there is no token otaku on the Harukaze? And why were there all these yakuza film impersonation going on? Because Haifuri is not about girls on a boat; it’s about girls in a war film. The conceit is precisely about silly young women acting out a story typically reserved for craggy older men as sailors. I guess in such a setup they could playfully make fun of equally troped yakuza flicks. It just wouldn’t work if Mii-chan and Koro-chan were the same actors as the films they portrayed.

Is this why the Fleet Admiral is a fat cat? Or why the girls get nicknames reserved for cats, too? I have no idea. But was Koro-chan funny? Yeah? Guess what.

Maybe it’s a mistake to say Haifuri is CGDCT, because it’s Cute Girls Re-Enacting a WWII Flick, which is actually a comical thing to do, not per se a cute thing. I think that’s kind of cute, but if it fails to make you laugh then the problem is wholly elsewhere. Maybe they were all just Re-enacting the movie Battleship, which would describe the sweet-sour reactions some may have with Haifuri.

PS. Things on the high seas happen both very slowly and all at once. There’s a great deal of lag between some events in Haifuri and they really didn’t exploit those opportunities for the more mundane things. I thought that was the one aspect they could’ve played out more, but I guess not if they want to mimic a more movie-like experience.