Category Archives: Franchises

Year In Review 2014: The IDOLM@STER 2014

Not so much introspective as descriptive–what exactly happened to me this year?

Zekki is pretty intense

It’s hard to explain precisely why, but let’s start with a recent Amiami blog article. I quote:

Aspiring producers, take note–The Idolm@ster Movie: Kagayaki no Mukou Gawa he grossed 765 million yen at the box office before moving over 600,000 Blu-ray/DVD disks in the first week. Imas fever is only getting hotter as the series approaches its 10th anniversary. You can bet Japanese fans are hyped for Cinderella Girls this winter season.

Well,  yeah. CG anime will be hype. As a matter of off-handed indication of its popularity, when I was looking up circles for C87 day 3, the CG section on Day 3 had the largest area for IM@S, bigger than even the original group. It’s not an indication of popularity as much as an indication of its whole adaptation by the otakukin, that most of CG is being looked after by somebody. Granted I’m pretty new at doing Comiket planning so I might have missed the large swath of IM@S circles somewhere else, but that’s what it looked like.

What is more interesting about the quoted blurb above is stating that there is, and has been, such a thing as Imas fever. There always have been ardent fans of the IP since the early days. What I observed off the cuff is that many of these ardent fans are no longer ardent fans, and somehow new ardent fans filled in the ranks over time. It’s a little unusual perhaps. Well, if you thought about it, it isn’t all that unexpected, and that’s something that happens regularly to even other franchises.

What’s a little bit different about the IDOLM@STER is that it isn’t old or widely accepted enough to be one of those legendary franchises. I’m not sure if you can say it’s the same level as Nanoha, and that one is not even quit there. It’s, I think, just on the cusp. Maybe in 2014 that is changing, but I don’t know. If you think about Star Wars or Gundam fans, a lot of them have been fans for a very long time. And it’s baked in otaku culture. This is not really the case for IM@S. So in order for the franchise to heat up, it has to get new fans. The key thing is that it is getting new fans.

In 2014 terms, the way Bamco and team are able to do this is by making an anime movie out of 2014. There were some clear objectives they wanted to accomplish. First, it wanted to relight the fire in the fanbase that sort of tapered since Anim@s and Shiny Festa that happened over a year ago. It was also a gateway to hook in the second mobile game, Million Live. It also is a driver to bring around One For All, which is arguably the most important monetary incentive. One For All is ultimately the fully pivoted version of IM@S2 the video game.

One For All, unlike the previous games, has monthly DLC sets that actually adds to the story. The previous DLCs only added assets, not so much the narrative in a direct way. It’s a page taken out of mobile games, but it is straight up PS3. Fans can expect to spend anywhere between 500 to 10000 yen a month to continue the story of their favorite characters. I personally fall somewhere between 3000-7000, although I haven’t had the time to play the last few months’ worth due to the equipment dying on me. IDOLM@STER One For All came out in May, so seven or eight (day 1 DLC LOL) times those numbers on average is what you’re expected to spend for the core fans, on top of the cost of the base game.

As far as the two mobile games go, the paths are similar. Cinderella Girls is actually sufficiently well off on its own (see C87 details above) that it doesn’t really need to get fans via tie-ins today, even if that is still one of the driving engines behind the series. The anime itself will set it to new heights just because there’s enough momentum behind CG and IM@S on the whole. I mean, mobile games are good cash money these days, and CG has been one of the most successful ones from the start. What the crossovers help is in terms of the event-types situations where it helps to provide some cohesiveness and assurance that CG is still part of the family, that there’s this co-laboring thing between the core IP and the mobile games (kind of like a senpai thing). Million Live takes a slightly more direct approach in that it directly grafts into the 765pro setting and sensibilities. If you think of Puchim@s as a show with a different “sekaikan” then Cinderella Girls is also one that’s just a hair different from the original.

But at the same time, if we consider its arcade roots, IDOLM@STER is in some ways more similar to Cinderella Girls than Million Live, which feels like a more polished, by-the-committee approach to the aging franchise. It doesn’t have the same feel, the crunk. (Like when you compare the CG JP UI with the KR UI and it feels like an aging pachinko machine.) At any rate, both offsprings expand the core offering, which in itself has taken a turn since the earlier days, both by necessity and because it’s a form of rehabilitation. A pivot in startup talk, I think. From video game franchise as center to 2D idol franchise as center. From selling games and machines as a focus to selling CDs, toys, merch, and event tickets as focus. Well, both were always something that were available before, and in a way the change to mobile games means a renewing commitment to gaming, but that’s not saying much when I could be playing the Hanayamata cash-in (or similar) on my PSV right now.

In 2014, this rehabilitation probably comes to life best in the IDOLM@STER movie. The idols go to camp to get ready for their big arena live. In real life, the idols probably did spend a lot of time training for their big arena life in the real, too, slated a month after the movie debut. There were a handful of Million Stars and Cinderella Girls performing on a stage that big for the first time. More than a handful were super nervous, now that you can observe them on Blu-ray. There were small dance mistakes and singing mistakes if you are the nitpicker. But that is all well and good, as it is the part and parcel of the idol package. Fans enjoy seeing newbies develop into great people and go on to do great things, to further connect with them. The SSA live was a launching point for the CG and ML franchises and the seiyuu/character that stand behind them. The Movie gave those folks an in.

The powerful thing about the 2014 IDOLM@STER movie is also that it is the climax of the IDOLM@STER experience from the start, as a butt-of-joke among gamers to a force to be reckoned with in the scene, even if we’re no longer dealing with gamers per se. Fans followed the way Namco took the series, and how fans and people involved work with the show like a force of nature. It was a thing that was. Little bits of lore like how Berserk creator Miura would play it, or these days how HaradaP who is a leader on the Tekken series reps Iori, and sort of the thing that builds up over time that adds meaning. Or how people call themselves Ps on Nico from the Nicom@s days, and how that translated into the Vocaloid scene. There was also the seiyuu take, as IDOLM@STER proved to be something that grew up with the likes of Nakamura and Imai, providing them both work (and pay) and a sense of identity, a stable fan base in which both launched moderately successful careers with. As everyone kept at the series, creators and fans alike, over time, naturally a pretty powerful sense of sentiment builds up.

In a way to honor these qualities, the whole PR for Moviem@s felt like a ride. If you followed it from the start it was almost big enough of a subcultural cache for news and happening all by itself. And this isn’t like AKB48, this is a media-mix franchise! And to walk into it with an open mind was simply overwhelming. That’s kind of in a nutshell what happened to me this year. It was both a crash course on 8 years of IDOLM@STER via marketing, the anime, and learning from other fans; and a giant push for the future along with Cinderella Girls and Million Stars. It was like they paid to get us to pay into the next generation, and how can I give that up?

How well the whole Moviem@s push got me to play with Million Live is a different blog post, but I can say for sure that the IDOLM@STER Movie is one hell of a symbol. It is Producers’ holy ground. And I didn’t even really talk about the movie; just the role it plays in the big picture. In my mind however, 2014 is the year of the IDOLM@STER movie, and there’s no getting around this.

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Year in Review: Why You’d Have to Wake Me Up, Girl?

A work-related thing happened right around the time when I was going to go to Japan in February this year, and as a result of that I have no time to do much recreational stuff. Blogging had to take a back seat, because I just didn’t have the time. The day job deserves its dues. [That said I still put in some solid time in One For All this year and I’m not sure how it happened.]

A hobby-related thing happened right around the time when I was going to go to Japan in February this year, and as a result of that my mind is pretty much honed in a biblical, your-money-is-where-your-mind-is-also kind of way. If we think of idols as gods, isn’t this just the second coming of Shintoism? I feel the energy just sap right out of me.

But a part of that isn’t just Omo-san@ganbaranai, but also for the first time in a long time I feel a major squeeze between the various aspects of my life. Maybe I re-prioritized my tastes, likes and hobbies, but it kind of sucks to have to re-prioritize everything else too. It’s like being a new-born dad, except your waifu is also your daughteru, and in my case none of them are ships.

So as I begin to thought-dump 2014 into the open and public internet, hopefully for mutual benefit, let me just say that no matter if you did one or a hundred fan things, as long as you can go home with some sweet memories and as few regrets as possible, you have won at the game of life. At least, that is how I am modeling it personally. And it only works if you introspect, if only to know if you’ve actually won or not.

「WakeUp,Radio!(生)」(第5回)_学研パブリッシング_ch2582330.flv_snapshot_00.32.29_[2014.12.22_00.48.37]

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Year in Review 2014: IM@S PSYCHO

Belated Happy Birthday Iku! Great way to ring in the new year!

アイマス最高

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Housekeeping, Expelled, Lantis Festival Vegas

I think I’m going to pre-order these three from CD Japan for early next year. So I’ll link them here for my own benefit (lol aff links):

  • WUG Best Collection – If we think of idols as a music industry thing, then I’m totally not a fan in the sense that I don’t buy the CD/BD stuff. Just merch. Kind of like how people feel about WUG regardless of the anime. Anyway, grab all/most of their songs here.
  • Haramii’s First Live BD – Mainly for the tokutens, but Haramii is lovely anyway.
  • IM@S CG St@rter Best – 14 existing chara songs on one disk, featuring the main 14 idols the anime will focus on.

And a few recent items:

I’ve been pretty delinquent with buying crap this year. More like, the crap I buy are not the usual stuff. They tend to be (equally) worthless things like doujinshi or happi from events I didn’t go to. What can I say besides they are swag? Like, they are swag, not that they are swag.

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Angela rotated

I went to see Expelled from Paradise, the 3DCG movie directed by Seiji Mizushima and created/written by Urobuchi. The movie comes from Graphinica, which is probably best noted these days as a photography and CG studio for some Aniplex shows (they worked on both moviem@s and anim@s). This season they’re doing the CG for Your Lie in April. They’re also credited for the memorable transformation scene in Penguindrum.

What sticks out more to me is that Itano is the chief CG action guy. You won’t see it here but he has a team just on all the action CGs. And it really shows. Like, REALLY. If you’re a fan of Itano’s action choreo and designs, it’s a must watch because the movie follows a very predictable Hollywood-ish plot (ie., lots of opportunity for eye candy and action sequences), and the second half of the movie had a couple awesome, jawdropping cuts. At least for me anyways.

When I saw the credits at the end I was having a Shirobako moment.

On a less technical note, Mizushima’s movie unloads all his tricks. It’s bang-bang all the way, although towards the end I’m not sure if the film has laid it enough on in the first 90 minutes to get “corny” on us. It has all the tricks you would expect a Japanese mainstream movie, except the crafting feels still like an Urobochi film, which means basically it’s as subtle and as graceful as a raging bull.

The main character in the movie is a kinpatsu twintail teenage tsundere with large jugs, voiced by Kugyuu. OK, now point out the one thing in my previous sentence that don’t belong. That is basically the problem of Expelled from Paradise allegorically.

Oh, before I give the wrong idea, Expelled from Paradise is a Toei animation film, even if it’s still mostly Graphinica? It’s also not all 3DCG, there are some 2D animation (mainly faces). It tickles my funny bones a bit, like how Karen Senki sometimes is too cartoony for the feel of the show.

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The PR engine in Lantis Fest Vegas is in full swing. I know because I’m getting PRs and Otakon is actually tweeting something about them. I also know because there’s a “rumors” channel I’m a part of and someone even got a part-time gig to canvas forums, SNS and sites with Lantis Fest Vegas stuff.

I also know because now I see those silly preview videos for Otakon Vegas/Lantis Fest. Com’on Otakon you can do better than this. Das Feenreich needs a bigger PR budget. It’s all but confirmed, but Sunday at Otakon Vegas there will be some panel or signing or whatever. We’ll see.

Sushio at the con, hopefully, means a jolly time.


It’s Not Comedy

I’m not a huge fan of portmanteau, so consider this a factor of bias.

Dream team

I was reading the APR a few days ago and someone made a comment on how Shirobako is a dramedy. It was like a trigger, in that I thought several things in rapid succession, like, what drug is Mike on? What is dramedy anyway? Is Shirobako a what? What was it again? What does it even mean? I guess he is based in Socal so the language flows a certain way? Is this just me overreacting?

Well, in a specific context, the term dramedy means the same as, and as far as I can google, dramatic-comedy or comedy drama or any combination of those two terms. It also means more or less what it says–a hybrid of sorts specifically in the TV/radio drama sense. In a more rigorous scheme, many dramatic-comedies are probably still just dramas. The term (or the hybrid genre) grew as a factor of mass marketing and a need to distinguish different types of TV shows.

Because, truth is, everything is to a degree comedic. Most sad stories have moments of levity and humor. Most happy stories contain serious themes. It’s not something categorically you want to spin out meaningfully in earnest discussion. And again, really something specific to American mass entertainment (TV/movies) and its subsequent development thereof.

The “triggering” nature of this line of thought stayed with me a while and I ran into a couple pieces which reflects these. For starters, there’s an interview with comedian Chris Rock that might be worth reading for various other reasons, but let me pull one part here. [Bold for interviewer, some formatting removed]

I don’t think people understand how hard it is to write comedy. The gestation period, the trying out of jokes, the whittling them down — a lot of people may not understand that, in some ways, drama may be easier.

It’s not may. It is easier.

Go on.

It just is. Hey, man, I loved Gone Girl. Loved it. But you could probably get other directors — I’m not saying they’d make it as good as Fincher, but you could get it from beginning to end and get a reaction out of it, where you can’t really do that with comedy.

Every moment has to pay off.

In this sense, comedy’s really fair. It’s not like music, where you can hire Timbaland and he gives you a beat and a song, and even though you can’t sing it’s a hit. Comedy, especially stand-up comedy, it’s like: Who’s funny?

It’s a ruthless marketplace.

It’s the only thing that smacks Hollywood out of its inherent racism, sexism, anti-­Semitism. It makes people hire people that they would never hire otherwise. Do they really want to do a show with Roseanne Barr? No, they want a thin blonde girl.

But she’s funny.

She’s just funnier than everybody. I’m not even sure they wanted to do a Seinfeld show, but he’s just funnier than everybody.

He’s not a matinee idol. He’s Jewish, nerdy. And recently he said publicly he was somewhere on the autism spectrum as a comedian.

He bores easily. I bore easily. Not because I’m on some spectrum, but because I hear so many conversations again and again. So many people come up to you, and not enough people try to take into account what you’ve heard already.

Let’s put it this way. Take Anchorman. Now switch the directors of Anchorman and Gone Girl and give them their movies to do. Adam McKay’s going to get closer to Gone Girl than Fincher is going to get to Anchorman.

Absolutely.

It’s not even close.

Okay, but Woody Allen—

I don’t even think Woody does comedy. I think he does dramas with jokes. They’re all sad at their core.

It’s pretty clear, in my opinion, Shirobako (and majority of TV anime) are dramas. Sure, they have jokes and can be funny, but that don’t make a comedy by itself. It’s the Teekyuus and Azazels of the world that are comedy, when I (and others) lament that nobody blogs about comedy. Because it’s friggin hard to write about comedy. It’s friggin hard to make a good comedy, let alone doing this whole Japanese cartoon dance across the Pacific (and Atlantic in some cases).

Which comes back to Shirobako. The director of the show, Tsutomu Mizushima, is known for comedy. His auteur voice honed in Crayon Shin-chan, which is pretty much the home of modern children comedy cartoon in Japan. Long story short, Mizushima brought his comedic touch to the humorous moments of Shirobako. And Chris Rock says as much. [Some formatting removed, Bold for interviewer.]

I would love to be a 60 Minutes correspondent.

What would you want to cover?

I would cover anything. I mean, I’d be in Ferguson right now, and it would be in-depth, and it would be funny.

It’s hard to do funny in journalism.

No, it’s not. It’s all in the cut.

What would you do in Ferguson that a standard reporter wouldn’t?

I’d do a special on race, but I’d have no black people.

Shirobako’s dramatization aside, isn’t it just presenting to us the everyday realities of the anime production desk? Since the 90s there has been a lot of otaku-oriented stories with otaku and people we desire within; but this one is about industry folks, not you and me. It’s not to say racism in America parallels the moe cancer, but the way we tell either story follows the same principles behind telling stories. I can see why someone can think Shirobako is a comedy. It’s in the cut. And Mizushima cuts it a certain way that brings a certain levity. But it is not, say, the Office. Or Wagnaria. I feel that Shirobako can seem light because we are cutting pretty close to the bone and to home; it’s also part of the dramatization package to protect both the show and the people it talks about. Most of all, the humor helps to make a dry topic fun to watch.

I don’t fault Mike (who is a swell guy AFAIK) for dropping the most cromulent, triggering portmanteau (for me) in a random internet comment sort of thing, but that’s just misleading TV gossip language and it makes me sad. Which is to say a lot of people out there probably don’t even know good comedy if it punched them in the face, because they don’t even have the life experiences, the current events, all that current-events wherewithal that Chris Rock referenced, to really get it good. Nothing wrong with that; we all have to start somewhere. So let’s. And in my opinion the first step is to get out of that consumer-oriented mind set, that overly database-minded idea that comedy is just yet another flavor like slice of life or sports, a row in a table. It’s a wholly different animal.

But really, the language, the level of discourse on comedy, on the anime social network stuffs, is so rudimentary that if something stood out it’s not even recognizable. Do we ever get beyond timing and puns?

PS. Wikipedia on dramedy is redirected to comedy drama. If you read the talk pages, dramedy basically gets laughed out into tragicomedy, which is really more than what anyone needs to know.