Category Archives: Franchises

The Problem with Turn-A Gundam as Comparative Analysis for Aldnoah.Zero And Why You Should Do More

I read this and it just reminds me why I don’t read that much blogging these days. It is missing the essence that makes the comparison compelling–context.

Aldnoah.Zero.full.1746655

Nonetheless, the article raises some good points. I think it can do a better job using another show for the point of comparison though. Like, Nadesico. Both Turn-A and Nadesico are product of their times. If we go back 15-18 years the world of the teenage, male protagonist in a giant robot show is different that how it is today. The post 9-11 world brought us things like the Celestial Beings and Eden of the East. But the whole giant/super mecha genre, as far as that protagonist dude goes, has already ran its course by the time we got Evangelion, and that predates both.

These two shows that dates after are probably better framed in that we’re getting different spins on them. Nadesico, for example, has a harem cook who doesn’t really like fighting but was thrusted into the position. The tragedy (and thematic concern here) is that ultimately he goes back to devoting his life to fighting in order to “end it” for good, even if he does end up with somewhat of a happy ending.

In Aldnoah, we have a stoic dude who uses some commodity components to go up against specialized, overpowered special mecha that are piloted by people who probably could do a better job using their nice giant robots. It’s in essence the antithesis of Gundam, where some angsty teen pilot some super-power tech and blows up the sea of commodity components. Sounds like a thematic statement to me!

It’s all the more funny to see the comparison to Turn A in that context, because in that show there were no commodity components. Everyone’s giant robot is some fossil from the earth or from the moon. It’s one of the more fascinating aspects about Turn A, actually. Imagine wars where once you lose your equipment, it is irreplaceable.

The comparison with Nadesico doesn’t fare better, but it is. In that show, the Jovians used their exo techs to create a lot of autonomous fighting machines, which is the commodity components Earth forces had to go up against. In that sense, both sides developed different ways of fighting that suited them, using some similar, newfound and game-changing technologies such as the phase transmission technology. The funny thing about that is how the story takes a turn via the super-robot inspired Jovian special units, making good on real robots versus super robots. In terms of Aldnoah, which is probably a step down to non-robots versus real robots, I wonder if you can actually make a point about all of it. In that sense, Akito’s luck or drive or circumstances, whatever, allowed him to be an effective element on the battlefield. What attributes that Inaho possesses which enabled his success in these skirmishes, so far, are not an unique element, merely uncommon. Perhaps he is in the right place at the right time, so there’s also that.

With the latest episode bringing (or maybe merely upgrading) the White Base trope, I guess it isn’t unfair to compare Aldnoah.Zero with every Gundam and Gundam-like anime out there. But I think whichever show you use, the approach has to be the thematic and not merely on superficial aspects. And to get that far you have to get an idea what the context of these shows we’re evoking.

Now, someone please do one with Gundam Build Fighters, because it would be fun to see someone possibly talk about that one UC dude who lost because LOL, wrong genre wrong show. I mean a big reason why I walk the meta path as a fan is because otaku mecha genre is an ongoing dialog between fans and creators, creations to creations, and ultimately it’s a disco hall where themes commingle, not so much like a database but more like an orgy where things sometimes don’t make sense, and it’s okay. And that’s really what makes Aldnoah.Zero stand out, it’s like that one straight line in a sea of noise, narratively.


Perfectly 2.5D

When it comes to seiyuu idoling, I have become a shell of a man that I used to be. Partly because I’ve had enough exploding from the shelling of Japan’s next-generation seiyuu idols, each lobbing nutbladder bombs badder and deadlier than the next. Partly it’s also because my exposure to the fandom makes all of it a race condition, so to speak. Hype begets hype. If I was a jaded homebody sitting in front of a PC during some ungodly hour and trading judging phrases with other like-minded, I wouldn’t be in this shape. So I guess while going all out for the 2.5D is both fulfilling and thrilling and a total blast, it comes with that cost.

Otakon is on my radar, but I’d like to take a moment to enjoy the most softly-decorated itasha. And yes, I’m enjoying Hanayamata. WUG has made me soft against Kaya’s rather typical northern charms. And speaking of Otakon, Hayamin transcends her status as an anime otaku favorite and transforms into a, well, Cinderella Girl.


Sports Anime Should Be about Art

This below post was kind of something that came to mind after I hit “publish” on the previous post, and it’s too big to just edit into my previous post. So.

I actually watched half of S2 marathon style

To summarize my last post, I am just complaining that sports manga/anime stories shouldn’t be taking sports just as a character development vehicle. It’s not to say don’t develop characters. I’m not saying we shouldn’t focus on intercharacter relationships, teamwork, or any of that good stuff. What I am saying is the way the actual sport is portrayed in sports anime/manga should be taken seriously and more thematically thorough. It should not just be a means to an end.

To go to the next step, maybe Chihayafuru is a good example because that is a pretty hollow example. By that I mean competitive karuta, as much as you dress it up to be, is still not much more than Egyptian Ratscrew. There are techniques, but it’s hardly a game nearly as complex as, say, motor sports in general. Or even most team sports. Is it more complicated and nuanced than curling? Anyway, that’s not the point, and I don’t want to belittle anything. But part of what makes Chihayafuru ticks is how it explains one of the most ethnically obscure sport of Japan to an audience who largely isn’t aware that it is a thing. There’s the whole exploratory angle. It really isn’t a story focused on an audience of pro karuta fans who follows the scene, but we share Chihaya’s point of view, starting a novice, as she explores the world of karuta.

What I enjoyed from Chihayafuru is that it plays pretty hard on the artistic nature of karuta. That the poems’ history as courtesan time-wasters is not lost on the audience. The art to “singing” the poems, for example, interplay with how fast someone can pick up the audio cues and thus get the right card first, is precisely the kind of thing that ties both the athletics and artistry sides of the sport and what it means to people who play it, in light of karuta. It’s not done in light of some intercharacter conflict or struggle, but as a nature of karuta. And in a way that karuta is such a simple game means there were only a few ways they can make these sorts of things stick out in the anime. I think that is a mixed blessing because the story can focus on the “go to koshien” aspect, which is, admittedly a necessity if the game here is foreign to most viewers. I’m also glad, visually, Chihayafuru is all about those artsy things.

And I think that’s the best way to approach sports anime: treat it as art. To use K-ON as an example, music is, by default, treated like art. It is about how it affect our lives. It’s not as much about how competition, pressure, a desire to be successful, self-worth, or whatever teenage angstbait or page-turning trick, but about what it means to learn to be a craftsman in your art. It’s partly what makes team sports so much fun to watch, because it’s not just a single guy doing the physical equivalent of hunting wild boars in a MMORPG until he dings level cap. Mio and Azunyan can practice until their fingers bleed through and their guitars stain crimson, but it’s not what music is about. Just like how abusive and difficult summer camps is what Koshien is about, but not so much what baseball is about. But singing a nursery rhyme when it’s raining outside and you’re doing absolutely nothing on a Saturday afternoon is exactly one way what real life music is like.

This is partly why I really like Oofuri. That is one story where you know whoever wrote it paid the gods of baseball the proper respect. It’s a plain koshien story, sure, and it still focuses on the battery like 90+% of baseball anime, sure, but the treatment of the sport is glorious. You can actually find what is artful about both baseball and Oofuri just by watching a bunch of people play the sport. Despite swimming in its very culturally-specific context of the Japanese high school sports club experience AND the whole Koushien culture context, Oofuri takes a big step beyond just all of that, and talks, well, baseball.

So, yeah, the other big reason why I like Oofuri is because it goes beyond the rigid genre walls of sports anime, the go to koushien schtik, and even the walls of high school baseball stories (and high school stories). Maybe another way out of these barriers for a non-Japanese to enjoy sports anime is through the appeal of these simpler, fundamental concepts like teamwork or raw human emotion and growth/character development. But if the focus is on that, I feel the work would lose its sports appeal.


IM@S Still Cleans Me Up

There’s not much else to say on my part. Words probably could describe how I feel today and how I felt back when in February, but this means so much to so many and it was executed so well that it says all that I wanted to say.

Oh, I guess at least I can attribute.

For those who are new, let’s just say that back in Feb there was a great IM@S live event and I was able to attend. In many ways it was possibly one of the most moving attempt at mix media marketing ever, and one of the best anime/game event ever. It was also a great concert on its own. Now we can relive it on Blu-ray comes October 22nd. There was a live stream earlier today that I clipped and put on the ‘tubes and you can look at the samples above.


Housekeeping: IM@S SSA Cleanup

Lots of stuff to talk about but mainly I just want to publicly point out that all the people who contributed money to our SSA flower and book deal should’ve gotten their stuff in the mail by now or already received them (months ago for most of you). Maybe better put I am kind of putting it to rest now that the last thing I had to mail out is in the mail.

A big thank you to all who helped us through the whole thing. A big thank you to those who helped me through the whole thing!

In other news, IM@S 9th is in a couple weeks and things are ramping up. Friday brings a surprise announcement that they don’t want fans to send flowers to the Tokyo and Nagoya venues. Probably because they are like “wait we’ll get too many flowers and there won’t be any room for people” or some such. We are planning to do something flower-based so it’s a curveball to our plans that we’ll have to work around.

Today also is the day that Tenso (popular Japanese proxy) received my IM@S Movie pop stand. The shipping was about what I expected; the boxes are like 97cm in length and 80cm some in width, so it’s quite large. Some Ps ordering multiple are paying hundreds in shipping, so hopefully when we get the stuff in time for some photo OP!