Category Archives: Franchises

Wonder Egg Priority Is about [Spoiler]

Spoiler about WEP ahead, and I guess I might also talk about some themes from Wonder Egg Priority, which includes suicide and other mental troubles. More over, how do people watch that show, realizing the dream battles are metaphors, and not realizing the show is a giant metaphor about social media? It’s like not realizing a bunch of trees make up a forest.

Wonder Egg Priority Is about Social Media is the original title to this post.

Koito and Ai in school uniform
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IM@S 16, Anime Update

Seeing the VOY@GER MMXXI trailer on this past Sunday morning was something, to say the least. Goripon is back to do another project with the IM@S content that he is still purportedly a fan of is definitely a sight for sore eyes. The studio Khara link is curious, and the most important “Animas team” tease is a seriously strong dose of hopium.

What is worth also noting is that on the 15th anniversary, July 27 2020, we were not only in the depth of the COVID-19 pandemic, but we saw the Million Live anime teaser. That means in the gap of a year we saw 2 anime teasers, but the only anime since were some Cinderella Girls Gekijo stuff? I might have missed something but that is it, right? Oh, there was this.

https://www.youtube.com/watch?v=MWLMZhARua8

We did get an update from WakachikoP last month with the annual Million Live Theater Days anniversary issue of Famitsu. So I can say that at least this is the minimum fans deserve–even an update that they need more time is needed for a fandom this engaged.

As an aside, even if a big project like Theater Days are run by a big team with a lot of people working on it, with planning that span years, having Hazama-san in charge feels like the product and franchise is just in a better place than KominoP as we had in the past when he took over the role during WakachikoP’s leave.

Back on topic: What is there to expect about VOY@GER MMXXI? I don’t think it’s anything more than just another extended trailer, similar to the one they released 5 years ago to celebrate the 4th year of Million Live. (By the way, I guess this is worth watching if you care about new folks doing research and not knowing about the team Anim@s connection.) If we’re lucky, it might stretch beyond the 10-minute mark, but since it has been referred to as a concept movie or promotional video, I won’t bet on it. It’s suppose to come out soon, so given the neck-breaking pace that Goripon had to deal with regarding the latest Eva movie, that only means there has been about half a year of actual production time when staff can actively create the animation, at the most. Depending on how many people are actually working on the project, of course, it could mean a variety of things, but there has been enough time past since the last time team Anim@s has done anything.

At the same time, we still don’t have a release date for the video, but the song will be out soon in mid-August. The cast has yet record for the work, if the announcement stream reactions were genuine, although they of course have already recorded the song. I don’t think it’s good to dwell too much on it, other than to celebrate the first animated anything for the 3 Shinymas characters, and the other characters who were left out of their respective anime previously.

If I were to actually speculate, VOY@GER was suppose to be a project launched along with the 15th anniversary festivities. On the music side, VOY@GER turned into the same release format as Nandodemo Waraou which seems like a logical thing they will want to do every year going forward. But IDOLM@STER Five Stars songs probably had 6-12 months of lead time, similar to a new mobile game event/content drop for MLTD or CGSS. If we take the cancelled Theater Days PSTour event as a measuring stick, it took them about 9 months to redo it as it’s scheduled for early October. There are other factors affecting these so we can only take that number with a healthy amount of salt, but +/-3 months seems reasonable.

Predicting anime production schedule during COVID seems like a foolish thing to do, so maybe guessing about staff is more productive. If you are good you can probably guess staff from the cast list, because, as MingosP mentioned on the livestream, of course Makoto is in this project because Goripon is a MakotoP. Maybe you can find the biggest Derem@s animator stans for Minami as the next one up.

In summary, it’s like what they say, it’s just more IM@S. MillionPs have been through this before, but this time we’ll have the newbies from Theater Days along for the ride. For CG folks, they know how Spin-Off is like. For the other old timers though, this is all gravy.


On Million 7th Reburn, Online Events

Since I only watched IDOLM@STER MILLION LIVE 7thLive Q@MP FLYER!!! Reburn (that is a mouthful) online, I did not actually travel to Fuji-Q Highlands Conifer Forest to participate in the audience. There is a world of difference between going to a concert live in person, versus watching it in the comfort of home (although I enjoyed the comfort of someone else’s home, not mine). As a fan of the franchise, and especially the live concert part of this franchise, I think there is enough in the remote viewing experience to count for something.

Anyways, I will save the pontification later. First, on ML 7th.

(I had wondered by what “Conifer Forest” meant but it gets clearer if you see it.)

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Umamusume Observations: April 2021

Just jotting down some thoughts about the game. Take it as you will. A hint of a spoiler for S2 of the anime down there but it’s not much of one.

Also this is one of those annoying articles with an image. in. between. every. paragraph.

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Umamusume: The Finer Points

The theme song “GIRLS’ LEGEND U” from the game Umamusme Pretty Derby starts with this phrase: やっとみんな会えたね! It translates loosely to “We finally get to see everyone.” Mixed into that is the marching horns and battle cries of the cast in an anthem. It is the banner theme song of the core product in a media-mix property years in the making–partly due to a multi-year delay between the initial release date and the actual release date. It’s really cute that the song tips the hat to the delay. In fact, in a way this song tips a hat to the strange journey of the video game from conception to coming out on our phones, tablets and PCs: Don’t stop until you finish.

But we can farm a lot more out of GIRLS’ LEGEND U than all that. Much more. Woven into the instrumentals are these thematic strings that you can also get a good glimpse in the bridge, as well as different parts of the game as background music. Having the theme song of a thing synchronize musically with the other background pieces of the thing isn’t unusual–it’s rather expected, especially in video games. But also the song itself tells us more up front–really, what I want to write about isn’t the song, but horses.

Umamusme is about horses…girls, of course, but it’s really about horses. Specifically, the legends of horses IRT to horse racing. I would call Umamusme a game about HORSE GIRLS’ LEGEND but the titular song is, instead of HORSE it’s… U for Uma? Umapyoi Densetsu (うまぴょい伝説) is the first theme song for the franchise from 2016 and the title really says more or less the same thing, just more horse than girl.

On paper, the conceit of these alternative character-based franchises (ships, guns, katanas, cities, appliances, etc.) are as database as it gets. You put these things (and animals in our case) in the otaku database machine and create a character story out of it. Bundle a bunch of these and tie it together with a setting and a few themes, and out comes a media franchise.

In that sense, Umamusume is no different. But the big difference that I can see between Umamusume and the garden variety ones out and about, is that Umamusume has been imbued, at least from what I can tell, a spirit that is horse-like. Horses are large, majestic, temperamental and sensitive land mammals. Horses are social, in that they exhibit social behaviors such as pact mentality, dominance, individuality, competitiveness, and others (such as being able to be domesticated). They play and court. It’s easy to translate a particular natural aspect of horses into anime characters, and I see that being a very strong underlying pattern in the Umamusme franchise.

It’s easy to see this in the characterizations of all the horsegirls. It also helps that the “good girl” trope resonate well with the audience–our racing horses all are good horses (and presumably their rights owners wouldn’t allow otherwise). I mean there are so many of them (even just in Japan alone) and the ones that people commemorate enough to put in a video game are already legends themselves. Of course they are good girls. Even if you run into problems like making El Condor Pasa into a she… Doesn’t that break grammar LOL.

Contrast this with, say, things that are based on WWII heroes or weapons of destruction. How do you channel “the military” except only superficially? You can do a lot more when you’re channeling legends about racing horses, it turns out, maybe because it’s not problematic.

And I think this is where Cygames really flexed their muscles. You can directly take what is lovely and endearing about these horses and put them right in the game, down to the way their tails wag or the way their ears twitch. It’s beyond the whole sexual aspect of furry appeal–we are talking about making fiction where you combine the best of what racing horses have to offer with typical otaku tropes. (And including the sex appeal as appropriate, as it never was gone, just not in the fore.)

This to me comes across like all the strings in the instruments throughout the game BGM. Cygames was tasked to make Umamusume a game that conservative Japanese businessmen would gladly sign over their legendary horse brands over to, so I think a certain level of restraint was needed throughout the entire Umamusume experience. The characters (and the cast, FWIW) are still going to do the same rigmarole, the same toe taps and dance routines. Tracen Academy is extremely generic but it does adhere to a classy all-girls school vibe. Symboli Rudolf and Meijiro McQueen can walk down the school yard gracefully, while Vtuber Gold Ship can jump kick the trainer while it happens.

That is the framework that allows things to happen, but what endears us is the individual stories themselves, and how it’s executed. For me, the game taught me the one behind Rice Shower, who was put down during her final race due to injury. It’s sad, sure, but the story in the anime and game makes it a lot more approachable due to the execution and details. The most famous of them all–Haru Urara–only got as popular as she did because of marketing/promotion and production, after all. In a way, Umamusume is the same pitch, but for a lot more horses besides Haru Urara. When these horsegirls channel their named legends, it’s where the magic happens. Even if it’s extremely normal/boring like Special Week, it is still endearing that our mother-loving, Hokkaido born glutton became one of Japan’s best.

Which is all to say, GIRLS’ LEGEND U is a great piece of music, and you can tell by hearing someone playing it on the piano. This is some great composition fit for a sweeping orchestra. Instead we have a bunch of seiyuu grunting calls about winning races. No matter how you cloak it, a good story will shine through–and that’s what Umamusume really is about, putting into character-stories of racing horses, their lives, and their struggles.

PS. There are other finer points to Umamsume Pretty Derby. So far it has largely inherited many of the QOL stuff that I love about Princess Connect! Re:Dive. It being a raising game doesn’t quite translate into how not to make it into the same kind of “menu hell” that JRPGs can be, but I see some small glimpses of hope here as is. It is also kind of time consuming given each raising run takes a good half hour, at least. There are many little touches in the game and in the IP generally that I wish I can highlight but it will make several post at least. Anyways, I’ll end with this video.