Category Archives: Modern Visual Culture

Rally Behind Terms, Fracture; Obvious Stuff

A lot of people say a lot of different things in terms of what defines anime or manga. I don’t know who is right, wrong, if even they are in conflict or if the varying definitions are incongruent. What I do know is that anime and manga are broad brushes that describes a lot of things. Once we throw games in the mix, it actually…gets no more crazy than it already was.

The gaming community is a good way to look at it. In reality there are a large number of different types of games. What’s more is that video games have long since reached the mainstream in the utmost sense, especially in the past few years when casual gaming tied up with the gadgets everyone wanted, on the social networking platform everyone was on. It’s gotten to the point where everyone knows what Angry Birds is, and really, why is this? I don’t know, besides that the game ties into a variety of devices.

All I’m trying to say is, say, someone like me, who doesn’t really play much in terms of marquee titles, is very different than my bros who play Halo and CoD and what not, which are all too different than a blogger on hiatus or one who’s not. Are we even gamers? By some stretch of the definition, sure. We might all watch anime at some point in our lives, too. Or read manga. But we are not similar in our inclinations at a fine grain resolution, to say the least.

I see this, painfully so, when it comes to manga in America. The general marketing concept behind it has not evolved beyond TokyoPop’s brand of “Woah this crap comes from Japan! It’s like, girls read this thing! We call it manga! UNCE UNCE UNCE!” Which is fine, if the calendar says 1989 or something like that. But in 2011 terms this is woefully insufficient, especially since Japan is thoroughly involved with this little localization scene. Especially now that the internet is a major player, and the path everyone is taking to get to the next level.

The sad thing is, even posh and classic manga publisher like Vertical can’t get stuff lifted off the ground in this way. It’s like selling mushrooms, to use an analogy: $500/lb truffle can be marketed in the same way as your $2/lb white buttons, simply because they share some biological similarities in their life cycles? I mean, yeah, you’re a mushroom dealer. And not even the illicit ones. So, again, just because you read/sell/buy/review/follow manga, what does it mean? What does Drops of God has anything to do with Bleach? Nothing, I propose.

I mean, compare this with, say, Marvel or DC’s catalogs–there’s this kind of fracture for attention that is just unimaginable and unseen with these American publishers. It’s not to say those DC or Marvel don’t have diverse offerings, but they really aren’t concerned with just the wide range of topics, forms, modes, and concepts that all of manga has to offer. Which, is to say, manga covers basically everything under the sun.

And naturally, this extends to the fanbase. Just because I may have an anime blog, it doesn’t mean it’s the same sort of blog as any particular breed of anime blog. Anime is a lot more niche than manga, relatively speaking, so I think the relative success of marketing based on that product identity in the west is much better as a result. Ultimately when I go to an anime con, most people overlap in their anime consumption experience, as far as what makes them fans. I cannot say the same thing for manga, at least, not as confidently. But to not just contradict myself, I probably cannot well-identify with majority of American con-goers either, just because I am well-above the average age. Maybe. Honestly, I don’t really know.

Which is why things like this happens, I suppose. Learn to offkai amirite? It’s more serious than that: Learn to realize your hobbies is actually (slightly) different than mine? Do we need to create/import vocabulary for this to happen? Is your illustrated pornography different than mine? How different is too different? Or are they really the same and some people (at the con) are just old and some other (characters) are too old? Do you belong better at a JumpMangaAdaptationCon than a LatestLateNightTVAnimeCon? Or maybe go straight to 4ChanCon? Do plot-driven drivel get you going farther than the House the Artfag built? Or do you require the services of both? Neither? All these things can strongly dictate what we enjoy, what we experience, and how we enjoy yourselves, together. I don’t know why we would want to confuse them. Let’s spell it out.


A Channel Fireball

Misleading blog post topic aside, one advantage of computer-assisted/generated techniques in animation is that we no longer are at the mercy of the artist at the canvas. Life is no longer an image, but a set of vectors and rules governing motion. It means two things.

Fireworks that no longer looks like moving neon lights.

No longer being able to call out on cheap animation when a manzai comedy anime take place entirely within the same setting, with the same characters.

I’m squarely in the camp of embracing my future overlords today.


Bamboo Shoots

Not a Nichijou post, sorry.

I am not really an insider with regards to MangaGamers and their relationship with the various bishoujo game makers/eroge scenesters, pro and otherwise. It feels, at times, a fairly close knit circle because it’s full of small timers doing something that they like, making a living off it. It’s kind of the feel you get from how characters relate to each other in Koe de Oshigoto. In some extreme cases, it really is a family business, like in 07th Expansion’s case (and others I’m sure).

But from seeing the way he does things, both at AX last year and now in the thread he started in the forum of the company he produced (it sometimes gets left in the cracks, but it’s vital to remember that MG is a company created by the Japanese!), I get the idea that he has a solid grasp of the issues surrounding the growth, sales, proliferation of these games.

So when he decides to go directly to the BBS, it makes you wonder why. He’s also taking requirements for their made-for-foreign-player tourism game (granted it looks close to be completed). By “taking requirements” I mean he’s soliciting opinions on it. But anyways, it’s interesting to note a few things. I’ll just quote EvoSpace’s translation:

First of all, I would like to start from the current status of the Japanese bishoujo game industry.

<Current Status>
Many companies in Tokyo and nearby regions were heavily affected by the earthquake in March and their schedules were thrown off. Although the damage may differ in size, companies working with MangaGamer, such as Circus, OVERDRIVE, Navel were all affected as well.

This has finally calmed down now in May, but it’s still not safe to assume things. I wouldn’t say it is bad as Fallout3, but we are still having difficult times.

It’s cute, and by Fallout 3, heh. There totally needs a game that uses American oldies and pairs that with the Japanese visual novel experience. Ideally, it wouldn’t “heavy” or “noire.”

<About the titles we are negotiating>
As a premise, most of the bishoujo game companies in Japan make their games with the minimal number of staff, and obviously, their main market is Japan. And because of piracy and the unknown size of the overseas market, many times, they are uncomfortable about working with us, and it takes quite a long time to have them understand what we are trying to do. As the producer of OVERDRIVE, my company is not that big either. Yet, I am trying my best to go around trying to talk to different companies while releasing our games in Japan.

Most Japanese game companies are thinking this,
– Is it really going to sell overseas?
– What about the laws?
– Is there a demand?

This probably is on the mind of 90% of the companies that you wish for. Since sales in Japan is going down recently, it is even more diffcult for them to look at the overseas market.

We’ve been running MangaGamer for a while, and have visually seen that there are indeed fans and demands, and our sales has been increasing over the years gradually. Using such data, we are trying to negotiate with several game companies.

So, first, MangaGamer is doing better than before. That’s good news. It’s a big takeaway.

The second concern is well-phrased. I think Bamboo is realistic and understands that ultimately the western VN community is full of people who would buy games, but also full of people who would pirate them. There’s an overlap, of course, but it does nobody any good to dwell on it. It’s probably better to think of it as an availability issue. It would be reasonable to pin the lack of availability as one of the primary reason people pirate stuff, after all. With digital distribution, this is even more of a glaring gap.

Looking back from the perspective of a Japanese development house, then, the same issue is one based on increasing risk. That’s how I read “Is it really going to sell” and “Is there demand”? I think there’s nothing we can do about laws, but there is money to be made. To that end, Bamboo’s statements is pretty simple: buy his games. I’m not a big customer of MangaGamers, so I’m indifferent about it, but if the proof is to be in the pudding, he’s well on the way to make some.

<minori and ef series>
We are still working on this game with minori.
They are the ones helping us with the actual development of the English version.
We are taking a good care of the translated script, even if it is fan translated.

<age and MuvLuv series>
“Muv Luv” is a big title from age, and they take significant care about their games. It’s not that they are ignoring the overseas fan, but because they still put their priority in the Japanese market, their response is slow. The Japanese fans refer to their 3 years as “1 age”. That’s how long and serious their development span is.

Also, they just announced the Xbox360 version but it took a while until they told me about those things. However, it’s natural that they needed to keep things a secret until the announcement. For a large budget game such as that, not only the game company, but several companies may invest for its rights. This is called the “Development Council” in Japan and it is a common form of how anime are produced. Although there are some merits, there is the demerit that unless all of the members of the “Development Council” agree, they can’t make decisions.

It’s a good insight into how a big game production is like versus the little ones that localization companies typically deal with.

The rest of the post contain the plea from Bamboo about improving the image of western market in terms of piracy and what not. I think that’s a long, long road, but one that has an end. If people really like the stuff, they ought to walk it. And maybe talking despite the language barrier is a start.


Parenting with Anime, Or Not

I read Tangle’s guide to anime for Christian parents, and I’m kind of disappointed that it delivers not much beyond the usefulness of a Wikipedia article. Well, there’s nothing wrong with that, it just doesn’t go to any of the instances in which I find some connection spiritually with the anime I’ve seen over the years. Maybe I shouldn’t have been looking for that, being an insider rather than an outsider.

Truth is, religion and spiritual beliefs are intensely personal things, so it’s difficult to write anything about them in a way that is intended for a general audience, at least for me. Parents, too, would also apply that rule, so I think, even if the application is just as intensively personal on the part of the family. It takes a certain gifting or certain moment of inspiration, I feel, to be able to generalize to that level in this category of topics, and at any rate stuff that I probably do not have.

What’s probably just as bad is trying to talk about parenting ideas in the same way, because I feel that is just as personal as anything religious. I mean, do you want to get all up and in inside your tween’s media consumption? Some parents do, others not as much. I don’t blame them. Either of them. I mean, if I was a 14yo, do I want my dad to watch anime with me? I guess regardless how I feel about it, it’s up to the parent or child to decide.

Or not. Because I think either way could work. It’s like how some find religious release and salvation through simple stories and personal anecdotes that resonate with the deepest part of their existence, a personal revelation. Others seek answers in rationality and things they have a deep grasp of, to construct the system that they live by. Some do both.

It’s how I approach anime, actually. Invariably, when we’re dealing the media output of one of the most introverted country and culture in the world, it feels a bit foreign. In other words, anime is a bit like a stranger in my eyes, in my culture’s eyes, and in the eyes of its analysts, critics, policy makers, academics, parents, and what have you. There is not much that one could call gospel or bible when it comes to anime (although there may be a few encyclopedias lying around, and one very black bible), so most people are left to their own devices to make sense of it.

Thankfully, anime is cartoons. It’s not something made in order to discuss really complex issues (even if it can) or to hide something from plain sight (even if it can), or just plain confusing (which happens more often than one imagine, but not that often). I think the average tween-raising adult (probably in their 40s or 50s?) should have enough common sense to handle it. Because the average teenager is by far more complicated than the average anime, and that includes even late night offerings.

So, perhaps it is naive, but I am hopeful that kids will still be kids, and grow up in such a way that how they were cared for reflects appropriately in the end.

And this is basically how I approach the whole Manabi Straight thing. The thing when I wrote about that it is the picture-perfect illustration of God’s kingdom. Because it’s about seeing it; it’s the way how prophecy, anointing, hope, patience, faith, standing up to what is right, fighting for what you believe, understanding, reason, charity, acceptance, and by some measure, love, come together to make a beautiful whatever-it-is. And the thing is, you won’t be able to see it unless you are looking for it, and you can’t find it unless you know what it looks like. That stuff, no amount of anime is going to be able to teach you.

Just ask your mom.


Brain Dump: 2011-05-12

Just to capture what’s on my mind today before restless sleep flushes it out, that or just a lot of work:

The Aya Hirano thing happened. If you’ve ever been to Forbidden Planet, you might note that it is arranged not unlike the Strand used bookstore next block down, which, if you have not been to either, is a place with a lot of stuff stacked mighty high, and there’s not a lot of room to move around. It’s kind of like shopping in Akiba, I guess. So even if you want to do an event there, there’s just not much space for it.

The rumored 5pm starting time is grossly exaggerated. Things didn’t really happen until 6:30. The word was Hirano and crew were filming something at the Met, and, well, NYC is the birthplace of gridlock. It’s not a long drive at all from UES down to Union Square, thankfully.

The whole thing went down like an episode of Otaku Versus Zero, except instead of Macias going to the field (or the improved Macias x Asakawa combo in season 2)  for some half-reality, half-reporting programming, it’s Hirano going to the field for some of the same. It is really casual; the crew was about 7 people, including two camera peeps, a boom guy, and a bunch of girls who are, I guess, handlers and interpreters and whoever Hirano needs on location.

The crowd was pretty small; pretty much all kids until later on. A couple business types showed up so I didn’t feel so out of place. I think there were a bunch of kids who had to leave because of classes or something, so the delayed start thinned out a lot of people. That said, it’s Forbidden Planet, so by “a lot” it’s like just a dozen.

What did Hirano do? She did her half-scripted thing with the one clerk there, she asked some questions and 2-3 of the people in on the thing asked her some questions. Before that she was just looking and shopping and pointing at merch. There was this bigass Haruhi dakimakura right by the entrance to the anime/manga section (oh, right, this all took place on the second floor of FP, which is even smaller), I wonder why. Anyways, after the Q&A, we got friendly, took pictures, and she signed a few items before being ushered away. Oh, she also did like 4 different voices. I was holding back my urge to yell “Katja-sama!” but that’s probably the right thing to do. But if anyone cared, one of the four voices was Ms. “Give Me Blood” Pachira! Thar be otaku in our midst.

There’s a line about how it went down in terms of press and media. If there was anyone to blame, it was one of the guys who had the heads up on Hirano’s visit and tweeted about it. The next thing that happens is that the all-seeing tweetbot of Scott Green (of AICN/CR News) picked it up and retweeted it. It happened some time like 3pm on 5/11, but I didn’t notice it until I was reading my feed on 5/12, on my commute in. I think Jtor picked up the story for serious, and ANN got the full scope afterwards. Wonder who wrote it up for them…!

There’s also some back story that I overheard about Hirano’s low-profile visit. But surely, Japanese people read ANN. I guess it’s just the anime industry types…but that stuff cross-breeds on 2ch just the same. Uh. The back story has to do with stuff about the low-profile visit, so you can take a guess what I’m referring to.

===

The other thing I want to just blarb about is Anime Expo’s Hatsune Miku festival. Pound for pound, while Kalafina is pretty cool, Scandal over at Anaheim is probably a little more attractive. I happen to like Kalafina’s music more, but I’ve also seen them already. Now, this Vocaloid show? It’s, what, the third or fourth time we’ll see actual holographic projection for real? We as in, the world? I think this one is just a little more serious business, Toyota’s involvement notwithstanding. Plus, Sega is doing it!

And holograms don’t weight very much I think. Even if you throw in Len, Ren and Luka on top of Miku. [They also don’t take up space in the green room…hrm THE PERFECT AX GUEST LOLOLOL.]

It’s got a production committee behind it fer crying out loud. But with the behind-the-scenes works, it doesn’t surprise me.

As for the last bit on Miku and Toyota (for now), the WSJ blog post on it is as good as it gets to the bottom line. Ricers may not dig Corollas, but their girls and sisters might just have big dreams and compact dreams. (I’m sorry, I can’t help myself.)