Category Archives: Modern Visual Culture

Upotte Is the Definition of New Fanservice

For years I have been referring to generally things that pleases the fans as fanservice. This includes not only the sexually alluring sort of fanservice, but basically all sorts of things that kind of juts out there in a particular narrative beyond boobies and booties. The reality is that late-night TV anime is largely founded on the premise of giving the fans what they want, so we have a lot of shows over the years that have this broad definition of fanservice at its core. I think we have seen some shifts over the past few years, though, and now we are kind of hitting it with more authority and in a more complete sort of way.

The concept behind Upotte is basically you have these magically morphed assault rifles as middle-school girls, both sharing human and weapon characteristics. In a way their human appearances is kind of the black curtain that hides what the hell is going on; we’re taking them as is, characters, and not as some kind of mysterious creatures that are both sentient and are assault rifles. It’s not like they look like guns with arms and legs, nor do they actually possess any character design elements that can be liken to rifles; just jokes about underwear and character personalities, and occasionally they can overheat.

As representation of assault rifles, admittedly, the girls were more like high-level concepts–caricatures of these guns in the eyes of gun otaku–rather than the weapons themselves. At least that’s how I reconcile the fact that these girls actually use the guns they represent in the show to play their various life-and-(not-)death games.

Of course, the fact that these guns are middle-school girls create a pretty convenient vehicle for fanservice of the boobies-and-booties kind. Actually the show kind of ups this angle by including a large cast that show up alongside with the main four characters. We actually don’t see the main group showing off, so to that extent the Upotte anime doesn’t really push it. I imagine it doesn’t need to given its specific niche.

Underneath all this, though, is another vehicle for fanservice–that the girls are just, as far as from what we can see, normal girls. Aside from their weird characteristics like unable to die from gun shots (a necessity purely to facilitate the need to have gunplay (pun unintended) in a gun otaku anime), when any onlooker sees the cast of Upotte they probably will be none the wiser. Maybe the elf or animal ears hint at their non-human origins, but last time I checked elves and animal girls can still be shot and are not pure representation of high-level ideas. Well, seeing just the setup for “normal” fanservice is just as large of a cloak for what’s underneath.

What kind of tickles me is how the girls in Upotte are ideas for other ideas. Not in the sense that fictional characters are ideas, but these characters are just representation of ideas that are bundled and “moe-ified” natures of the weapons they represent. It’s kind of like the “database animal” thing, except now we’re talking about wholly foreign and kind-of incompatible elements. Thongs for skeleton stocks? I mean, yeah. I said it earlier, but Upotte uses this clean-cut “let’s not get too deep into it” approach to do the human-weapon merger. It provided a fairly plausible bridge to suspense our beliefs, I suppose.

In likewise manner, Upotte approaches the “real fanservice” part of the show, the firefights, in a “let’s not get too deep into it” style. I say this is fanservice because they’ve now gone out of their way, out of the mold of moe anime, and put some good scenarios where the students play some rough games of airsoft, except with weapons that have the right characteristics of actual guns. It’s pretty darn good fantasy fulfillment.

If we look back to Cat Shit One, maybe we can see this coming. Well, that one is a little bit literal; but for military and gun otaku, that’s kind of what we want out of our entertainment: 30 minutes or so of military action with people fighting using rifles and other conventional arms. It’s like a video game. Upotte tries to deliver that, and it was at least successful in having that content present and highlighted as climaxes in the show.  To put it in perspective, the story of K-ON or Soranowoto each has some overarching paradigm in which the narrative follows. Epic spidertank battles or high-energy live concerts, from the perspectives of those paradigms and themes of the story, are fanservice. In Upotte we came for some cool guns and gunplay, and we got plenty of that, because the whole show is pitched around those aspects and it knows that’s what we want. Rather than to go neck deep into philosophy of deadly weapons and the debate about civilian ownership of these things, for example, Upotte knows better. You can kind of see it in the last episode, but really?

Anyways, TL;DR: Upotte is double-barreled fanservice, and the whole thing is designed for this purpose.

PS. In the era of Kickstarter, CSO would probably thrive, don’t you think? IDA needs to get their butts on it pronto.

PPS. If fanservice is extraneous, and the whole anime is about fanservice, wouldn’t fanservice in fanservice anime no longer be fanservice?

PPPS. These name-branded guns, if they weren’t core to the course of human history in the 20th century, they are almost as good as advertising-generated popular culture (think of all the name brands of instruments in K-ON)?


Siloed for Sanity: Anime Fandom Ghetto Encourages Harmony

Just quoting some tweets here, between SDS, Ed, Daryl and JP:

SDS: I can’t help but wonder if the root of nerd misogyny is a bitterness towards being unable to reap the benefits of being male often mentioned

SDS: If one does disagree about a character being sexist or not, I would hope the argument would involve reasons why that character is positive.

SDS: And not “Well it happens to guys too so there!” (it doesn’t)

Ed Sizemore: @sdshamshel Shhh. Let the gamers and superhero fans be insensitive jerks. They can drive the geek girls into the arms of the anime fanboys.

Daryl: @edsizemore Per @sdshamshel‘s hypothesis, if the geek girls are driven to the anime fanboys the anime fans without will intensify their hate

jpmeyer: @DarylSurat @edsizemore @sdshamshel my theory is that anime fandom isn’t as bad because it has rigidly gendered areas (waifus vs. yaoi etc)

me: @jpmeyer anime nerds can get it on without resorting to line-blurring stuff; fanservice a time honored element

me: @jpmeyer or another way of saying, there is less qualms about outright porn in anime fandom

jpmeyer: @omonomono when your fandom coins the phrase “rule 34”, you don’t flip out when girls draw pictures of your favorite characters buttsecksing

The fact is, anime culture out here is grown up among and along with jokes like “Tentacle Rape” and what have you. It’s not wholesome stuff. People get the wrong idea about it all the time even today. Its exploitative reputation in the 80s and 90s are well-rooted in like-kind works that are available in the west at the time, despite having the term (anime, Japanimation, whatever) covering all Japanese animation, from Future Boy Conan to Cool Devices.

Video gaming has gone a long way since its early days in the 70s and 80s; but unlike anime, the west is intimately familiar with video games. And unlike anime, the concept of video games have long been something wholesome for the family. In some ways it’s no different than the word “cartoon” and its connotation. [To think of it in reverse, it’s like as if Japanese games were its own category of games and are treated differently than non-Japanese games.] I can pretty clearly recall that it wasn’t until the mid 90s did we get games that actually broached adult content in the mainstream gamer consciousness, at least beyond the usual strip poker or the like. (It’s hard to do ero when the graphics isn’t quite there yet.) Yes, you get to blow people up in pieces, or aliens, or whatever that it is you were shooting. The GTA games really elevated that at around the turn of the century. Old guard “adult” games like LSL were, for the most part, wholesome, even if they did play to adult sensibilities.

More importantly, consoles and video games become something everyone played at some point in their lives. That might be enough of a key to turn our attention to them in general.

What I am seeing is this sensibility being slowly expanded in mainstream gaming to approach the varying issues that anime had to deal with since day zero. If gamers can just own up to that a part of their experience–to acknowledge the entire spectrum of human discourse is fair game in the medium of video games–maybe people will be better off? To put it in fewer words, own up to the sexist, misogynistic side? It’s like legalizing marijuana, or better yet, acknowledge the issue because “knowing is half the battle.”

I guess what I am suggesting is a subtle thing–it isn’t to say if we made more porn or adult-only games, it will make mainstream games less sexist, or anything like that. I’m wondering if the people who play games–gamers–will sort themselves out accordingly, if we give them appropriate “playgrounds” in which they will go and mind their own businesses. In other words, if we created some genre of games that makes things like DOA Extreme Beach Volleyball obsolete? Or added another 20 genres to what’s out there, beyond the bounds of gameplay but also in terms of themes and human needs? And have discourses that are thoroughly off tangent from the mainstream discourse as a way to give more choices for gamers to spend their time? What if we simply all played the games we wanted to play, and they happened to be very different and not the same 10 AAA sequels from the same 4-5 big publishers every year?

I also think the whole concept of “AAA” gaming accelerates and complicates this problem. It’s retarded that we all have to care about only a handful of games, just because tons of money is spent to market it. I don’t even know if tons of money is spent to create a AAA game that actually goes into the development. These titles are as authentic as, well, as Lana Del Rey.

The problem about everyone caring about one game is that it is very difficult to fund a controversial game and piss people off (at least intentionally, not through incompetence). What does it say about the industry or scene if a flagship title is, say, sexist or treat minorities poorly? What if it is extremely violent? Does it matter? More importantly, what does our attitudes about AAA titles say about how we, in the converse, don’t care about the countless titles that gets little to no press, which may be even worse or very commendable when we use the same ruler to measure? Why this double standard? Or rather, this is exactly the mechanism that anime communities have long adopted to co-exist.

The fact of the matter is I share a banner, a heading, as people who buy these figures (NSFW). Because I buy bishoujo pre-panted stuff (tho nothing like this). Because I like anime. This is just for example, sure, but you probably share some title, being an anime/manga person, with people who are into totally different things than you do. Rule 34, after all, spares no one. We certainly don’t have to like it, but I think that sort of things exist in enough of a vacuum, both in actual separation and in the contextual sense, that we can co-exist. The merit of ideas remain the primary means in which good stories, characters, settings, concepts, shows, franchises, fan participation, artwork, and all that we do, move up in the marketplace of ideas. Anime has always had a marketing problem oversea; the flip side is that it is easier for trashy, late-night anime (or ONA crap even) to bubble up in the fandom discourse, provided that it has merit; that the siloing of different types of fans who are interested in the different aspects of this fandom allows for merit to outshine preconception. More importantly, these silos help in that we all can lend each other our strengths and still keep all that naughty stuff to ourselves.

PS. NYAF died in its ghetto. Will its rebirth (lol shared artist space with NYCC AA) cause friction? Got a few months to go before we find out!


Anime Expo 2012: Guh

I think it’s safe to say that I approach cons on a fairly grounded manner. It’s so grounded, that I try not to fly to one.

When Anime Expo planning period rolled around this year I was leaning towards “not going” all year until just recently. Mainly, the motivation is largely rested on hope; two types of hope, in fact. On one end, I hope Anime Expo will offer good guests. Now I enjoy all kinds of guests, but it is a lot of effort to go to AX, and it takes a fair amount of time and money, both I would rather save for other stuff. And it’s sad to say but I’m not so excited about Yuki Kajiura, after finally getting to see her a few years ago. I’m probably even less excited to see most guests at this con. Yeah, I like Fate/Zero and Kara no Kyoukai, so I should be excited, right? Yeaaa not really. I’m more excited about Tatsuo Sato, but I’ve seen and talked to him before too!

It’s this weird space that I live in, on one hand I don’t mind throwing down 3 month’s worth of lunch money to buy some plastic disks, on the other I’m not all that excited to ask questions to the guys who made that thing which cost 3 month’s worth of lunch money. Well, I don’t know, maybe Aoki and Koyama are cool dudes to talk to. But are they? Can someone let me know ahead of time? It isn’t that I don’t have questions, I just am not excited about asking them.

The other kind of hope I have is that I will be able to enjoy Anime Expo like a vacation, where I get to hang with a bunch of like-minded hobbyists and bros and enjoy some time hanging out and enjoying the local environs–may it be what LA has to offer, or what the con has to offer. Well there’s that X-Games thing going on at the same weekend as AX, and it will monopolize half or more of the facilities at the LACC/Staples Center/Nokia Theater complex. Does this crimp my hope? Maybe a little.

I realize ultimately it’s kind of how you make it. And if I’m committed to going to AX I might as well enjoy myself. I’m not too worried about not having a good time at LA; I have a good time even when I go nowhere. But as a con, it doesn’t reflect well when it can’t please some of its easiest customers. Well, technically I am not a customer if I didn’t pay to get in…right?

I think it’s not that these guests are unexciting (although it could always be said that they can be more exciting), but the cost of the trip puts a damper on it if there are no OMG-tier guests this year. I suppose I can put people like Kuribayashi Minami and LiSA on that level, except I’m not really even fans of them.

What AX does have in terms of guests, though, is that there are A LOT of them coming. I wrote up a bunch of them here. I’m not 100% sure about GoFa–are they actually towing Toume and Range Murata to LA? Or just demoing their works? And who is this “director” for Yuki Usagi? The Vocaloid crew have not finished announcing their guests yet, but already they have tapped Dixie Flatline and 2 others, which is to me on the same level as LiSA. Scary, right? Who will Kajiura perform with (if with anyone)? How big will Bushiroad’s booth be? What’s NISA doing? Did MangaGamer finalize their crew at AX this year yet? We have heard nothing about Kurinoko’s little show to showcase MuvLov, even, besides the “Eclips[sic]” shows or whatever on the tentative schedule. Huge questions, no answers, less than a month to go.

AX can be very hit or miss. It’s not stacking the odds to its favor at this point, so it would be prudent to take a lower outlook at this con. You know maybe I’m just getting a little jittery about all this and want to let it out, but I think it’s important to be aware and adjust your expectations accordingly.

On the bright side, it means I might have fewer conflicts! I love how NISA’s panel is like, the very last panel at the con. That’s a great time for me at AX since I always take the red eye flight out…


Pretty & Cute, Seiyuu Edition

I took a look at that Biglobe article about the prettiest seiyuu (and why am I linking to it I don’t know but) here and I’m like, wait, what is this then?

What is the difference between cute and pretty? I guess I understand it innatively, but maybe we can use the poll results as a way to describe things. For this post I’m just going to use the list as a qualifier, not so much talk about how random Biglobe polls are random and gamed and are not a representative sample based on momentary popularity and memes. Or actually, I’m just going to ramble down the two lists and talk about random things.

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Animazement 2012: Wrap

As usual, skim the bold-face headers if you want to just go through it.

Details

Attendence: about  7600 – never change, Animazement. Best con this weekend.

Website: Animazement.org

Location and date: Raleigh, NC. 5/24 to 5/28, 2012. It’s technically a 4-day con since programming starts Thursday night, but it really is just a weekend con, where there is about twice as many people coming on Saturday than Friday.

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