I think the best live example of digital composition that I’ve seen recently was on the bonus video clips from Infinite Stratos. Sentai’s BD release has one of the bonus feature in which the viewers are given an example of how it’s done in the typical 3DCG merge scene. For IS, that means flight mecha designs with 2D face and body parts plastered into the mecha.
In light of digital animation and its proliferation and increasing sophistication, this is a no-brainer category in which anime can expand, grow, explore, and create new stuff. A while ago Raito-kun mentioned this, and it makes sense:
Really, the secret star of F/Z is Yuichi Terao, the director of photography. F/Z is no ‘sakuga anime’, but a ‘satsuei anime’.
In relation to that, duckroll posted a bunch of translation (on NeoGAF) from the recent interviews on Mynavi, all about Fate/Zero & ufotable.
There’s a good blurb about background art in the show featuring Terao and Kim (BG artist). Click on and read it~ Some notable blurbs:
– Terao joined Ufotable in Dec 2003. At the time he was hoping to apply for a job in production, but he was instead put into the newly formed Photography Department (Digital Compositing). He knew almost nothing about animation photography back then, but now he is the head of the department and the director of photography for Fate/Zero.
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– For Terao, one of the most important aspects of the show is the sky. He uses a “Type-Moon Blue” to characterize the sky in the show because it is a color that works well with Type-Moon characters, and serves as a motif in all their original artwork. He tries to bring this out in the sky backgrounds as much as possible.
– To illustrate an example of the type of sky he is talking about, he shared a reference photo he took for Garden of Sinners on the studio roof. Incidentally, the studio roof is also the reference setting for the stand off between Tokiomi and Kariya in episodes 14 and 15.



