Screaming at the Calm of Tomorrow

Yep, that's her!

Watching Nagi no Asukara episode 14 after the 3-week broadcast break was like screaming my emotions out. If we imagine my emotions like my digestive system, it’s like throwing up–with the exception that all of it is stuck in my throat, and I can’t let any of it out. All I can do is cry on twitter. If I could actually translate this confusing emotion into a physical response like grief or elation, that would have made it easier. But it’s like being overloaded by the meta, I have no way to scream in a way that soothes my nerves.

The funny/ironic thing is, there isn’t even that much drama in the episode. Spoiler aside, let’s just say if we can consider the “character relationship flowchart” version of the romantic relationships in the show as some kind of elaborate papercraft, you know, like a fancy Christmas card or master-grade origami, then Nagi no Asukara just folded it and popped out something 3D from a 2D piece of paper. This omo-esqe analogy is my way to avoid the spoiler for you, but by making the story bifurcate like that and then… fold it upon itself, my mind just got blown at what results from it.

Part of it is also amusing because it is taking some key story ideas from the Onegai franchise, or it sure feels that way. Amusing because it’s got that vibe at the very start, now it is using a similar story concept and it is beyond my belief that we’re going down this road in a very “what if” sort of way.

It’s also a very otaku thing. A normal person watching Nagi-Asu is not going to have these preconceptions or unconsciously jump to conclusions about romance triangles involving Hikari like OMG HERE GOES AGAIN AAAAAAAAAAAAAAAAAAAH.

The rest of you watching this show, I hope you’re having as great of a ride as I am.

PS. THANKS MARI OKADA damn it.

PPS. They sure tried to keep cour 2 a secret, kinda.


What Did the Foreigner Say? (^q^)KUEOUEOU-EEOEUOO

A blog about a western take on Japanese anime-manga-game-nerd stuff is going to be a blog about explosive Japanese memes involving Sakura Tange voicing a virtual girlfriend-type character. Yeah?

Technically she says クロエ・ルメール or Chloe  Lemaire, but I can only shrug and laugh at the (^q^)くおえうえーーーるえうおおお going on.

Here’s Youtube’s embed, which has fewer hits than the Nicovideo one (that reached 1M view in 4 days).

Basically, this mobile game about virtual girlfriends is still in beta, in Japanese, and region locked, but some people has taken to it as per usual. There’s this Chloe character who is neigh incomprehensible because it’s Tange trying to speak like a French person, which is, well, I won’t assign a value judgment on something closer to a divide-by-zero than most other descriptors. The core meme is actually just one of the commercials uploaded for this game, as you see above. The new year campaign for the game decked these virtual GFs in traditional wear and is on TV. The meme took off fast, but I don’t know if it has legs. More over, as I’ve been looking at the meme towards the first days of its birth, the thing looks like what happens when you microwave a CD-R. Smoky, fractal-like in beauty, and a little fascinating.

Learn more about Chloe’s … situation here. Nico Nico Pedia’s entry is also not a bad start.


Seitokai Yakuindomo Is the Viagra of Four-Panel Comedy…

Kaede Igarashi

…Because it goes on about the same stuff for ever and ever.

And I am ever happy about its return to television. The first season and subsequent OAD/OVAs were relatively what you would expect of a late 00s television anime in terms of look and feel. It was almost a late 00s television anime after all. The return was gloriously spiffier, like a proper introduction episode of some new-fangled television adaptation of some high concept SF animation. Except this anime is probably still set in the period before people used tablet computers, and is as basic as a toilet joke.

It’s just that, I recently caught up on the OADs to make way for episode one of the second TV series (#seitokai2), and it just struck me that this anime is an one trick pony. Granted adding the little sister, the yankee, and the other president did change things up a good deal, Seitokai Yakuindomo still applies the same tricks, just now spread around to more characters. Moreover, we have the same number of tsukkomi, which is really unusual in that we’re something like 22 episodes in now.

Maybe the magic is in the voice acting? In the timing? Or the way the tsukkomi stays out of the way (fast, but not furious)? Maybe it’s all these things.

It’s so weird, that I felt this was such a big deal, this new season, that I wrote it up with a clickbait headline.

PS. It’s also so weird that a high school comedy is way more lewd than Space Dandy, a “TOTALLY UNEXPECTED, NOT KIDS’ STUFF” sort of Adult Swim content about boobies.


Space Dandy: Paionium

Having finally watched the second coming of Mushroom Samba, I can say that there needs to be more boobs.

Dandy

Less jokingly, the best thing about Space Dandy 01 is the ending joke, which is the one most faithful thing from the esteemed comedy side story of Cowboy Bebop. Other than the possibly psychedelic influences. When you take the mushroom out of Mushroom Samba it is really just kind of dull.

And that’s kind of how Space Dandy is so far. I think to help with this, they added boobies, and unfortunately some people take breasts really seriously so the effects will vary.

I watched the Cartoon Network premiere and the EN dub was okay. It’s easy to get overblown in terms of pointing at the differences, but after watching the JP dub (which is probably best watched on Hulu for Americans), I think it’s pretty okay. I think the Space Ball joke about going to Plaid just didn’t work out the same if you didn’t work in the Paiotsu angle, but that aside, everything is tolerably localized. Oh, I guess it was missing that ending. It’s Yoko Kanno arranging an Etsuko Yakushimaru song, which is A Big Deal in my book. Even if said Big Deal sounded only Okay in the TV cut.

Thanks for Noucome, we know what a Paiotsu is. And yes, this is basically also the first episode’s most consistently running joke. The dub can’t work out the pun, understandably so, and we miss out on probably the one life saver Space Dandy episode 1 had. Oh well.


The Feels Economy

It’s so last decade to say that American otaku party, but don’t pay. I think the problem is about who otaku pay.

If we take saving anime with an ounce of seriousness, we won’t be talking about cancer, Yamakan or underpaid animators. We would be talking about how to monetize it and how to keep the money in the family. Anime cons are a way people pay, but it’s awfully meta (we would know). There’s that disconnect between an Otakon and its sponsors, for example. Or Otakon’s host city, its vendors and merchants, and how none of them has anything to do with anime. Putting it to perspective, a big telecom show or a show on medical devices pays the locals for hotel space and exhibit space, and its attendees bring their corp spending accounts. Those are big bucks industries doing their job as a matter of business, an exhibit is incidental.

Anime cons are not like that at all. They’re destinations for people to have a good time, to meet up with other fans, shop in the flesh, and do stuff hard to do on their own otherwise. As someone who attend cons for guests, it’s always a reminder that it costs a lot to fly one across the globe, so fans band together and pool their dough to make it happen. We attend because we want to attend them, I think.

So wouldn’t it make sense to design a monetization strategy based on that? To provide a good experience? UX in this sense, more or less, means feels.

I hope you guys are not the kind of people who throw a fit when people use that term in this way. Pursuant of a singular, resonant and memorable experience is a big reason why I attend cons. It’s a lot more fun than lining up for loot, half the time. This is why being a voice actor in Japan means sometimes you have to attend events like these. It’s also customary nowadays to cap out these otaku anime runs with a live show, featuring the OP/ED artists and the voice actors in some kind of stage production. It’s just one-shot, but it typically sells out to a full house.

Which is to say, this is what I mean by the blog post title. It’s about making money through feels. It’s another way to look at how otaku spend money, and what motivates them to do so. I mean, in a very basic sense that’s why we buy DVDs and Blu-rays, so we can enjoy watching the show we love to watch repeatedly. But for many of us, per se consumption of anime is just the beginning, not the end of the road. This is why we seek out guests, I guess.

The tricky thing is that for many of us, per se consumption of anime is also a tangential thing. It’s the whole “scenester” concept. It’s like how you can claim to be a huge Touhou fan and not really like the games. It also kind of make my skin crawl but that’s just how it is, and I might even be guilty of this at times. I mean, if you want to get a PhD on manga, you might have to read a bunch of manga that you don’t particularly love, or even like. That’s an extreme example, but many of us enjoy being a part of a scene, or a group, in which it becomes necessary to watch certain shows.

Which is just another way to say that per se sales of anime can only go so far. If you want to monetize better, you have to go deeper. And that is nothing new.

Maybe it’s more illuminating to see how much I spent to chase feels. A trip to Japan to just watch concerts will ring up a few grands, I can catch maybe 3-4 shows, more if I push myself but it’s already a daunting task as is. (For the record, I’m going for at least 5 this time.) But that few grands is more than what I’ve spent last year on figures, and maybe even more than I’ve spent at all my cons combined in 2013 (I didn’t go to too many of them in 2013).

It really dawned on me that in the near future, this is slow ly going to be how hardcore otaku end up spending their cash–concert tickets and related costs. I mean, it was already pretty clear from how Love Live took off in 2013, and this means companies were already in tune of this right around ~2010 or so. Good for them. It’s like the usual rhetoric anti-RIAA types say about how artists make most of their money from touring? Because you can’t pirate feels.

Who says? I think it’s better to say that digital piracy still has a very long way to go to achieve the kind of feels you get from being there in person. Which is why people still go to movie theaters!

PS. It might be too late to invest in Ruifan, but it might not be too late to invest in glow sticks and glow stick accessories.