It’s one thing if you are booting a shady version of Microsoft Windows.Â In general those things are treated for granted, like they are the keyboard you hammer on (I guess with keyboard nerds excepted), or the car you drive (I guess gear heads and car types excepted) that gets you from point A to point B in typical nondescript, human-habitable Californian weather (what is that anyway??).
I want to make a case for otaku media and piracy in general. I understand this is getting into fandom gatekeeping, but this applies across the board. It’s like if instead of going to watch, say, Star Wars episode 7 in theaters you ended up pirating a cam rip. Maybe you’re okay with this, but that is the classic effect of displacement. Now that mega, billion-dollar number SWe7 is getting in the box office will be a few bucks less.
That’s not even what I’m talking about. I’m talking about how a core tenant of Japanese nerd scene and subsequent commercially produced content for said nerd scene is a self-regurgitating cultural recycler. People who enjoy this content outside of that context can still by all means enjoy that content as they see fit, but they’re then missing something. What I am definitely saying is that consumption in a legal way is a way to participate in this dialog. I might be saying illegally participating in this dialog might still be participating in this dialog, but at a reduced or different capacity.
What I am really saying is that we are building a culture based on the way we consume.
I said “might be” because honestly, I don’t know. My own anecdotal experience suggests, for example, if you are an oversea fan who can only participate in things in semi-legal manners, maybe that can speak volumes more than just one more Japanese comrade doing the same thing that 10,000 other, local otaku are doing. And in broader terms, while consumption and production in the world of anime, manga and games are the Ying and Yang of said world, that alone doesn’t necessarily mean illegal partaking (on either side of the ying-yang) is good or bad per se. Well, illegal per se is bad in the usual sense of the term illegal, but aside from that? What’s the impact?
So in a way the article I critiqued hereÂ addresses something kind of dear to me, because it’s one of those big questions that don’t have good answers (at least none I know), and it’s at the heart of the oversea anime fandom experience. I do appreciate the orders-of-magnitude estimate exercise, but that alone is a misleading approach to tackle a much larger question.
I have previously mentioned in my blog that it’s a damn shame when you go up to an anime creator at a con over here and tell them you watched all their stuff viaÂ piracy. It would be great if the world is made up of sensible copyright laws or if the world did not needÂ balkanized licensing regions with different tiers of costs and fees, too. Heck, it’s probably too much to ask Japan to “get on with the program,” even if we must. The reality is murky, far from ideal, and sometimes unfair to consumers and creators. The question is, to me, is that are the laws, the economics, the industry, the fan organizations, the consumer culture, and all that meta-culture, help or hinder development of actual culture. Or maybe better put than “actual,” the overall exchange of ideas between people, in as much as we see pop culture as a massive interaction between individuals as ideas spread in the form of media or other widely-circulated ideas. How does the business dealing between two companies (or in the industry, we’re just talking about a few handfuls of people) affect thousands and more? How does Japan leverage its cool cultural creds built on pirated cartoons?
And unlike what logic dictate, this calculus has to take into account the cost of the protocol breach, which is what unlicensedÂ streaming does. The observed consequences is that, in my limited personal experience, is that you have large newspapers and news people tweeting or writing articles linking to illegal scanlation sites. I’ve met people online and offline where they tell me to go watch a certain anime on a streaming site, when the same can be found on a legal streaming site in the same geographical region. In all of these cases paying a small monthly fee is not the problem. It’s more about these people and organizations have no awareness of this “context” so where they source their stuff matters not to them. And even if it does, they may not realize it.
So it comes down to the value of having that context. Which is why I think fandom gatekeeping is sort of another way to look at this. And by this I don’t mean whatever people say on tumblr, or not beyond the “so-and-so is not a fan.” But for example if you have a person who comes from the EN language yuri section of the internets who ships IDOLM@STER girls, would this person be a P? I don’t know, because being a Producer is more like being a fan of IDOLM@STER and doesn’t have anything to do with shipping. Of course you could say that being interested or liking some idols from IM@S makes you a P, and that’s a fair argument. My point is these concepts, issues and arguments have more to do with context than actually fandom. People might argue about these concepts without knowing the big picture, and that’s why these arguments usually don’t go anywhere.
The same thing can be said of being the kind of fan who buys $300-600 worth of imported Blu-ray box sets once a year or so, versus the piracy-or-die types who buys a $3000 NAS array to mirror BakaBTÂ once every 5 years or so. Both might spend the same number of hours watching anime every year, and possibly even watch (and enjoy!) the same shows. But they are clearly not the same sort of fans–until we meet the guy who does both. Or rather that such a guy can exist sort of prove these two “fans” are operating fromÂ very different contexts, as these are not even conflicting contexts but rather overlapped ones.
To that degree, fandom can definitely do away with so much judgment. But unfortunately, based on my own experience, that context often matters a lot, so it’s understandable why people judge. In some cases context matters so much that it is the most important thing. It can be the difference between Sekai Project licensing Clannad and Visual Arts saying bah humbug to all of the west. It can be like the difference between a bunch ofÂ white guys who marauder around Akihabara cluelessly or goes by some silly “OMG JAPAN” thingÂ they read on the internet, versus some guy who takes the long and sweet time of going to Japan via an ALT program, make friends with locals, and eventually find himself experiencing Akihabara like a local.Â Well, I guess I won’t judge, as someone who is closer to the foreign marauder, but all this is just to say things are complicated and nuanced and you can’t really take an order-of-magnitude estimate to talk about this with fairness.
I believe it’s the same kind of context-free extraction that enabled fansubbersÂ in the late 90s and 00s to put fancyass karaoke subtitles that covers half of the OP/ED visuals, or their own names as credits that obscured the OP/ED (or even the show’s own credits). Because, to them, it’s just the opening animation and it looks pretty. The meaning of those 90 seconds are really beyond them, or they simply do not care for the fact that some OP/ED costs 10% of the shows’ budget.
The piracy association with fansubbing also has its own contexts.Â For better or worse it is what it is, other than in rare occasions troublemakers reared their heads.
Contextless abstractions are, in some ways, the antithesis of the anime sakuga fandom, which generally cherish individual animators’ own unique styles. Needless to say animation is the core underpinning in a fandom, and oddly enough, animators typically go unsaid among otaku of any stripe. As you get closer to the core creative team more people start to pay attention. The original creators, the directors, the composer, the people who sings the theme songs, the actors and actresses, etc; these contexts, along with the animators, are first-party participants of the work. You would think these people matters to fans? Not always and often not! This is all just context, after all, just hidden behind credits not-legible and oft-untranslated.
And that is fine to a degree, because these are the context behind the work, the communiqueÂ of their prima facie case, in which they speak to us. It’s what I mean by ideas and how people react to them. Even if in the west these names are closer to brand than human beings with faces, lives and personalities. What I do not like is when we blind ourselves to what comes with these ideas.Â OK, maybe you can say we’re building this database, as we database animals do, called TVTropes or whatever, that puts two and two together to build a context, but that’s still just looking in one direction and not all directions. We must go deeper.
We must go deeper to understand why Aniplex of America charges high prices. We must go deeper to understand why people whine about it in a race-to-the-bottom home video economy. (Or do we?)
Which is why, when trying to figure out the cost of pirate streaming anime, we can look at what Japan purports as its anime industry’s health, seeing the licensing costs and revenue, and understand the money is just a drop in the bucket of what else they are losing. It’s about the relationship and context in which content producer relate and interact with the content’s audience. You just don’t have it when you consume from an illegal source. You just don’t have it when you let Peter Payne get away with using unlicensed artwork for his web ads. You just don’t have it when you buy shirts at cons that infringes copyright or trademark rights. Because it’s participation in ignorance.
Anime fandom is in a fandom rife with copyright violations. Comiket and doujinshi culture is its arguably greatest festival of such, and it enshrines and frame this entirety of discussion in a way. Which is to say just because it’s illegal doesn’t mean it’s bad, but until you know why it is good or bad, how do youÂ even start making sense of some other weird situation? At the very least, when you pay to watch something, some amount of money makes it back to the show’s creator, and that’s kind of the least we should be doing. That’s, Locke or not, just being not a jerk. Like, if you enjoy this dude’s work, it would help to pay him a little respect? Not even money here.
To go back to piracy again, rather than to say the guy who downloads but buy the blu-ray is the example where copyright infringement in “markets not sown” can reap profits, it’s like the superfan who wants to build a PC for his favorite seiyuu, it costs $2000, and it will directly benefit a creator. That is ã‚ãƒ¢ã„ man, don’t do it. Recognize the system and let the creators do their thing. Because supporting the creator means not just directly supporting the creator, but partly also the system that enables people to make a living creating stuff. Maybe we can shave it down to a patronage system like what crowdfunding has done, but when it comes to anime and games it’s rather complicated.
And once you get a handle on the context, maybe you can make betterÂ decisions on when to pirate and when not to, what kind, how, and why… And this goes not just to how you procure your anime, but also why IÂ don’t really like to buy R1 releases anymore because they too often operate devoid of this context. Yeah, make special limited editions, but what does that achieve from the point of the fan?Â It is not a thoughtful product in the aggregate.