Category Archives: Bishoujo Gaming

Theme Cafes and Mobage

I was reading some twitter tweets to Swallowtail, the famed Ikebukuro butler cafe. It struck me that these are the kind of things well-executed theme restaurants do. And then it also struck me that this is why I play IM@S Million Live, because it is a well-executed game in a similar manner.

It may or may not be fair to say that theme restaurants are gimmicky. Well, they are just normal eateries with a focus. Andrew Zimmern went to one that’s a prison-themed place. I went to an IDOLM@STER themed cafe (I suppose a cafe or a restaurant is an equally important distinction). I don’t know what is different between the two other than the focus and the type of food each places serve.

Hit-Girl?

If we consider social games or mobile games in that sense, they are gameplay-as-a-secondary-offering games with various themes. And it’s about how these themes execute that makes them or break them, at least for some people. If you want to dine in prison, as a theme restaurant patron, what does it mean? What should go into it? Perhaps it still should be comfortable, but in a way that reminds you that you are in a prison. Perhaps the food should reflect thematically. The atmosphere of the place might be prison-like. It goes on.

And by “secondary offering” I merely mean it is not the central point, as much as it is at best just as important to the purpose of these games or restaurant, which is about some kind of entertaining user experience. Anyway, I don’t want to belittle somehow these things as games or not. Just like I wouldn’t belittle a delicious meal served by cosplayers or by just about anyone else.

Things are a little more vague when we talk about details. To put it in context, when we dine and review the experience, it is usually things like service, quality of food, the value of the meal, if the taste meets the expectation, atmosphere, wait time, and other things like that. In video games, it’s about similar things, except we would translate it to how fun it is, the complexity, the learning curve, how the gameplay integrate with the game’s narrative, how polished the code is, what have you. Like your average yelp or whatever review.

It’s entirely possible to rate a game based on the number of idols available in it.

Ever read reviews like these? And think it’s retarded? I guess that’s kind of like rating how good a buffet restaurant with how many dishes…wait. I guess it just goes to show how video game reviews seem to be a little oddish when put into that “casual” point of view.

But details nonetheless. Like the cylume color of Shiho’s card for Liar Rouge is white and not red? Or blue? Or brown? Because fans called it out on them? Or the selection of images that may make up a collage which tells a narrative behind an ongoing event? Or how the CD releases coordinates with in-game events? Or how in-game cards nods at in-fandom jokes?

Well, that’s par for the course for these character-collecting social games. It’s the extra mile a game like ML goes that impresses me over the other ones I’ve played. But I think this case can be made across the genre, especially when they’re mixed-media franchises with room to collaborate between all of these things.

But for those of us who are easier to please, or who might be open to these kinds of experiences, what values is the execution, the exquisiteness, the finer details of life. It doesn’t matter if you are tapping against rings shooting out of a moving beat or trying to figure out how much money you need to spend to win, it’s more about what it brings to you; what it buys. For those of us that time and money can actually buy things that make us happy in this context–it might be an after-meal espresso or a pile of “energy drinks” that replenishes your in-game stamina–is it worthwhile?

Yeah, it is closer to gambling (the casino style) as a lifestyle and entertainment than, say, buying a book so you can read it on your own terms, even if it exists somewhere in between. But I don’t think the world would want only one or the other and never both, to exist as options for anyone and everyone. At the same time, if you’ve ever been to places like Atlantic City or Las Vegas, these are pretty crass institutions. When a dirt-cheap looking mobile game can deliver (I still feel like Cinderella Girls is just a glorified pachinko interface, at least the Japanese one) the same experience on your budget smart-whatever device, maybe it’s time to rethink all this.

It also explains why there’s still all this resistance from what typifies as “gamers” to accept mobile gaming. I don’t think of it either way, other than as long as people are comfortable with this sort of things coexisting.

Which is also to say there are not much in terms of maid cafes and that type of theme restaurants in the US for much the same reasons. It’s a pity.


On Attention Management, Whining about No Time to Do Stuff

This blog post is brought to you by having LLSIF crammed down one ear and OFA down the other. My weakness, apparently, is video games, not anime.

Few things say "Summer" harder than this crossover

I live in a bizarre world where j1m0ne watches and blogs more about anime than I do. Probably because I just don’t have the time to watch crap. I’m like 3 behind Daimidaler and Soul Eater Not (Soul Eater Not is kind of hard to watch, admittedly). I barely can keep up with No Game No Life, Love Live, Nanana, Diamond Ace and Ping Pong. I still would love to catch up on Brynhildr and Kawaisou, and I just caught up with Chaika. [BTW Ping Pong is far and away the best anime this season. There might be a tad of the “Asian” factor but still.]

Why is this?

  1. I go to too many cons. It’s okay that I give up my weekend time traveling to fun places (Toronto! Chicago! Seattle! Boston! And then there’s “scenic” Somerset, NJ …) but this means it’s really hard to watch anime. The funny thing is this is just an excuse in that I know other people who went to the same cons I did and are caught up. For me the time is second to how going to cons just drains me of attention-focusing juices so when I get home after work I’m prone to do not much.
  2. I have too much extracurricular things. I’ve been taking the past week easy but I do write for JTOR and have other stuff to do. Like this blog. I also went to see that FUNI-attempt at Ghost in the Shell in theaters thing couple weeks ago. I met up with famous Dutch blogger Psgels earlier this week. Lots of stuff to do. It’s summer in the city and it’s all fun stuff. I guess this is the kind of thing that separates people who sit at home and watches everything and those who don’t.
  3. I have too much non-extracurricular things. Like real-life obligations that are related to the cons I go to, pushed back by the cons I go to, and just in general.
  4. I have a job that just takes a lot of time and mental wherewithal.
  5. I haven’t been sleeping as much as I’d like, because of above things, and it makes watching slower and contemplative stuff more difficult (See: Soul Eater Not).
  6. One For All. I’m about two thirds the way through my first run and it feels just kind of like a streamlined version of IM@S2. The main difference here is that the story isn’t so much settled on just one character that you pick, but you actually do have to raise everyone, so it feels a lot more game-y. The story does come in chunks as you pass specific ranking goals. The new appeals mechanics are interesting but I haven’t really had the time to explore them because I’m too focused on making money and gaining EXP. Times like this make me appreciate the English-language scene for the various IM@S games, as when I started on IM@S2, there was a lot of text written for it so it’s easy for me to just research. Now I have to play it the “hard” way.
  7. I’ve been playing the English version of Love Live School Idol Festival mobile game. It’s fun in a way where IM@S is fun in that I want to jab my ears until they go deaf. I have to say, the music is actually better in LLSIF than, say, Shiny Festa, except the singing take a step back so a balance is achieved. I think the main difference is that in this event/microtransaction driven game the pressure is on to grind, versus in Shiny Festa the fun is in the gameplay and the videos. TL;DR, one is a job, the other is a hoobies. Unfortunately I already have too many jobs.
  8. Last but not least, Million Live. Because having four jobs is not enough. I can go on, but this mobage takes the opposite spectrum–if you want to rank, it still takes good amount of play time. If you want to rank without paying, then it’s like four times the play time.

It’s like this strange concoction of sleep deprivation and fake idols [like Jumbo Shrimp] that swims in my mind. It’s like knowing I want to watch Puchim@s, I want to watch it on FUNi and “support” whatever, but it’s such a PITA to do 3-minute episodes on a site that is a pain in the rear to search through hundreds of episodes. I’m too lazy to torrent. Too lazy to search a xdcc bot on the web and input like 50 GETs. I guess I’ll just wait for the director cut version in a few months/year.

It’s not easy being cheesed out of your time and money.

PS. Is it me or the Snow Halation episode kind of underwhelming? Is this how people feel about M@STERPIECE?

PPS. My idle mind is full of idols lately. Maybe that is not a coincidence, at least I feel that way.

PPPS. Speaking of which, I started doing some slides for that panel I wanted to put together, just because why not.


So Much Freaking Feels

It’s a slow slog to go through and repeat, this time with words, the feelings that ran through my head every time I hear M@STERPIECE shows up somewhere, maybe an ad or a radio stream. The post-concert sickness didn’t help either, although I suspect that was from the flight home more so at the show. I was operating on fumes at that point.

I’m happy to say I’m about done with day one, and much of the “introduction” part needn’t be repeated for day two. So hopefully that, and the IM@S movie, and the Mouretsu Pirates movie, will come shortly.

Yeah, it’s like just now I realized I forgot to pick up a copy of Mouretsu Pirates movie pamphlet.

What I have done instead of writing the long-butt posts is instead, doing this. I signed up for a Gree account while I was over there, so it’s pretty smooth sailing. The hardest things so far are trying to play the game on the desktop (which is made easy with a user agent spoof plugin) and trying to buy coins (how?). Yeah, I don’t mind paying a few bucks. I guess I ought to be buying those LTP CDs instead; they come with special cards!

Well, despite its dreadfully mundane mobage interface, I think of Million Live the game as a way to know the girls. They’re no longer characters in a video game; they are the characters that make up the Million Stars.


Holiday Folly

This Cyber Monday… Find the true power of soft power.

This was a pricey purchase

Flood the market with sweat labor from the K-ON voice actors?


Anime Blogging at Its Best

Reproduced and transformed entirely without permission:

The kawaiikochans

LET’S READ IT DEEPLY!! KAWAIIKOCHAN NO SUPER KAKKO II ANIMATION TALK!! [Actually in strip 1 koma 1 but w/e]

Strip 1:

Koma 1:

Masaka: Kyou it’s “Kill la Kill!!” Genre is “I’ll Use All My Power!! AAAAHH”

Masaka: It’s really interesting, so let’s do our best with kawaii power!!

(Background: AAAHHH)

kawaiikochan.com – @kawaiikochans

T/L Note: “kakko ii” – cool, “kyou” – today

Koma 2:

Masaka: Kyaa~ What’s this?!

Caption text 1 [Indicate…side comment from Masaka?]: Episode 7 “Such a Dope…Which I love”

Masaka: A dishwater is also Famicom?!

Caption text 2: Was it really made?!

T/L Note: “machigai” – mistake

Koma 3:

Majide: There’s no machigai here.

Caption text 1: Episode 4 “The Sun Came Up, It Was Bad”

Majide: It’s certainly GB’s Dot Matrix display.

Majide: Therefore…

T/L Note: “sekai” – world

Koma 4:

Caption [indicate both speaking, graphics indicates Masaka speaking and Majide nodding]: In Kill La Kill sekai… gamesoft must exist.

Strip 2:

Koma 1:

Masaka: A harsh sekai with such battle, you’d think…

Masaka: “There’s no time for gamesoft! We have to battle more, ka na~” like that.

Masaka: Maybe minna needs gamesoft. [heart symbol next to speech bubble…probably should go in the text]

Masaka: But it’s not!

T/L Note: “minna” – everybody, “deshou” – right, “fascism” – form of radical authoritarian nationali[sic][i c what u did thar]

Koma 2:

Masaka: But it’s fascism. Deshou?

Masaka: Super ruler Satsuki-sama…

Masaka: As for gamesoft, she’d only allow one victory company.

T/L Note: “iya” – no

kawaiikochan.com – @kawaiikochans

Koma 3:

Majide: And there’s only Nintendo.

Majide: Therefore– iya.

Majide: Such a thing…

[Masaka has some question marks by her head.]

T/L Note: “Kanojo” – she, “kanashii” – sad

Koma 4:

Majide: Ryuko-chan will never get to play Sega gamesoft!!

Majide: Kanojo will– Kanojo will never know!!

Masaka: It’s kanashii. It’s certainly so.

From Kawaiikochan!! Gaming no Corner, 11/15/2013.

I have also inadvertently made the Kawaiikochans harder to read than it already is. Go me. And it does feel as if Ryuuko-chan is a Sega console in a Nintendo world. There’s a certain lyricism to it that is appealing. Like the whole ’80s schoolgirl thing the ED has.